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[M.D.] Spirit Incursion (Back to the lunacy) [No. 6 in focus]


Max Darkness

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I've always like RFP effects, but since Konami seems determined to make it unworkable, it was time to render all their progress useless. So, I present monsters that remove cards from the game, but never actually banish them...

Since there are six of them, I'll make one the focus for a while, and cycle them round since it's easier to look at one at a time.

All are based on beings from Japanese mythology. Enjoy.


[center][IMG]http://i54.tinypic.com/307w1p2.png[/IMG][/center]

[b]Effect:[/b] This card cannot be Special Summoned except by Ritual Summon from the Removed from Play Zone with a "Gateway" Ritual Spell Card. This card returns to your Removed from Play Zone during the End Phase of a turn it is Ritual Summoned or flipped face-up. You can reveal this card in your hand to add it to your banished cards. When this card attacks, both players pick up the top 4 cards of their Removed from Play Zone. Your opponent takes damage equal to the combined Levels of the picked up cards x 300. (Spell and Trap Cards are treated as Level 0.) At the end of your Main Phase, you can add 1 Ritual Spell Card in your Graveyard to your banished cards to change this card to face-down Attack Position.



[spoiler=Wata-Sumi, Kono-Hana-Hime, Ame-No-Uzume, Inari-O-Kami and Yomi-No-Mikoto][center][IMG]http://i53.tinypic.com/2unzebr.png[/IMG][/center]

[b]Effect:[/b] This card cannot be Special Summoned except by Ritual Summon from the Removed from Play Zone with a "Gateway" Ritual Spell Card. This card returns to the Removed from Play Zone during the End Phase of a turn it is Ritual Summoned or flipped face-up. You can reveal this card in your hand to add it to your banished cards. When this card is Ritual Summoned, you can reveal the top card of your Deck and add it to your banished cards. Then, select 1 card in your opponent's Graveyard of the same kind (Spell, Trap, or Monster Card) and add it to your opponent's banished cards. It cannot leave your opponent's banished cards while you control a Level 4 or lower Spirit Ritual Monster.


[center][IMG]http://i51.tinypic.com/2prhbpj.png[/IMG][/center]

[b]Effect:[/b] This card cannot be Special Summoned except by Ritual Summon from the Removed from Play Zone with a "Gateway" Ritual Spell Card. This card returns to the Removed from Play Zone during the End Phase of a turn it is Ritual Summoned or flipped face-up. You can reveal this card in your hand to add it to your banished cards. Spell and Trap Cards that were on the field when this card was Ritual Summoned are added to their owner's banished cards when they are sent to the Graveyard. When this card returns to the Removed from Play Zone by its own effect, select up to 2 Level 3 or lower monsters in your opponent's Graveyard, and add it to your opponent's banished cards.


[center][IMG]http://i52.tinypic.com/ao0tj7.png[/IMG][/center]

[b]Effect:[/b] This card cannot be Special Summoned except by Ritual Summon from the Removed from Play Zone with a "Gateway" Ritual Spell Card. This card returns to the Removed from Play Zone during the End Phase of a turn it is Ritual Summoned or flipped face-up. You can reveal this card in your hand to add it to your banished cards. When this card is Ritual Summoned, flip all face-down monsters face-up. Non-Ritual Monsters flipped face-up by this effect have their effects negated. Once per turn, if the attack of a Spirit Monster you control would be negated, by a card effect, you can negate that effect and send the card to the Graveyard.


[center][IMG]http://i54.tinypic.com/xm6b9i.png[/IMG][/center]

[b]Effect:[/b] This card cannot be Special Summoned except by Ritual Summon from the Removed from Play Zone with a "Gateway" Ritual Spell Card. This card returns to the Removed from Play Zone during the End Phase of a turn it is Ritual Summoned or flipped face-up. You can reveal this card in your hand to add it to your banished cards. When this card is Ritual Summoned, pick up cards from the top of your Deck until you pick up a Ritual Monster. Gain Life Points equal to that monster's ATK or DEF, whichever is higher, and add that monster to your banished cards. Return any other picked up cards to your Deck.


