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TheGreatEnguin wins 3-0 [LOCK]


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I want do one of these. You have to make a fusion monster with any 2 vanillas that exist IRL, other than an Elemental Hero. Winner gets a rep and 10 points. First to 3 votes wins.

[spoiler=My Card][img]http://img705.imageshack.us/img705/850/472406.jpg[/img] [spoiler=Lore]
Hinotama Soul + Hinotama Soul + Hinotama Soul
Cannot be Special Summoned except by Fusion Summon using the above Fusion Materials. You can banish one FIRE monster in your Graveyard to Special Summon one "Hinotama Soul" from your Graveyard. As long as this card is face-up on the field, "Hinotama Soul"s you control cannot be destroyed. This card gains 800 ATK for each face-up "Hinotama Soul". Once per turn, if this card would be destroyed, you can banish one "Hinotama Soul" you control instead. You can only control one "Hinotama Inferno Soul".
[/spoiler][/spoiler]

[spoiler=GameWordlLeader's Card][img]http://i43.tinypic.com/4rx94i.jpg[/img][spoiler=Lore]
Battle Ox + Winged Dragon, Guardian of The Fortress # 1
When this monster is fusion summoned all Dragon, Beast, Winged Beast and Beast Warrior monsters on your side of the field can attack your opponent directly. All monsters who attacked using this card's effect are sent to the Graveyard during the End Phase.[/spoiler][/spoiler]

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Battle Guardian is OP'd as hell. That's a lot of different types being allowed to attack directly, and throwing Dragons into the mix was not a good call.
And this doesn't affect anything, but I don't think that "Guardian" quite fits for the name...

Hinotama Inferno is fairly weak, but it has [i]ok[/i] survivability, although I can't really see it being used at all. If you have less than 2 Hinotama Souls on the field then it's kind of worthless.

When it's all said and done, my vote goes to [b]Enguin[/b]

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[quote name='Angeloid Beta' timestamp='1326596039' post='5764774']
Battle Guardian is OP'd as hell. That's a lot of different types being allowed to attack directly, and throwing Dragons into the mix was not a good call.
And this doesn't affect anything, but I don't think that "Guardian" quite fits for the name...

Hinotama Inferno is fairly weak, but it has [i]ok[/i] survivability, although I can't really see it being used at all. If you have less than 2 Hinotama Souls on the field then it's kind of worthless.

When it's all said and done, my vote goes to [b]Enguin[/b]
[/quote]

Thanks. 1-0. Keep voting.

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Hinotama Inferno Soul - Summoning this card is a bit difficult, just as most other Fusion Monsters are. The Special Summoning is nice, but the indestructability of Hinotama Soul's while this card is on the field is a bit much. Banishing 3 FIRE monsters for a 2400 ATK gain is a bit iffy, but banishing 1 Hinotama Soul circumvents the Special Summoning effects, and minimizes the ATK gain. Overall, this card is alright, I'd just never use it unless it was one of my last options.

The Battle Guardian - An odd Fusion Summon, but anyone will easily ignore that when they see 4 different monster Types are allowed to attack directly. Sending monsters that attacked to the Graveyard is an okay drawback, if you didn't already take out 4000+ Life Points with the right set of Dragons and Beasts. Overall, you gave a misnomer to an OP card.

My vote is for Hinotama Inferno Soul.

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  • 2 weeks later...

Card B is incredibly OP'd no drawback effects what so ever evermore it's quite bland and I wouldn't use it.

Card A it's effect seem rather dry; I didn't even realize people ran Hinotama's soul anymore but still also seems a bit too many effects for one card.

I guess Card A get's my vote but both of them aren't that great; keep on going though.

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