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Max Darkness vs. Mr. Striker [Finished : Lock]


Max Darkness

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[b]Conditions:[/b] A Level 7 Ritual Monster and corresponding Spell Card with an underused, or indeed, unused effect.

[b]Prize:[/b] Winner gets 40 points.

[b]Voting:[/b] First to seven wins. All votes must have a valid reason.


[center][b][u]Max Darkness' Cards:[/b][/u]

[IMG]http://i54.tinypic.com/2lix2t2.png[/IMG] [IMG]http://i54.tinypic.com/rk2afl.png[/IMG][/center]

[b]"Acheron Chevalier Critas" Effect:[/b] This card can only be Ritual Summoned with the Ritual Spell Card "Throne of Acheron". If this card is destroyed while in your Deck, add 1 Level 4 or lower "Acheron" monster in your Graveyard to your hand. When a monster is Ritual Summoned, both players reveal the top card of their Deck. Gain Life Points equal to the combined Levels of the revealed cards x 200. (Spell and Trap Cards are treated as Level 0.) Then, destroy both cards.

[b]"Throne of Acheron" Effect:[/b] If this card is destroyed while in your Deck, return it to your Deck. Once per turn, you can select 1 "Acheron" Ritual Monster in your Deck, reveal it to your opponent, and destroy it. After activation, this card is also treated as a Ritual Spell Card and gains the following effect:
* You can select 1 "Acheron" Ritual Monster in your hand. By tributing monsters from your field or your hand whose total Levels equal or exceed the selected monster's Level, Ritual Summon that monster from your hand.



[center][b][u]Mr. Striker's Cards[/b][/u]

[img]http://img716.imageshack.us/img716/4692/128884f.jpg[/img] [img]http://img193.imageshack.us/img193/7650/128884.jpg[/img][/center]

[b]"Guardian of the Void" Effect:[/b] This card can only be Ritual Summoned with the Ritual Spell Card "Legendary Void". Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card destroys the monster in its same column, you can equip the destroyed monster to this card. This card gains the effects of the equipped monster. If this card would be destroyed, you can destroy the equipped monster instead.

[b]"Legendary Void" Effect:[/b] This card is used to Ritual Summon "Guardian of the Void". You must also Tribute monsters from the field or your hand whose total Levels equal 7 or more. When this card is activated, you can Special Summon 1 banished Level 4 or lower DARK monster in face-up Defense Position.
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Hm, Throne of Acheron can instantly add a Level 4 Acheron to your hand and can be searched with Terraforming.
Other cards can bring the Ritual Monster to your hand. Minor Heal when Chevalier Critas is Summoned...

Guardian of the Void is more powerful, but the effects are less original and Legendary Void can be abused with cards like Necro Gardna, Plaguespreader, RFP Sangan...


Max Darkness gets my vote, because his cards are more original and balanced.
Also, pics are great and I love the new concept of 'destroying in the Deck' and a Field/Ritual crossover card.
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I vote for Max Darkness.

Reasons:
1. More uselul effects than Mr. Striker's cards.
2. Better pics
3. Using a Field Spell Card for the Ritual Summon is something new (for my knowledge anyway), plus, you have the ability to Summon more monsters than 1!
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[quote name='A.Prime' timestamp='1306966267' post='5247375']
I vote for Max Darkness.

Reasons:
1. More uselul effects than Mr. Striker's cards.
2. Better pics
3. Using a Field Spell Card for the Ritual Summon is something new (for my knowledge anyway), plus, you have the ability to Summon more monsters than 1!
[/quote]

Thanks for voting.

4 - 1
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Max: Bold Italics

"Acheron Chevalier Critas" Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Throne of Acheron". If this card is destroyed while in your Deck, add 1 Level 4 or lower "Acheron" monster in your Graveyard to your hand. When a monster is Ritual Summoned, both players reveal the top card of their Deck. Gain Life Points equal to the combined Levels of the revealed cards x 200. (Spell and Trap Cards are treated as Level 0.) Then, destroy both cards.

