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[Leaderboard] Therrion vs. Koro-Sensei [.fin]


Therrion

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All Leaderboard Rules apply.

Writtens allowed

Cards are due the day after a challenger is accepted. Voting closes 4 days after the card is due.

8/17~~~8/21

 

Looking at the Xyz Monsters, Ranks 5, 6, and 7 get overpowered monsters while Rank 8, a harder to reach Rank than all those to my knowledge, has substantially weaker choices. With that in mind:

Requirements: Create a Rank 8 Xyz Monster that will give the Rank a powerful option (it doesn't have to be generic if you don't want it to be)

 

Card A:

ki53.jpg

 

2 Level 8 monsters
You can detach 2 Xyz Materials and target 1 face-up card you control and 1 card in your Graveyard; the first target is unaffected by the effects of Spell/Trap cards until the End Phase and the second target is banished. Add the card banished by this effect (even if this card is no longer on the field) to your hand during your 2nd Standby Phase after activation.

 

Card B:

268684.jpg

 

2 Level 8 monsters
When this card is Xyz Summoned, OR once per turn, when you control no other monsters: You can detach 1 Xyz Material from this card; Place the top card of your opponent's deck face-up on your side of the field; Its effects are negated, and it is treated as an Effect Monster (WATER/Warrior-type/Level 8/ATK 2700/DEF 3000). You can only activate this effect of "Twin Colossi of the Tundra" once per turn. Monsters placed by this effect cannot be used for a Summon. If this card leaves the field: Send any cards placed on the field by this card's effect to the Graveyard. A monster placed on the field by this card's effect gains this effect.
•Face-up WATER Xyz Monsters you control cannot be targeted or destroyed by card effects. If your opponent Special Summons a monster: You can tribute this card; Negate that Summon. You can only activate this effect once per turn.
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Flame Blader: Its stats are solid, but the effect is honestly meh(especially compared to Felgrand). It's a one time Forbidden Lance +Gold Sarchophagus that costs 2 material and it's not even a Quick Effect, meaning you'll only use it when you're going offensive and fear a backrow. Also, they can just Compulse/Book of Moon/Fate the targetted card(or this card) when the effect is resolving. At least it can recycle anything(while telegraphing it to your opponent, so they'll be prepared when it's added to your hand). Also lorewise, I don't really see the connection between a Flame Blader and protecting/salvaging a card.

 

Card A: 7/10. The effect can be useful, but it has too many weaknesses especially in today's metagame. It didn't achieve the contest's goal of having a powerful Rank 8 since Felgrand overshadowed it in most area, so it doesn't really stand out outside of being a beater with weak protection effect.

 

Twin Colossi: Stat is like the standard rank 8, nothing too special here. The effect though, For summoning it, you get a beater that acts like a safe zone to your rank 8 AND being a weaker Solemn Warning to boot. Not to mention you can repeat this effect next turn. The effects at least are on theme with the name.

 

Card B: 8/10. A powerful rank 8 that achieved the goal of the contest, but I think it is a bit too strong. Still, since rank 8s are not as spammable as rank 7 at the moment, this is quite balanced(like Big Eye pre March).

 

Vote goes to card B, Twin Colossi.

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Shinjuku, Sonnet 18

 

Shall I compare card B to that of A?
Card A is weaker, this is true
though card B's sight began to stray.
So let me beat it black and blue.

Card B is like Dracossack on crack.
It claims one card no matter the type;
from thine opponent, that gives quite a smack
after it turns into an 2700atk lead pipe.

Howev'r, card A should be better, in summary.
Though it's still great for a rank eight,
I vote it,'cause of no need for compulsory.
B's refreshable solemn has all of'ith mine hate.

Card B is in fact more powerful in this
1v1. But it's overpowered, and took the piss.

 

tl;dr: Card B is fuckin' OP as hell. With it's ablitiy to not be killed by card effects, and being untargetable, as long as it has a token -- which is stolen from your opponent's deck (AND ARE 2700 BEATERS NONE THE LESS), so it comes out to a straight 0 -- that is renewable! Card A on the otherhand, could be more powerful, and fairly basic, with it's need to get rid of both XYZ mats just to have a golden Sarc. eff, and immunity that lasts until the end phase of that turn. Then there's the fact that card B's stats are stronger than that of A's when combined. Though I don't know too much about stats, so that's not where my vote lies.
I vote card A.

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I agree, Card A could've been more powerful. You have to keep in mind the norm for 1v1 is a Rock, Paper, God scenario.

Rock is overpowered or brutually underpowered/useless, paper is underpowered/near balanced, and God is balanced/creative/useful. Sometimes people make cards a certain way fearing such a scenario, because the last thing you want is to be too powerful.

Anywho, thank you two for voting (oh dat poetic voting <3)

 

1-1

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i must say that B is total OP. So op that i would probably just give up on the spot if it is used in a duel on the other hand card A isn't powerful enough to be a game changer seeming as its only till the end phase, but its still a cool card and can give you an advantage for a turn then it's pretty much useless and can only rely on its ATK. So my vote goes to card A

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