Ren✧ Posted May 22, 2013 Report Share Posted May 22, 2013 1. All rules of 1v1 apply. 2. All spamming, trolling, flaming, etc. will be reported on sight 3. Cards due 3 days after a contestant is chosen. Cards Due: 5/25 4. Voting ends a week after both cards are entered, first to 3 votes win. Voting Ends: 6/1 5. Winner will receive 1 LIKE from the loser 6. Please submit card through PM 7. This contest will be using the 'Card A' & 'Card B' system 8. Have fun :D [spoiler=Card Requirements] Create a Synchro Monster and Tuner for a predominantly Xyz Monster based archetype *Note: The Synchro monster does not have to have the tuner as a specific material. [/spoiler] [spoiler=Cards A] If you control a face-up Warrior-Type Xyz Monster: You can Special Summon this card(from hand). If this card is Special Summoned by this effect: You can target 1 face-up Warrior-Type Xyz Monster with 1 or more Xyz Materials attached to it; detach and Special Summon 1 Warrior-Type Xyz Material attached to the targeted monster. The Special Summoned monster's effect(s) are negated, it cannot declare an attack, and it cannot be used as an Xyz Material monster. This card can only be used to Synchro Summon a Warrior-Type monster. 1 Warrior-Type Tuner+1 or more non-Tuner Warrior-Type monsters If this card would be removed from the field, during either player's turn, by the effect of an opponent's card: You can target 1 face-up "Heroic" monster you control; that card is removed from the field instead. If a face-up "Heroic" monster you control is destroyed and sent to the Graveyard by an opponent's effect: You can destroy 1 card your opponent controls. [/spoiler] [spoiler=Card B] Once per turn: You can detach 1 Xyz Material from 1 Xyz Monster you control; all "Djinn" monsters that you control gain this effect until your opponent's second End Phase after this effect's resolution (if any): • Once per turn: When your opponent's monster declares an attack, you can send one "Djinn" monster from your Deck to the Graveyard; Negate the attack and all "Djinn" monsters that you currently control gain 500 ATK and DEF until the end of the Battle Phase. 1 Tuner + 1 or more non-Tuner Monsters You can treat Ranks as Levels to Synchro Summon this monster (if applicable). Once per turn: You can switch all "Djinn" monsters you control to Attack Position. If this effect resolves: All monsters affected gain 500 ATK. Once per turn: You can decrease this card's ATK and DEF by 500; Switch all face-up monsters your opponent controls to face-down Defense Position. This card inflicts Piercing Damage. [/spoiler] Link to comment Share on other sites More sharing options...
Astolfo Posted May 22, 2013 Report Share Posted May 22, 2013 I'm feeling masochistic today.I'll join. Link to comment Share on other sites More sharing options...
Ren✧ Posted May 22, 2013 Author Report Share Posted May 22, 2013 I'm feeling masochistic today. I'll join. Great! Cards due on 5/25! Good luck :D Link to comment Share on other sites More sharing options...
Ren✧ Posted May 24, 2013 Author Report Share Posted May 24, 2013 Neph, I just wanted to remind you that cards are due sometime tomorrow. Link to comment Share on other sites More sharing options...
Astolfo Posted May 24, 2013 Report Share Posted May 24, 2013 Alright I know. I've been kinda busy so I'll pm them to you later tonight. Link to comment Share on other sites More sharing options...
Ren✧ Posted May 24, 2013 Author Report Share Posted May 24, 2013 Alright I know. I've been kinda busy so I'll pm them to you later tonight. No problem :D Link to comment Share on other sites More sharing options...
Ren✧ Posted May 25, 2013 Author Report Share Posted May 25, 2013 Voting is now open. Good luck Neph :D Link to comment Share on other sites More sharing options...
~Red~ Posted May 25, 2013 Report Share Posted May 25, 2013 Ooo...looks like I am the first to get to vote. The challenge here is really quite unique, and could be a bit tricky. Anyway, on to the cards: Cards A: Well Heroic Challengers have always held a soft spot for me, just because they are so versatile...although probably not consistent or fast enough to be played competitively. Heroic Challenger - Calvary basically guarantees a Synchro Summon if you have a Warrior Xyz on the field, paving the way for Colossal Fighter or the Synchro listed. It has okay stats for a tuner, but probably wouldn't be able to stay on the field for long. However, the effect of being able to detach a material is both cool and creative, but puts your Xyz at disadvantage. Now I find Colada kind of funny, simply because she is a girl. I've always assumed that Heroic Champions were male, so the picture is nice because it makes it look like she has won her challenge(or whatever) and is revealing her identity, but that is beside the point. Colada's effect is nice, offering protection for herself as well as opening up a possible destruction engine. Cards B: I haven't ever used the Djinns much, but the cards seem decent. Like Tuner A, your Tuner puts Xyzs at a disadvantage should it uses its effect, but it also doesn't have a quick way onto the field. However, it does offer a little bit of protection to make up for it. I find it interesting that your synchro can use ranks as level, making it much more versatile than if it could only be summoned by traditional means. I don't find its effect all too creative otherwise, but it isn't bad by any means. This is definitely a difficult vote, but I would have to go with Cards A, although just by a margin. Link to comment Share on other sites More sharing options...