[i][b]The only problem is that you said Spell and Trap Cards are treated as 0 which means you have to times them and everyone know something times 0 = 0....If you want that, I would understand, meaning if either player got a Spell or Trap Card, then you would not gain Life Points. So, just wondering. [/b][/i]

"Throne of Acheron" Effect: If this card is destroyed while in your Deck, return it to your Deck. Once per turn, you can select 1 "Acheron" Ritual Monster in your Deck, reveal it to your opponent, and destroy it. After activation, this card is also treated as a Ritual Spell Card and gains the following effect:
* You can select 1 "Acheron" Ritual Monster in your hand. By tributing monsters from your field or your hand whose total Levels equal or exceed the selected monster's Level, Ritual Summon that monster from your hand.

[b][i]Tricky but useful as it makes it so you can bring the ritual card out easily by this cards effect, thus activating the rituals effect, in which makes the ritual monster being able to Summon it. Then plus side is that you can Ritual Summon another ritual monster from your hand by using this card as long as it is an Acheron Ritual Monster. So, this card is slightly powerful, but not to bad. [/i][/b]

[b][i].89/1 =89% I like it, even though its a slightly op'd with the Ritual Field Spell...
[/i][/b]
----------

@Mr. Striker: Bold Italics

"Guardian of the Void" Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Legendary Void". Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card destroys the monster in its same column, you can equip the destroyed monster to this card. This card gains the effects of the equipped monster. If this card would be destroyed, you can destroy the equipped monster instead.

[i][b]I do not see anything wrong, pretty good, the picture could be better....but its a great card as an ritual.[/b][/i]

"Legendary Void" Effect: This card is used to Ritual Summon "Guardian of the Void". You must also Tribute monsters from the field or your hand whose total Levels equal 7 or more. When this card is activated, you can Special Summon 1 banished Level 4 or lower DARK monster in face-up Defense Position.

[b][i]This is good, but I, even if it would be slightly op'd, but apparently I'm evil, so what the hey, I would make it so that you could activate this card's second effect during your Graveyard after activation as a secondary just in case this gets negated, b/c most cards can defeat ritual spell cards by just a card if they don't like something. That's the problem I see with this, is that they won't like the second part, negate the ritual spell card, you don't get its effect and won't get the ritual monster and you lose 2 cards. Kinda of a downer if you ask me.
[/i][/b]

[b][i].88/1 = 88%[/i][/b]

Sorry, soo very close but Max gets the win for being a little more original and avoiding the spell/trap cards someone else could use to suddenly hurt you back with.

Max gets my vote.
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[quote name='Archelaus' timestamp='1306989521' post='5248187']
I'd vote for Max Darkness even though monsters from the Deck cannot be destroyed as it is just a minor OCG problem. Guardian of the Void is pretty overpowered.
[/quote]
Umm, you are misunderstanding there, its an Archetype which means the monsters, spells, or traps will have effects to destroy cards from the deck, meaning that yes, you can destroy cards from your deck.....There isn't real cards yet, I don't think, but so on.....
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[quote name='Archelaus' timestamp='1306989521' post='5248187']
I'd vote for Max Darkness even though monsters from the Deck cannot be destroyed as it is just a minor OCG problem. Guardian of the Void is pretty overpowered.
[/quote]

Just to justify my monster, your opponent can summon it in any of the 5 slots. They could summon it 2 slots away if they wanted to. I can see the equip part being abused though.

6-1 Max
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[quote name='Master White' timestamp='1306987276' post='5248129']
[i][b]The only problem is that you said Spell and Trap Cards are treated as 0 which means you have to times them and everyone know something times 0 = 0....If you want that, I would understand, meaning if either player got a Spell or Trap Card, then you would not gain Life Points. So, just wondering. [/b][/i]
[/quote]

You misunderstand. It's [i]combined[/i] Levels of the revealed cards x 200. So if a Level 3 and a Trap Card are revealed: (3 + 0) x 200 = 600 LP.


