Random Duelist Posted May 19, 2011 Report Share Posted May 19, 2011 My first Set I tried to make an Archtype that can put on Synchro Summons fast, and gains control by Graveyard and Level manipulation. I'll still make 1 Effect Monster and 1 Synchro monster later on. [spoiler=Monsters (11/12)][img]http://img192.imageshack.us/img192/5951/415751.jpg[/img] [img]http://img269.imageshack.us/img269/5951/415751.jpg[/img] [img]http://img848.imageshack.us/img848/4825/415751g.jpg[/img] [img]http://img854.imageshack.us/img854/5951/415751.jpg[/img] [img]http://img824.imageshack.us/img824/5066/415751x.jpg[/img] [img]http://img11.imageshack.us/img11/7483/415751e.jpg[/img] [img]http://img146.imageshack.us/img146/5951/415751.jpg[/img] [img]http://img840.imageshack.us/img840/5951/415751.jpg[/img] [img]http://img708.imageshack.us/img708/5951/415751.jpg[/img] [img]http://img109.imageshack.us/img109/7042/415751i.jpg[/img] [img]http://img6.imageshack.us/img6/5951/415751.jpg[/img][/spoiler] [spoiler=Synchro Monsters (6/7)][img]http://img88.imageshack.us/img88/5951/415751.jpg[/img] [img]http://img854.imageshack.us/img854/3180/415751y.jpg[/img] NEW! [img]http://img845.imageshack.us/img845/5951/415751.jpg[/img] NEW! [img]http://img695.imageshack.us/img695/5951/415751.jpg[/img] NEW! [img]http://img862.imageshack.us/img862/5951/415751.jpg[/img] [img]http://img690.imageshack.us/img690/5951/415751.jpg[/img][/spoiler] [spoiler=Spells (3/3)][img]http://img215.imageshack.us/img215/5951/415751.jpg[/img] [img]http://img684.imageshack.us/img684/5951/415751.jpg[/img] [img]http://img844.imageshack.us/img844/5951/415751.jpg[/img][/spoiler] [spoiler=Traps (1/1)][img]http://img59.imageshack.us/img59/5951/415751.jpg[/img][/spoiler] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 19, 2011 Report Share Posted May 19, 2011 Corruption can get broken at times since you can kill the monster yourself for quick summoning of the Oblivion monster but then, Oblivion V already does that, so we can say your archetype so far looks balanced out 9.4/10 Link to comment Share on other sites More sharing options...
ss2phil Posted May 20, 2011 Report Share Posted May 20, 2011 i'd like to compare the oblivion archetype that i did in the past with the one you just did! Mine focuses on putting counters on a field spell to win the game! Yours looks not bad either thought!I just looked and oblivion 9 is kinda broken cause if you have one in the grave and one on the field and mysterious puppeter face-up on your side of the field, you can create an infinite LP loop (You destroy the one on the field to special summon the one in the grave, gain 500 LP with puppeter and lose 200 with your guy and then repeat the process over and over again, each time gaining 300 LP) Althrought i like those sorts of things, people don't generally tend to like cards that allow easy combos like that, so see if you can do something. Anyways you have alot of potential man! Link to comment Share on other sites More sharing options...
Random Duelist Posted May 20, 2011 Author Report Share Posted May 20, 2011 Bumpz Link to comment Share on other sites More sharing options...
shelds9 Posted May 20, 2011 Report Share Posted May 20, 2011 Holy guacamole! I can't even get a 9.4 from Rag, let alone on my first post! Great job! Link to comment Share on other sites More sharing options...
CardCaster Posted May 20, 2011 Report Share Posted May 20, 2011 i'd say oblivion V is broken as when its leaves the field it can always resummon also maby oblivion IV can do a bit much, as it can special summon self and a tuner and has pretty decent attack. I'd say maby put the attack to 1900 or 2000 Link to comment Share on other sites More sharing options...
Random Duelist Posted May 26, 2011 Author Report Share Posted May 26, 2011 Bump. Added 4 cards. Link to comment Share on other sites More sharing options...
Hudra Posted May 26, 2011 Report Share Posted May 26, 2011 Im not so pro in yu-gi-oh cards but i like your cards btw. your oblivion XX needs an description about what does it need to be syncro summoned Link to comment Share on other sites More sharing options...
Random Duelist Posted May 26, 2011 Author Report Share Posted May 26, 2011 Fixed. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 26, 2011 Report Share Posted May 26, 2011 can you put a new next to the 4 cards you added? Makes it easier to find Link to comment Share on other sites More sharing options...
Random Duelist Posted May 27, 2011 Author Report Share Posted May 27, 2011 Fixed the Tuner problems and added 2 new cards (Oblivion XI and XII). Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 27, 2011 Report Share Posted May 27, 2011 XII is a bit TOO easy to summon, and easy for synchro food this way I would have said if you summon it via that effect, you can't use it for synchro summon that turn 9.4/10 Link to comment Share on other sites More sharing options...
Random Duelist Posted May 29, 2011 Author Report Share Posted May 29, 2011 Bumpz. Added 3 new Synchros and 2 new non-Synchro effect monsters. I'm still going to make 1 Synchro Monster and 1 Effect Monster for the CCG, later on Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 29, 2011 Report Share Posted May 29, 2011 your new synchros I can't read the lore, can you write it out please? Link to comment Share on other sites More sharing options...
Random Duelist Posted May 29, 2011 Author Report Share Posted May 29, 2011 What do you mean? Their lore is easier to read than the previous ones... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 29, 2011 Report Share Posted May 29, 2011 no, the later synchros have much smaller writing on them Link to comment Share on other sites More sharing options...
Random Duelist Posted May 29, 2011 Author Report Share Posted May 29, 2011 [b]XIII:[/b] 1 "Oblivion" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, select 1 card on the field and return it to the owner's hand. Then, draw 1 card and reveal it. [b]XIV:[/b] 1 "Oblivion" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can pay 500 Life Points to Special Summon 1 "Oblivion" non-Tuner monster from your Deck. This card cannot attack the turn you use this effect [b]XV:[/b] 1 "Oblivion" Tuner + 1 or more non-Tuner monsters Once per turn, you can destroy 1 face-down Defense Position monster on the field. If you do, your opponent selects in card in your Graveyard and removes it from play. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 29, 2011 Report Share Posted May 29, 2011 that's better to me the effect simple, though if that was your intention, I still consider them balanced out where did you get the pics from? Link to comment Share on other sites More sharing options...
Random Duelist Posted May 29, 2011 Author Report Share Posted May 29, 2011 I get most of them here: http://s825.photobucket.com/home/JazinKay I also look at DeviantArt and Pixiv from time to time. And yes, the later Synchros are pretty simple, to prevent the Archetype from becoming TOO technical Link to comment Share on other sites More sharing options...
Darkest Hour Posted May 31, 2011 Report Share Posted May 31, 2011 They are all really good. The only one that bugs me a bit is V, it feels like it can summon way too many Tuners along with itself. Although the Synchros aren't borderline powerful and pretty good so synchroing into a ton of them wouldn't be very harmful. Link to comment Share on other sites More sharing options...
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