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[M.D.] Testing a Theory Part 2


Max Darkness

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I am lying slightly. I, about a week ago, used this mechanic on a different card, albeit in a different way. But this is a mechanic that hasn't been used on a monster before in the real game.

Credit goes to Master White for the original idea. I simply did what I do with ideas, make them more outlandish.

I will also admit I made this shortly after dueling against the "Six Samurai" Decks on WC11.

Enjoy.


[center][IMG]http://i54.tinypic.com/16jpoyg.png[/IMG][/center]

[b]Effect:[/b] This card can only be placed on the field by its own effect. During your Main Phase, while this card is in your hand, by selecting 2 or more Dragon-Type monsters you control and 1 non-Dragon-Type monster in your Deck and adding them to your Graveyard, place this card face-up on the field. Your opponent can only use a number of their Monster Card Zones equal to the number of monsters added to place this card on the field. The activation of Spell and Trap Cards you control cannot be negated by your opponent's Effect Monsters. When an opponent's Effect Monster's effect activates, you can negate that effect by banishing 1 of the added monsters in your Graveyard. Monsters banished by this card's effect cannot leave the Removed from Play Zone while this card is on the field.
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[quote name='ragnarok1945' timestamp='1308006579' post='5281336']
well explain to me this then, if this card you made really WAS a real card, how would you use it in a duel?
[/quote]

During your Main Phase, you'd announce you were activating the effect of "Accursed Soul Dragon" (this would reveal it in your hand). Then, you would select 2 or more Dragon-Type monsters you control, followed by looking through your Deck, choosing a non-Dragon-Type monster and revealing it to your opponent. The chosen monsters would then be added to your Graveyard. Finally, you would place "Accursed Soul Dragon" on the field.
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Well, gee, I thought you were bound to get more people, next time, don't use my name b/c it seems to scare them away for whatever reason.......

Well, anyhow, I like how you add the cards to the graveyard. Would be killer in a dragon deck, kind of, but you'd have to work in a non-dragon type monster some how...But even then, you could use different cards and this would be beast in RL in my opinion, as you could use it just like you said.....Well, I normally don't rate, but when I do, its usually either somewhere around a C- to a A++ and you just got an A++....

1/1 = 100% = A++Good Job....
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[quote name='Master White' timestamp='1308013147' post='5281573']
Well, gee, I thought you were bound to get more people, next time, don't use my name b/c it seems to scare them away for whatever reason.......

Well, anyhow, I like how you add the cards to the graveyard. Would be killer in a dragon deck, kind of, but you'd have to work in a non-dragon type monster some how...But even then, you could use different cards and this would be beast in RL in my opinion, as you could use it just like you said.....Well, I normally don't rate, but when I do, its usually either somewhere around a C- to a A++ and you just got an A++....

1/1 = 100% = A++Good Job....
[/quote]

Thanks for the rate. I doubt people actually read the descriptions I give, they just skip to the card.
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Interesting idea. I like how it totaly destroys "6Sam", while still being abusable in Dragon/REDMD Decks. 4 will probebly be the total number of cards used to Summon it, to abuse it to the max.
About the 'summoning', does with the 1st sentence also stop it from being Summoned in any way? If so, it's quite ballanced. If not, it's slightly OP.

A 9.5/10
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[quote name='Lexadin' timestamp='1308063898' post='5282588']
Interesting idea. I like how it totaly destroys "6Sam", while still being abusable in Dragon/REDMD Decks. 4 will probebly be the total number of cards used to Summon it, to abuse it to the max.
About the 'summoning', does with the 1st sentence also stop it from being Summoned in any way? If so, it's quite ballanced. If not, it's slightly OP.

A 9.5/10
[/quote]

"Inferno Reckless Summon" will be one of the catalysts used to summon this (hence its link to 'Hell' cards)

Yes. It cannot be Normal Summoned, Set, Flip Summoned, or Special Summoned. Once it's in in the Graveyard or Removed from Play Zone, it has to get back to your hand to be put back on the field.
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This card can only be [b]Summoned[/b] by its own effect. During your Main Phase, [b]you can[/b] select 2 or more Dragon-Type monsters you control and 1 non-Dragon-Type monster in your Deck and [b]send[/b] them to your Graveyard to [b]Special Summon this card in Attack Position[/b]. Your opponent can only use a number of their Monster Card Zones equal to the number of monsters s[b]ent to the Graveyard for the Summon of[/b] this card. If 4 or more monsters were [b]sent[/b], when an opponent's Effect Monster's effect activates, you can negate that effect. The activation and effect(s) of Spell and Trap Cards you control cannot be negated by your opponent's Effect Monsters.


