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[Leaderboard] Therrion vs. I Hate Snatch Steal [Finished]


Therrion

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All Leaderboard Rules apply.

Writtens allowed and prefered.

Cards due a day after a challenger is accepted. Voting closes 4 days after the card is due.

7/29~~~8/2

 

Card Requirements: Make a 100card set. 50 monsters, 25 Spells, 25 Traps. Make a card that requires multiple attributes to use. Must include 3 Attributes (no more, no less exg. Genex Triforce). If a monster, be original, don't just pursue Chaos Sorcerer-esque Summoning.

For the sake of the contest, go ahead and include a little flavourful statement concerning your card too, similar to what Kyng does in his Weekly Challenge.

 

Card A

zm0x.jpg

 

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all cards in your Graveyard while having at least 1 DARK, 1 LIGHT, and 1 EARTH monster in your Graveyard. This card cannot be targeted by card effects. During each Standby Phase: Monsters your opponent controls are changed to face-down Defense Position. Once per turn: You can take control of 1 face-down Defense Position monster your opponent controls.

 

"Fall into a deep slumber so that you make awake to abide by my will and my will alone."

 

Card B

 

LugiaNingen_zps9a8df3b1.jpg

 

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 FIRE, 1 WATER, and 1 LIGHT monster from your hand, field, or Graveyard, at least 2 of those monsters must be from your hand or field, or special summoned by its own effect, and cannot be Special Summoned by other ways. Each of these effects can be used once per turn: *When this card is targeted for an attack: banish this card; negate that attack. During the End Phase of this turn: special summon this card if its still bansihed this way and you can change the batttle position of 1 monster your opponent controls. *When  a spell card, trap card, or card effect that targets this card is activated: negate that activation.*Discard 2 cards to target 1 monster your opponent controls; send that target to the graveyard and if you do, inflict damage to your opponent equal to its ATK or DEF in the Graveyard (whichever is higher).This card cannot attack for the rest of this turn.

 

"Ningen means person in Japanese. So I got this idea when I saw Kaito blast chonomaly Machu Mech into rubble with Neo Galaxy-Eyes Photon Dragon (ZeXal ep 43). Something about it reminded me of how Lugia destroys what's left of Lawrence's airship in Pokemon the Movie 2000."

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OK, I LOVE where this thred is going, you're messing with stuff that, in my short time here i've not seen few things like this, messing with stuff that really isn't looked at at all (granted i've been here but a measly month). But i've played yugimon (bu-dun-tis pleasedon'tmurderme) long enough to notice a few slight things card B bit the bullet on. *deep breath*

 

#1 HOLY RA, NO ATTRIBUTE! I understand that some things get overlooked, but this is a big no-no, I mean, it's the 2nd thing we see, the first being the name. 2) Why on Konami's blessed card game can your monster NOT BE KILLED!? It is able to NEGATE THE ACTIVATION OF ANY SPELL, TRAP, OR MONSTER EFFECT, (though, it really doens't because you used an asterisk instead of an apostrophe) and whenever it gets attacked, IT NEGATES THE ATTACK, AND BANISHES ITSELF! I mean, MY GOODNESS MAN, is it THAT afraid to be sent to the graveyard?! I mean, the only way you can get rid of it is by moving it from the banish zone to the grave in the short span that it's in the zone to begin with! 3) It's third and final effect (this is hopefully it's final form too, I mean, imagin it even stronger for heaven's sake!) lets you get rid of 1 card in your opponent's monster zone, send it to the grave yard, and then you take damage for the monster's ATTACK OR DEFENSE stats! That's on average 1800+, EASILY. Then the fact that it's a 3100 beater, with a 3100 defense to boot, makes it to where you don't really need to banish it all that often, because not too many cards go above 3100.

 

For the sake of not ranting anymore, my vote goes to card A for propper OCG, and for it actually being balanced.

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