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Tera Void, to leave and Become a Deserter (26/??) *Updated* 4New Cards


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[center][center][size="5"][color="#9932cc"][b][i]The Tera Void[/i][/b][/color][/size][/center][center] [/center][center][img]http://img200.imageshack.us/img200/4836/101278q.jpg[/img][/center]Once during each of your Standby Phase pay 400 Life Points (this is not optional). All cards that would be sent to the Graveyard or Deck are removed from play instead.[/center][center][Spoiler=Tera Void Dragon *New*][spoiler=Tera Void Dragon (regular Art][img]http://i54.tinypic.com/24pz492.jpg[/img][/spoiler][spoiler=Tera Void Dragon (Alternate Art)][img]http://i56.tinypic.com/65bfpk.jpg[/img][/spoiler][/center][center]This monsters attribute is also treated as LIGHT, FIRE, EARTH, WIND, and WATER. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by its effect. When this card is removed from play and you have 6 or more monsters with different names (excluding this card) removed from play Special Summon it. Once during each of your Standby Phases while you control this face-up card place 1 VOID Counter on this card (MAX 10) for each face-down card you control. During each End Phase both players must remove from play the top cards from there Deck equal to the amount of "VOID" Counters on this card. During each of your Main Phase 1 you can remove "VOID" Counter's from this card to remove from play cards on the field equal to the amount of VOID Counters removed, if this effect was activated you cannot conduct your Battle Phase this turn. [/spoiler][/center][center][spoiler=Monsters][spoiler=Tera Void Channeler ][img]http://img94.imageshack.us/img94/613/101278.jpg[/img]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is removed from play. Whenever a "Tera Void" monster would be Special Summoned you can negate the Summon and search you Deck for 1 "Tera Void" monster and add it to your hand (the Deck is then shuffled).[/spoiler][spoiler=Tera Void Canceler ][img]http://img580.imageshack.us/img580/613/101278.jpg[/img][/center][center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is removed from play.While you control this face-up monster, when a monster would be destroyed by a card effect, you can pay 600 Life points to negate the effect. This cannot be used for a tribute or for a Synchro Summon.[/spoiler][spoiler=Tera Void King ][img]http://img861.imageshack.us/img861/4836/101278q.jpg[/img]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is removed from play and there are 2 monster with different names removed from play (excluding this card). Once per turn while you control this face-up card select 1 card that has been removed from play and add it to its owners hand, Until the End Phase of this turn, this card gains the selected cards name and effect.[/spoiler][spoiler=Tera Void Judge ][img]http://img846.imageshack.us/img846/613/101278.jpg[/img][/center][center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is removed from play. During each of your turns you can remove from play the top card from your Deck to flip a face-down monster you control face-up (Flip effects are not activated at this time) or flip a face-up monster you control face-down.[/spoiler][spoiler=TeraVoid Jester][img]http://img706.imageshack.us/img706/6383/101278r.jpg[/img][/center][center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when this card is removed from play. Once during each of your Standby Phases while you control this face-up card destroy 1 card on the field, your opponent then draws 1 card.[/spoiler][spoiler=Tera Void Queen][img]http://img856.imageshack.us/img856/613/101278.jpg[/img][/center][center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is removed from play and there are 2 or more monster cards with different names removed from play (excluding this card). When a card effect would target a "Tera Void" monster you control, you can remove this card from play to negate the effect and destroy it.[/spoiler][spoiler=Tera Void S.][img]http://img819.imageshack.us/img819/7092/101278x.jpg[/img]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is removed from play. Once during the End Phase of your turn remove this Face-up card from play, if it is successfully Special Summoned add 1 "S." counter to this card and end your turn ("S." counters that were on this card before it was removed from play by this effect are placed back onto this card after it is successfully Special Summoned). For each "S." counter on this card increase its ATK by 500. You can remove 1 "S." counter from this card to remove 1 "Tera Void" monster in your hand from play.[/spoiler][spoiler=Tera Void Traveler ][img]http://img706.imageshack.us/img706/613/101278.jpg[/img][/center][center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is removed from play. Twice per Duel when this card has been removed from play for at least 1 full turn you can search your Deck for 1 "Tera Void" monster and remove it from play (this effect can be activated during your opponents turn). The Deck is then shuffled.