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Lotus Invocation (Banish Return)


Max Darkness

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More Normal, Non-Effect, Gemini and "Gem-Knight" support.

Enjoy.

[center][IMG]http://i43.tinypic.com/23s7jop.png[/IMG][/center]

[b]Effect:[/b] While you have a banished Normal Monster: Target 1 of your Level 4 or lower banished monsters, and Special Summon it; It loses its effect, and cannot be used for a Summon during the turn this card is activated.

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[quote name='groniack' timestamp='1323191842' post='5690721']
I think that it has too many drawbacks. If I were you I would let the summoned monster have its ATK and DEF.
[/quote]

Okay, I'll remove that clause.


@ Rai: This was mainly an effort to give either "Gem-Knights" or Normal Decks a non-Monster form of banish-return.

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This card is just seriously bad. What use did you actually have for this? I mean seriously, this doesn't even support Gem-Knights well or anything of the sort. They can't be used for a Summon, so it cancels out it's own Summon for Gemini. You can't use it for a Tribute, so that's pretty bad... And here's the kicker. You can't use it for a Xyz Summon and you can't use it for a Synchro. What purpose does this card actually have to support something? You won't get anywhere with this at all. It's terrible. You can't do anything. :mellow: If you can give me [i]valid[/i] stuff to use with this, I'll let you off. And stuff you can actually do in the current meta game, not casual.

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[quote name='ragnarok1945' timestamp='1323206949' post='5691190']
don't really think you need to have the monster's effect lost PERMANENTLY
[/quote]

It's more a case of preventing you from gaining too much of an advantage over getting your monster back, since getting monsters back from the Banished Zone is a very useful effect, and Monster Effect negation effects can be undone. It's also because you're most likely going to be Special Summoning a Normal Monster, so it's a redundant clause in that matter.


[quote name='ragnarok1945' timestamp='1323206949' post='5691190']
also when you say cannot be used for a summon the turn it's summoned, I'm guessing that applies to EVERY type of summon, right?
[/quote]

Exactly, even Summons like "Dark Simurgh's".


[quote name='-Tsubaki-' timestamp='1323207840' post='5691223']
This card is just seriously bad. What use did you actually have for this? I mean seriously, this doesn't even support Gem-Knights or anything of the sort. They can't be used for a Summon, so it cancels out it's own Summon for Gemini. You can't use it for a Tribute, so that's pretty bad... And here's the kicker. You can't use it for a Xyz Summon and you can't use it for a Synchro. What purpose does this card actually have to support something? You won't get anywhere with this at all. It's terrible. You can't do anything. :mellow:
[/quote]

You'd use this like you use "Fires of Doomsday". Activate at the end of your opponent's turn, so the restriction is lifted instantly, and your opponent's cards Set that turn can't be chained.

I honestly don't know how you can say that it doesn't support the "Gem-Knights" given their core useage of Level 3s and 4s, Normal Monsters, and both "Gem-Knight Fusion" and "Doublet Fusion" banishing "Gem-Knights" from the Graveyard. One use of "Gem-Knight Fusion's" return effect will most likely set this card up to be activated, allowing you to reclaim a Fusion Material the next turn.


[quote name='-Tsubaki-' timestamp='1323207840' post='5691223']
If you can give me [i]valid[/i] stuff to use with this, I'll let you off. And stuff you can actually do in the current meta game, not casual.
[/quote]

Once again, you've become stuck in the view that if you cannot use it for the meta, it is utterly pointless. You need to look at cards like this for the Decks that would actually use it, because it was never designed for meta use, since the meta do not use Normal Monsters. It was shaped for Tier 2 and 3 use, Decks that can have a fair proportion of Normal use. It is, as you say, a 'casual' card. And I don't know why you have a problem with that.

Of those Decks, Normal Decks, "Advanced Ritual Art" Decks and "Gem-Knights" are the three that spring to mind first; "Gem-Knights" which I've explained above. To re-iterate though, you can use it to regain any of "Garnet", "Sapphire", "Tourmaline" with no disadvantage and "Alexandrite", "Emerald" or "Obsidian" if needed for fusing. And of course, it takes them from the Banished Zone back to the field/Graveyard, so they become much more accessable. In addition, if activated during your turn, you can use "White Elephant's Gift" to draw two cards and put the Summoned monster into the Graveyard, again giving options to either return to the hand/Deck or Bani-Fuse. Alongside that, the Summoned monster can still attack and is not bound to a card to remain on the field (unlike "D.D.R." or "Escape from the Dark Dimension"), so you're not fearful of a Spell/Trap destroyer triggering an effect to re-banish your monster.

