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Strategic Gameplay- Phase Messers


Master White

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[center]1st: I thank Tristan. T. Taylor for the OCG fixes on the cards
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[center]2nd: All images I use are not mine unless otherwise stated, I give credit to the appropriate owner....[/center]
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[center]3rd: I'm using NEW OCG, so if confused, ask someone please....Second, It may be off on the first 2, but the rest was Fixed by Tristan T Taylor...
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[center]4th: Rate/Hate/Like/Whatever
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[center][spoiler='Monsters']

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[center][img]http://img69.imageshack.us/img69/4448/121293p.jpg[/img]

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[center][b]Lore[/b][/center]
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[center][i]While this card remains in your Graveyard: You can Banish this card; End the [/i][i]Battle[/i][i] Phase. While this card remains in your Banish Pile: You can discard 2 cards; Return it to the Graveyard. [/i]
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[center][img]http://img197.imageshack.us/img197/4423/121293.jpg[/img][/center]
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[center][b]Lore[/b][/center]
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[center][i]While this card remains in your hand: You can Banish this card and 2 cards in your hand; Skip your opponents next [/i][i]Main[/i][i] Phase 1. While this card remains in your Banish Pile: You can pay 700 Life Points; Return this card to your hand.[/i][/center]
[center][i][img]http://img839.imageshack.us/img839/6791/121293g.jpg[/img][/i]
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[center][b]Lore[/b]
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[center][i]Once per turn; you can flip this card into face-down defense position. When this face-down card is flipped face-up: Your opponent skips their next Main Phase 2. [/i][/center]
[center][img]http://img833.imageshack.us/img833/6452/121293w.jpg[/img]
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[center][b]Lore[/b][/center]
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[center]When your opponent activates a card effect during your Battle Phase: You can discard 2 cards; Re-enter your Main Phase 1.
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[center][img]http://img820.imageshack.us/img820/5686/121293f.jpg[/img]
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[center][b]Lore[/b]
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[center][i]When your opponent Synchro or Xyz Summons a monster: Banish 3 cards you control and Banish the Summoned card. This card's effect is unaffected by other cards. [/i]
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[center][/spoiler]
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[center][spoiler='Spells and Traps']
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[center][i][img]http://img42.imageshack.us/img42/4423/121293.jpg[/img][/i]
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[center][b]Lore[/b]
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[center][i]Pay 3000 Life Points: Skip your opponents next turn. [/i][/center]
[center][img]http://img804.imageshack.us/img804/4423/121293.jpg[/img][/center]
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[center][b][i]Lore[/i][/b]
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[center][i]Pay 6000 Life Points; Banish this card. While this card remains Banished by its effect: Each time a card you control is removed from the field or is discarded; you can return it to the field in face-up Attack Position.[/i]
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[center][i]Notice: Field Spell for easy to grab mainly...[/i]
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[center][/spoiler]
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[center]Should I continue?
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for Righteous Lady Howler, 3000 LP just for 1 turn skip?

I know you can do quite a bit in 1 turn nowadays, but 3000 still feels a bit too much

If you want to do that, I'd make it a continuous spell, then add at the end of the card that when it's your opponent's turn to play again, this card's control is switched over to your opponent

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[quote name='White Archaic Dæmon' timestamp='1312206445' post='5404115']
@Rag and Alexis: Thanks and I'll think on it, I was more of thinking making it a quickplay, but then I'd have to boost its Cost up....

Anymore people...

Updates and More cards will be on shortly...
[/quote]

don't see the updates yet

when will they go up?

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OCG fixes for the first 2 cards:

While this card is in your Graveyard, during the Battle Phase: You can Banish this card; End the Battle Phase. While this card remains in your Banish Pile: You can discard 2 cards; Return it to the Graveyard.

Notes: Necro Gardna's limited, and this is Necro Gardna on steroids....

You can Banish this card and 2 other cards in your hand; Skip your opponents next Main Phase 1. While this card is Banished: You can pay 700 Life Points; Return this card to your hand.

Notes: With D-Fissure this card becomes broken as it's a better Sinister Serpent.

For "Righteous Lady Howler": Turn skipping is broken, unless the cost is gargantuan, 3000 LP is far from enough of a cost, in fact any LP cost is arguably too easy a cost for a turn skip.

Land of Syphiel is also broken. 6000 LP cost is negligible, when any card you lose immediately returns with no real drawback.

Otherwise, as I believe I may have mentioned before, I do like the idea of Phase manipulation... you just need to do it very different with the spells.

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[quote name='Tristan T. Taylor' timestamp='1312228979' post='5405344']

OCG fixes for the first 2 cards:

While this card is in your Graveyard, during the Battle Phase: You can Banish this card; End the Battle Phase. While this card remains in your Banish Pile: You can discard 2 cards; Return it to the Graveyard.

Notes: Necro Gardna's limited, and this is Necro Gardna on steroids....

[i][b]White's Notes: [/b]Well, i orginally just had its first effect and no return effect. But I'll remove the effect and change this one, I'm sure its extremely op'd. Bet ya though TCG people would say otherwise though...[/i]

You can Banish this card and 2 other cards in your hand; Skip your opponents next Main Phase 1. While this card is Banished: You can pay 700 Life Points; Return this card to your hand.

Notes: With D-Fissure this card becomes broken as it's a better Sinister Serpent.

[i][b]White's Notes:[/b][/i] [i]Well, really, a lot of cards can become broken with use by another card, seriously....Look at XYZ's now, making other cards abusable, so I think this one is liable for use....[/i]

For "Righteous Lady Howler": Turn skipping is broken, unless the cost is gargantuan, 3000 LP is far from enough of a cost, in fact any LP cost is arguably too easy a cost for a turn skip.

[b][i]White's Notes: [/i][/b][i]Well, I thought it would be harsh, but I have 2 many people on here saying one thing and the other one saying the other, so I really don't know, I could really get some TCG Section People in here, but then all my cards would be really broken, so I really don't want that to happen.[/i]

Land of Syphiel is also broken. 6000 LP cost is negligible, when any card you lose immediately returns with no real drawback.

Otherwise, as I believe I may have mentioned before, I do like the idea of Phase manipulation... you just need to do it very different with the spells.

[b][i]White's Notes: [/i][/b][i]Well, i did ask and you came, so I thank you, I was just putting in some notes of mine, so when I change them, or keep them, I don't have to keep changing them, these cards I want so good that they need to be fool proof pretty much, so that's why I like conflict, somewhat, until everyone gets in here and you have 3 great people saying they are over powered, and 3 great people saying they underpowered, then they expect you to update, then other's will argue, I've had that happen to me once already, and really, its hard to keep updating, I don't like to, if I update, its usually with new cards....[/i]
[i]So no offense, but I'll get 2 other people in here and have them post and please read their posts, I'm sure they will agree with you, but then again, I'm not sure anymore....[/i]

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@Boyar: Your post don't make no sense, I do not understand any of what you are trying to say, and if you actually have a legitimate reason for posting other then to spame non-sense, please post back properly, thanks...

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[quote]I could really get some TCG Section People in here[/quote]

Just a note, in case it wasn't noticeable, I am a regular in the TCG section, as much as I may not post as much as others I do lurk a lot. So I do know what I'm talking about.

And almost no matter what the cost, turn skipping should basically never happen, too much can be done in one turn these days it's unreal.

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