[/spoiler][spoiler=Tera Void Beast][img]http://img29.imageshack.us/img29/613/101278.jpg[/img][/spoiler][/spoiler][/center][center][spoiler=Insanity Monsters ][/center][center][spoiler=Tera Void Insanity Queen *Updated*][img]http://img7.imageshack.us/img7/613/101278.jpg[/img][/center][center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when by it's effect. When you control a "Tera Void's Insanity Ville" & a "Tera Void Queen" is Removed from the field by an opponents card effect and there are 3 or more monster cards with different names removed from play Special Summon this card from your hand or Deck. When a card effect would target a card you control, you can negate the effect and remove from play 1 "Tera Void" monster from your Deck. If you control 1 or more "Tera Void Queen"s destroy this card and send it to the Graveyard.[/spoiler][/center][center][spoiler=Tera Void Insanity King *New*][img]http://img222.imageshack.us/img222/4836/101278q.jpg[/img][/center][center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when by it's effect. When you control a "Tera Void's Insanity Ville" & a "Tera Void King" is Removed from the field by an opponents card effect and there are 5 or more monster cards with different names removed from play Special Summon this card from your hand or Deck. Twice during each of your turns select 2 cards that have been removed from play and add them to your opponents hand. Until the End Phase of this turn this face-up card gains the effects of both cards. If you control 1 or more "Tera Void King"s destroy this card and send it to the Graveyard.[/spoiler][/center][center][spoiler=Tera Void Insanity Beast *New*][img]http://img546.imageshack.us/img546/613/101278.jpg[/img][/center][center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when by it's effect. When you control a "Tera Void's Insanity Ville" & a "Tera Void Beast" is Removed from the field by an opponents card effect, Special Summon this card from your hand or Deck. When this card is removed from the field, Special Summon 1 "Tera Void Beast" from your hand or Deck ignoring Summoning conditions.[/spoiler][/spoiler][/center][center]
[spoiler=Deserters *3 New Cards*]
[spoiler=Tera Void Deserter, Piercer][img]http://img204.imageshack.us/img204/5616/101278y.jpg[/img]
This card cannot be banished. When this card is sent to the Graveyard add it back to your Deck and shuffle it. When this card leaves the field destroy 1 card your opponent controls, then banish 1 level 4 or lower "Tera Void" monster in your Deck. The Deck is then shuffled.[/spoiler]
[spoiler=Tera Void Deserter, S.][img]http://img714.imageshack.us/img714/613/101278.jpg[/img]
This card cannot be banished. When this card would be sent to the Graveyard add it to the Deck and shuffle it. When this card is Summoned, Special Summon 2 "S. Tokens" (Spellcaster-Type/Dark/Level 2/ATK 0/DEF 0). These tokens cannot be used as a Tribute. [/spoiler]
[spoiler=Tera Void Striker][img]http://img217.imageshack.us/img217/9923/101278g.jpg[/img]
This card cannot be banished. When this card would be sent to the Graveyard add it to the Deck and shuffle it. If this card is Special Summoned by a "Tera Void Deserter" card, banish the top card of your opponents Deck. This card does piercing Damage.[/spoiler][/spoiler]
[spoiler=Spells *1New Card*][spoiler=Tera Void Reloader][img]http://img638.imageshack.us/img638/613/101278.jpg[/img][/spoiler][spoiler=Tera Void Tunnel][img]http://img534.imageshack.us/img534/2793/101278u.jpg[/img][/spoiler][/center][center][spoiler=Armor in the Void][img]http://img268.imageshack.us/img268/2417/101278k.jpg[/img][/spoiler][/center][center][spoiler=Tera Void Insanity Ville *Not Updated Yet*][img]http://img5.imageshack.us/img5/8103/101278m.jpg[/img][/spoiler]
[spoiler=Deserters Call *New*][img]http://img560.imageshack.us/img560/613/101278.jpg[/img][/spoiler][/spoiler][/center][center][spoiler=Traps ][/center][center][spoiler= Wrath of the Tera Void King! ][img]http://img6.imageshack.us/img6/613/101278.jpg[/img][/spoiler][/center][center][spoiler=Insanity Factor, Leeching Mind][img]http://img153.imageshack.us/img153/613/101278.jpg[/img][/center][center]Activate when you control 3 or more "Tera Void" monsters. Switch control of 1 "Tera Void" monster you control to your opponent. In edition, if the switched monster was a "Tera Void Insanity" monster, remove the top card from your opponents Deck. During the 3rd Standby Phase after his cards activation return the switched monster back to you. If the switched monster was removed from the field before the 3rd Standby Phase after this cards activation, remove the top 3 cards of your opponents Deck from play. [/spoiler][/center][center][spoiler=Insanty Factor, Dark Rage *Not Updated Yet*][img]http://img30.imageshack.us/img30/613/101278.jpg[/img][/center][center]Activate only when an "Tera Void" monster you control is selected as an attack target. The attack target monster cannot be destroyed by battle this turn. In edition, if the attack target monster was a "Tera Void Insanity" monster, select up to 2 cards your opponent controls and remove them from play.[/spoiler][/spoiler][/center]
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[quote name='Herman The German' timestamp='1304733935' post='5192241']
no just the field spell card that all
[/quote]

