Cody Frost Posted July 21, 2011 Report Share Posted July 21, 2011 Okay, it’s about time we had an OCCG that also includes TCG/OCG cards from the REAL game. This will give birth not only to Created Themes/Archtypes but it also gives a chance for duelists to pair created cards against REAL cards, support them, etc! It is for this reason that I decided to make: [center][b]D&C's Created Card Game![/b][/center] Now, not ALL real cards will be used right off the bat. Instead, we will be making sets where we will release a select few at a given time and mix them with our own cards. This way, no one has complete access to completely powerful archtypes right off the bat. There will also be a Forbidden/Limited/Semi-Limited List as well but they will differ from the REAL TCG/OCG Lists. [center]In order to join, please provide the following: [b]Your YCMer Username - Your YVD Username[/b] [spoiler=Leading Members] [member=Cody Frost] - Host [/spoiler] [spoiler=Current Members] YCMer Username - YVD Username [member=Cody Frost] - Wolfy_eddy ♥ D.A._Fortune Lady ♥ - D.A. [member=Sirty_stan] - SirtyStan Aces4 - Aces4 Scheath666/.:Corbenik:. - Scheath666 [/spoiler] [/center] [b]DA RULES:[/b] Please remember that this is still a YCM Thread. Therefore, all rules in YCM can and will be applied here! [b]DA WARNING SYSTEM:[/b] 1st Warning - Any “Leading bodies" in this thread AND YCMer (AKA: Moderators) can and will be able to give you a “typed” warning. 2nd Warning - Same as the 1st Warning 3rd Warning - You will not be able to submit any cards for the next set OR (if the set is already being made) your current submissions can be rejected. 4th Warning - Temporary ban from this thread up to a max of a week. 5th Warning - [b]YOUR PERMANENT END IN THIS THREAD...AKA: Banned. Period. All cards you have submitted will be put up to question whether to be kept in the set or removed entirely.[/b] [b][center]Thread Specific Rules:[/b][/center] Initial set will contain 275 cards total with only a maximum of 60 Real Cards. Only 3 LIMITED cards in the TCG/OCG and 4 SEMI-LIMITED cards can be released in each set. This is to try and keep the power struggle down for now. Initially, there will be no restraints on cards. We will be having a tournament before we release each set, and before the tournament happens, we will revise and place a Forbidden/Limited/Semi-Limited list, about a week or two before a tournament begins. Sets after the first set will have a limit of 135 cards total with a maximum of 45 Real Cards. Created Archtype/Themes Submissions: ONLY 2 NEW Archtypes can be submitted per set (This only applies to the sets after the first set released which will have 4 Archtype slots available (because I‘m submitting one as well)) and only 1 Archtype can be submitted by a user at any given time! When an archtype makes it’s first appearance, you can submit up to a MAX of 12 cards for the archtype. If you are further supporting an archtype already existing on this CCG (this includes real archtypes) a MAX of 5 cards to that particular archtype can be submitted in TOTAL. Real Archtypes/Themes Requests: Only up to 2 REAL Archtype can be submitted per set (Which again, does not apply to the first set as it will have 5 Archtypes slots available. NOTE: If you already submitted a Created Archtype, you cannot submit/request a REAL Archtype/Theme! Also, the same rules for Created Archtypes/Themes are applied to Real Archtypes. Hybrid Archtype Submissions: These count towards the REAL Archtypes because they have REAL cards as well as created cards. So if you make Gladiator Beast/Vylon/Infernity/etc support cards, then you must have at least 6 REAL cards as requests. [center][b]REQUESTING REAL CARDS:[/b][/center] Because we are starting with literally 0 cards and this CCG is incorporating real TCG/OCG cards as well as created cards, everyone can request cards. A MAX of 6 cards can be requested per user and only the top 45 requests will be taken. Submitting Cards: With any YVD CCG, cards have to be submitted in the following format: [spoiler=Card format codes] Submitting Monsters |name here||SET0|Monster-Type here/Sub-Type here/Effect here|Attribute here|Level||ATK|DEF|Effect/Description here| Example: |Gladiator Beast Bestiari|0|CT07|Wnged Beast/Effect|Wind|4||1500|1800|When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".| The same format is done for Fusions and Synchros. However, for Tuners/Spirits/Gemini/etc. that don’t say “Effect” as their subtype have to follow the following format: |Name Here|0|SET#|Type/Sub-Type/Effect|Attribute|Level||ATK|DEF|Effect/Description| See how you put “Effect” after it’s subtype? That’s the only difference. This is to make sure that they are read as effect monsters and not “Vanilla” monsters. Example: |Evocator Chevalier|0|SDWS|Warrior/Gemini/Effect|Fire|4||1900|900|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● You can send 1 face-up Equip Card you control to the Graveyard to destroy 1 card your opponent controls.| Seeing as Exceed Monsters have yet to have their own format, you can still submit them but they have to be in the format of FUSION monsters. The YVD does allows stacking cards which is a good thing also. Here is the format: |Name Here|0|SET#|Type/Fusion/Effect|Attribute|Level(Treated as Rank)||ATK|DEF|“This card is an Exceed Monster.“ Effect/Description| Example: |Evolkaiser Ragia|0|PHSW|Dragon/Fusion/Effect|Fire|4||2400|2000|This card is an Exceed Monster. 2 Level 4 Dinosaur-Type monsters When a Spell/Trap Card is activated, OR a Normal or Special Summon of a monster is attempted: You can detach 2 Xyz Materials from this card; negate the activation of the Spell/Trap Card OR the Normal or Special Summon of the monster and destroy it.| Spell |name here|0|SET0|Spell Card|Spell||Quick-Play|||effect here| |name here|0|SET0|Spell Card|Spell||Equip|||effect here| |name here|0|SET0|Spell Card|Spell||Field|||effect here| |name here|0|SET0|Spell Card|Spell||Countinious|||effect here| |name here|0|SET0|Spell Card|Spell||None|||effect here| Trap |name here|0|SET0|Trap Card|Trap|None||||effect here| |name here|0|SET0|Trap Card|Trap||Counter|||effect here| |name here|0|SET0|Trap Card|Trap||Countinious|||effect here| [/spoiler] Make sure to split your submissions by Spell, Traps, Effect/Tuner/Gemini/etc., Synchro/Fusions/Exceeds into those 4 sections (spoilers would be appreciated) so that it’s easier for me to class them under you names. Please and thank-you! Oh, and you can use Yangninja’s YVD formatter to make things easier. Check your cards! Yangninja’s YVD converter does NOT put everything in the correct format! I’ve made Synchro/Tuner monsters that are not read properly because they didn’t follow order. Type/Synchro/Tuner =/= Type/Synchro/Tuner/Effect You NEED to put in the “Effect” part on sub-types OTHER than “Effect” or it will not be read the “Tuner/Gemini/etc” part and can lead to confusion. So…I guess that’s pretty much it. Now let’s get started! [spoiler=Archtype Reservations for First Set!] Created Archtypes: Cody Frost - "Valkyrja" ♥ D.A._Fortune Lady ♥ - "Terra Void" Sirty_stan - "Molten" - - REAL Archtypes: ♥ D.A._Fortune Lady ♥ - Dark World Cody frost - Gusto Aces4 - Rose - - [/spoiler] Important Links: [url="http://forum.yugiohcardmaker.net/topic/130514-yangninjas-yvd-card-studio-v10-added-image-converter/"]Yangninja's YVD Converter[/url] To add the cards, just open your YVD file in Notepad and Copy and Paste the following set file on it. Save the file, open YVD and look up the cards under DACS1. [spoiler=DACS1 Set File - 152 Cards] DACS1: |Black Rose Dragon|0|DACS1|Dragon/Synchro/Effect|Fire|7||2400|1800|1 Tuner + 1 or more non-Tuner monsters - When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can banish 1 Plant-Type monster from your Graveyard to change one Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.| |Vortex the Whirldwind|0|DACS1|Winged Beast/Synchro/Effect|Wind|5||2100|700|1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters - When this card is destroyed by battle and send to the Graveyard, you can Special Summon 1 level 4 or lower Winged Beast-Type monster from your Deck.| |Accel-Stigma - Azuresonum Enforcer|0|DACS1|Machine/Synchro/Effect|Wind|8||2500|1900|1 "Accel-Stigma" Tuner + 1 or more non-Tuner "Accel-Stigma" monsters When this card is Synchro Summoned: for each "Accel-Stigma" monster in your Graveyard; this card gain 100 ATK and DEF. While this card is face-up, Spell Cards must be set and cannot be activate until the next turn.| |Prinsesse Valkyrja|0|DACS1|Winged Beast/Synchro/Effect|Wind|3||1450|1050|1 WIND Tuner monster + 1 or more non-Tuner Winged Beast-Type monsters - When this card is Synchro Summoned: Your opponent cannot Summon any monsters until your next Standby Phase. Once per turn: You can draw 1 card. If you activate this effect: Your opponent draws 2 cards. If your opponent has more cards in their hand than you do: This card canot be destroyed by battle or card effects.| |Elskerinne Valkyrja|0|DACS1|Winged Beast/Synchro/Effect|Wind|4||1950|1250|1 WIND Tuner monster + 1 or more non-Tuner Winged Beast-Type monsters - When this card is Synchro Summoned: Your opponent cannot activate the effects of Effect Monsters until your next Standby Phase. Once per turn: You can banish 1 card in your opponent’s Graveyard. If you activate this effect: Your opponent draws 2 cards. If your opponent has more cards in their hand than you do: This card cannot be destroyed by battle or card effects.| |Keiserinnen Valkyrja|0|DACS1|Winged Beast/Synchro/Tuner/Effect|Wind|5||2450|1450|1 WIND Tuner monster + 1 or more non-Tuner Winged Beast-Type monster - When this card is Synchro Summoned, your opponent cannot activate any Spell or Trap Cards until your next Standby Phase. Once per turn, you can destroy up to 2 cards on the field. Your opponent draws 1 card for each card destroyed by this effect. If your opponent has more cards in their hand than you do, this card cannot be destroyed by battle or card effects.| |Magma Dragmored|0|DACS1|Zombie/Synchro/Tuner/Effect|Fire|6||1200|1000|1 Tuner monster + 1 or more non-Tuner monsters - Once per turn, you can remove from play the top card of your Deck to Special Summon 1 level 4 or lower monster from your Graveyard. This card gains ATK and DEF equal to half the original ATK and DEF of monsters Special Summoned by this effect. Monsters Special Summoned by this effect cannot be used for the Synchro Summon of a Synchro Monster the turn they are Summoned.| |Phase Changer|0|DACS1|Fiend/Synchro/Effect|Dark|8||2400|1400|1 DARK Tuner + 2 or more non-Tuner monsters - Once per turn, you can change the Attribute or Type of this card. Other monsters on the field with the same Attribute or Type as this card are destroyed during the End Phase.| |True Master & Expert|0|DACS1|Beast/Synchro/Effect|Earth|5||2300|1400|1 Tuner + 1 or more non-Tuner monsters - When this card is Synchro Summoned, Special Summon 1 "Expert Token" (Beast-Type/EARTH/Level 4/ATK 1600/DEF 1400). It is treated as a Tuner Monster. Once per turn, you can destroy 1 Tuner Monster you control to Special Summon 1 monster from your Deck whose level is equal to or less than the level of the destroyed monster. This card cannot be used for a Synchro Summon during the turn you use this effect.| |Molten Breaker|0|DACS1|Rock/Synchro/Effect|FIRE|5||2400|2000|"Molten Chunk" + 1 or more non-Tuner monsters Once per turn: you can discard 1 Molten Monster from your hand; inflict 500 damage to your opponent and draw 1 card. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Molten Destroyer|0|DACS1|Rock/Synchro/Effect|FIRE|8||2600|3000|"Molten Chunk" + 1 or more non-Tuner monsters Once per turn, when a Molten Monster is sent from your hand to the Graveyard: destroy 1 card on the field and inflict 500 damage to your opponent. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Gravedigger Dragon|0|DACS1|Dragon/Synchro/Effect|DARK|8||2200|2500|1 Tuner + 1 or more non-Tuner monsters - When this card is Synchro Summoned: This card gains 100 ATK for each card in your Graveyard.| |Victory End Dragon|0|DACS1|Dragon/Synchro/Effect|Dark|12||0|0|1 Tuner + 3 or more non-Tuner Level 3 or lower monsters - This card can only be played in a match Duel. When this monster is Summoned: You lose the current round. During the next round: You conduct your turns twice. After this monster is Summoned: It is banished until the end of the match. This effect cannot be negated.| |Daigusto Gulldos|0|DACS1|Psychic/Synchro/Effect|Wind|5||2200|800|1 Tuner + 1 or more non-Tuner "Gusto" monsters Once per turn, you can select and return 2 "Gusto" monsters from your Graveyard to your Deck to destroy 1 face-up monster your opponent controls.