Simping For Hina Posted May 23, 2011 Report Share Posted May 23, 2011 [center] New Subtype. Thanks to Zextra for the stars. Gandorator is the one who made the GAMBLE SubType. Techi is the one you made the Dark Realm Archetype. Zextra is the one who made the Triality SubType.[/center] [center][spoiler=Rules of Sator Summoning]1: Require A Spell or Trap Card with 1 Monster that has been Summoned from your Extra Deck. 2: Only 2 Sator Monsters may be on the field at the same time. 3: Each Sator Monster must have an effect of returning a Monster, Spell or Trap Card to your hand, field or Deck that has been removed from play. 4: You may Sator Summon on your opponent's turn. 5: The Stars on the monster are called Comets. 6: The Sator Materials are removed from play.[/spoiler][/center] [center][spoiler=*First*Drugon Eletana][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Drugon-1.png?t=1306185488[/img] [b][i]2 Spell or Trap Cards + 1 Exceed Monster When this card is Sator Summoned, draw a card from the top of your Deck. If that card is a Monster Card, destroy 1 card on the field. If it is not, return it to the top of your Deck, then shuffle it. If you have more than 5 Spell or Trap Cards that have been removed from play, return one Spell Card to your hand. Once it is returned to your hand, you may not activate until your next First or Second Main Phase. [/i][/b][/spoiler][/center] [center][spoiler=*Second* Nemilar Serget][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Nemilar.png?t=1306207427[/img] [b][i]1 Continuous Spell Card + 1 GAMBLE Monster When this card is Sator Summoned, increase your Life Points by 1000. For each card in your hand, return 1 card in your Graveyard back to your Deck. When this card is removed from the field by battle or by a card effect, return 1 card the was removed from play to your hand. If this card is the target of an attack, destroy 1 card on the field .[/i][/b][/spoiler][/center] [center][spoiler=*Third* Treke Tumbulant][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Treke-2.png?t=1306289520[/img] [b][i]1 Counter Trap Card + 1 Triality Monster No Equip Spell Card can be equipped to this monster will it in on the field in face-up Attack Position. When this card is Sator Summoned, draw a card from your Deck. If that card is not activated during your Second or First Main Phase this card is Sator Summoned, remove it from play. During your Battle Phase, if this card is the target of an attack, negate the attack and destroy the monster. Once per turn, during your End Phase, return 1 Sator Material Spell or Trap Card that was used to Sator Summon a Sator Monster to your hand. Increase this monster's ATK by 300 for each card that has been banished.[/i][/b][/spoiler][/center] [center][spoiler=*Fourth* Tech Surger of the Dark Realm][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Techi-1.png?t=1306376405[/img] *Image Credit to HPDoom. [b][i]2 face-up Trap Cards + 1 Synchro Monster When your Life Points are lower than 4000, Special Summon 2 "Dark Realm" monsters from your hand or Graveyard. Increase the ATK of this monster by 1000 for each "Dark Realm" monsters in your hand. Once per turn, destroy a card on your field to look through your Deck for a Level 4 or lower "Dark Realm" monster to add to your hand, your Deck is than shuffled. When you have more than 4 cards in your hand, return one card that was banished to your Graveyard. When this card is destroyed by a card effect, return a Spell or Trap Card from your Graveyard to your hand.[/i][/b][/spoiler][/center] [center][spoiler=*Fifth* Devator Morto][img]http://i1095.photobucket.com/albums/i465/DeathlyFiend/Devator.png?t=1306713405[/img] [b][i]1 Counter Trap Card + 2 Exceed Monsters Destroy 3 cards on the field. You can Special Summon 1 Level 4 or lower card from your opponent's Deck to his/her field, the Deck is then shuffled. you can look through your Deck to add 1 Spell or Trap Card to your hand, your Deck is than shuffled. During your Draw Phase, if you have more than 4 cards in your hand, decrease your opponent's Life Points by 1000. Once per turn, you can return 1 banished Sator Material Monster to your Deck or hand. This monster cannot be destroyed by battle. [/i][/b][/spoiler][/center] [center][spoiler=Links][url=http://forum.yugiohcardmaker.net/topic/249941-a-whole-new-generation-of-monsters-trialities-4/]Zextra's[/url] [url=http://forum.yugiohcardmaker.net/topic/245512-new-cards-a-new-way-to-summon-enter-gamble-summon/]Gandorator's[/url] [url=http://forum.yugiohcardmaker.net/topic/250344-the-dark-realm/]Techi's[/url][/spoiler][/center] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 23, 2011 Report Share Posted May 23, 2011 ah, Soul Release would have a field day with this shame you have to wait to activate it though 9.4/10 Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 23, 2011 Author Report Share Posted May 23, 2011 Thanks, and Soul Release was my mind set for making this card. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 23, 2011 Report Share Posted May 23, 2011 I thought so for doing it so quickly, and it's much more useful than that Soul Demolition Link to comment Share on other sites More sharing options...
