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[Leaderboard] Finished. Zextra vs Ambrosia


Zextra

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Rules:
• 1st card to 3 votes first wins, or that has the most votes by 11:59 PST on June 17th.
• Votes must be supported by valid reasoning

Requirements:
Make a card whose effect involves targeting/effecting an Attribute(s) of monsters. (Examples: The Elemental Charmers, the Reptile Destructors - like Raging Earth :P)

Prize:
1 Rep/Like

Voter Bonus:
Each successful vote earns the voter a rep!

Scoreboard:
Ambrosia: 3

Zextra: 2

 

Ambrosia's Card:

8456.jpg

Effect:

2 Level 6 monsters
Once per turn: You can target 1 Monster on the field: Detach 1 Xyz Material from this card and declare an Attribute; The targeted monster becomes the selected Attribute. When this card battles a non-EARTH Monster: Banish that monster before damage calculation.
 
Zextra's Card:
trichromepegasus.png

Effect:

2 Level 4 monsters

When this card is Xyz Summoned: Select and declare 3 Attributes. When a monster with one of the declared Attributes is Summoned: You can detach 1 Xyz Material from this card and banish 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your Graveyard; banish that monster until the End Phase.

 

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Both seem pretty good, though the fact that card B requires you to run 1 of those 3 makes it a bit of a problem to use effectivly, and card A can be used at any point, though it also is harder to get out, since it's Rank 6, which might make it less useful. It's hard to choose, since I like both, but since the first card can be used in any Deck that runs Rank 6s, it's probably the more useful generally, so I'm gonna go with card A.

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Both seem pretty good, though the fact that card B requires you to run 1 of those 3 makes it a bit of a problem to use effectivly, and card A can be used at any point, though it also is harder to get out, since it's Rank 6, which might make it less useful. It's hard to choose, since I like both, but since the first card can be used in any Deck that runs Rank 6s, it's probably the more useful generally, so I'm gonna go with card A.

Fire Fists, Bujins, Crystal Beasts, Harpies, Blackwings? Sure it's not generic, but there are lots of decks which run those types, so it's not the slightest bit difficult to effectively. Plus, cards such as Diamond Dire are the same way, and it's quite the popular card.

 

As for Card A, in contrast to what's said above, Hieratics and Hazy Flames make autopilot Rank 6s, and I hardly say that giving them a stronger, more versatile Catastor is a good thing (especially since their toolbox of Rank 6s is already plenty big).

 

For Card B, it doesn't do a whole lot offensively, but as a passive effect its pretty good. Most decks (aside from the borked E-dragons, of course) are Attribute-centric, so its effective, and can really slow down your opponent's game to a reasonable point.

 

Card B is my vote.

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Fire Fists, Bujins, Crystal Beasts, Harpies, Blackwings? Sure it's not generic, but there are lots of decks which run those types, so it's not the slightest bit difficult to effectively. Plus, cards such as Diamond Dire are the same way, and it's quite the popular card.

 

As for Card A, in contrast to what's said above, Hieratics and Hazy Flames make autopilot Rank 6s, and I hardly say that giving them a stronger, more versatile Catastor is a good thing (especially since their toolbox of Rank 6s is already plenty big).

 

For Card B, it doesn't do a whole lot offensively, but as a passive effect its pretty good. Most decks (aside from the borked E-dragons, of course) are Attribute-centric, so its effective, and can really slow down your opponent's game to a reasonable point.

 

Card B is my vote.

Wolf is useful since it can take itself out as well, you would still need to have things in the Graveyard for it to be useful, all you need with Wolf is itself on the field. I can see your point, but still, you could say that about any Type/Attribute specific support. The first card is always useful for Rank 6 decks, but some Rank 4 spamy Decks might not want their monsters banished that much.

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As Luminous says, Card A equates to a more powerful catastor, even though it is harder to get out than a level 5 synchro, even I know that many monsters in Fire King/Lemuria style decks, even zombie decks can get level 6's out easily. More specific summoning requirements would have been interesting rather than just any 2 level 6's. It's effect allows it to banish any monster it attacks, which is very effective, but using the attribute requirement to change the attribute to anything other than earth type feels too broad to me, it feels very easy to pull off. The ATK isn't too excessive so it can be took out with some effort. It's not so much that I think its overpowered, but its really not the most exciting of card designs in my opinion. 

 

Card B has quite an original effect and will stall your opponent's summoning, especially handy if your opponent doesn't already have a powerful monster out, more ideal when they are laying the foundations I suspect, allowing you to build up yourself. It also has pretty specific costs to pull off the effect, so it's well balanced. 2400 ATK seems appropriate for a rank 4 too. It can fit into a number of beastly decks (see what I did there). 

 

So yeah B. 

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Card A is suped up catastor, there is no doubt there, but she can be used in a variety of decks. I feel that the instant banishing should maybe changed to destruction, but aside from that I feel as if it is a solid card. Card B has two problems in my eyes, the first being usability. You need a beast/beast warrior/winged beast centric deck and while those are more common nowadays, it takes away from the versatility that Card A boasts. As said above, most decks are attribute centric, only using 1 or 2 attributes. This would more or less cripple those decks, making it dangerously powerful. So you have card that is impossible to use in some decks and too powerful in others, and that is my second problem. My vote goes to Card A. 