Currently, Normal Decks lack easy Banish-Return. This, and my previous "Beyond Gallantry", is designed to give them two relatively cheap options to get back what they need, or give them more draw power, without having to add a "D.D." side to their general builds, or the lacklustre Normal Trap support.

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[quote name='Max Darkness' timestamp='1323215206' post='5691525']
It's more a case of preventing you from gaining too much of an advantage over getting your monster back, since getting monsters back from the Banished Zone is a very useful effect, and Monster Effect negation effects can be undone. It's also because you're most likely going to be Special Summoning a Normal Monster, so it's a redundant clause in that matter.




Exactly, even Summons like "Dark Simurgh's".




You'd use this like you use "Fires of Doomsday". Activate at the end of your opponent's turn, so the restriction is lifted instantly, and your opponent's cards Set that turn can't be chained.

I honestly don't know how you can say that it doesn't support the "Gem-Knights" given their core useage of Level 3s and 4s, Normal Monsters, and both "Gem-Knight Fusion" and "Doublet Fusion" banishing "Gem-Knights" from the Graveyard. One use of "Gem-Knight Fusion's" return effect will most likely set this card up to be activated, allowing you to reclaim a Fusion Material the next turn.




Once again, you've become stuck in the view that if you cannot use it for the meta, it is utterly pointless. You need to look at cards like this for the Decks that would actually use it, because it was never designed for meta use, since the meta do not use Normal Monsters. It was shaped for Tier 2 and 3 use, Decks that can have a fair proportion of Normal use. It is, as you say, a 'casual' card. And I don't know why you have a problem with that.

Of those Decks, Normal Decks, "Advanced Ritual Art" Decks and "Gem-Knights" are the three that spring to mind first; "Gem-Knights" which I've explained above. To re-iterate though, you can use it to regain any of "Garnet", "Sapphire", "Tourmaline" with no disadvantage and "Alexandrite", "Emerald" or "Obsidian" if needed for fusing. And of course, it takes them from the Banished Zone back to the field/Graveyard, so they become much more accessable. In addition, if activated during your turn, you can use "White Elephant's Gift" to draw two cards and put the Summoned monster into the Graveyard, again giving options to either return to the hand/Deck or Bani-Fuse. Alongside that, the Summoned monster can still attack and is not bound to a card to remain on the field (unlike "D.D.R." or "Escape from the Dark Dimension"), so you're not fearful of a Spell/Trap destroyer triggering an effect to re-banish your monster.

Currently, Normal Decks lack easy Banish-Return. This, and my previous "Beyond Gallantry", is designed to give them two relatively cheap options to get back what they need, or give them more draw power, without having to add a "D.D." side to their general builds, or the lacklustre Normal Trap support.
[/quote]

Tour Guide from the Underworld, Dimensional Alchemist, Gem-Knight Amber and Trance Archfiend would all like to disagree with you here. Why you'd want some sort of recycling that isn't in monster form is beyond me. Monster form has always been the best really.

Your view of 'casual' is wrong. Casual means cards that don't work in a competitive deck well because the job they do isn't useful enough for the meta (and is the only sort of card that does that job). You can still use competitive cards in casual play because usually they are the best card to do the job. Why you'd purposely use a worse card because you don't want to use competitive ones is beyond me.

Gem-Knights are a casual deck. They can use competitive cards and they can win games, and have their own playstyle. But they don't survive in the meta so they are considered casual. Between a choice of using Tour Guide and using this, they'd immediately choose Tour Guide because it's simply better.

Oh, and good Gem-Knights don't use stuff like White Elephant's Gift. Even bad ones don't use it, because White Elephant's Gift is far too inconsistent in decks like Gem-Knights for good usage.

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[quote name='groniack' timestamp='1323191842' post='5690721']
I think that it has too many drawbacks. If I were you I would let the summoned monster have its ATK and DEF.
[/quote]
No cause its a Trap you can activate it during your opponents end phase and then its your turn synchro or XYZ time

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