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LOCK - OVER


MibeR

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First to 4 win or most in 1 week win.
All rules apply
Voters must say clearly the reason or it would rejected. Yes i have this right
Winner get 2 rep.
Voters get thanked by Me and dtwrules :lol:

[b]Card A[/b]
[center][img]http://img823.imageshack.us/img823/7994/203203.jpg[/img]
[i]Pay 1000 Life Points. Destroy all face-down Defense Position and face-up Level 4 or lower monsters on the field.[/i]

[b]Card B[/b]
[IMG]http://i1034.photobucket.com/albums/a425/dtwrules/FusionRedemption.png[/IMG]
[i]Activate this card when your opponent special summons a monster that is a Fusion Material for a Fusion Monster in your Extra Deck. Destroy that monster and Special summon that Fusion Monster. If the Fusion Monster that was special summoned is selected as an attack targer, before damage calculations, you can return it back to your extra deck and your opponent selects another monster as an attack target[/i][/center]

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Card A:

.... WTF is this. It's broken is what it is. You pay 1000 for a Mini Nuke, nearly cost free. Anything set (Ryko, Snowman) or anything 4 Or Lower (They Debris, you do this),

Card B:

No such thing as a Counter Spell. Also, it's situational. It doen't even work with E-Hero Fusions, due to their NO SS clause. The last part about selecting another target is unneeded, as it obviously causes a replay.

Playable yet Broken gets my vote.

Card A.
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Card A:

Pay 1000 Life Points. Destroy all face-down Defense Position and face-up Level 4 or lower monsters on the field.


[b]I kind of like this card but it is very overpowered and to situational for any good use....its like a mini-version of Dark Hole....[/b]

Card B

Activate this card when your opponent special summons a monster that is a Fusion Material for a Fusion Monster in your Extra Deck. Destroy that monster and Special summon that Fusion Monster. If the Fusion Monster that was special summoned is selected as an attack target, before damage calculations, you can return it back to your extra deck and your opponent selects another monster as an attack target.
[b]
First of all, no counter Spell cards unless you tie that into the card's effect itself. Second, the Spell Attribute is missing from the card.

But this card actually has a slight purpose and has more playability then other one....

But it is wayyy overpowered once again....

So, I'll go with card B just b/c I do like it a little bit more and fusions are needing a comeback...[/b]
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[quote name='Ravenous Black' timestamp='1308519741' post='5295970']
.. Fusions had a comeback called Generic E-heroes.

[b]Don't you think I knew that, but the way Konami made them come back is utterly stupid and I dislike them.....

I don't see how the first is that situational, or how the second is anything BUT situational.

[b]I didn't mean situational anyhow, I meant a different word that I can't describe b/c I am having technical difficulties......[/b]


[/quote]
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As it has been said many times before, card a is broken, so I won't say that it is, instead I'll shout it through cupped hands... again... "Card A is broken!" But I find myself choosing Card A because I mean really, a counter spell, there's no such thing and the logic for why there's no such thing is pretty clear. Also, it seems pretty conditional so yeah, Card A ftw
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