Northern Sage Posted May 24, 2013 Report Share Posted May 24, 2013 All YCM and Leaderboard rules apply. -First to 3 votes or who has the most votes when the deadline has been reached. -All voters must have a reason. All voters get a a like. Deadline is June 1st. Make a Gemini Monster that can take control of your opponent's monsters. My Card: While face-up on the field and in the Graveyard: This card is treated as a Normal Monster. While face-up on the field: You can Normal Summon this card; It is treated as an Effect Monster with the following effects: • When this card is Gemini Summoned: Place 1 Ice Counter on each monster your opponent controls. Once, while this card is face-up on the field: You can target 1 monster your opponent controls with an Ice Counter(s); Take control of that target. While you control a monster by this card's effect: It's effects are negated, and it cannot be used for a Summon, except for the Summon of a WATER monster. Thar's Card: Cagemaster Crystal (DARK) [ Spellcaster / Gemini ] This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card is Normal Summoned successfully as an Effect monster: You may gain control of one monster your opponent controls; that monster cannot attack, and its effects are negated. When this card is removed from the field: Return control of that monster to your opponent. ATK: 2400 / DEF: 1400 Link to comment Share on other sites More sharing options...
Thar Posted May 24, 2013 Report Share Posted May 24, 2013 I'll be taking my reserve. Expect my card sometime tonight or tomorrow evening. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 24, 2013 Author Report Share Posted May 24, 2013 I'll be taking my reserve. Expect my card sometime tonight or tomorrow evening. All right, accepted. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 25, 2013 Author Report Share Posted May 25, 2013 Both cards are up, the voting shall begin now. Link to comment Share on other sites More sharing options...
Zazubat Posted May 25, 2013 Report Share Posted May 25, 2013 Both are pretty decent, card A is balanced with it's low stats, but is also pretty powerful, and card B takes a bit more to get out, but it's also stronger. I think I'm gonna go with card B on this one. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 25, 2013 Author Report Share Posted May 25, 2013 1-0 Card B Thanks for voting Link to comment Share on other sites More sharing options...
~Red~ Posted May 25, 2013 Report Share Posted May 25, 2013 Hmm...Geminis. I haven't ever meddled with these guys too much, but they definitely seem cool. Anyway, on to the cards themselves. Card A has pretty low stats, and would have a harder time of actually getting Gemini Summoned BUT its effect offers lots of options, as well as being able to play off of any other card that uses Ice Counters. Now Card B is a higher level, requiring tributes, making it harder to get out AND THEN you still have to Gemini Summon it, but it does have a more likely chance of staying on the field long enough to make use of its effects. I'll go with Card B here, but they were both decent. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 25, 2013 Author Report Share Posted May 25, 2013 2-0 Card B Thanks for voting. Link to comment Share on other sites More sharing options...
Zextra Posted May 26, 2013 Report Share Posted May 26, 2013 Both are pretty solid cards; while Ambrosia's card has synergy with Ice Counters, Thar's card is slightly harder to pull off, but is more universal. However, I think Ambrosia's card is overall more effective, since it's easier to Gemini summon (since you can SS it by using something like Mother Grizzly, for example), and it doesn't restrict the monster as much as Thar's. So my vote goes to Card A. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 26, 2013 Author Report Share Posted May 26, 2013 2-1 Card B Thanks for voting Link to comment Share on other sites More sharing options...
Thar Posted May 26, 2013 Report Share Posted May 26, 2013 We need at least one more vote. Put 'em in a Molotov and chuck it so we can burn this thread down and be done with it. Link to comment Share on other sites More sharing options...
Thar Posted May 27, 2013 Report Share Posted May 27, 2013 Not sure if this is against the rules for bumping a thread that isn't mine, but it's within the 24 hour minimum and we need votes. Link to comment Share on other sites More sharing options...
Ren✧ Posted May 28, 2013 Report Share Posted May 28, 2013 My vote is going to Card B. I just don't think Card A is going to stay on the field long enough to make much use of its effect. I know there are cards that give Geminis there effects right off, but in my experience, most Gemini Decks tend to Gemini summon the normal way(or troll with Gemini break). Card B just has more staying power than Card A, although Card A's effect is noticeably stronger. Link to comment Share on other sites More sharing options...
Northern Sage Posted May 28, 2013 Author Report Share Posted May 28, 2013 3-1 Card B Thanks for voting GG Thar Link to comment Share on other sites More sharing options...
Thar Posted May 28, 2013 Report Share Posted May 28, 2013 Agreed. Thanks for reserving me a spot. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.