Jump to content

[Leaderboard] Zanda Panda vs Mugendramon [Done]


Sander

Recommended Posts

All YCM and Leaderboard rules apply
First to 3 votes wins (+1 rep from loser)
Written cards allowed, Card A/B System, preferably using this site's Card Maker
Voters may or may not get reps for voting. Depends if I can be arsed or not

1st one to reply will be my opponent. Would be 1st poster, send me your card via PM

Card Due: 10/2/13, Voting Closes 10/6/13

 

Cards requirement: Make a retrained version of Dark Bat, aka this card. You can get the image for the card from here.

 

Card A:

 

l9iT228.jpg

 

If this card would be destroyed, or is targeted by a card effect: Banish it and if you do, banish 1 "Dark Gale Chiroptera" from your Deck. During your Main Phase, if this card was banished by the effect of "Dark Gale Chiroptera": Target 1 other banished "Dark Gale Chiroptera"; Special Summon that target and this card.You can only use 1 "Dark Gale Chiroptera" effect per turn, and only once that turn.

 

Card B:

 

fmuudz.png

 

When this card is Normal Summoned: You can banish 1 DARK monster card from your Graveyard; add 1 "Dark Bat" from your Deck to your hand. When you would take damage from an attack: You can banish this card from your Graveyard; Special Summon 1 "Dark Bat" from your hand, and if you do, reduce any damage you would have taken to 0, and for the rest of this Battle Phase, monsters you control cannot be destroyed by battle.

Link to comment
Share on other sites

Card A is a very interesting card and a great way to get 2 DARK monsters on the field for a quick Tribute Summon next turn. Of course, they could also go into a Rank 3. It has consistency issues, running 2 could result in drawing both and thus both being dead, and running 3 would, in most cases, make the third dead after the first does its thing. Of course, this is a little issue, and the 3rd could perhaps go into an Icarus Attack/Allure of Darkness. Overall, creative, and useful.

Card B is okay. It has no issues with consistency, ensuring the first triggers the second for protection, and whenever drawing the third offers another free protection and 1 monster left over in a Battle Fader-esque style. Decent card overall, but the requirement to banish a DARK in the Graveyard hit it in my eyes some. It is slower and requires the player to run DARK monsters, limiting the range of Decks this card could be useful in, such as Monarchs (though this isn't nearly the best option), or even stall (as they usually don't just have a lot of DARKs in Graveyard).

Card A has my vote.

Link to comment
Share on other sites

My vote goes to Card A, mainly because it can be run in more of a variety of Decks; as opposed to card B which would require its user to have some DARK monsters (though there are some Decks that this could possibly run it). Also Card A having the limitation text allowing one use per turn balances it a bit; so it doesn't turn into an endless cycle. In terms of Card B, the effect is unique and can set up (however, third would require it to be in the Graveyard already so needs some set-up time to do it; provided you haven't Tributed it or opponent didn't get rid of it yet)

 

Overall, both cards are good though but card A gets it due to being more useful + less dependency on certain cards.

Link to comment
Share on other sites

Card B is a tiny little bit more situational.

It's first effect with have it be Normal Summoned, and since the second Bat goes to the hand, it is gonna be rather slow.

The second effect if I got it right, makes the originally searcher become a "SS from hand" for the searched one. Be it that you allowed your opponent to kill it, or used it for an Extra Deck Summon.

 

It's a really fun card after analyzing it, although it's different effects don't really have a deck in common that they'd support. So it doesn't really belong somewhere as of yet. The SS Waboku effect is kinda situational and monsters like Hyper Hammerhead that would have fun with this, aren't really compatible.

The "banished" requirement on top of being a +1 would probably work well with Dark Simorgh.

 

Card A took me a little bit to figure out you'll only do that effect about twice.

I believe it causes a replay and is mandatory, so it is far from a great wall on it's own.

I can see cards getting along well to prevent that, and I can see a tech like Garuda Spirit just for the sake of banishing a used one once you run out of them in your Deck. The most obvious use I find is Xyz.

 

 

 

The choice is tough in this one.

Both are balanced, both are interesting.

I think I'll vote B. It's nature is a bit more battle-interactive, and not necessarily making me think "Xyz Summon next turn" upon reading it (as quickly) gives it points.

 

 

Card B it is.

Link to comment
Share on other sites

Right, then: My issue with Card B is that it is generally outclassed by Battle Fader, and being a WIND Winged-Beast that needs DARK monsters for the trigger is a bit silly. It is a Kujakujaku and Swallow's Nest target, but that doesn't really help immensely.

Card A at least does stuff.

Vote for Card A.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...