| |Daigusto Eguls|0|DACS1|Psychic/Synchro/Effect|Wind|7||2600|1800|1 Tuner + 1 or more non-Tuner "Gusto" monsters Once per turn, during your End Phase, you can remove from play 1 WIND monster from your Graveyard to select and destroy 1 face-down card your opponent controls.| |Kamui, Hope of Gusto|0|DACS1|Psychic/Effect|Wind|2||200|1000|FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck.| |Gusto Gulldo|0|DACS1|Winged Beast/Tuner/Effect|Wind|3||500|500|When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck.| |Caam, Serenity of Gusto|0|DACS1|Psychic/Effect|Wind|4||1700|1100|Once per turn, you can select and return 2 "Gusto" monsters from your Graveyard to the Deck to draw 1 card.| |Gusto Falco|0|DACS1|Winged Beast/Tuner/Effect|Wind|2||600|1400|When this face-up card on the field is sent to the Graveyard, except when destroyed by battle, you can Special Summon 1 "Gusto" monster from your Deck in face-up Defense Position.| |Dragusto Armadas|0|DACS1|Dragon/Effect|Wind|6||1900|800|If you control 1 or more face-up “Gusto” monsters: You can Special Summon this card from your hand; Then send 1 “Gusto” monster you control to the Graveyard. Once per turn: You can send 1 “Gusto” monster from your Deck to the Graveyard; Then send 1 “Gusto” monster you control to the Graveyard.| |Dragusto Alas|0|DACS1|Dragon/Effect|Wind|6||2200|1000|Once per turn: You can send 1 “Gusto” monster from your Deck to the Graveyard. If this card is removed from the field (except by battle): Special Summon up to 2 level 4 or lower banished “Gusto” monsters.| |Dragusto Percher|0|DACS1|Dragon/Effect|Wind|2||500|500|Once per turn: You can send 1 “Gusto” monster from your Deck to the Graveyard; Select 1 face-up WIND monster you control. Special Summon 1 “Gusto” monster from your Deck whose level is equal to or less than the selected monster. Then send the selected “Gusto” monster you control to the Graveyard.| |Dragusto Cosmos|0|DACS1|Dragon/Effect|Wind|4||1400|1000|If this card leaves the field: Send 1 “Gusto” monster from your Deck to the Graveyard. Then add 1 “Gusto” monster from your Graveyard to your hand.| |Twilight Rose Knight|0|DACS1|Warrior/Tuner/Effect|Dark|3||1000|1000|Your opponent cannot select a Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 level 4 or lower Plant-Type monster from your hand.| |Rose Lover|0|DACS1|Plant/Effect|Earth|4||800|800|You can banish this card in your graveyard to Special Summon 1 "Rose" monster from your hand.| |Queen Angel of Roses|0|DACS1|Plant/Effect|Earth|7||2400|1300|You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant-Type monster. Once per turn, during your Standby Phase, destroy 1 face-up monster on the field with the lowest ATK.| |Fallen Angel of Roses|0|DACS1|Plant/Effect|Earth|7||2400|1300|You can return one face-up Plant-Type monster you control, except "Fallen Angel of Roses", and Special Summon this card from your hand. If this card is Special Summoned this way, banish it when it is removed from the field.| |Rose Caster|0|DACS1|Plant/Effect|Earth|1||0|0|Once per turn, during your Main Phase, you can reveal this card in your hand to increase the ATK of all face-up monsters you control by 200 for each of your banished cards.| |Rose Harpist|0|DACS1|Plant/Tuner/Effect|Earth|1||100|0|Once per turn, you can banish any number of Plant-Type monsters in your Graveyard. Increase or decrease the level of one face-up monster you control by 1 for every Plant-Type monster you banished.| |Guard of Rose|0|DACS1|Plant/Effect|Earth|4||1700|1000|During your End Phase you can draw one card. During your next End Phase, if you used this effect you must banish one Plant-Type monster in your hand. If you cannot, you lose 2000 Life Points and this card is destroyed.| |Broww, Huntsman of Dark World |0|DACS1|Fiend/Effect|Dark|3||1400|800|If this card is discard from the hand to the Graveyard by a card effect: Draw 1 card. If this card is discarded from the hand to the Graveyard by an opponents cards effect: Draw 1 more card.| |Goldd, Wu-Lord of Dark World|0|DACS1|Fiend/Effect|Dark|5||2300|1400|If this card is discarded from the hand to the Graveyard by a card effect: Special Summon it. If this card is discarded from the hand to the Graveyard by an opponents card effect: Select up to 2 cards your opponent controls; Destroy them.| |Sillva, Warlord of Dark World|0|DACS1|Fiend/Effect|Dark|5||2300|1400|If this card is discarded from the hand to the Graveyard by a card effect: Special Summon it. If this card is discarded from the hand to the Graveyard by an opponents card effect: Your opponent select 2 cards in there hand and returns them to the bottom of the Deck.| |Grapha, Dragon God of Dark World|0|DACS1|Fiend/Effect|Dark|8||atk 2700|def 1800|You can return 1 face-up "Dark World" monster you control to the hand (except "Grapha, Dragon God of the Dark World"): Special Summon this card from your Graveyard. If this card is discarded from the hand to the Graveyard by a card effect: Select 1 card your opponent controls; Destroy it. If this card was discarded by an opponent's card effect: look at 1 random card in your opponent's hand; If that card is a Monster Card; You can Special Summon it to your side of the field.| |Snoww, Magician of Dark World|0|DACS1|Fiend/Effect|Dark|4||1700|0|If this card is discarded by a card effect: add 1 "Dark World" card from your Deck to your hand. If this card is discarded by an opponent's card effect: You can also select 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in face-up Defense Position.| |Beiige, Vanguard of Dark World|0|DACS1|Fiend/Effect|Dark|4||1600|1300|If this card is discarded from the hand to the Graveyard by a card effect: Special Summon this card to your side of the field.| |Celri, Monk of Dark World |0|DACS1|Fiend/Effect|Dark|1||100|300|If this card is discarded by a card effect: Special Summon this card to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: your opponent selects 1 card in their hand and discards it.| |Galla, Foot Soldier of Dark World|0|DACS1|Fiend/Effect|Dark|1||0|0|If this card is discarded from the hand to the Graveyard by a card effect: Special Summon it and add 1 "Galla, Cannon Fodder of Dark World" to your hand and shuffle the Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect: discard 1" Galla, Cannon Fodder of Dark World" from your hand. If you control this card: you can send it to the Graveyard to discard 1 "Dark World" monster, This discard is considered to be discarded by the effect of an opponents card.| |Sverd Rask Valkyrja|0|DACS1|Winged Beast/Effect|Wind|3||1200|300|When this card is Normal or Special Summoned, you can destroy Spell or Trap Cards on the field up to the number of "Valkyrja" monsters you control. If you activate this effect, your opponent draws 1 card for every Spell or Trap Cards destroyed by this effect.| |Valkyrja Nade|0|DACS1|Winged Beast/Tuner/Effect|Wind|2||200|1000|When this card is Normal or Special Summoned, add 1 "Valkyrja" monster from your Deck to your hand. If this card is used for the Synchro Summon of a WIND Winged Beast-Type monster, Special Summon this card from your Graveyard and your opponent draws 3 cards.| |Mystisk Valkyrja|0|DACS1|Winged Beast/Effect|Wind|4||1900|1200|If you control a "Valkyrja" monster other that "Mystisk Valkyrja", you can Special Summon this card from your hand or Graveyard. If you Special Summon this card this way, your opponent draws 2 cards.| |Hellig Valkyrja|0|DACS1|Winged Beast/Tuner/Effect|Wind|1||100|100|While your opponent has more cards in their hand than you, you can Special Summon this card from your hand or Graveyard. If this card is Special Summoned this way, your opponent draws 2 cards. If this card is used for the Synchro Summon of a WIND Winged Beast-Type monster, your opponent cannot activate cards from their hand until your next Standby Phase.| |Valkyrja Magiker|0|DACS1|Winged Beast/Tuner/Effect|Wind|3||800|1000|If you control a face-up “Valkyrja” monster other than “Valkyrja Magiker”: You can Special Summon this card from your hand. If you Special Summon this card using this effect: Your opponent draws 2 cards. If this card is used for the Synchro Summon of a WIND Winged Beast-Type monster: You can Special Summon 1 level 4 or lower “Valkyrja” monster from your Deck or Graveyard except “Valkyrja Magiker“.| |Pansrede Valkyrja|0|DACS1|Winged Beast/Effect|Wind|1||0|100|If this card is Special Summoned by the effect of a “Valkyrja” monster other than “Pansrede Valkyrja“: Special Summon 1 “Valkyrja” monster from your Graveyard. If you Special Summon a monster using this effect: Your opponent draws 1 card. While this card is in your hand: You can discard this card and select 1 “Valkyrja” monster you control. That monster cannot be destroyed by card effects until the End Phase.| |Krystall Valkyrja|0|DACS1|Winged Beast/Effect|Wind|2||200|200|When this card is Normal Summoned: You can Special Summon 1 level 4 or lower “Valkyrja” monster from your Deck. If you Special Summon a monster using this effect: Your opponent draws 2 cards.| |Rekruttert Valkyrja|0|DACS1|Winged Beast/Effect|Wind|3||100|1300|When this card leaves the field: Add 1 “Valkyrja” monster from your Deck or Graveyard to your hand. You can banish this card from your Graveyard: Special Summon 1 level 4 or lower “Valkyrja” monster from your hand or Graveyard. Then your opponent draws 2 cards.| |Mecha Warrior|0|DACS1|Machine/Tuner/Effect|Light|1||100|100|When this card is Summoned, you can send 1 level 1 monster from your Deck to the Graveyard to Special Summon 1 level 1 monster with the same name from your Deck in face-up Attack Position. That monster's effects are negated.| |Heir‘s of Mataza|0|DACS1|Warrior/Tuner/Effect|Dark|2||800|500|Once per turn, this card cannot be destroyed by battle. This card can attack twice during the same battle phase. If this card is used for the Synchro Summon of a Warrior-Type monster, you can treat this card's level as 4. Control of this card cannot switch.| |Chick of Legend|0|DACS1|Beast/Tuner/Effect|Wind|4||800|1600|This card's Attribute is also DARK. If this card would be used for the Synchro Summon of an WIND or DARK Synchro Monster you can activate one of the following effects: • Send 1 WIND or DARK monster from your Deck to your Graveyard. • Add 1 level 4 or lower WIND or DARK monster from your Deck to your hand.| |Berserker Beast Xvalon|0|DACS1|Warrior/Effect|Wind|8||1400|1500|You can Special Summon this card from your hand while you control at least 2 Level 2 or lower monsters. When this card is Summoned, you can send 1 Level 2 or lower monster you control to the Graveyard and Special Summon 1 monster with the same Level from your Deck in face-up Attack Position. Its effect(s) is negated.| |Samurai of the Six Swords|0|DACS1|Warrior/Effect|Earth|2||400|400|When this card is Normal Summoned, you can add 1 level 3 or lower Warrior-Type monster from your Deck to your hand. | |Molten Imp|0|DACS1|Rock/Effect|FIRE|3||500|1800|Once per turn if this card is in your Graveyard during your Standby Phase and all of the monsters in your Graveyard are Rock-Type: you can add this card to your Hand.| |Molten Slinger|0|DACS1|Rock/Effect|FIRE|4||1500|1900|If a monster is sent to your Graveyard from your Hand: inflict 300 damage to your opponent. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Molten Thrower|0|DACS1|Rock/Effect|FIRE|4||1700|1900|During your Main Phase 1: you can discard a Molten monster from your Hand; inflict 500 damage to your opponent. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Molten Defender|0|DACS1|Rock/Effect|FIRE|1||0|1900|Once per turn, when a face-up Molten monster would be destroyed: you can discard this card from your Hand; End the Battle Phase. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Molten Crusher|0|DACS1|Rock/Effect|FIRE|7||2200|2600|During either player's turn, you can discard 2 Molten Monsters from your Hand: Special Summon this card from your Hand and inflict 1000 damage to your opponent. Once per turn: you can discard 1 Molten Monster from your Hand; Inflict 500 damage to your opponent, draw 1 card. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Molten Regenerator|0|DACS1|Rock/Effect|FIRE|4||1900|1800|Once per turn: you can discard 1 Rock-Type Monster from your Hand; Special Summon 1 level 4 or lower Molten Monster from your Graveyard. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Molten Chunk|0|DACS1|Rock/Tuner/Effect|FIRE|1||0|0|Once per turn, if this card is in your hand: you can discard 1 Molten Monster from your Hand; Special Summon this card and Banish it when it leaves the field. When this card leaves the field: inflict 500 damage to your opponent. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Molten Goblin|0|DACS1|Rock/Tuner/Effect|FIRE|1||0|900|This card can only be used for the Synchro Summon of a Molten Monster. Once per turn: you can discard 1 Molten Monster from your Hand; this card's level becomes 2 until the End Phase. During your opponent's End Phase if this card is in your Graveyard: you can add this card to your hand; skip your next Draw Phase.| |Tera Void Dragon|0|DACS1|Dragon/Effect|Dark|10||2800|2500|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If this card is banished while there are 6 or more banished monsters with different names (excluding this card): Special Summon this card. This monster’s attribute is also LIGHT, FIRE, EARTH, WIND, and WATER. Once during each of your Standby Phases while you control this face-up card: Place 1 VOID Counter on this card (max. 10) for each face-down card you control. During each End Phase: Both players banish the top cards from there Deck equal to the amount of VOID Counters on this card. During each of your Main Phase 1 you can remove VOID Counters from this card; Banish cards on the field equal to the amount of VOID counters removed. If this effect was activated you cannot conduct your Battle Phase this turn.| |Tera Void Canceler|0|DACS1|Spellcaster/Effect|Dark|3||1200|600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If this card is banished: Special Summon this card. While you control this face-up monster when a monster would be destroyed by a card effect: You can pay 600 Life Points; Negate the effect. This cannot be used as for a Tribute or Synchro Summon.| |Tera Void King|0|DACS1|Warrior/Effect|Dark|6||2300|1300|This card cannot be Normal Summoned or Set. If this card is banished while there are 2 or more banished monsters with different names (excluding this card): Special Summon this card. Once per turn while you control this face-up card: Select 1 card that has been banished and add it to its owners hand. Until the End Phase of this turn, this card gains the selected cards name and effect(s).| |Tera Void Judge|0|DACS1|Warrior/Effect|Dark|4||1400|1400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If this card is banished: Special Summon this card. Once per turn: You can banish the top card from your Deck; Flip a face-down monster you control face-up (Flip effects are not activated at this time) OR flip a face-up monster you control face-down.| |Tera Void Jester|0|DACS1|Warrior/Effect|Dark|3||700|700|This card cannot be Normal Summoned or Set. If this card is banished: Special Summon this card. Once per turn during each of your Standby Phases: Destroy 1 card on the field; Your opponent draws 1 card.| |Tera Void Queen|0|DACS1|Spellcaster/Effect|Dark|5||2000|1500|This card cannot be Normal Summoned or Set. If this card is banished while there are 1 or more banished monsters with different names (excluding this card): Special Summon this card. When a card effect would target a "Tera Void" monster you control: You can banish this card; Negate the effect of that card and destroy it.| |Tera Void Channler|0|DACS1|Spellcaster/Effect|Dark|1||100|100|This card cannot be Normal Summoned or Set. If this card is banished: Special Summon this card. Whenever a "Tera Void" monster would be Special Summoned: You can negate the Summon and search you Deck for 1 "Tera Void" monster; Add it to your hand. Then shuffle your Deck.| |Tera Void Traveler|0|DACS1|Spellcaster/Effect|Dark|4||1700|1400|This card cannot be Normal Summoned or Set. If this card is banished: Special Summon this card. If this card has been banished for at least 1 full turn: You can search your Deck for 1 "Tera Void" monster and banish it. Then shuffle your Deck. You can only activate this card‘s effect twice per duel during either player‘s turn.| |Ashtar Elemental|0|DACS1|Fiend/Effect|Dark|5||0|0|This card cannot be destroyed by battle. Once per turn if this card would leave the field: It does not. During each Standby Phase: Increase this card's ATK by 700. Once per turn: You can decrease this monster's level by 2; Banish 1 card your opponent controls.| |Torque Synchronizer|0|DACS1|Machine/Tuner/Effect|Light|3||900|200|This card cannot be Special Summoned. When this card is used for a Synchro Summon: You can increase or decrease each of the Synchro Material Monsters' levels by 1.| |Hitro Zombie|0|DACS1|Zombie/Effect|Light|6||atk 1500|def 0|This card cannot be Special Summoned expect by its effect. When this card is Normal Summoned: Place 1 Hitro Counter on this card (Max 6). For every Hitro Counter on this card this monster gains 200 ATK and DEF. When this card is destroyed and sent to the Graveyard: Special Summon it in face-up Defense position with 1 more Hitro Counter then it had when it was destroyed. You can remove Hitro Counter's from this card: Special Summon 1 Zombie-Type monster from your Graveyard who's Level is equal to or less then the amount of Hitro Counters removed.| |Flying Kamakiri #1|0|DACS1|Insect/Effect|Wind|4||1400|900|When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.| |Accel-Stigma - Ventlatus Burner|0|DACS1|Machine/Tuner/Effect|Wind|4||1200|500| This card can only be used in a Synchro Summon on either turn when a card on the field activate. When this card is used in a Synchro Summon of an "Accel-Stigma" Synchro Monster on your opponent's turn: equip this card to that monster after Synchro Summon instead. That Equipped Monster can destroy non-WIND or Machine-Type monsters without Damage Calculation.| |Accel-Stigma - Kaize Limiter|0|DACS1|Machine/Effect|Wind|5||1500|1800| This card cannot be Normal Summoned. When a "Accel-Stigma" monster you control is returns to your Hand by its own effect, you can Special Summoned this card (from your hand) in Defense Position. When this card is Summoned: Spell and Trap Cards on the field are negated and cannot be activated until the End Phase of your next turn. When a Spell or Trap Card on the field activates: you can return this card to your hand.| |Accel-Stigma - Rubeus Swifter|0|DACS1|Machine/Effect|Wind|4||1700|1200|This card can only be Normal Summoned if your opponent control a face-up monster. It must attack and it is not destroy by Battle. When this card battle with a monster and you takes Battle Damage: destroy 1 face-down card your opponent control and switch this card to Defence position. When a Spell or Trap Card on the field activates: you can return this card to your hand.| |Accel-Stigma - Raitelum Stunner|0|DACS1|Machine/Effect|Wind|4||1400|800|When a Spell or Trap card on the field activates, you can return this card to your Hand; select 1 monster your opponent controls, that monster cannot attack this turn and its lose 600 ATK and DEF.| |Accel-Stigma - Gravidus Infiltrator|0|DACS1|Machine/Effect|Wind|6||2200|1700|This card cannot be Normal Summoned. When a "Accel-Stigma" monster you control is returns to your Hand by its own effect, you can Special Summoned this card (from your hand). If this card is Summoned on your opponent turn: it is not destroyed by battle until the End Phase. Once per turn: discard any number of card in your hand; destroy 1 monster for each card discarded this way. When a Spell or Trap Card on the field activates: you can return this card to your hand.| |Accel-Stigma - Exotisus Slasher|0|DACS1|Machine/Effect|Wind|6||2000|1600|When a "Accel-Stigma" monster you control is returns to your Hand by its own effect, you can Special Summoned this card (from your hand). If this card is Summoned on your opponent's turn: your opponent must select 2 monsters they control; attack this card if able (if the Selected monsters attacked this turn, they can attack again.) If your opponent played a Spell or Trap card before this card was Summoned this turn: it gain 800 ATK until the End Phase. When a Spell or Trap Card on the field activates: return this card to your hand.| |Accel-Stigma - Dupaccel Fusilier|0|DACS1|Machine/Effect|Wind|4||1300|1500|When a "Accel-Stigma"; monster you control is returns to your Hand by its own effect on your opponent's turn, you can Special Summoned this card (from your hand). When this card is Summoned: send 1 Spell or Trap card you control to the Graveyard; destroy 1 card your opponent control. When a Spell or Trap Card on the field activates: return this card to your hand.| |Mythrila, Mystress of the Sky|0|DACS1|Fairy/Effect|Light|4||atk 1200|def 1200|This card cannot be Special Summoned. Each time a Counter Trap Card is activated: Special Summon 1 Level 4 or lower Fairy-Type monster from the Deck;And if the "Sanctuary in the Sky" is face-up on the field: you can add 1 Counter Trap Card from your Deck to your hand.| |Finite Fairy|0|DACS1|Fairy/Effect|Light|1||100|200|When this card is added to your hand by a card effect: Special Summon it; In edition if "The Santuary in the Sky" is on the field: Draw 1 card.| |Countara|0|DACS1|Fairy/Effect|Light|3||1700|100|Each time a Counter Trap Card is activated: Select 1 face-down card on your opponents side of the field; Place it on the top of your opponents Deck.| |Gusto Fountain|0|DACS1|Spell Card|Spell||Continuous|||Each time a "Gusto" monster is Summoned: Return 1 card on the field to its owner's hand.| |Power of the Lost Rose|0|DACS1|Spell Card|Spell|||||Select one face-up monster you control. The selected monster gains ATK equal to the original ATK of every "Rose" monster summoned this turn. No other monsters you control can attack this turn. Banish the selected monster during the End Phase.| |Empowerment of Rose|0|DACS1|Spell Card|Spell||Equip|||Once per turn, when the equipped monster would be destroyed by a card effect, you can banish one Plant-Type monster in your Graveyard instead.| |Dark World Dealings|0|DACS1|Spell Card|Spell|||||Each player draws 1 card. Then each player discards 1 card.| |Gate of the Dark World|0|DACS1|Spell Card|Spell||Field|||Face-up Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.| |Dark World Lightning|0|DACS1|Spell Card|Spell|||||Select 1 face-down card on the field: Destroy it; Then select 1 card from your hand: Discard it.| |Limiter Removal|0|DACS1|Spell Card|Spell||Quick-Play|||Double the ATK of all face-up Machine-Type monsters you control, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.| |Divine Wind of Mist Valley|0|DACS1|Spell Card|Spell||Field|||Once per turn, if a face-up WIND monster you control is returned to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck.| |Stumbling|0|DACS1|Spell Card|Spell||Continuous|||As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position.| |One For One|0|DACS1|Spell Card|Spell|||||Send 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck.| |Dark Hole|0|DACS1|Spell Card|Spell|||||Destroy all monsters on the field.| |Soul Release|0|DACS1|Spell Card|Spell|||||Select up to 5 cards from the Graveyard(s) and banish them.| |Hand Desttruction|0|DACS1|Spell Card|Spell||Quick-Play|||Each player sends 2 cards from there hand to the Graveyard and draws 2 cards.| |Mystical Space Typhoon|0|DACS1|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.| |Monster Reborn|0|DACS1|Spell Card|Spell|||||Special Summon 1 monster from either player's Graveyard to your side of the field.| |Lightning Vortex|0|DACS1|Spell Card|Spell|||||Discard 1 card. Destroy all face-up monsters your opponent controls.| |Polymerization|0|DACS1|Spell Card|Spell|||||Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck.| |The Dark Door|0|DACS1|Spell Card|Spell||Continuous|||Both players can only attack with 1 monster during their respective Battle Phases.| |Foolish Burial|0|DACS1|Spell Card|Spell|||||Select 1 monster from your Deck and send it to the Graveyard.| |Empowered Burst!|0|DACS1|Spell Card|Spell||Quick-Play|||This card can only be activate when you control an "Accel-Stigma" monster with the ATK lower than your opponent's monster with the highest ATK and pay 800 life points. Remove from play all Accel-Stigma" monsters from your Graveyard, the "Accel-Stigma" monster with the highest ATK by gains 500 ATK for each card removed this way until the End Phase. When that monster attack, you can send 2 card from the top of your Deck for each set card in your opponent's Spell and Trap Card Zone, they cannot be activate in respond to this card during the Battle Phase. At the End Phase after that monster attacked, destroy it and takes Damage equal to its original ATK.| |Skill Unrestrained|0|DACS1|Spell Card|Spell||Quick-Play|||This can only be activated if Skill Successor", "Skill Rager" and "Skill Suppressor" are in the Graveyard or Banished Pile. All monsters you control gains 500 ATK and DEF. Their effects are negated and unaffected by Trap Card and an Effect of an Effect Monster until the End Phase.