Master White Posted June 14, 2011 Report Share Posted June 14, 2011 [center] Judas' Template---All His Renji's Attribute [img]http://img815.imageshack.us/img815/3618/hiitania.png[/img] Please read the lore below, has the requirements [b]Lore[/b] [i] 2 Level 4 Spellcaster-Type monsters. Once per turn; You can detach 1 Xyz Material from this card: Take control of 1 monster your opponent controls that has the same attribute as this card until the End Phase. During each of your End Phases, inflict 500 damage to your opponent for each monster you control that your opponent owns. [/i] [img]http://img807.imageshack.us/img807/7433/eriana.png[/img] [b]Lore[/b] [i]2 Level 4 Spellcaster-Type monsters. Once per turn; You can detach 1 Xyz Material from this card: Take control of 1 monster your opponent controls that has the same attribute as this card until the End Phase. During each of your End Phases, gain 200 Life Points for each monster you control that your opponent owns. [/i] [img]http://img705.imageshack.us/img705/9931/wynnua.png[/img] I made this image [b]Lore[/b] [i]2 Level 4 Spellcaster-Type monsters. Once per turn; You can detach 1 Xyz Material from this card: Take control of 1 monster your opponent controls that has the same attribute as this card until the End Phase. During each of your End Phases, increase the ATK of all monsters you control by 200 for each monster you control while this card remains face-up on the field.[/i] [img]http://img199.imageshack.us/img199/3369/aussuania.png[/img] Max Darkness' Effect Fix [b]Lore[/b] [i]2 Level 4 Spellcaster-Type monsters. Once per turn; You can detach 1 Xyz Material from this card: Take control of 1 face-up monster your opponent controls that has the same Attribute as this card, until the End Phase. During each of your End Phases, increase the DEF of all monsters you control by an amount equal to the number of monsters you control with different Attributes x 100.[/i] [img]http://img541.imageshack.us/img541/363/zunilia.png[/img] Read the lore below, edited tiny bit.... [b]Lore[/b] [i]4 Level 4 Spellcaster-Type monsters. Once per turn; You can detach 2 Xyz Material from this card: To have this cards attribute also be treated as WIND, FIRE, WATER, LIGHT, AND DARK until the End Phase. You cannot Normal Summon or Set the turn you activate the following effect: Twice per duel, you can add 2 monster cards from your Deck to your hand that has the same attribute as 1 monster on the field. [/i] [spoiler=Coming Soon] Light and Dark [/spoiler] [/center] Link to comment Share on other sites More sharing options...
Boss Z Posted June 14, 2011 Report Share Posted June 14, 2011 Switch the effects of Fire and Water But they seem really good, Just imagine... Spellcaster Decks might make a comback with these, Lol Link to comment Share on other sites More sharing options...
Master White Posted June 14, 2011 Author Report Share Posted June 14, 2011 [quote name='∞ Skiel ∞' timestamp='1308022893' post='5281943'] Switch the effects of Fire and Water But they seem really good, Just imagine... Spellcaster Decks might make a comback with these, Lol [/quote] Well, switched the effects...hope I get some decent comments on these, I hope that I at least get 5 here soon.... But thank you, I hope others will like them 2.... Link to comment Share on other sites More sharing options...
MibeR Posted June 14, 2011 Report Share Posted June 14, 2011 Take controlling until the End Phase is fair and balanced for me. 8.8/10 You forgot the Materials in your 1st card Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 14, 2011 Report Share Posted June 14, 2011 for Eriana, the LP gain is a bit too little and LP gaining alone isn't really enough as for Wynnua, you shouldn't have made the atk gain permanent 7.4/10 Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted June 14, 2011 Report Share Posted June 14, 2011 These are very good. The pics are awesome and the effects are fine. I can't wait for the other charmers! 9/10 Link to comment Share on other sites More sharing options...
Master White Posted June 14, 2011 Author Report Share Posted June 14, 2011 [quote name='ragnarok1945' timestamp='1308036668' post='5282209'] for Eriana, the LP gain is a bit too little and LP gaining alone isn't really enough as for Wynnua, you shouldn't have made the atk gain permanent [b]You misread, its only there while she remains on the field, so its not permanent, but thanks for the rate....[/b] 7.4/10 [/quote] Thanks all for reading and looking, fixed the effect of the first one, just read the lore for now..... Link to comment Share on other sites More sharing options...
Voltanis the Adjudicator Posted June 14, 2011 Report Share Posted June 14, 2011 Cool, but I think Zunilia should be LIGHT or DARK to balance the others. Link to comment Share on other sites More sharing options...
Master White Posted June 15, 2011 Author Report Share Posted June 15, 2011 [quote name='Voltanis the Adjudicator' timestamp='1308076173' post='5282963'] Cool, but I think Zunilia should be LIGHT or DARK to balance the others. [/quote] I will be treated as all anyhow, besides, I have the Light and Dark card coming and its not going to be an exceed this time.....unfortunately, I want to try something new....soo, if i don't get anymore comments which I hoped I would but doesn't look like it, I'll let it just slowly go down...... Link to comment Share on other sites More sharing options...
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