Max Darkness Posted October 21, 2011 Report Share Posted October 21, 2011 A selection of new Spirits and support, focussing primarily on repeated Normal Summoning, and a selection of Battle Phase effects. Enjoy. [img]http://i52.tinypic.com/29ptamb.png[/img] [img]http://i53.tinypic.com/2na38gn.png[/img] [b]Ame-no-Kojiki[/b] Cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up: Return it to its owner's hand. If a Spirit Monster is attacked: You can send this card (in your hand) to the Graveyard; Negate the attack, and your opponent loses Life Points equal to the difference between their monster's and your monster's ATK. When this card is Normal Summoned or flipped face-up: You can banish 1 Spirit Monster (from your Graveyard); When this card returns to the hand, banish this card and add the banished monster to your hand. [b]Ame-no-Umi[/b] Cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up: Return it to its owner's hand. If a Spirit Monster is attacked: You can send this card (in your hand) to the Graveyard; Negate the attack, and gain Life Points equal to the difference between their monster's and your monster's ATK. When this card is Normal Summoned or flipped face-up: Select 1 card in your opponent's Graveyard; When this card returns to the hand, banish it and the selected card cannot leave the Graveyard. [img]http://i42.tinypic.com/71ld78.png[/img] [img]http://i54.tinypic.com/9srkso.jpg[/img] [b]Ame-no-Konohana[/b] Cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up: Return it to its owner's hand. When this card is Normal Summoned or flipped face-up: Target 1 Spell or Trap Card (in your Deck) whose effect can only be applied for a Spirit Monster(s); Add that target to your hand. [b]Ame-no-Bisha[/b] Cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up: Return it to its owner's hand. When a Level 5 or higher Spirit Monster would be destroyed: You can negate that destruction, and return it to its owner's hand; Normal Summon this card (from your Graveyard). When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to that monster's ATK. [img]http://i43.tinypic.com/2vamxj7.png[/img] [img]http://i40.tinypic.com/35ino86.png[/img] [b]Ame-no-Sengen[/b] Cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up: Return it to its owner's hand. You can send 1 Spirit Monster (in your hand) to the Graveyard: Normal Summon this card (from your hand or Graveyard); Draw 1 card. When this card is Normal Summoned or flipped face-up: You can Normal Summon 1 Level 3 or lower Spirit Monster (from your Graveyard). [b]Ame-no-Koyane[/b] Cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up: Return it to its owner's hand. You can banish 1 Spirit Monster (from your hand): Normal Summon this card (from your hand); Draw 1 card. When this card battles a monster: Your opponent's monster cannot be applied for card effects that would prevent it from being destroyed by battle. If this card inflicts Battle Damage: Banish 1 monster in your opponent's Graveyard whose ATK is equal to or lower than the damage your opponent took. [img]http://i40.tinypic.com/b66o15.png[/img] [b]Kuro-Seizon[/b] Cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up: Return it to its owner's hand. You can banish 1 Spirit Monster (in your Graveyard): Normal Summon this card (from your hand); Draw 1 card. When this card is Normal Summoned or flipped face-up: Target 1 Level 3 or lower Spirit Monster in your Deck. When this card leaves the field: Normal Summon that target. [img]http://i56.tinypic.com/2i29c8y.png[/img] [img]http://i51.tinypic.com/2vail52.png[/img] [b]Kitsune's Trickery[/b] When a Spirit Monster you control would be destroyed: Negate that destruction; Place 1 of your Banished Spirit Monsters face-up on the field. [b]Spiritual Blessing[/b] Normal Summon or Set 1 Spirit Monster from your hand. [IMG]http://i43.tinypic.com/fe3w8w.png[/IMG] [b]Eternal Gateway[/b] Spirit Monsters you control gain 200 ATK and DEF for each Spirit Monster you control, and Spirit Monsters you control do not have to have their effects that return them to the hand activated. Each turn: The first face-up Spirit Monster you control that would be destroyed by battle is not destroyed. [img]http://i53.tinypic.com/10z64qo.png[/img] [img]http://i51.tinypic.com/28wlzpi.png[/img] [b]Haunted Shrine[/b] While you control a Spirit Monster: If a card(s) you control would be destroyed by a card effect; You can destroy this card instead. When this face-down card is destroyed by your opponent's card effect and sent to the Graveyard: Normal Summon up to 2 Spirit Monsters (1 from your hand, and 1 from your Graveyard). [b]Ominious Shadow[/b] This turn: When you Normal Summon a Spirit Monster(s); Your opponent cannot activate card effects in response. [IMG]http://i40.tinypic.com/2uogtg1.png[/IMG] [IMG]http://i40.tinypic.com/rt2d04.png[/IMG] [b]Phantasmal Phoenix[/b] When a Spirit Monster you control leaves the field: Return it to the field. [b]Unsealed Gateway[/b] When a Spirit Monster's effect activates when it is Normal Summoned or flipped face-up, and your opponent activates a card effect in response: Negate the activation of that effect, and send it to the Graveyard. If this face-down card is destroyed and sent to the Graveyard: You can Normal Summon 1 Level 4 or lower Spirit Monster (from your hand). Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted October 21, 2011 Report Share Posted October 21, 2011 So, it's basically a Magic Cylinder trolling. From your hand? Could pass. Too bad it gets Banished once it returns to the hand. Link to comment Share on other sites More sharing options...