Well then I'd point you in the direction of both "Macro Cosmos" [url="http://yugioh.wikia.com/wiki/Macro_Cosmos"]http://yugioh.wikia.com/wiki/Macro_Cosmos[/url] & "Dimensional Fissure" [url="http://yugioh.wikia.com/wiki/Dimensional_Fissure"]http://yugioh.wikia.com/wiki/Dimensional_Fissure[/url]

both have similar effects with smaller restrictions
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[quote name='♥ D.A._ϯɨå Håʀʀɨbel ♥' timestamp='1304734176' post='5192254']
Well then I'd point you in the direction of both "Macro Cosmos" [url="http://yugioh.wikia.com/wiki/Macro_Cosmos"]http://yugioh.wikia.com/wiki/Macro_Cosmos[/url] & "Dimensional Fissure" [url="http://yugioh.wikia.com/wiki/Dimensional_Fissure"]http://yugioh.wikia.com/wiki/Dimensional_Fissure[/url]

both have similar effects with smaller restrictions
[/quote]
However, both cards do not require the payment of life points every turn for both players. That would end the duel quickly.
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[quote name='Musicafee' timestamp='1304736685' post='5192341']
However, both cards do not require the payment of life points every turn for both players. That would end the duel quickly.
[/quote]

That is why I said with smaller restrictions. Now what do you think of the cards so far, bare in mind that these are mostly the weakest of the set.
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Bumbs, adding new cards soon

[quote name='Musicafee' timestamp='1304736685' post='5192341']
However, both cards do not require the payment of life points every turn for both players. That would end the duel quickly.
[/quote]

Only you the controller of the card has to pay that, not your opponent
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As already noted, "Terra Void" has the exact same effect as Dimensional Fissure, except with an unrequired cost. I see no reason to make a card that does the exact same thing as an existing card, just worse, just to fit and archetype. It would certainly be discarded in favor of Dimension Fissure in any deck that would include these. 1000 life points during each standby phase? That leaves you with 3 turns to play after its activation, assuming you pay the life points, and that your opponent doesn't deal any damage to you.

As for the cards themselves, they're pretty decent. Albiet theres no real way to get them out - they have to be Special Summoned from RFP, and can only be sent there by Terra Void's effect if they're destroyed or discarded, neither of which the archetype allows thus far. Now, if you added that once per turn, you could remove from play 1 card in your hand or deck, and dumbed down the cost to 500, Terra Void would be perfect.

I wouldn't suggest keeping the RFP effect with some of the stronger cards, if you ever get any out. A level 12 with 4000 ATK that automatically Special Summons itself when its removed from play? Not the best idea. But I can definately see the anti-meta potential of this deck, although "Return from a Different Dimension" could be crippling to a strategy.
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[quote name='Kato_Zenamara' timestamp='1304789612' post='5193589']
As already noted, "Terra Void" has the exact same effect as Dimensional Fissure, except with an unrequired cost. I see no reason to make a card that does the exact same thing as an existing card, just worse, just to fit and archetype. It would certainly be discarded in favor of Dimension Fissure in any deck that would include these. 1000 life points during each standby phase? That leaves you with 3 turns to play after its activation, assuming you pay the life points, and that your opponent doesn't deal any damage to you.

As for the cards themselves, they're pretty decent. Albiet theres no real way to get them out - they have to be Special Summoned from RFP, and can only be sent there by Terra Void's effect if they're destroyed or discarded, neither of which the archetype allows thus far. Now, if you added that once per turn, you could remove from play 1 card in your hand or deck, and dumbed down the cost to 500, Terra Void would be perfect.

I wouldn't suggest keeping the RFP effect with some of the stronger cards, if you ever get any out. A level 12 with 4000 ATK that automatically Special Summons itself when its removed from play? Not the best idea. But I can definately see the anti-meta potential of this deck, although "Return from a Different Dimension" could be crippling to a strategy.
[/quote]

Well, Tera Void Isn't necessary to bring the monsters out, a simple Hand Destruction or dark Bribe with Macro works just fine.
Also "Dimensional Fissure" & Tera Void" are different in effects.