| |Sunset of the Showdown|0|DACS1|Spell Card|Spell||Quick-Play|||This card can only be activate at the End Phase of either turn and both players control 1 or more monster. Pay half of your Life points, the End Phase change to an additional Battle Phase of that turn, Both players select a monster with Highest ATK. their effect are negated and must attack under any circumstance. If the either select monster are in Defence Position, change it to Attack Position. The controller of the destroyed monster must return their cards they control to their Hand, also, the turn ends.| |Descending From the Light|0|DACS1|Spell Card|Spell|||||Add 1 “Valkyrja” monster from your Deck to your hand. Then your opponent draws 1 card.| |1000 Feathers|0|DACS1|Spell Card|Spell|||||Select 1 banished monster and 1 face-up monster you control. Special Summon the banished monster in face-up Attack Position and banish the other monster.| |Radiant Melody|0|DACS1|Spell Card|Spell|||||Select 2 cards from your Deck. Your opponent randomly selects 1 of the selected cards and adds it to their hand. Add the other card to your hand and shuffle your Deck.| |Righteous Spell|0|DACS1|Spell Card|Spell||Quick-Play|||Activate only while there are at least 7 or more monsters in your Graveyard. Banish up to 3 cards on the field. You cannot conduct your next Battle Phase.| |Spear of the Strong Heart|0|DACS1|Spell Card|Spell||Equip|||Equip only to a level 3 or lower monster. Once per turn, you can banish 1 monster from your Deck whose Attribute or Type is the same as the equipped monster. The equipped monster gains the effects of the banished monster until the End Phase.| |Bonds of Alchemy|0|DACS1|Spell Card|Spell||Quick-Play|||Activate only when a monster you control is destroyed by battle. Select 1 monster in your Graveyard whose ATK is less than the attack of the destroyed monster and Special Summon it. It is destroyed during the End Phase.| |Tera Void Tunnel|0|DACS1|Spell Card|Spell||Quick-Play|||Select 2 "Tera Void" monsters from your Deck: Banish them. Then shuffle your Deck.| |Tera Void|0|DACS1|Spell Card|Spell||Field|||During each Standby Phase: Pay 300 Life Points (this is not optional): All cards that would be sent to the Graveyard or Deck are banished instead.| |Tera Void Reloader|0|DACS1|Spell Card|Spell|||||This card’s effect is unaffected by the effect of "Tera Void" . Select 1 "Tera Void" monster you control: Add it to your Deck. Then shuffle your Deck and draw up to 2 cards.| |Rapid Planetary Change!|0|DACS1|Spell Card|Spell||Quick-Play|||Pick up the top 5 cards from your Deck: reveal them to your opponent; Add any Field Spell Cards revealed to your hand and return the remaining cards back to the Deck and shuffle it; Your opponent draws 1 card. Only during your opponent's next turn: You can activate 1 Field Spell Card from your hand; Your opponent draws 1 card if you do this.| |Nature shall Prevail!|0|DACS1|Spell Card|Spell||Countinious|||When a Field Spell Card leaves the field: Both players draw 1 card.| |Ever Changing Bio Sphere|0|DACS1|Spell Card|Spell||Field|||When this card is activated: select 1 Field Spell Card in your Graveyard; this card gains the selected cards effect while it's face-up on the field. When this card leaves the field: Search your Deck for 1 Field Spell card; Add it to your hand; The Deck is then shuffled.| |Unbreakable Wall|0|DACS1|Spell Card|Spell||Field|||Monsters on your opponents side field cannot be destroyed by battle. When this face-up card leaves the field: The controller of this card draws 1 card.| |Predicting the Weather|0|DACS1|Spell Card|Spell||Quick-Play|||This card can only be activated when a Field Spell Card leaves the field. Select 2 Field Spell Cards in your Graveyard: Add them to your hand; Your opponent draws 1 card.| |The Destructive Force of Nature!|0|DACS1|Spell Card|Spell||Countinious|||When a Field Spell Card leaves the field: Inflict 500 points of Damage to your opponent. | |Lava Spings|0|DACS1|Spell Card|Spell||Continuous|||If you do not pay 300 Life Points during your Standby Phase: this card is destroyed. Once per turn when a FIRE Monster is sent to the Graveyard by a card effect: you can add that card to your Hand.| |Fortune of the Wealthy|0|DACS1|Spell Card|Spell||Continuous|||Once per turn, when you have no cards in your hand: you may pay 500 Life Points; draw 1 card. You may only have 1 face-up "Fortune of the Wealthy" on your side of the field.| |Bill X-21|0|DACS1|Spell Card|Spell||Continuous|||As long as this card remains on the field: Neither player may Tribute Summon monsters.| |Melt Down|0|DACS1|Spell Card|Spell||Normal|||You can send 1 FIRE Monster from your deck to the Graveyard: Your opponent takes 500 damage.| |Lava Spings|0|DACS1|Spell Card|Spell||Continuous|||If you do not pay 300 Life Points during your Standby Phase: Destroyed this card. Once per turn when a FIRE Monster is sent to the Graveyard by a card effect: You can add that card to your Hand.| |Dual-Stabilized Terraforming|0|DACS1|Spell Card|Spell|||||Discard 1 card to add 2 Field Spell Card from your Deck to your hand. While this card is in your Graveyard, you can banish this card to return a face-up Field Card you control to your hand.| |The Sanctuary in the Sky|0|DACS1|Spell Card|Spell||Field|||Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.| |Allure of Darkness|0|DACS1|Spell Card|Spell||None|||Draw 2 cards: then remove from play 1 DARK monster from your hand; If you do not have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.| |Sky's Sacraficial Artifact|0|DACS1|Spell Card|Spell||Countinious|||Once per turn during your Main Phase: You can select 1 Fairy-Type monster you control; Banish it and search your Deck for Fairy-Type monster(s) that equal the Level of the Banish monster and add them to your hand. Destroy this card during your opponents 2nd End Phase after this card was activated unless you control "The Santuary in the Sky".| |A Faithful Return|0|DACS1|Spell Card|Spell||Quick-Play|||Select 2 Fairy-type monsters you control: Banish 1 and add the other to your hand. During your next Standby Phase after this effect was activated Special Summon the monster that was banished by this effect.| |Psywind Radiance|0|DACS1|Trap Card|Trap||None|||Add 1 "Gusto" monster that has been banished, is in your Graveyard and in your Deck to your hand. Then send the top 5 cards from your Deck to your Graveyard.| |Thorn Trap Hole|0|DACS1|Trap Card|Trap|||||When your opponent Summons a monster, discard your entire hand. Decrease the ATK and DEF of the summoned monster by the number of Plant-Type monsters discarded x 100.| |Rose Blizzard|0|DACS1|Trap Card|Trap|||||Activate when a monster you control is selected as an attack target. Switch the attacking monster to Defense Position and negate the attack.| |Retreat of the Dark|0|DACS1|Trap Card|Trap|||||Select up to 3 "Dark World" cards in your Graveyard: Return them to the Deck.| |Skill Successor|0|DACS1|Trap Card|Trap|||||Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.| |Return from the Different Dimension|0|DACS1|Trap Card|Trap|||||Pay half your Life Points. Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.| |Mirror Force|0|DACS1|Trap Card|Trap|||||Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls.| |Backfire|0|DACS1|Trap Card|Trap||Continuous|||When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 damage to your opponent.| |Dimensional Prison|0|DACS1|Trap Card|Trap|||||Activate only when your opponent declares an attack. Remove from play the attacking monster.| |Bottomless Trap Hole|0|DACS1|Trap Card|Trap|||||When your opponent Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s).| |Strike of Stigma|0|DACS1|Trap Card|Trap||Continuous|||After activation, equip this to 1 face-up "Accel-Stigma" monster you control, when the equipped monster destroy a monster, your opponent takes 500 Damage. when the equipped monster is return to your hand by its effect, return this card to your Hand. When this card is return to your hand, draw 1 card, if that card is a "Accel-Stigma" reveal it to your opponent and set this card on the field.| |Rutilus Phoenix Mode|0|DACS1|Trap Card|Trap|||||This card can only be activate when you control 1 or more "Accel-Stigma" monster. When your opponent activate a card effect that would destroy a monster(s) or an 'Accel-Stigma" monster would be destroyed in a battle, that monster(s) is not destroyed. you can reveal 1 "Accel-Stigma" monster in your hand and pay 500 life points to Set this card face-down again instead of sending it to the Graveyard.| |Impact of impalement|0|DACS1|Trap Card|Trap|||||When an "Accel-Stigma" monster you controls attack a monster, if that monster is in Attack Postion, double the Battle Damage, otherwise the attacking monster inflict piercing Battle Damage to your opponent. You can reveal 2 "Accel-Stigma" monsters with different name to return this card from your Graveyard to your Hand and your opponent draw 1 card.| |Skill Rager|0|DACS1|Trap Card|Trap|||||Select 1 face-up monster you control. It gains 800 ATK and its effects are negated until the End Phase. You can banish this card in the Graveyard to give 1 face-up monster you control 500 ATK. Its effect are negated and its unaffected by Trap card until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.| |Skill Suppressor|0|DACS1|Trap Card|Trap|||||Select 1 face-up monster you control, it effects are negated until the End Phase, then select 1 monster your opponent control, its lose 800 ATK until the End Phase. You can banish this card in the Graveyard to take 1 face-up monster your opponent control 500 ATK and its effects negated. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your opponent’s turn.| |Predatorial Reverse|0|DACS1|Trap Card|Trap|||||Activate only when a monster attacks or is attacked by a monster with a different Type than it's own. Switch the ATK and DEF of both monsters until the End Phase of this turn.| |Hyper Sonic Wave|0|DACS1|Trap Card|Trap||Continuous|||Monsters have their effects negated during the turn they are Summoned. If this card is destroyed, draw 1 card.| |Contact Synchro|0|DACS1|Trap Card|Trap||Quick-Play|||Select 1 of your banished Synchro Monsters. You can banish Synchro Material Monsters from your Graveyard that are listed on the selected monster and Special Summon the selected monster. This is treated as a Synchro Summon.| |Wrath of the Tera Void King!|0|DACS1|Trap Card|Trap||Continuous|||This card can only be activated when there is a "Tera Void King" in your Graveyard. Special Summon 1 "Tera Void King" from your Graveyard ignoring the summoning conditions. Any card sent to the Graveyard is considered to be banished.| |A Fairy Inaccurate Attack!|0|DACS1|Trap Card|Trap||Countinious|||Every time this cards effect activates: It is considered to be a Counter Trap Card. When either player starts there Battle Phase: Flip a coin. If Heads: The turn player must attack with at least 1 monsters this turn if able. If Tails: the turn player cannot attack and the turn players opponent must attack this turn with at least 1 monster if able.| |An Offer He Can't Refuse|0|DACS1|Trap Card|Trap||Counter|||Pay 500 Life Points: Negate the activation of a Spell or Trap card and destroy it. Your opponent may not activate any Spell or Trap cards in response to this effect.| |Passing the Buck|0|DACS1|Trap Card|Trap||Normal|||When you take damage: Negate the damage; Take the damage on the second Standby Phase after this card’s activation.| |Quickly Now|0|DACS1|Trap Card|Trap||Counter|||When your opponent declares a direct attack: Special summon 1 Level 3 or lower banished monster.| |Let the Heaven Strike the Earth with a Curse|0|DACS1|Trap Card|Trap||Counter|||When a monster(s) is Special Summoned: Destroy all cards on the field; Neither player can play cards from there hands until the 2nd Draw Phase after this card was activated.| [/spoiler] Link to comment
.Rai Posted July 21, 2011 Report Share Posted July 21, 2011 You are still helping with OCCG though? Don't get too muddled with 2 CCGs on the go! Link to comment
Nu-Mou Knight Posted July 21, 2011 Report Share Posted July 21, 2011 Guess this marks the fourth ccg here. Just sayin though, FF Fan's uses pretty much all of the real TCG cards, since the xcg edit of yvd has server dueling issues. I'd consider joining with you, but since I'm in with him, it'd be a little complicated. Anyway, good luck with this. Link to comment