Northern Sage Posted October 21, 2011 Report Share Posted October 21, 2011 If this thing was ever released, it would be limited. It's Honest's and Daigusto Sphreeze's lovechild if it were a Spirit. Banishing effect is pretty neat as well. All in all, awesome support. 9.9/10 (Honest one, I say at least.) Link to comment Share on other sites More sharing options...
Max Darkness Posted October 21, 2011 Author Report Share Posted October 21, 2011 [quote name='Dante v. Nero' timestamp='1319233354' post='5592083'] So, it's basically a Magic Cylinder trolling. From your hand? Could pass. Too bad it gets Banished once it returns to the hand. [/quote] For Spirits, and taking the battle damage they would have taken (not their monster's full ATK). It banishes itself if you activate the first banishing effect. Otherwise it returns as normal. [quote name='Sage of Dreams' timestamp='1319233387' post='5592085'] If this thing was ever released, it would be limited. It's Honest's and Daigusto Sphreeze's lovechild if it were a Spirit. Banishing effect is pretty neat as well. All in all, awesome support. 9.9/10 (Honest one, I say at least.) [/quote] Thanks for rating. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted October 21, 2011 Report Share Posted October 21, 2011 [quote name='Max Darkness' timestamp='1319233568' post='5592092'] For Spirits, and taking the battle damage they would have taken (not their monster's full ATK). It banishes itself if you activate the first banishing effect. Otherwise it returns as normal. [/quote] Ahh, I see now. I misread it as "Negate the attack and inflict damage..." Then you would have to specify that the last effect only happens when you activate the first effect, by saying, "If you use this effect..." Otherwise it gets confusing, like what happened with me. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 21, 2011 Author Report Share Posted October 21, 2011 [quote name='Dante v. Nero' timestamp='1319233729' post='5592099'] Then you would have to specify that the last effect only happens when you activate the first effect, by saying, "If you use this effect..." Otherwise it gets confusing, like what happened with me. [/quote] Effect reworded. Thanks for pointing that out. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 21, 2011 Report Share Posted October 21, 2011 burn effect is relatively small "When this card is Normal Summoned or flipped face-up: You can banish 1 Spirit Monster (from your Graveyard); When this card returns to the hand, banish this card and add the banished monster to your hand" So for these effects it makes sense to have it be another Ame monster, makes it easy for recycling effect there, well done Link to comment Share on other sites More sharing options...
Lexadin Posted October 22, 2011 Report Share Posted October 22, 2011 I quite like this card. It allows the weaker Spirits to be saved AND recycles some fallen Spirits (SeewhatIdidthere?) Ehem, lame puns aside. It's quite a good card, I'd give it a 9.5/10 Link to comment Share on other sites More sharing options...
Max Darkness Posted October 22, 2011 Author Report Share Posted October 22, 2011 [quote name='Lexadin' timestamp='1319280194' post='5593139'] I quite like this card. It allows the weaker Spirits to be saved AND recycles some fallen Spirits (SeewhatIdidthere?) Ehem, lame puns aside. It's quite a good card, I'd give it a 9.5/10 [/quote] Thanks for rating. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 22, 2011 Author Report Share Posted October 22, 2011 WATER counterpart added, along with Normal Summon and general Support. Link to comment Share on other sites More sharing options...