That's a [i]little[/i] better, though not perfect. I'm rusty. =]

This card is powerful. Here's why:

With the ability Dragons have to spew onto the field, you can easily get 2 on the field. If not more. This card will not be difficult to summon by any means.
This would cut off field space to three, which is an interesting tactic. It would stop a lot of the Junk dopple crap that's going on in the meta.
But after this initial effect it gets bad.
It can negate any effect of an effect monster just by sending 4 monsters you control to the graveyard. A dedicated deck can get out 4 dragons, that's not hard. especially with the amount of synchro dragons there are these days... And there is no limit to the amount of negation, either, it just negates every effect possible.
Then, it also protects your spells and traps from opponent's effect monsters. i suppose that's okay, i've never seen a main-decked monster that negated spells and traps other than Shi En, most of them just destroy the cards before they can be activated. That effect isn't powerful.

Main fixing point: add a cost of some sort to the effect negation. Banish a card in your hand/Graveyard, pay life points, reduce the monster's ATK until the End Phase, something! That is the main area of OPedness. =]

7/10 for now.
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[quote name='Kale' timestamp='1308075945' post='5282951']
This card can only be [b]Summoned[/b] by its own effect. During your Main Phase, [b]you can[/b] select 2 or more Dragon-Type monsters you control and 1 non-Dragon-Type monster in your Deck and [b]send[/b] them to your Graveyard to [b]Special Summon this card in Attack Position[/b]. Your opponent can only use a number of their Monster Card Zones equal to the number of monsters s[b]ent to the Graveyard for the Summon of[/b] this card. If 4 or more monsters were [b]sent[/b], when an opponent's Effect Monster's effect activates, you can negate that effect. The activation and effect(s) of Spell and Trap Cards you control cannot be negated by your opponent's Effect Monsters.


That's a [i]little[/i] better, though not perfect. I'm rusty. =]
[/quote]

I'm afraid you've misunderstood the purpose of this card. It is designed to be completely unsummonable, and to add the cards used for it, instead of sending them. Thus, it bypasses both the Summon Traps and "Dimensional Fissure"/"Macro Cosmos"



[quote name='Kale' timestamp='1308075945' post='5282951']
This card is powerful. Here's why:

With the ability Dragons have to spew onto the field, you can easily get 2 on the field. If not more. This card will not be difficult to summon by any means.
This would cut off field space to three, which is an interesting tactic. It would stop a lot of the Junk dopple crap that's going on in the meta.
But after this initial effect it gets bad.
It can negate any effect of an effect monster just by sending 4 monsters you control to the graveyard. A dedicated deck can get out 4 dragons, that's not hard. especially with the amount of synchro dragons there are these days... And there is no limit to the amount of negation, either, it just negates every effect possible.
Then, it also protects your spells and traps from opponent's effect monsters. i suppose that's okay, i've never seen a main-decked monster that negated spells and traps other than Shi En, most of them just destroy the cards before they can be activated. That effect isn't powerful.

Main fixing point: add a cost of some sort to the effect negation. Banish a card in your hand/Graveyard, pay life points, reduce the monster's ATK until the End Phase, something! That is the main area of OPedness. =]

7/10 for now.
[/quote]

I can see what you mean. Perhaps I'll make it use the monsters thrown to the Grave for it, so it has a limited number of activations.
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Definitely interesting. As usual the effect is creative and different.
Pic is great, and matches the card well.
OCG looks perfect.
Pretty useful card, I do like the effect, very unique...But I wouldn't expect any less from you Max.
10/10

The only thing I see is if you made it DARK it may fit better, but it doesn't matter that much.
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[quote name='darkstar_316' timestamp='1308098935' post='5283857']
Definitely interesting. As usual the effect is creative and different.
Pic is great, and matches the card well.
OCG looks perfect.
Pretty useful card, I do like the effect, very unique...But I wouldn't expect any less from you Max.
10/10

The only thing I see is if you made it DARK it may fit better, but it doesn't matter that much.
[/quote]

Thanks.

Giant flaming dragon seemed to say FIRE. And since that Attribute is less supported, it provides a minor source of balance.
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