Cody Frost Posted July 21, 2011 Author Report Share Posted July 21, 2011 [spoiler=Submissions for First Set (143 Total)] [spoiler=Real Cards (45 Cards)] [spoiler=Real Archtypes (24 Cards)] [spoiler=Gusto (12 Cards)] |Caam, Serenity of Gusto|24|DT10|Psychic/Effect|Wind|4||1700|1100|Once per turn, you can select and return 2 "Gusto" monsters from your Graveyard to the Deck to draw 1 card.| |Gusto Falco|29|DT12|Winged Beast/Tuner/Effect|Wind|2||600|1400|When this face-up card on the field is sent to the Graveyard, except when destroyed by battle, you can Special Summon 1 "Gusto" monster from your Deck in face-up Defense Position.| |Kamui, Hope of Gusto|30|DT12|Psychic/Effect|Wind|2||200|1000|FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck.| |Gusto Gulldo|20|DT10|Winged Beast/Tuner/Effect|Wind|3||500|500|When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck.| |Dragusto Percher|0|DACS1|Dragon/Effect|Wind|2||500|500|Once per turn: You can send 1 “Gusto” monster from your Deck to the Graveyard; Select 1 face-up WIND monster you control. Special Summon 1 “Gusto” monster from your Deck whose level is equal to or less than the selected monster. Then send the selected “Gusto” monster you control to the Graveyard.| |Dragusto Cosmos|0|DACS1|Dragon/Effect|Wind|4||1400|1000|If this card leaves the field: Send 1 “Gusto” monster from your Deck to the Graveyard. Then add 1 “Gusto” monster from your Graveyard to your hand.| |Dragusto Armadas|0|DACS1|Dragon/Effect|Wind|6||1900|800|If you control 1 or more face-up “Gusto” monsters: You can Special Summon this card from your hand; Then send 1 “Gusto” monster you control to the Graveyard. Once per turn: You can send 1 “Gusto” monster from your Deck to the Graveyard; Then send 1 “Gusto” monster you control to the Graveyard.| |Dragusto Alas|0|DACS1|Dragon/Effect|Wind|6||2200|1000|Once per turn: You can send 1 “Gusto” monster from your Deck to the Graveyard. If this card is removed from the field (except by battle): Special Summon up to 2 level 4 or lower banished “Gusto” monsters.| |Daigusto Eguls|40|DT10|Psychic/Synchro/Effect|Wind|7||2600|1800|1 Tuner + 1 or more non-Tuner "Gusto" monsters Once per turn, during your End Phase, you can remove from play 1 WIND monster from your Graveyard to select and destroy 1 face-down card your opponent controls.| |Daigusto Gulldos|39|DT10|Psychic/Synchro/Effect|Wind|5||2200|800|1 Tuner + 1 or more non-Tuner "Gusto" monsters Once per turn, you can select and return 2 "Gusto" monsters from your Graveyard to your Deck to destroy 1 face-up monster your opponent controls.| |Gusto Fountain|0|DACS1|Spell Card|Spell||Continuous|||Each time a "Gusto" monster is Summoned: Return 1 card on the field to its owner's hand.| |Psywind Radiance|0|DACS1|Trap Card|Trap||None|||Add 1 "Gusto" monster that has been banished, is in your Graveyard and in your Deck to your hand. Then send the top 5 cards from your Deck to your Graveyard.| [/spoiler] [spoiler=Rose (12 Cards)] |Black Rose Dragon|0|DACS1|Dragon/Synchro/Effect|Fire|7||2400|1800|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can banish 1 Plant-Type monster from your Graveyard to change one Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.| |Twilight Rose Knight|0|DACS1|Warrior/Tuner/Effect|Dark|3||1000|1000|Your opponent cannot select a Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 level 4 or lower Plant-Type monster from your hand.| |Rose Lover|0|DACS1|Plant/Effect|Earth|4||800|800|You can banish this card in your graveyard to Special Summon 1 "Rose" monster from your hand.| |Queen Angel of Roses|0|DACS1|Plant/Effect|Earth|7||2400|1300|You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant-Type monster. Once per turn, during your Standby Phase, destroy 1 face-up monster on the field with the lowest ATK.| |Fallen Angel of Roses|0|DACS1|Plant/Effect|Earth|7||2400|1300|You can return one face-up Plant-Type monster you control, except "Fallen Angel of Roses", and Special Summon this card from your hand. If this card is Special Summoned this way, banish it when it is removed from the field.| |Rose Caster|0|DACS1|Plant/Effect|Earth|1||0|0|Once per turn, during your Main Phase, you can reveal this card in your hand to increase the ATK of all face-up monsters you control by 200 for each of your banished cards.| |Rose Harpist|0|DACS1|Plant/Tuner/Effect|Earth|1||100|0|Once per turn, you can banish any number of Plant-Type monsters in your Graveyard. Increase or decrease the level of one face-up monster you control by 1 for every Plant-Type monster you banished.| |Guard of Rose|0|DACS1|Plant/Effect|Earth|4||1700|1000|During your End Phase you can draw one card. During your next End Phase, if you used this effect you must banish one Plant-Type monster in your hand. If you cannot, you lose 2000 Life Points and this card is destroyed.| |Power of the Lost Rose|0|DACS1|Spell Card|Spell||None|||Select one face-up monster you control. The selected monster gains ATK equal to the original ATK of every "Rose" monster summoned this turn. No other monsters you control can attack this turn. Banish the selected monster during the End Phase.| |Empowerment of Rose|0|DACS1|Spell Card|Spell||Equip|||Once per turn, when the equipped monster would be destroyed by a card effect, you can banish one Plant-Type monster in your Graveyard instead.| |Thorn Trap Hole|0|DACS1|Trap Card|Trap|None||||When your opponent Summons a monster, discard your entire hand. Decrease the ATK and DEF of the summoned monster by the number of Plant-Type monsters discarded x 100.| |Rose Blizzard|0|DACS1|Trap Card|Trap|None||||Activate when a monster you control is selected as an attack target. Switch the attacking monster to Defense Position and negate the attack.|[/spoiler] [spoiler=Dark World (12 cards)] |Broww, Huntsman of Dark World |0|DACS1|Fiend/Effect|Dark|3||1400|800| If this card is discard from the hand to the Graveyard by a card effect: Draw 1 card. If this card is discarded from the hand to the Graveyard by an opponents cards effect: Draw 1 more card.| |Goldd, Wu-Lord of Dark World|0|DACS1|Fiend/Effect|Dark|5||2300|1400| If this card is discarded from the hand to the Graveyard by a card effect: Special Summon it. If this card is discarded from the hand to the Graveyard by an opponents card effect: Select up to 2 cards your opponent controls; Destroy them.| |Sillva, Warlord of Dark World|0|DACS1|Fiend/Effect|Dark|5||2300|1400| If this card is discarded from the hand to the Graveyard by a card effect: Special Summon it. If this card is discarded from the hand to the Graveyard by an opponents card effect: Your opponent select 2 cards in there hand and returns them to the bottom of the Deck.| |Grapha, Dragon God of Dark World|0|DACS1|Fiend/Effect|Dark|8||atk 2700|def 1800| You can return 1 face-up "Dark World" monster you control to the hand (except "Grapha, Dragon God of the Dark World"): Special Summon this card from your Graveyard. If this card is discarded from the hand to the Graveyard by a card effect: Select 1 card your opponent controls; Destroy it. If this card was discarded by an opponent's card effect: look at 1 random card in your opponent's hand; If that card is a Monster Card; You can Special Summon it to your side of the field.| |Snoww, Magician of Dark World|0|DACS1|Fiend/Effect|Dark|4||1700|0| If this card is discarded by a card effect: add 1 "Dark World" card from your Deck to your hand. If this card is discarded by an opponent's card effect: You can also select 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in face-up Defense Position.| |Dark World Dealings|0|DACS1|Spell Card|Spell||None|||Each player draws 1 card. Then each player discards 1 card.| |Gate of the Dark World|0|DACS1|Spell Card|Spell||Field|||Face-up Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.| |Dark World Lightning|0|DACS1|Spell Card|Spell||None|||Select 1 face-down card on the field: Destroy it; Then select 1 card from your hand: Discard it.| |Beiige, Vanguard of Dark World|0|DACS1|Fiend/Effect|Dark|4||1600|1300|If this card is discarded from the hand to the Graveyard by a card effect: Special Summon this card to your side of the field.| |Celri, Monk of Dark World |0|DACS1|Fiend/Effect|Dark|1||100|300| If this card is discarded by a card effect: Special Summon this card to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: your opponent selects 1 card in their hand and discards it.| |Galla, Foot Soldier of Dark World|0|DACS1|Fiend/Effect|Dark|1||0|0| If this card is discarded from the hand to the Graveyard by a card effect: Special Summon it and add 1 "Galla, Cannon Fodder of Dark World" to your hand and shuffle the Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect: discard 1" Galla, Cannon Fodder of Dark World" from your hand. If you control this card: you can send it to the Graveyard to discard 1 "Dark World" monster, This discard is considered to be discarded by the effect of an opponents card.| |Retreat of the Dark|0|DACS1|Trap Card|Trap|None||||Select up to 3 "Dark World" cards in your Graveyard: Return them to the Deck.| [/spoiler] [/spoiler] [spoiler=Effect/Gemini/etc Monsters(1 Cards)] |Flying Kamakiri #1|0|DACS1|Insect/Effect|Wind|4||1400|900|When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.| [/spoiler] [spoiler=Synchro/Exceed/Fusion Monsters (1 Cards)] |Vortex the Whirldwind|0|DACS1|Winged Beast/Synchro/Effect|Wind|5||2100|700|1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is destroyed by battle and send to the Graveyard, you can Special Summon 1 level 4 or lower Winged Beast-Type monster from your Deck.| [/spoiler] [spoiler=Spells (13 Cards)] |Limiter Removal||DACS1|Spell Card|Spell||Quick-Play|||Double the ATK of all face-up Machine-Type monsters you control, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.| |Divine Wind of Mist Valley||DACS1|Spell Card|Spell||Field|||Once per turn, if a face-up WIND monster you control is returned to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck.| |Stumbling||DACS1|Spell Card|Spell||Continuous|||As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position.| |One For One||DACS1|Spell Card|Spell|||||Send 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck.| |Dark Hole||DACS1|Spell Card|Spell|||||Destroy all monsters on the field.| |Soul Release|0|DACS1|Spell Card|Spell||None|||Select up to 5 cards from the Graveyard(s) and banish them.| |Hand Desttruction|0|DACS1|Spell Card|Spell||Quick-Play|||Each player sends 2 cards from there hand to the Graveyard and draws 2 cards.| |Mystical Space Typhoon|0|DACS1|Spell Card|Spell||Quick-Play|||Destroy 1 Spell or Trap Card on the field.| |Monster Reborn||DACS1|Spell Card|Spell|||||Special Summon 1 monster from either player's Graveyard to your side of the field.| |Lightning Vortex||DACS1|Spell Card|Spell|||||Discard 1 card. Destroy all face-up monsters your opponent controls.| |Polymerization||DACS1|Spell Card|Spell|||||Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck.| |The Dark Door||DACS1|Spell Card|Spell||Continuous|||Both players can only attack with 1 monster during their respective Battle Phases.| |Foolish Burial||DACS1|Spell Card|Spell|||||Select 1 monster from your Deck and send it to the Graveyard.| [/spoiler] [spoiler=Traps (6 Cards)] |Skill Successor||DACS1|Trap Card|Trap|||||Select 1 face-up monster you control. It gains 400 ATK until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 800 ATK until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.| |Return from the Different Dimension|0|DACS1|Trap Card|Trap|None||||Pay half your Life Points. Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.| |Mirror Force||DACS1|Trap Card|Trap|||||Activate only when an opponent's monster declares an attack. Destroy all Attack Position monsters your opponent controls.| |Backfire||DACS1|Trap Card|Trap||Continuous|||When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 damage to your opponent.| |Dimensional Prison||DACS1|Trap Card|Trap|||||Activate only when your opponent declares an attack. Remove from play the attacking monster.| |Bottomless Trap Hole||DACS1|Trap Card|Trap|||||When your opponent Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s).| [/spoiler] [/spoiler] [spoiler=.:Corbenik:. Submissions (16 Cards)] [spoiler=.:Corbenik:. Archtype - Accel-Stigma (12 Cards)] |Accel-Stigma - Ventlatus Burner||DACS1|Machine/Tuner/Effect|Wind|4||1200|500| This card can only be used in a Synchro Summon on either turn when a card on the field activate. When this card is used in a Synchro Summon of an "Accel-Stigma" Synchro Monster on your opponent's turn: equip this card to that monster after Synchro Summon instead. That Equipped Monster can destroy non-WIND or Machine-Type monsters without Damage Calculation.| |Accel-Stigma - Kaize Limiter||DACS1|Machine/Effect|Wind|5||1500|1800| This card cannot be Normal Summoned. When a "Accel-Stigma" monster you control is returns to your Hand by its own effect, you can Special Summoned this card (from your hand) in Defense Position. When this card is Summoned: Spell and Trap Cards on the field are negated and cannot be activated until the End Phase of your next turn. When a Spell or Trap Card on the field activates: you can return this card to your hand.