Northern Sage Posted October 22, 2011 Report Share Posted October 22, 2011 Individual reviews here. I won't comment on Ame-no-Kojiki again. [quote name='Max Darkness' timestamp='1319233027' post='5592069'] A new Spirit, using a few effects no existing Spirit uses (since a lot focus on hand control). Added are a WATER counterpart, adding an additional lock-down side to Spirits; and a large amount of Spirit Normal Summon support. Enjoy. [center][center] [/center][/center] [center][center] [/center][/center] [center][center] [/center][/center] [center][center][img]http://i52.tinypic.com/29ptamb.png[/img] [b]Effect:[/b] Cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up: Return it to its owner's hand. If a Spirit Monster is attacked: You can send this card (in your hand) to the Graveyard; Negate the attack, and your opponent loses Life Points equal to the difference between their monster's and your monster's ATK. When this card is Normal Summoned or flipped face-up: You can banish 1 Spirit Monster (from your Graveyard); When this card returns to the hand, banish this card and add the banished monster to your hand. [img]http://i53.tinypic.com/2na38gn.png[/img] [b]Effect:[/b] Cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up: Return it to its owner's hand. If a Spirit Monster is attacked: You can send this card (in your hand) to the Graveyard; Negate the attack, and gain Life Points equal to the difference between their monster's and your monster's ATK. When this card is Normal Summoned or flipped face-up: Select 1 card in your opponent's Graveyard; [b]When this card returns to the hand, banish it and the selected card cannot leave the Graveyard[/b].[/quote] First of all, I would like to change this part to optional for two reasons, one to avoid confusion which card is intended, secondly because it's the type of effect better off left to choice. Maybe it's part of the balance, so it isn't that easy to abuse. Love it otherwise. Noah managed to make a Spirit deck built upon gaining loads and loads of Life Points, and maybe this card can revive that aspect. [quote name='Max Darkness' timestamp='1319233027' post='5592069'] [img]http://i56.tinypic.com/2i29c8y.png[/img] [b]Effect:[/b] When a Spirit Monster you control would be destroyed: Negate that destruction; Place 1 of your Banished Spirit Monsters face-up on the field.[/quote] Monster Reborn for Spirits with destruction negation. Insta-limited. You might also want to add if damage calculations counts normally when it's by battle. [quote name='Max Darkness' timestamp='1319233027' post='5592069'] [img]http://i51.tinypic.com/2vail52.png[/img] [b]Effect:[/b] Normal Summon or Set 1 Spirit Monster from your hand.[/quote] The only thing that makes this card really interesting is the fact that it can be used during your opponent's turn. But that's it's only use. Interesting, the prospect of it being easily negated saves it from being limited. [quote name='Max Darkness' timestamp='1319233027' post='5592069'] [img]http://i53.tinypic.com/10z64qo.png[/img] [b]Effect:[/b] While you control a Spirit Monster: If a card(s) you control would be destroyed by a card effect; You can destroy this card instead. When this face-down card is destroyed by your opponent's card effect and sent to the Graveyard: Normal Summon up to 2 Spirit Monsters (1 from your hand, and 1 from your Graveyard).[/quote] I love Fake Trap-ish effects, but honestly, the first part of the effect would have this card going well on it's own. The second part makes it just a bit too much. [quote name='Max Darkness' timestamp='1319233027' post='5592069'] [img]http://i51.tinypic.com/28wlzpi.png[/img] [b]Effect:[/b] This turn: When you Normal Summon a Spirit Monster(s); Your opponent cannot activate card effects in response. [/quote] ...Especially with cards like this. It sets up OTKs too easily. Maybe I'm misreading all the effects and this isn't that bad, but I just think so, until proven otherwise. [/center][/center] Link to comment Share on other sites More sharing options...
Developous Posted October 22, 2011 Report Share Posted October 22, 2011 Its been quite a while since I saw spirits used well.. good luck with these cards. Please evaluate the imperial set... Link to comment Share on other sites More sharing options...
Sander Posted October 22, 2011 Report Share Posted October 22, 2011 [quote name='Sage of Dreams' timestamp='1319324589' post='5594451'] [i]Kitsune's Trickery[/i] [i]Monster Reborn for Spirits with destruction negation. Insta-limited. You might also want to add if damage calculations counts normally when it's by battle.[/i][/quote] Yeah, sure. A subtype specific card being limited. Spirits actually need a card like this, so limiting a good support card like this will not help them, at all. [quote name='Sage of Dreams' timestamp='1319324589' post='5594451'] [i]Ominous Shadow[/i] [i]...Especially with cards like this. It sets up OTKs too easily. Maybe I'm misreading all the effects and this isn't that bad, but I just think so, until proven otherwise.[/i][/quote] No, it does not set up OTKs, it just protects your monsters from cards like Bottomless Trap Hole and Torrential Tribute. Do not know how this would interact with Solemn Warning / Judgment, though. Eh, probably whoever activates Solemn Warning / Judgment or this first wins. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 23, 2011 Report Share Posted October 23, 2011 No-Umi's LP gain effect is fine for the selecting your opponent's card in the graveyard and saying it can't leave the graveyard though, that should only be for as long as No-Umi is banished, not permanently Link to comment Share on other sites More sharing options...