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Hmm...both cards are similar...but I guess that happens when you have such a specific requirement. As has been said Ambrosia's card seems to be more versatile, actually forcing your opponent to become something different if your opponent does happen to be playing an EARTH deck, and it still retains its powerful effect even after losing its Xyz Materials. So a powerful card, but not necessarily op'ed. Card B does have the problem of fitting in, although considering I use Fire Kings, Harpies, and Blackwings, I am a bit more blind to this fact than others. However, I do think being able to shut down pretty much any deck is a bit oped, crushing your opponent before they even have a chance to bring something out. It is kind of a difficult vote, because Card A does something similar and more times than Card B, but Card B does it more effectively, not even allowing your opponent to get a good hold on the game. I guess my vote goes to Ambrosia's card...but it is most definitely a difficult vote. 

 

@Zex: Artwork and template is beautiful, btw. If I were allowed to take that into account, you probably would have won it 

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Hmm...both cards are similar...but I guess that happens when you have such a specific requirement. As has been said Ambrosia's card seems to be more versatile, actually forcing your opponent to become something different if your opponent does happen to be playing an EARTH deck, and it still retains its powerful effect even after losing its Xyz Materials. So a powerful card, but not necessarily op'ed. Card B does have the problem of fitting in, although considering I use Fire Kings, Harpies, and Blackwings, I am a bit more blind to this fact than others. However, I do think being able to shut down pretty much any deck is a bit oped, crushing your opponent before they even have a chance to bring something out. It is kind of a difficult vote, because Card A does something similar and more times than Card B, but Card B does it more effectively, not even allowing your opponent to get a good hold on the game. I guess my vote goes to Ambrosia's card...but it is most definitely a difficult vote. 

 

@Zex: Artwork and template is beautiful, btw. If I were allowed to take that into account, you probably would have won it 

Card A is suped up catastor, there is no doubt there, but she can be used in a variety of decks. I feel that the instant banishing should maybe changed to destruction, but aside from that I feel as if it is a solid card. Card B has two problems in my eyes, the first being usability. You need a beast/beast warrior/winged beast centric deck and while those are more common nowadays, it takes away from the versatility that Card A boasts. As said above, most decks are attribute centric, only using 1 or 2 attributes. This would more or less cripple those decks, making it dangerously powerful. So you have card that is impossible to use in some decks and too powerful in others, and that is my second problem. My vote goes to Card A. 

I don't know if you quite understood my card - it doesn't actually cripple opponents. Its only purpose is to slow your opponent down temporarily and makes it so your opponent can't randomly drop everything on you in a single turn. Everything returns at their End Phase, which means you still have to deal with whatever they put out; you're just shutting that monster down during the turn it's summoned. Thanks for voting, though.

 

And Red, this might just be frustration speaking, but you and Zazu voted against me partially due to comparing how mine wasn't versatile and his was. It's a bit unfair to say a card is more versatile just because it's designed to be generic while the other wasn't. You just can't compare the two in equal regards It's like saying Atum is a worse card than Sword Breaker because not every deck can use it. 

 

And Zazu repped Renegade because he just likes to see me lose xD

 

Gg, Ambrosia.

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You guys seriously think that a generic, versatile super Catastor whose main effect doesn't even require xyz materials is less crippling than a limited opponent-based Interdimensional Matter Transporter that actually requires player interaction?

 

I don't normally speak out and sure people have their own opinions, but that's a bit ridiculous imo.

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You guys seriously think that a generic, versatile super Catastor whose main effect doesn't even require xyz materials is less crippling than a limited opponent-based Interdimensional Matter Transporter that actually requires player interaction?

 

I don't normally speak out and sure people have their own opinions, but that's a bit ridiculous imo.

Well, that's a bit harsh...

 

But basically.

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You guys seriously think that a generic, versatile super Catastor whose main effect doesn't even require xyz materials is less crippling than a limited opponent-based Interdimensional Matter Transporter that actually requires player interaction?

 

I don't normally speak out and sure people have their own opinions, but that's a bit ridiculous imo.

 

This is YCM. Most of the people here do not know to play the game. and certainly do not know how to distinguish badly designed cards from cards whose design is top notch.

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Card A is suped up catastor, there is no doubt there, but she can be used in a variety of decks. I feel that the instant banishing should maybe changed to destruction, but aside from that I feel as if it is a solid card. Card B has two problems in my eyes, the first being usability. You need a beast/beast warrior/winged beast centric deck and while those are more common nowadays, it takes away from the versatility that Card A boasts. As said above, most decks are attribute centric, only using 1 or 2 attributes. This would more or less cripple those decks, making it dangerously powerful. So you have card that is impossible to use in some decks and too powerful in others, and that is my second problem. My vote goes to Card A. 

 

Since when did a card have to be usable by every deck to be better? 

 

Neither card was that bad, but this reasoning is. 

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