shelds9 Posted May 23, 2011 Report Share Posted May 23, 2011 Great idea, except that your opponents have to attack, even on your turn. Also, if you Sator Summon during your opponents turn, they must attack it, and you have 3100 ATK, that is a bit OP'ed IMO Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 23, 2011 Author Report Share Posted May 23, 2011 Really, it is that bad? I thought it would work with my burn deck...... Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 23, 2011 Report Share Posted May 23, 2011 I love the remove from play strategy here. This hurt your opponents rfp strategy and helps your own out. Hard to summon though, unless the spell/traps can be face-down, if so major win. 7.456435/10 if face-down doesn't apply 8.946356/10 if face-down applies Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 23, 2011 Author Report Share Posted May 23, 2011 [quote name='♥ D.A._ϯɨå Håʀʀɨbel ♥' timestamp='1306186580' post='5227860'] I love the remove from play strategy here. This hurt your opponents rfp strategy and helps your own out. Hard to summon though, unless the spell/traps can be face-down, if so major win. 7.456435/10 if face-down doesn't apply 8.946356/10 if face-down applies [/quote] I meant Spells or Traps in general, so yes they apply. Thank you for the long rating. Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 24, 2011 Author Report Share Posted May 24, 2011 Should I make more, or should I change the rules a little bit? Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 24, 2011 Report Share Posted May 24, 2011 Well, I think rule 4 & 5 could taken out considering the amount of cards your putting into Sator summon already. Link to comment Share on other sites More sharing options...
â™ Decietful Kingâ™ Posted May 24, 2011 Report Share Posted May 24, 2011 Eh I must say it kind of reminds me of the Hybrid Summoning that someone made up quite some time ago. But how would an opponent attack on your turn Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 24, 2011 Author Report Share Posted May 24, 2011 Okay, I think I might. Simple, he attacks the same way as he would on his own turn, it would just take place during your Battle Phase. Link to comment Share on other sites More sharing options...
Cody Frost Posted May 24, 2011 Report Share Posted May 24, 2011 This is a pretty cool concept. It somewhat gets rid of FTK/OTKs from happening too often. Question, could you chain a Summon to the activation of a monster/trap/spell effect? Example: Opponent Summon's Trishula and selects targets to remove. You Sator Summon "That guy" in responce to the effect. Does trishula's effect not apply to the card's used to Sator Summon that monster or does Trishula find a new target for those cards? Or does it miss it's effect timing all together? Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 24, 2011 Author Report Share Posted May 24, 2011 [quote name='Cody Frost' timestamp='1306206299' post='5228374'] This is a pretty cool concept. It somewhat gets rid of FTK/OTKs from happening too often. Question, could you chain a Summon to the activation of a monster/trap/spell effect? Example: Opponent Summon's Trishula and selects targets to remove. You Sator Summon "That guy" in responce to the effect. Does trishula's effect not apply to the card's used to Sator Summon that monster or does Trishula find a new target for those cards? Or does it miss it's effect timing all together? [/quote] It would not really apply because the cards are already being removed from play, it would miss it's effect timing all together.New Card added. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 24, 2011 Report Share Posted May 24, 2011 for Serget, only the last effect needs to be changed you should have limited the destroy 1 card on the field to a certainly number of times per turn certainly it can go more than once, but still not THAT many 9.5/10 Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 24, 2011 Author Report Share Posted May 24, 2011 [quote name='ragnarok1945' timestamp='1306230459' post='5228680'] for Serget, only the last effect needs to be changed you should have limited the destroy 1 card on the field to a certainly number of times per turn certainly it can go more than once, but still not THAT many 9.5/10 [/quote] Would 3 be a good amount? Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 24, 2011 Author Report Share Posted May 24, 2011 New card added. Treke Turbulant. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 24, 2011 Report Share Posted May 24, 2011 strange, I don't see the base atk of that card............ Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 25, 2011 Author Report Share Posted May 25, 2011 Sorry about that, just fix'd it. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 25, 2011 Report Share Posted May 25, 2011 odd, now I can't see the card at all Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 25, 2011 Author Report Share Posted May 25, 2011 Try again. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 25, 2011 Report Share Posted May 25, 2011 k NOW I can why did you give it such weak atk power though you didn't say anything in the effect of it boosting itself Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 25, 2011 Author Report Share Posted May 25, 2011 I really thought it might be better if it had a low ATK for some reason, i'll add a booster to the Lore.Fix'd Link to comment Share on other sites More sharing options...
Cody Frost Posted May 25, 2011 Report Share Posted May 25, 2011 I'm falling in love...with this set <3. So where is a link to the Triality monster set? Link to comment Share on other sites More sharing options...
Nghtwing Posted May 25, 2011 Report Share Posted May 25, 2011 WOW , I like to see people inovating the ways of Summon! , pretty cool! 9,7/10[quote name='Cody Frost' timestamp='1306292623' post='5230228'] I'm falling in love...with this set <3. So where is a link to the Triality monster set? [/quote] yeah , he's right, i don't know for sure what is Triality or Gamble Monsters D: - poor ignorant `-` Link to comment Share on other sites More sharing options...
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