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[Leaderboard] Thar vs. AznKvn (AznKvn wins)


Thar

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Rules:

1. First to 3 votes or the most votes by given deadline wins.

2. All voters must give a valid reason for why they voted (minimum 2 lines.)

 

Card requirements:

Make a continuous Spell card that resembles a contraption.

 

Deadline:

Friday, May 3 @ 10:00 PM EST

 

[hr]

 

Card A:

 

hR6SsjQ.jpg

 

Once per turn: You can send one Spell/Trap card you control to your Graveyard; put an Ammunition counter on this card. Once per turn: You can remove one Ammunition counter from this card; deal 500 damage to your opponent OR destroy one target opponent's monster with 1000 or less DEF. When this card is destroyed: You can discard 2 cards (from your hand); activate this card from your Graveyard.

 

image credit

 

Card B:

ZswhFmV.jpg

 

Activate only if your opponent Special Summons his/her first monster this turn. Banish that monster. Special Summon that monster to your opponent's field in Defense Position when this card removed from the field.

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Alright, I'm in. Although, can you explain what you mean by "resembles a contraption". I sorta get what you're talking about, but I need further explanation.

 

Not sure why you would need further explanation. Just something you engineer and build out of raw materials for increased production, convenient applications, etc. It's a pretty broad specification.

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I doubt anyone will discard 2 cards just to activate that card again, but it's there, so hey, there's that. I do think that it's kind of situational, most monsters don't really have under 1000, and that you have to send a S/T is kind of an annoying cost really, though it allows you to get rid of useless stuff you don't need anymore (CotH, Fiendish Chains etc.). I like card B more, it's well balanced, while it doesn't follow any form of PSCT, the card itself is quite nice in terms of what it can do. Card B it is.

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This thread just does not want to go well, accepted it thar. :P
Again I fell that some people put too much work into concept in many of these 1 vs 1. I mean entry conditions are only there to help with contest focus...

Unnecessary/outclassed, sure it will be always there once you draw it, but I think that often it will be a dead card. IMO the game is too centered around monster effects, for this to be playable.
Other traps just get rid of a summoned monster, this gives it a chance to come back. IDK, what to say about that.

I vote for card B, because it seems less outclassed than A.
So much for confidential cards

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2 - Philip J. Fry

0 - Me

 

It's not a matter of going well, really. I just want people to vote so this doesn't just end up rotting away with no result to add to the Leaderboards.

 

Thanks for voting!

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Both cards are meh imo. Card A moreso than Card B because Card A makes you give up a card that is of limited supply and makes you give up advantage to bring it out again. Card B is meh because it is situational and lets the monster come back. My vote goes to Card B since Card A is more meh than Card B for the reasons already stated above.

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