[center][IMG]http://i52.tinypic.com/29f40w9.png[/IMG][/center]

[b]Effect:[/b] This card cannot be Special Summoned except by Ritual Summon from the Removed from Play Zone with a "Gateway" Ritual Spell Card. This card returns to the Removed from Play Zone during the End Phase of a turn it is Ritual Summoned or flipped face-up. You can reveal this card in your hand to add it to your banished cards. When a card is sent to the Graveyard, you can add it to its owner's banished cards instead. When this card would be returned to the Removed from Play Zone, you can select 1 monster in your Graveyard that was Tributed by the effect of a Ritual Spell Card, and add it to your banished cards instead.[/spoiler]



[center][IMG]http://i56.tinypic.com/15g77y9.png[/IMG][/center]

[b]Effect:[/b] This card is used to Ritual Summon a Spirit Ritual Monster. You must also Tribute monsters from your hand or side of the field whose total Levels equal to exceed that monster's Level. When a monster Ritual Summoned with this card's effect returns to your Removed from Play Zone, you can return this banished card to your hand. While this card is in the Graveyard, and you control a Spirit Ritual Monster, you can activate this card's effect:
* Select 1 Spirit Ritual Monster you control. Then, add this card and any monsters in your Graveyard that were Tributed to Ritual Summon the selected monster to your banished cards.
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[quote name='Matheus Mariano II' timestamp='1307916779' post='5278540']
Oh Max, you're always being the GENIUS I've ever seen in you.
Ya now you're the YCMer I most admire and you really do THE job with a good pic and "over Nine thousand" of creativiy :lol:
10/10 for be realist but 1000/10 for deserving :)
[/quote]

Thanks for rating.

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The idea, I must say, is brilliant. Adding them to your banished card would totaly bypass the many anti-RFP cards' effects.
I'm not totaly shure how it would work when combined with cards like "D.D. Scout Plane". But anyway, it's brilliant.

The images are, aswell, amazing. Speaking of which, would you mind sharing "Yomi-No-M ikoto's" pic with me?

Anyway, the cards on themselfs are creative and ballanced. But a few more "Gate" Ritual Spells would be nice.

A 10/10
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[quote name='Lexadin' timestamp='1307969511' post='5280027']
The idea, I must say, is brilliant. Adding them to your banished card would totaly bypass the many anti-RFP cards' effects.
I'm not totaly shure how it would work when combined with cards like "D.D. Scout Plane". But anyway, it's brilliant.

The images are, aswell, amazing. Speaking of which, would you mind sharing "Yomi-No-M ikoto's" pic with me?

Anyway, the cards on themselfs are creative and ballanced. But a few more "Gate" Ritual Spells would be nice.

A 10/10
[/quote]

Glad you think so. Well, since "D.D. Scout Plane's" effect triggers during the End Phase, and if combined with these cards it would be removed from play (albeit not actually having been banished), so it would Special Summon itself.

[spoiler=Yomi-No-Mikoto][IMG]http://i54.tinypic.com/2ihrmfm.jpg[/IMG][/spoiler]

Still working on the Ritual Spells and support.



@ Darkstar: Thanks for the rate and rep.
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[quote name='Master White' timestamp='1307973174' post='5280149']
Well, very Well done....I can see use to this new Summoning idea as well, adding cards to Summon a card, is quite a revolutionary thing....next you should make more......great job....
[/quote]

Thanks for rating.
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[quote name='ragnarok1945' timestamp='1307981398' post='5280351']
I'm curious as to how you plan to use this card in combos Max

not that there's anything wrong with the effect it any way, but still

9.9/10
[/quote]

In principle, they're designed to bypass the current meta's defenses against anti-meta. "Lightsworns", "Blackwings" and "Gladiator Beasts" all solely use the Graveyard, and use "Imperial Iron Wall" with "Imperial Custom" to prevent their cards from being removed, and to prevent their opponent using "Dimensional Prison". Since these circumvent those cards, it makes your opponent waste one or two of their S/T Zones while continuing to activate.

Despite primarily suited to work on their own (along with both the "Occult Illusionist" and "Celestial" archetypes), they can be used with traditional RFP-return cards like "D.D. Scout Plane" because they do end up putting monsters in the RFP Zone, so those effects trigger. A more likely combination would be using these along with D. Synchro and D. Fusion Monsters and my "Narakan"-related cards.
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