Max Darkness Posted October 23, 2011 Author Report Share Posted October 23, 2011 [quote name='Developous' timestamp='1319324823' post='5594459'] Its been quite a while since I saw spirits used well.. good luck with these cards. [/quote] Thanks for rating. [quote name='ragnarok1945' timestamp='1319358837' post='5595436'] No-Umi's LP gain effect is fine for the selecting your opponent's card in the graveyard and saying it can't leave the graveyard though, that should only be for as long as No-Umi is banished, not permanently [/quote] I'll consider it. [quote name='Æther Royce' timestamp='1319326331' post='5594499'] Do not know how this would interact with Solemn Warning / Judgment, though. Eh, probably whoever activates Solemn Warning / Judgment or this first wins. [/quote] 'Solemn Judgment' can always stop 'Ominous Shadow', whether activated at the start of the turn or in response to the Summon. However, in that case, you cannot activate any other effects in response to the Summon in question, unless they are chained to 'Solemn Judgment'. 'Solemn Warning' is a case of priority. If it's during the Spirit user's turn, they can activate 'Ominous Shadow' in response to their own Summon, and as such 'Solemn Warning' can't be chained. If it's the opponent's turn however, they have the option of activating 'Warning' first. [quote name='Sage of Dreams' timestamp='1319324589' post='5594451'] First of all, I would like to change this part to optional for two reasons, one to avoid confusion which card is intended, secondly because it's the type of effect better off left to choice. Maybe it's part of the balance, so it isn't that easy to abuse. Love it otherwise. Noah managed to make a Spirit deck built upon gaining loads and loads of Life Points, and maybe this card can revive that aspect. [/quote] Very well. [quote name='Sage of Dreams' timestamp='1319324589' post='5594451'] The only thing that makes this card really interesting is the fact that it can be used during your opponent's turn. But that's it's only use. Interesting, the prospect of it being easily negated saves it from being limited. [/quote] You can use it during your own turn as a second Normal Summon/Set. (Or a third if combined with 'Double Summon') Link to comment Share on other sites More sharing options...
Max Darkness Posted October 24, 2011 Author Report Share Posted October 24, 2011 Two new monsters added. I'll make the modifications to the older cards shortly. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 24, 2011 Report Share Posted October 24, 2011 so Bisha's LP gain effect should be fine, probably won't be too much gain though "When a Level 5 or higher Spirit Monster would be destroyed: You can negate that destruction, and return it to its owner's hand" For this one it doesn't look like it does too much. You'd still have to send the lv5 or higher spirit monster off the field, and thus it still comes with the drawbacks of all lv5 or higher spirit monsters Link to comment Share on other sites More sharing options...
Max Darkness Posted October 24, 2011 Author Report Share Posted October 24, 2011 [quote name='ragnarok1945' timestamp='1319448648' post='5597501'] so Bisha's LP gain effect should be fine, probably won't be too much gain though "When a Level 5 or higher Spirit Monster would be destroyed: You can negate that destruction, and return it to its owner's hand" For this one it doesn't look like it does too much. You'd still have to send the lv5 or higher spirit monster off the field, and thus it still comes with the drawbacks of all lv5 or higher spirit monsters [/quote] If your opponent activates 'Dark Hole'/'Lightning Vortex', you end up losing nothing; and getting a monster back from the Graveyard. Link to comment Share on other sites More sharing options...
Northern Sage Posted October 24, 2011 Report Share Posted October 24, 2011 Konohana is fairly good and generic searcher, good support though. Bisha summoned by it's effect doesn't last long, and is only really viable when it's normal summoned properly. But that's the main thing about these really. Good beater, not much else to say. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 24, 2011 Author Report Share Posted October 24, 2011 [quote name='Sage of Dreams' timestamp='1319487092' post='5598315'] Konohana is fairly good and generic searcher, good support though. Bisha summoned by it's effect doesn't last long, and is only really viable when it's normal summoned properly. But that's the main thing about these really. Good beater, not much else to say. [/quote] It's mainly a way of saving your would-be-destroyed Spirits and maintaining some field presence, and if combined with Spirit support it may stay on the field. Otherwise, you end the turn by returning a monster that was in your Graveyard to your hand. Thanks for rating. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 24, 2011 Author Report Share Posted October 24, 2011 Bump. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 26, 2011 Author Report Share Posted October 26, 2011 One completely new, and two redone and updated monsters added. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 27, 2011 Report Share Posted October 27, 2011 don't see the NEW sign, which was the new one you added? Link to comment Share on other sites More sharing options...
Max Darkness Posted October 27, 2011 Author Report Share Posted October 27, 2011 [quote name='ragnarok1945' timestamp='1319682202' post='5602508'] don't see the NEW sign, which was the new one you added? [/quote] The monsters that are not spoilered. 'Ame-no-Sengen' is a completely new creation; while 'Ame-no-Koyane' and 'Kuro-Seizon' are older monsters that I've updated and put into this set. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 27, 2011 Report Share Posted October 27, 2011 well there's nothing really wrong with Sengen, though I'm curious why you made the end effect lv3 or lower summon and not lv4 or lower Link to comment Share on other sites More sharing options...
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