[quote name='Archelaus' timestamp='1306989521' post='5248187']
I'd vote for Max Darkness even though monsters from the Deck cannot be destroyed as it is just a minor OCG problem. Guardian of the Void is pretty overpowered.
[/quote]

"E-Hero Aqua Neos" and "Marine Neos" both destroy cards in the hand. Why cannot it be extended to the Deck?
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[quote name='Master White' timestamp='1306987276' post='5248129']
Max: Bold Italics

"Acheron Chevalier Critas" Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Throne of Acheron". If this card is destroyed while in your Deck, add 1 Level 4 or lower "Acheron" monster in your Graveyard to your hand. When a monster is Ritual Summoned, both players reveal the top card of their Deck. Gain Life Points equal to the combined Levels of the revealed cards x 200. (Spell and Trap Cards are treated as Level 0.) Then, destroy both cards.

[i][b]The only problem is that you said Spell and Trap Cards are treated as 0 which means you have to times them and everyone know something times 0 = 0....If you want that, I would understand, meaning if either player got a Spell or Trap Card, then you would not gain Life Points. So, just wondering. [/b][/i]

"Throne of Acheron" Effect: If this card is destroyed while in your Deck, return it to your Deck. Once per turn, you can select 1 "Acheron" Ritual Monster in your Deck, reveal it to your opponent, and destroy it. After activation, this card is also treated as a Ritual Spell Card and gains the following effect:
* You can select 1 "Acheron" Ritual Monster in your hand. By tributing monsters from your field or your hand whose total Levels equal or exceed the selected monster's Level, Ritual Summon that monster from your hand.

[b][i]Tricky but useful as it makes it so you can bring the ritual card out easily by this cards effect, thus activating the rituals effect, in which makes the ritual monster being able to Summon it. Then plus side is that you can Ritual Summon another ritual monster from your hand by using this card as long as it is an Acheron Ritual Monster. So, this card is slightly powerful, but not to bad. [/i][/b]

[b][i].89/1 =89% I like it, even though its a slightly op'd with the Ritual Field Spell...
[/i][/b]
----------

@Mr. Striker: Bold Italics

"Guardian of the Void" Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Legendary Void". Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card destroys the monster in its same column, you can equip the destroyed monster to this card. This card gains the effects of the equipped monster. If this card would be destroyed, you can destroy the equipped monster instead.

[i][b]I do not see anything wrong, pretty good, the picture could be better....but its a great card as an ritual.[/b][/i]

"Legendary Void" Effect: This card is used to Ritual Summon "Guardian of the Void". You must also Tribute monsters from the field or your hand whose total Levels equal 7 or more. When this card is activated, you can Special Summon 1 banished Level 4 or lower DARK monster in face-up Defense Position.

[b][i]This is good, but I, even if it would be slightly op'd, but apparently I'm evil, so what the hey, I would make it so that you could activate this card's second effect during your Graveyard after activation as a secondary just in case this gets negated, b/c most cards can defeat ritual spell cards by just a card if they don't like something. That's the problem I see with this, is that they won't like the second part, negate the ritual spell card, you don't get its effect and won't get the ritual monster and you lose 2 cards. Kinda of a downer if you ask me.
[/i][/b]

[b][i].88/1 = 88%[/i][/b]

Sorry, soo very close but Max gets the win for being a little more original and avoiding the spell/trap cards someone else could use to suddenly hurt you back with.

Max gets my vote.
[/quote]

Need I say more?

Meh I dont see why you would chalenge max hes like one of the best/ dare I say the best cardmaker on YCM.

And Strikers pic has a water mark thats a no no D:
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[quote name='Queen of Thorns' timestamp='1307144464' post='5252112']
Need I say more?

Meh I dont see why you would chalenge max hes like one of the best/ dare I say the best cardmaker on YCM.

And Strikers pic has a water mark thats a no no D:
[/quote]

I'm a pedant, so this wraps things up nicely for me.

7 - 1.


Good contest. (I'm still paranoid you will sweep back in these, Striker)
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