| |Accel-Stigma - Rubeus Swifter||DACS1|Machine/Effect|Wind|4||1700|1200|This card can only be Normal Summoned if your opponent control a face-up monster. It must attack and it is not destroy by Battle. When this card battle with a monster and you takes Battle Damage: destroy 1 face-down card your opponent control and switch this card to Defence position. When a Spell or Trap Card on the field activates: you can return this card to your hand.| |Accel-Stigma - Raitelum Stunner||DACS1|Machine/Effect|Wind|4||1400|800|When a Spell or Trap card on the field activates, you can return this card to your Hand; select 1 monster your opponent controls, that monster cannot attack this turn and its lose 600 ATK and DEF.| |Accel-Stigma - Dupaccel Fusilier||DACS1|Machine/Effect|Wind|4||1500|When a "Accel-Stigma" monster you control is returns to your Hand by its own effect on your opponent's turn, you can Special Summoned this card (from your hand). When this card is Summoned: send 1 Spell or Trap card you control to the Graveyard; destroy 1 card your opponent control. When a Spell or Trap Card on the field activates: return this card to your hand.| |Accel-Stigma - Gravidus Infiltrator||DACS1|Machine/Effect|Wind|6||2200|1700|This card cannot be Normal Summoned. When a "Accel-Stigma" monster you control is returns to your Hand by its own effect, you can Special Summoned this card (from your hand). If this card is Summoned on your opponent turn: it is not destroyed by battle until the End Phase. Once per turn: discard any number of card in your hand; destroy 1 monster for each card discarded this way. When a Spell or Trap Card on the field activates: you can return this card to your hand.| |Accel-Stigma - Exotisus Slasher||DACS1|Machine/Effect|Wind|6||2000|1600|When a "Accel-Stigma" monster you control is returns to your Hand by its own effect, you can Special Summoned this card (from your hand). If this card is Summoned on your opponent's turn: your opponent must select 2 monsters they control; attack this card if able (if the Selected monsters attacked this turn, they can attack again.) If your opponent played a Spell or Trap card before this card was Summoned this turn: it gain 800 ATK until the End Phase. When a Spell or Trap Card on the field activates: return this card to your hand.| Accel-Stigma - Azuresonum Enforcer||DACS1|Machine/Synchro/Effect|Wind|8||2500|1900|1 "Accel-Stigma" Tuner + 1 or more non-Tuner "Accel-Stigma" monsters When this card is Synchro Summoned: for each "Accel-Stigma" monster in your Graveyard; this card gain 100 ATK and DEF. While this card is face-up, Spell Cards must be set and cannot be activate until the next turn.| |Strike of Stigma||DACS1|Trap Card|Trap||Continuous|||After activation, equip this to 1 face-up "Accel-Stigma" monster you control, when the equipped monster destroy a monster, your opponent takes 500 Damage. when the equipped monster is return to your hand by its effect, return this card to your Hand. When this card is return to your hand, draw 1 card, if that card is a "Accel-Stigma" reveal it to your opponent and set this card on the field.| |Rutilus Phoenix Mode||DACS1|Trap Card|Trap||||This card can only be activate when you control 1 or more "Accel-Stigma" monster. When your opponent activate a card effect that would destroy a monster(s) or an 'Accel-Stigma" monster would be destroyed in a battle, that monster(s) is not destroyed. you can reveal 1 "Accel-Stigma" monster in your hand and pay 500 life points to Set this card face-down again instead of sending it to the Graveyard.| |Empowered Burst!||DACS1|Spell Card|Spell||Quick-Play|||This card can only be activate when you control an "Accel-Stigma" monster with the ATK lower than your opponent's monster with the highest ATK and pay 800 life points. Remove from play all Accel-Stigma" monsters from your Graveyard, the "Accel-Stigma" monster with the highest ATK by gains 500 ATK for each card removed this way until the End Phase. When that monster attack, you can send 2 card from the top of your Deck for each set card in your opponent's Spell and Trap Card Zone, they cannot be activate in respond to this card during the Battle Phase. At the End Phase after that monster attacked, destroy it and takes Damage equal to its original ATK.| |Impact of impalement||DACS1|Trap Card|Trap|||||When an "Accel-Stigma" monster you controls attack a monster, if that monster is in Attack Postion, double the Battle Damage, otherwise the attacking monster inflict piercing Battle Damage to your opponent. You can reveal 2 "Accel-Stigma" monsters with different name to return this card from your Graveyard to your Hand and your opponent draw 1 card.| [/spoiler] [spoiler= Generic Spells (2 Cards)] |Sunset of the Showdown||DACS1|Spell Card|Spell||Quick-Play|||This card can only be activate at the End Phase of either turn and both players control 1 or more monster. Pay half of your Life points, the End Phase change to an additional Battle Phase of that turn, Both players select a monster with Highest ATK. their effect are negated and must attack under any circumstance. If the either select monster are in Defence Position, change it to Attack Position. The controller of the destroyed monster must return their cards they control to their Hand, also, the turn ends.| |Skill Unrestrained||DACS1|Spell Card|Spell||Quick-Play|| This can only be activated if Skill Successor", "Skill Rager" and "Skill Suppressor" are in the Graveyard or Banished Pile. All monsters you control gains 500 ATK and DEF. Their effects are negated and unaffected by Trap Card and an Effect of an Effect Monster until the End Phase.| [/spoiler] [spoiler=Generic Traps (2 Cards)] |Skill Rager||DACS1|Trap Card|Trap|||||Select 1 face-up monster you control. It gains 800 ATK and its effects are negated until the End Phase. You can banish this card in the Graveyard to give 1 face-up monster you control 500 ATK. Its effect are negated and its unaffected by Trap card until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.| |Skill Suppressor||DACS1|Trap Card|Trap|||||Select 1 face-up monster you control, it effects are negated until the End Phase, then select 1 monster your opponent control, its lose 800 ATK until the End Phase. You can banish this card in the Graveyard to take 1 face-up monster your opponent control 500 ATK and its effects negated. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your opponent’s turn.| [/spoiler] [/spoiler] [spoiler=Cody Frost Submissions (28 Cards)] [spoiler=Effect/Tuner Monsters (13 Cards)] |Sverd Rask Valkyrja|0|DACS1|Winged Beast/Effect|Wind|3||1200|300|When this card is Normal or Special Summoned, you can destroy Spell or Trap Cards on the field up to the number of "Valkyrja" monsters you control. If you activate this effect, your opponent draws 1 card for every Spell or Trap Cards destroyed by this effect.| |Valkyrja Nade|0|DACS1|Winged Beast/Tuner/Effect|Wind|2||200|1000|When this card is Normal or Special Summoned, add 1 "Valkyrja" monster from your Deck to your hand. If this card is used for the Synchro Summon of a WIND Winged Beast-Type monster, Special Summon this card from your Graveyard and your opponent draws 3 cards.| |Mystisk Valkyrja|0|DACS1|Winged Beast/Effect|Wind|4||1900|1200|If you control a "Valkyrja" monster other that "Mystisk Valkyrja", you can Special Summon this card from your hand or Graveyard. If you Special Summon this card this way, your opponent draws 2 cards.| |Hellig Valkyrja|0|DACS1|Winged Beast/Tuner/Effect|Wind|1||100|100|While your opponent has more cards in their hand than you, you can Special Summon this card from your hand or Graveyard. If this card is Special Summoned this way, your opponent draws 2 cards. If this card is used for the Synchro Summon of a WIND Winged Beast-Type monster, your opponent cannot activate cards from their hand until your next Standby Phase.| |Valkyrja Magiker|0|DACS1|Winged Beast/Tuner/Effect|Wind|3||800|1000|If you control a face-up “Valkyrja” monster other than “Valkyrja Magiker”: You can Special Summon this card from your hand. If you Special Summon this card using this effect: Your opponent draws 2 cards. If this card is used for the Synchro Summon of a WIND Winged Beast-Type monster: You can Special Summon 1 level 4 or lower “Valkyrja” monster from your Deck or Graveyard except “Valkyrja Magiker“.| |Pansrede Valkyrja|0|DACS1|Winged Beast/Effect|Wind|1||0|100|If this card is Special Summoned by the effect of a “Valkyrja” monster other than “Pansrede Valkyrja“: Special Summon 1 “Valkyrja” monster from your Graveyard. If you Special Summon a monster using this effect: Your opponent draws 1 card. While this card is in your hand: You can discard this card and select 1 “Valkyrja” monster you control. That monster cannot be destroyed by card effects until the End Phase.| |Krystall Valkyrja|0|DACS1|Winged Beast/Effect|Wind|2||200|200|When this card is Normal Summoned: You can Special Summon 1 level 4 or lower “Valkyrja” monster from your Deck. If you Special Summon a monster using this effect: Your opponent draws 2 cards.| |Rekruttert Valkyrja |0|DACS1|Winged Beast/Effect|Wind|3||100|1300|When this card leaves the field: Add 1 “Valkyrja” monster from your Deck or Graveyard to your hand. You can banish this card from your Graveyard: Special Summon 1 level 4 or lower “Valkyrja” monster from your hand or Graveyard. Then your opponent draws 2 cards.| |Mecha Warrior|0|DACS1|Machine/Tuner|Light|1||100|100|When this card is Summoned, you can send 1 level 1 monster from your Deck to the Graveyard to Special Summon 1 level 1 monster with the same name from your Deck in face-up Attack Position. That monster's effects are negated.| |Heir‘s of Mataza|0|DACS1|Warrior/Tuner|Dark|2||800|500|Once per turn, this card cannot be destroyed by battle. This card can attack twice during the same battle phase. If this card is used for the Synchro Summon of a Warrior-Type monster, you can treat this card's level as 4. Control of this card cannot switch.| |Chick of Legend|0|DACS1|Beast/Tuner|Wind|4||800|1600|This card's Attribute is also DARK. If this card would be used for the Synchro Summon of an WIND or DARK Synchro Monster you can activate one of the following effects: • Send 1 WIND or DARK monster from your Deck to your Graveyard. • Add 1 level 4 or lower WIND or DARK monster from your Deck to your hand.| |Berserker Beast Xvalon|0|DACS1|Warrior/Effect|Wind|8||1400|1500|You can Special Summon this card from your hand while you control at least 2 Level 2 or lower monsters. When this card is Summoned, you can send 1 Level 2 or lower monster you control to the Graveyard and Special Summon 1 monster with the same Level from your Deck in face-up Attack Position. Its effect(s) is negated.| |Samurai of the Six Swords|0|DACS1|Warrior/Effect|Earth|2||400|400|When this card is Normal Summoned, you can add 1 level 3 or lower Warrior-Type monster from your Deck to your hand. | [/spoiler] [spoiler=Synchro/Fusion/Exceed Monsters (6 Cards)] |Prinsesse Valkyrja|0|DACS1|Winged Beast/Synchro/Effect|Wind|3||1450|1050|1 WIND Tuner monster + 1 or more non-Tuner Winged Beast-Type monsters When this card is Synchro Summoned: Your opponent cannot Summon any monsters until your next Standby Phase. Once per turn: You can draw 1 card. If you activate this effect: Your opponent draws 2 cards. If your opponent has more cards in their hand than you do: This card canot be destroyed by battle or card effects.| |Elskerinne Valkyrja|0|DACS1|Winged Beast/Synchro/Effect|Wind|4||1950|1250|1 WIND Tuner monster + 1 or more non-Tuner Winged Beast-Type monsters When this card is Synchro Summoned: Your opponent cannot activate the effects of Effect Monsters until your next Standby Phase. Once per turn: You can banish 1 card in your opponent’s Graveyard. If you activate this effect: Your opponent draws 2 cards. If your opponent has more cards in their hand than you do: This card cannot be destroyed by battle or card effects.| |Keiserinnen Valkyrja|0|DACS1|Winged Beast/Synchro/Tuner/Effect|Wind|5||2450|1450|1 WIND Tuner monster + 1 or more non-Tuner Winged Beast-Type monsters When this card is Synchro Summoned, your opponent cannot activate any Spell or Trap Cards until your next Standby Phase. Once per turn, you can destroy up to 2 cards on the field. Your opponent draws 1 card for each card destroyed by this effect. If your opponent has more cards in their hand than you do, this card cannot be destroyed by battle or card effects.| |Magma Dragmored|0|DACS1|Zombie/Synchro/Tuner/Effect|Fire|6||1200|1000|1 Tuner monster + 1 or more non-Tuner monsters - Once per turn, you can remove from play the top card of your Deck to Special Summon 1 level 4 or lower monster from your Graveyard. This card gains ATK and DEF equal to half the original ATK and DEF of monsters Special Summoned by this effect. Monsters Special Summoned by this effect cannot be used for the Synchro Summon of a Synchro Monster the turn they are Summoned.