Ren✧ Posted May 25, 2013 Author Report Share Posted May 25, 2013 Ooo...looks like I am the first to get to vote. The challenge here is really quite unique, and could be a bit tricky. Anyway, on to the cards: Cards A: Well Heroic Challengers have always held a soft spot for me, just because they are so versatile...although probably not consistent or fast enough to be played competitively. Heroic Challenger - Calvary basically guarantees a Synchro Summon if you have a Warrior Xyz on the field, paving the way for Colossal Fighter or the Synchro listed. It has okay stats for a tuner, but probably wouldn't be able to stay on the field for long. However, the effect of being able to detach a material is both cool and creative, but puts your Xyz at disadvantage. Now I find Colada kind of funny, simply because she is a girl. I've always assumed that Heroic Champions were male, so the picture is nice because it makes it look like she has won her challenge(or whatever) and is revealing her identity, but that is beside the point. Colada's effect is nice, offering protection for herself as well as opening up a possible destruction engine. Cards B: I haven't ever used the Djinns much, but the cards seem decent. Like Tuner A, your Tuner puts Xyzs at a disadvantage should it uses its effect, but it also doesn't have a quick way onto the field. However, it does offer a little bit of protection to make up for it. I find it interesting that your synchro can use ranks as level, making it much more versatile than if it could only be summoned by traditional means. I don't find its effect all too creative otherwise, but it isn't bad by any means. This is definitely a difficult vote, but I would have to go with Cards A, although just by a margin. Thanks for voting! I was afraid we wouldn't get any votes, lol. Cards A: 1 Cards B: 0 Link to comment Share on other sites More sharing options...
Northern Sage Posted May 26, 2013 Report Share Posted May 26, 2013 Imma also vote for Cards A. Just because both archetypes need outward reinforcement to function, and Cards A have an angle (namely, the tuner can do well with other cards than archetype-specific) that Card B does not, leading to more cohesion. Also, I am iffy on how the whole Rank to Level transition would work equipped to the Synchro Monster as opposed to the Tuner. Link to comment Share on other sites More sharing options...
Ren✧ Posted May 26, 2013 Author Report Share Posted May 26, 2013 Imma also vote for Cards A. Just because both archetypes need outward reinforcement to function, and Cards A have an angle (namely, the tuner can do well with other cards than archetype-specific) that Card B does not, leading to more cohesion. Also, I am iffy on how the whole Rank to Level transition would work equipped to the Synchro Monster as opposed to the Tuner. Thanks for the vote! Card A: 2 Card B: 0 Link to comment Share on other sites More sharing options...
Silent Luminus Posted May 26, 2013 Report Share Posted May 26, 2013 This one is difficult to vote for. While i like card A's tuner better than card B's, card B's Synchro appeals to me more than card A's. For Calvary, it's good support, and it's obviously meant to make Colada. However, I frankly don't find Colada worth the effort to get out. I would rather go for Crimson Blader most of the time. For the Djinns, the problem with the Tuner is that most main deck Djinn monsters are the Ritual substitutes, which lacks any synergy with the music-related Djinns. But, you can send another Twirlwhirl to the Grave for its effect, so that's a redeeming factor. Meanwhile, the synchro is very effective and I like it. So I vote for Card(s) B. Link to comment Share on other sites More sharing options...
Ren✧ Posted May 26, 2013 Author Report Share Posted May 26, 2013 This one is difficult to vote for. While i like card A's tuner better than card B's, card B's Synchro appeals to me more than card A's. For Calvary, it's good support, and it's obviously meant to make Colada. However, I frankly don't find Colada worth the effort to get out. I would rather go for Crimson Blader most of the time. For the Djinns, the problem with the Tuner is that most main deck Djinn monsters are the Ritual substitutes, which lacks any synergy with the music-related Djinns. But, you can send another Twirlwhirl to the Grave for its effect, so that's a redeeming factor. Meanwhile, the synchro is very effective and I like it. So I vote for Card(s) B. Thanks for the vote! Cards A: 2 Cards B: 1 Link to comment Share on other sites More sharing options...
Aix Posted May 26, 2013 Report Share Posted May 26, 2013 In terms of usability, Cards A are more usable, whereas the Card B Synchro would just be used as a generic Synchro Monster and the Tuner would very unlikely be used except in a casual Deck. But, I have a feeling that Card A's Tuner does too much, it's a +0 Synchro Summon that doesn't even eat up your Normal Summon, which is insanely powerful, though granted, it only works for Warrior-Type Synchroes, however, it still gives you access to Colossal Fighter, a battle-immune beatstick. Also, Card A can be used with Archetypes that don't actually need support, and has amazing synergy, too much synergy, with Lead Yoke. So, it's too powerful. Vote to Card B. Link to comment Share on other sites More sharing options...
Ren✧ Posted May 26, 2013 Author Report Share Posted May 26, 2013 Thanks for voting. Cards A: 2 Cards B: 2 Link to comment Share on other sites More sharing options...
Gawayn Posted May 26, 2013 Report Share Posted May 26, 2013 Looks like I am the deciding vote. I vote for Card A. As said before, Card A's tuner is better. Allowing for the use of non-archetype specific, as well as supporting the synchro given. I thought that was nice, seeing as versatility is big in my book. The synchro is interesting, but isn't exactly eye catching. Now, my main problem with Card B is the tuner. I have always pictured the Djinn main decks as Rituals, so that messes with it. Anyway, this has inspired me to maybe get more into card making. I liked both cards a lot, so no one should feel bad, and obviously it was a close match. Link to comment Share on other sites More sharing options...
Ren✧ Posted May 27, 2013 Author Report Share Posted May 27, 2013 Looks like I am the deciding vote. I vote for Card A. As said before, Card A's tuner is better. Allowing for the use of non-archetype specific, as well as supporting the synchro given. I thought that was nice, seeing as versatility is big in my book. The synchro is interesting, but isn't exactly eye catching. Now, my main problem with Card B is the tuner. I have always pictured the Djinn main decks as Rituals, so that messes with it. Anyway, this has inspired me to maybe get more into card making. I liked both cards a lot, so no one should feel bad, and obviously it was a close match. Thanks for voting! [hr] Thanks for voting everyone! GG, Neph. It was close :D Link to comment Share on other sites More sharing options...
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