| |Phase Changer|0|DACS1|Fiend/Synchro/Effect|Dark|8||2400|1400|1 DARK Tuner + 2 or more non-Tuner monsters - Once per turn, you can change the Attribute or Type of this card. Other monsters on the field with the same Attribute or Type as this card are destroyed during the End Phase.| |True Master & Expert|0|DACS1|Beast/Synchro/Effect|Earth|5||2300|1400|1 Tuner + 1 or more non-Tuner monsters - When this card is Synchro Summoned, Special Summon 1 "Expert Token" (Beast-Type/EARTH/Level 4/ATK 1600/DEF 1400). It is treated as a Tuner Monster. Once per turn, you can destroy 1 Tuner Monster you control to Special Summon 1 monster from your Deck whose level is equal to or less than the level of the destroyed monster. This card cannot be used for a Synchro Summon during the turn you use this effect.| [/spoiler] [spoiler=Spells (6 Card)] |Descending From the Light|0|DACS1|Spell Card|Spell||None|||Add 1 “Valkyrja” monster from your Deck to your hand. Then your opponent draws 1 card.| |1000 Feathers|0|DACS1|Spell Card|Spell||None|||Select 1 banished monster and 1 face-up monster you control. Special Summon the banished monster in face-up Attack Position and banish the other monster.| |Radiant Melody|0|DACS1|Spell Card|Spell||None|||Select 2 cards from your Deck. Your opponent randomly selects 1 of the selected cards and adds it to their hand. Add the other card to your hand and shuffle your Deck.| |Righteous Spell|0|DACS1|Spell Card|Spell||Quick-Play|||Activate only while there are at least 7 or more monsters in your Graveyard. Banish up to 3 cards on the field. You cannot conduct your next Battle Phase.| |Spear of the Strong Heart|0|DACS1|Spell Card|Spell||Equip|||Equip only to a level 3 or lower monster. Once per turn, you can banish 1 monster from your Deck whose Attribute or Type is the same as the equipped monster. The equipped monster gains the effects of the banished monster until the End Phase.| |Bonds of Alchemy|0|DACS1|Spell Card|Spell||Quick-Play|||Activate only when a monster you control is destroyed by battle. Select 1 monster in your Graveyard whose ATK is less than the attack of the destroyed monster and Special Summon it. It is destroyed during the End Phase.| [/spoiler] [spoiler=Traps (3 Cards)] |Predatorial Reverse|0|DACS1|Trap Card|Trap||None|||Activate only when a monster attacks or is attacked by a monster with a different Type than it's own. Switch the ATK and DEF of both monsters until the End Phase of this turn.| |Hyper Sonic Wave|0|DACS1|Trap Card|Trap||Continuous|||Monsters have their effects negated during the turn they are Summoned. If this card is destroyed, draw 1 card.| |Contact Synchro|0|DACS1|Trap Card|Trap||Quick-Play|||Select 1 of your banished Synchro Monsters. You can banish Synchro Material Monsters from your Graveyard that are listed on the selected monster and Special Summon the selected monster. This is treated as a Synchro Summon.| [/spoiler] [/spoiler] [spoiler=D.A. Submissions (17 Cards)] [spoiler=Effect/Tuner/Gemini/etc. Monsters (11 Cards)] Tera Void Dragon|0|DACS1|Dragon/Effect|Dark|10||2800|2500|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If this card is banished while there are 6 or more banished monsters with different names (excluding this card): Special Summon this card. This monster’s attribute is also LIGHT, FIRE, EARTH, WIND, and WATER. Once during each of your Standby Phases while you control this face-up card: Place 1 VOID Counter on this card (max. 10) for each face-down card you control. During each End Phase: Both players banish the top cards from there Deck equal to the amount of VOID Counters on this card. During each of your Main Phase 1 you can remove VOID Counters from this card; Banish cards on the field equal to the amount of VOID counters removed. If this effect was activated you cannot conduct your Battle Phase this turn.| |Tera Void Canceler||DACS1|Spellcaster/Effect|Dark|3||1200|600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If this card is banished: Special Summon this card. While you control this face-up monster when a monster would be destroyed by a card effect: You can pay 600 Life Points; Negate the effect. This cannot be used as for a Tribute or Synchro Summon.| |Tera Void King||DACS1|Warrior/Effect|Dark|6||2300|1300|This card cannot be Normal Summoned or Set. If this card is banished while there are 2 or more banished monsters with different names (excluding this card): Special Summon this card. Once per turn while you control this face-up card: Select 1 card that has been banished and add it to its owners hand. Until the End Phase of this turn, this card gains the selected cards name and effect(s).| |Tera Void Judge||DACS1|Warrior/Effect|Dark|4||1400|1400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If this card is banished: Special Summon this card. Once per turn: You can banish the top card from your Deck; Flip a face-down monster you control face-up (Flip effects are not activated at this time) OR flip a face-up monster you control face-down.| |Tera Void Jester||DACS1|Warrior/Effect|Dark|3||700|700|This card cannot be Normal Summoned or Set. If this card is banished: Special Summon this card. Once per turn during each of your Standby Phases: Destroy 1 card on the field; Your opponent draws 1 card.| |Tera Void Queen||DACS1|Spellcaster/Effect|Dark|5||2000|1500|This card cannot be Normal Summoned or Set. If this card is banished while there are 1 or more banished monsters with different names (excluding this card): Special Summon this card. When a card effect would target a "Tera Void" monster you control: You can banish this card; Negate the effect of that card and destroy it.| |Tera Void Channler||DACS1|Spellcaster/Effect|Dark|1||100|100|This card cannot be Normal Summoned or Set. If this card is banished: Special Summon this card. Whenever a "Tera Void" monster would be Special Summoned: You can negate the Summon and search you Deck for 1 "Tera Void" monster; Add it to your hand. Then shuffle your Deck.| |Tera Void Traveler||DACS1|Spellcaster/Effect|Dark|4||1700|1400|This card cannot be Normal Summoned or Set. If this card is banished: Special Summon this card. If this card has been banished for at least 1 full turn: You can search your Deck for 1 "Tera Void" monster and banish it. Then shuffle your Deck. You can only activate this card‘s effect twice per duel during either player‘s turn.| |Ashtar Elemental||DACS1|Fiend/Effect|Dark|5||0|0|This card cannot be destroyed by battle. Once per turn if this card would leave the field: It does not. During each Standby Phase: Increase this card's ATK by 700. Once per turn: You can decrease this monster's level by 2; Banish 1 card your opponent controls.| |Torque Synchronizer||DACS1|Machine/Tuner/Effect|Light|3||900|200|This card cannot be Special Summoned. When this card is used for a Synchro Summon: You can increase or decrease each of the Synchro Material Monsters' levels by 1.| |Hitro Zombie||DACS1|Zombie/Effect|Light|6||atk 1500|def 0|This card cannot be Special Summoned expect by its effect. When this card is Normal Summoned: Place 1 Hitro Counter on this card (Max 6). For every Hitro Counter on this card this monster gains 200 ATK and DEF. When this card is destroyed and sent to the Graveyard: Special Summon it in face-up Defense position with 1 more Hitro Counter then it had when it was destroyed. You can remove Hitro Counter's from this card: Special Summon 1 Zombie-Type monster from your Graveyard who's Level is equal to or less then the amount of Hitro Counters removed.| [/spoiler] [spoiler=Synchro/Fusion/Exceed Monsters (1 Cards)] |Victory End Dragon|0|DACS1|Dragon/Syncro/Effect|Dark|12||0|0| 1 Tuner + 3 or more non-Tuner Level 3 or lower monsters - This card can only be played in a match Duel. When this monster is Summoned: You lose the current round. During the next round: You conduct your turns twice. After this monster is Summoned: It is banished until the end of the match. This effect cannot be negated.| [/spoiler] [spoiler=Spells (9 Cards)] |Tera Void Tunnel||DACS1|Spell Card|Spell||Quick-Play|||Select 2 "Tera Void" monsters from your Deck: Banish them. Then shuffle your Deck.| |Tera Void|2|DACS1|Spell Card|Spell||Field|||During each Standby Phase: Pay 300 Life Points (this is not optional): All cards that would be sent to the Graveyard or Deck are banished instead.| |Tera Void Reloader||DACS1|Spell Card|Spell|||||This card’s effect is unaffected by the effect of "Tera Void" . Select 1 "Tera Void" monster you control: Add it to your Deck. Then shuffle your Deck and draw up to 2 cards.| |Rapid Planetary Change!|0|DACS1|Spell Card|Spell||Quick-Play|||Pick up the top 5 cards from your Deck: reveal them to your opponent; Add any Field Spell Cards revealed to your hand and return the remaining cards back to the Deck and shuffle it; Your opponent draws 1 card. Only during your opponent's next turn: You can activate 1 Field Spell Card from your hand; Your opponent draws 1 card if you do this.| |Nature shall Prevail!|0|DACS1|Spell Card|Spell||Countinious|||When a Field Spell Card leaves the field: Both players draw 1 card.| |Ever Changing Bio Sphere|0|DACS1|Spell Card|Spell||Field|||When this card is activated: select 1 Field Spell Card in your Graveyard; this card gains the selected cards effect while it's face-up on the field. When this card leaves the field: Search your Deck for 1 Field Spell card; Add it to your hand; The Deck is then shuffled.| |Unbreakable Wall|0|DACS1|Spell Card|Spell||Field|||Monsters on your opponents side field cannot be destroyed by battle. When this face-up card leaves the field: The controller of this card draws 1 card.| |Predicting the Weather|0|DACS1|Spell Card|Spell||Quick-Play|||This card can only be activated when a Field Spell Card leaves the field. Select 2 Field Spell Cards in your Graveyard: Add them to your hand; Your opponent draws 1 card.| |The Destructive Force of Nature!|0|DACS1|Spell Card|Spell||Countinious|||When a Field Spell Card leaves the field: Inflict 500 points of Damage to your opponent. | [/spoiler] [spoiler=Traps (2 Card)] |Wrath of the Tera Void King!||DACS1|Trap Card|Trap||Continuous|||This card can only be activated when there is a "Tera Void King" in your Graveyard. Special Summon 1 "Tera Void King" from your Graveyard ignoring the summoning conditions. Any card sent to the Graveyard is considered to be banished.| |A Fairy Inaccurate Attack!||DACS1|Trap Card|Trap||Countinious|||Every time this cards effect activates: It is considered to be a Counter Trap Card. When either player starts there Battle Phase: Flip a coin. If Heads: The turn player must attack with at least 1 monsters this turn if able. If Tails: the turn player cannot attack and the turn players opponent must attack this turn with at least 1 monster if able.| [/spoiler] [/spoiler] [spoiler= Sirty_stan Submissions (19 Cards)] [spoiler=Effect/Tuner Monsters ( Cards)] |Molten Imp|0|DACS1|Rock/Effect|FIRE|3||500|1800|Once per turn if this card is in your Graveyard during your Standby Phase and all of the monsters in your Graveyard are Rock-Type: you can add this card to your Hand.| |Molten Slinger|0|DACS1|Rock/Effect|FIRE|4||1500|1900|If a monster is sent to your Graveyard from your Hand: inflict 300 damage to your opponent. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Molten Thrower|0|DACS1|Rock/Effect|FIRE|4||1700|1900|During your Main Phase 1: you can discard a Molten monster from your Hand; inflict 500 damage to your opponent. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Molten Defender|0|DACS1|Rock/Effect|FIRE|1||0|1900|Once per turn, when a face-up Molten monster would be destroyed: you can discard this card from your Hand; End the Battle Phase. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Molten Crusher|0|DACS1|Rock/Effect|FIRE|7||2200|2600|During either player's turn, you can discard 2 Molten Monsters from your Hand: Special Summon this card from your Hand and inflict 1000 damage to your opponent. Once per turn: you can discard 1 Molten Monster from your Hand; Inflict 500 damage to your opponent, draw 1 card. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Molten Regenerator|0|DACS1|Rock/Effect|FIRE|4||1900|1800|Once per turn: you can discard 1 Rock-Type Monster from your Hand; Special Summon 1 level 4 or lower Molten Monster from your Graveyard. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Molten Chunk|0|DACS1|Rock/Tuner/Effect|FIRE|1||0|0|Once per turn, if this card is in your hand: you can discard 1 Molten Monster from your Hand; Special Summon this card and Banish it when it leaves the field. When this card leaves the field: inflict 500 damage to your opponent. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Molten Goblin|0|DACS1|Rock/Tuner/Effect|FIRE|1||0|900|This card can only be used for the Synchro Summon of a Molten Monster. Once per turn: you can discard 1 Molten Monster from your Hand; this card's level becomes 2 until the End Phase. During your opponent's End Phase if this card is in your Graveyard: you can add this card to your hand; skip your next Draw Phase.| [/spoiler] [spoiler=Synchro/Fusion Monsters (3 Cards)] |Molten Breaker|0|DACS1|Rock/Synchro/Effect|FIRE|5||2400|2000|"Molten Chunk" + 1 or more non-Tuner monsters Once per turn: you can discard 1 Molten Monster from your hand; inflict 500 damage to your opponent and draw 1 card. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Molten Destroyer|0|DACS1|Rock/Synchro/Effect|FIRE|8||2600|3000|"Molten Chunk" + 1 or more non-Tuner monsters Once per turn, when a Molten Monster is sent from your hand to the Graveyard: destroy 1 card on the field and inflict 500 damage to your opponent. At the End Phase: show 1 Molten Monster in your Hand to your opponent or destroy this card.| |Gravedigger Dragon|0|DACS1|Dragon/Synchro/Effect|DARK|8||2200|2500|1 Tuner + 1 or more non-Tuner Monsters - When this card is Synchro Summoned: This card gains 100 ATK for each card in your Graveyard.| [/spoiler] [spoiler=Spells (5 Card)] |Lava Spings|0|DACS1|Spell Card|Spell||Continuous|||If you do not pay 300 Life Points during your Standby Phase: this card is destroyed. Once per turn when a FIRE Monster is sent to the Graveyard by a card effect: you can add that card to your Hand.| |Fortune of the Wealthy|0|DACS1|Spell Card|Spell||Continuous|||Once per turn, when you have no cards in your hand: you may pay 500 Life Points; draw 1 card. You may only have 1 face-up "Fortune of the Wealthy" on your side of the field.| |Bill X-21|0|DACS1|Spell Card|Spell||Continuous|||As long as this card remains on the field: Neither player may Tribute Summon monsters.| |Melt Down|0|DACS1|Spell Card|Spell||Normal|||You can send 1 FIRE Monster from your deck to the Graveyard: Your opponent takes 500 damage.| |Lava Spings|0|DACS1|Spell Card|Spell||Continuous|||If you do not pay 300 Life Points during your Standby Phase: Destroyed this card. Once per turn when a FIRE Monster is sent to the Graveyard by a card effect: You can add that card to your Hand.| [/spoiler] [spoiler=Traps (2 Cards)] |An Offer He Can't Refuse|0|DACS1|Trap Card|Trap||Counter|||Pay 500 Life Points: Negate the activation of a Spell or Trap card and destroy it. Your opponent may not activate any Spell or Trap cards in response to this effect.| |Passing the Buck|0|DACS1|Trap Card|Trap||Normal|||When you take damage: Negate the damage; Take the damage on the second Standby Phase after this card’s activation.| [/spoiler] [/spoiler] [/spoiler] Link to comment
D.A._Sakuyamon Posted July 21, 2011 Report Share Posted July 21, 2011 Glad it's up. Now to decide on what arch- to submit. Link to comment
Cody Frost Posted July 21, 2011 Author Report Share Posted July 21, 2011 I suggest reserving a spot for your archtype? Link to comment
D.A._Sakuyamon Posted July 21, 2011 Report Share Posted July 21, 2011 Hmm, 12 cards...............and then every set after 5, pretty tough rule. But I can understand the reasoning behind it so. I'll reserve an Arch-type slot. Link to comment
Cody Frost Posted July 21, 2011 Author Report Share Posted July 21, 2011 It's a tough rule because we're going to be using REAL cards. That's the main reason. Created Archtype/Real Archtype name? Link to comment
D.A._Sakuyamon Posted July 21, 2011 Report Share Posted July 21, 2011 Hmm, I'll go with my Tera Void's. I hope someone ask for DW's Also, for generic real cards Hand Destruct, and Soul Release. I'll post the cards in the format once I finish my chores. Link to comment
Cody Frost Posted July 21, 2011 Author Report Share Posted July 21, 2011 Requests added. My second post is where submissions will be placed. Link to comment
D.A._Sakuyamon Posted July 21, 2011 Report Share Posted July 21, 2011 [spoiler=Tera Voids]|Tera Void Dragon||DACS1|Dragon|Dark|10||2800|2500|This monster’s Attribute is also LIGHT, FIRE, EARTH, WIND, and WATER. Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned in other ways. When this card is banished and you have 6 or more monsters with different names (excluding this card) banished: Special Summon it. Once during each of your Standby Phases while you control this face-up card: place 1 VOID Counter on this card (max. 10) for each face-down card you control. During each End Phase: Both players banish the top cards from there Deck equal to the amount of VOID Counters on this card. During each of your Main Phase 1 you can remove VOID Counters from this card; Banish cards on the field equal to the amount of VOID counters removed. If this effect was activated you cannot conduct your Battle Phase this turn.| |Tera Void|2|DACS1|Spell Card|Spell||Field|||Once during each Standby Phase: Pay 300 Life Points (this is not optional). All cards that would be sent to the Graveyard or Deck are banished instead.| |Tera Void Canceler|||Spellcaster|Dark|3||1200|600|Cannot be Normal Summoned or Set. Must be Special Summoned when it is banished, and cannot be Special Summoned in other ways. While you control this face-up monster, when a monster would be destroyed by a card effect: You can pay 600 Life points; Negate the effect. This cannot be used as a Tribute or for a Synchro Summon.| |Tera Void Reloader||DACS1|Spell Card|Spell|||||This card’s effect is not affected by "Tera Void". Select 1 "Tera Void" monster you control and add it to your Deck (the Deck is then shuffled); Draw up to 2 card(s).| |Tera Void King|||Warrior|Dark|6||2300|1300|Cannot be Normal Summoned or Set. Must be Special Summoned when it is banished and there are 2 or more banished monsters with different names (excluding this card). Once per turn while you control this face-up card select 1 card that has been banished and add it to its owners hand, Until the End Phase of this turn, this card gains the selected cards name and effect.| |Tera Void Judge||DACS1|Warrior|Dark|4||1400|1400|Cannot be Normal Summoned or Set. Must be Special Summoned when it is banished, and cannot be Special Summoned in other ways. During each of your turns you can banish the top card from your Deck to flip a face-down monster you control face-up (Flip effects are not activated at this time) or flip a face-up monster you control face-down.| |Tera Void Jester||DACS1|Warrior|Dark|3||700|700|Cannot be Normal Summoned or Set. Must be Special Summoned when this card is banished. Once during each of your Standby Phases while you control this face-up card: Destroy 1 card on the field; Your opponent draws 1 card.| |Tera Void Tunnel||DACS1|Spell Card|Spell||Quick-Play|||Select 2 "Tera Void" monsters from your Deck: Banish them (the Deck is the shuffled).| |Tera Void Queen||DACS1|Spellcaster|Dark|5||2000|1500|Cannot be Normal Summoned or Set. Must be Special Summoned when it is banished and there are 1 or more banished monster cards with different names (excluding this card). When a card effect would target a "Tera Void" monster you control, you can banish this card to negate the effect and destroy it.| |Wrath of the Tera Void King!||DACS1|Trap Card|Trap||Continuous|||This card can only be activated when there is a "Tera Void King" in your Graveyard. Special Summon 1 "Tera Void King" from your Graveyard ignoring the summoning conditions. Any card sent to the Graveyard is considered to be banished instead.| |Tera Void Channler||DACS1|Spellcaster/Effect here|Dark|1||ATK 100|DEF100|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is banished. Whenever a "Tera Void" monster would be Special Summoned you can negate the Summon and search you Deck for 1 "Tera Void" monster and add it to your hand (the Deck is then shuffled).||Tera Void Traveler| |DACS1|Spellcaster/Effect here|Dark|4||ATK 1700|DEF1400|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is banished. Twice per Duel when this card has been banished for at least 1 full turn you can search your Deck for 1 "Tera Void" monster and banish it (this effect can be activated during your opponents turn). The Deck is then shuffled.|[/spoiler] |Soul Release||DACS1|Spell Card|Spell||None|||Select up to 5 cards from the Graveyard(s) and banish them.| |Hand Desttruction||DACS1|Spell Card|Spell||Quick-Play|||Each player sends 2 cards from there hand to the Graveyard and draws 2 cards.| Link to comment
Cody Frost Posted July 21, 2011 Author Report Share Posted July 21, 2011 Hmmm...To avoid confusion with the other OCCG, the SET name for the first set is going to be "DACS1". D.A., do you think you can organize your cards and replace SET1 for DACS1? It shouldn't be that hard. ALSO, make sure to include DACS1 on your REAL requests. Link to comment
Cody Frost Posted July 21, 2011 Author Report Share Posted July 21, 2011 Okay D.A. I reviewed your submissions and found a few OCG errors as well as YVD format errors. I fixed them, but take a look at them again. Oh, and next time I say "organize" you cards, organize the way I posted them in the submissions. That'll make it easier for me to make the DACS1 set, Link to comment
Cody Frost Posted July 21, 2011 Author Report Share Posted July 21, 2011 Updated the current set. 29 cards and counting. Link to comment
D.A._Sakuyamon Posted July 22, 2011 Report Share Posted July 22, 2011 Just like me, you chose rl cards that would best suit your arch-type. Link to comment
Cody Frost Posted July 22, 2011 Author Report Share Posted July 22, 2011 Obviously. :3 There isn't that much WIND Support for the deck though, and I doubt I'll be using Flying Kamakiri as much as I'll be able to. By the way, you did take a look at the edits right? Mainly it was OCGrammar corrections, but still check them if anything is wrong like if 1 of them was supposed to be a Tuner or Synchro or something. Link to comment
D.A._Sakuyamon Posted July 22, 2011 Report Share Posted July 22, 2011 Only card that needs changing. [font=tahoma, arial, verdana, sans-serif]|Tera Void Reloader||DACS1|Spell Card|Spell|||||This card’s effect is unaffected by the effect[b]s[/b] of "Tera Void" [b]cards[/b]. Select 1 "Tera Void" monster you control: Add it to your Deck. Then shuffle your Deck and draw up to 2 cards.|[/font] [font=tahoma, arial, verdana, sans-serif] [/font] [font=tahoma, arial, verdana, sans-serif]The bold needs to be taken out.[/font] Link to comment
Cody Frost Posted July 22, 2011 Author Report Share Posted July 22, 2011 Oh! You mean it's safe from your Field Spell right? Link to comment
D.A._Sakuyamon Posted July 22, 2011 Report Share Posted July 22, 2011 Yes, exactly.I sooooooo want someone to request Gladiator Beasts so they can be completely stopped from my field spell. Link to comment
Cody Frost Posted July 22, 2011 Author Report Share Posted July 22, 2011 Okay dokey. Card updated. I might add some generic cards tmro. Link to comment
Cody Frost Posted July 22, 2011 Author Report Share Posted July 22, 2011 Updated Set. 45 Cards Link to comment
D.A._Sakuyamon Posted July 22, 2011 Report Share Posted July 22, 2011 O.O I thought everyone was only aloud to submit 6 generic cards? Link to comment
Cody Frost Posted July 22, 2011 Author Report Share Posted July 22, 2011 Generic REAL Cards! Not generic created cards! Those have no limit. Link to comment
D.A._Sakuyamon Posted July 23, 2011 Report Share Posted July 23, 2011 [color=#1C2837][font=tahoma, arial, verdana, sans-serif]|Ashtar Elemental||DACS1|Fiend\Effect|Dark|5||atk0|def0|[/font][/color] [color=#1C2837][font=tahoma, arial, verdana, sans-serif] [/font][/color] [color=#1C2837][font=tahoma, arial, verdana, sans-serif]This card cannot be destroyed by battle. Once during each turn if this card would leave the field: it does not. During each Standby Phase for each turn that this card is face-up on the field: increase it's ATK by 700. Once per turn: you can decrease this monsters level by 2; banish 1 card your opponent controls. | [/font][/color] [color=#1C2837][font=tahoma, arial, verdana, sans-serif] [/font][/color] [color=#1C2837][font=tahoma, arial, verdana, sans-serif]I'v never used the new OCG format so if anythings wrong then tell me. I'm a bit confused on it to be honest. :\[/font][/color] [color=#1C2837][font=tahoma, arial, verdana, sans-serif] [/font][/color] [color=#1C2837][font=tahoma, arial, verdana, sans-serif]I'm going to be busy today but I'll try to submit more.[/font][/color] Link to comment
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