Dimensional Fissure-[color=#3A3A3A][font=Helvetica, Arial, sans-serif][size=2]Any [url="http://yugioh.wikia.com/wiki/Monster_Cards"]monster[/url] [url="http://yugioh.wikia.com/wiki/Send"]sent[/url] to the [url="http://yugioh.wikia.com/wiki/Graveyard"]Graveyard[/url] is [url="http://yugioh.wikia.com/wiki/Removed_from_Play"]removed from play[/url] instead.
Tera Void-Once during each Standby Phase pay 1000 Life Points (this is not optional). All cards that would be sent to the Graveyard or Deck are removed from play instead.

Tera Void applies to all cards and includes cards sent back to the Deck which Is why I gave the life point cost. However, I was already thinking of dumming down the cost to about 500

[/size][/font][/color]
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Alright changed the image for "Tera Void" and lowered its cost to 400.


Added 4 new cards, would be 5 if image loaders was working properly.


Queen and her insanity are used to protect your monsters and other cards you control from destruction.

Jester is seemingly obvious but is best used with Judges effect.

Tera Void Tunnel is to bring out some of your "Tera Void" monsters if you haven't gotten them removed from play yet.
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[center]Allright I'll try and review them.

[b]Tera Void[/b]
The img is very good, the name is ok. It kinda reminds me of your "Tera Void Dragon".
OCG looks fine.
The effect is pretty much a more limited "Macro Cosmos", giving it some more potential, so I'll just see how the rest will use it.

[b]Canceller[/b]
Once again the img is very good.
OCG fix: remove the "[i]While you control this face-up monster,[/i]" part. It is not longer needed in the current OCG.
Mhh, it might be a bit costy, but then again, if played right it can easily swarm (as it can revive itself an infinate amount of times when RFP) and be abused as Tribute/Synchro/Exceed flodder. So it might be somewhat OP aswell. I'll keep it on barely ballanced then.

[b]Judge[/b]
Good Img.
OCG looks good.
Again I have see some problems in its ballance, as it can easily stop all your opps attacks or abuse it with Worms for an insta Deck Out (as it has no limit in how many times its effect can be activated) and the infinate swarm possibilities. I'd say this one's OP.

[b]Jester[/b]
Good img & OCG.
Much more ballanced then the others. It's destructive effect can be a nousance, but is limited to once per turn.
A good card.

[b]Queen[/b]
The img is ok and the OCG is good.
When I started to read its Summoning reqs I feared it was OP, but fortunatly my fear was wrong and this turned out to be a quite handy and ballanced card for this set.

[b]Traveler[/b]
Good Img.
OCG fix: Remove the "[i]search[/i]" part.
Quite a handy card for this Archtype, I personally find that once per duel is a bit harsh, perhaps make it s Twice per Duel. Otherwise a good card.

[b]Beast[/b]
Img and OCG are good.
It's pretty much the archtypes common effect. So usefull flodder.
Overal an slightly UP, but ok card.

[b]Insanity Queen[/b]
Epic img and OCG.
Pretty much an upgraded "Queen", as the name suggested. It's somewhat OP as it is now though, perhaps make it so that only 1 "Tera Void Queen" or Insanity Queen can be on the field?

[b]Tunnel[/b]
Img is mehish.
I don't think the "()" are nessary.
Pretty much basic support.


Overal its a interesting RFP archtype. Though I suggest adding some effects to RFP cards in your hand to stop dead draws.

Overal this archtype gets an 8/10 from me. As it is an ok idea, but needs some edditing.
[/center]
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[quote name='Lexadin' timestamp='1304861504' post='5195905']
[center]Allright I'll try and review them.

[b]Tera Void[/b]
The img is very good, the name is ok. It kinda reminds me of your "Tera Void Dragon".
OCG looks fine.
The effect is pretty much a more limited "Macro Cosmos", giving it some more potential, so I'll just see how the rest will use it.

[/center][center][b]Hmm, thanks[/b][/center][center]
[b]Canceller[/b]
Once again the img is very good.
OCG fix: remove the "[i]While you control this face-up monster,[/i]" part. It is not longer needed in the current OCG.
Mhh, it might be a bit costy, but then again, if played right it can easily swarm (as it can revive itself an infinate amount of times when RFP) and be abused as Tribute/Synchro/Exceed flodder. So it might be somewhat OP aswell. I'll keep it on barely ballanced then.

[b]thanks, I never really thought of that to be honest. Course I mostly made it for its effect.
I'll see what I can do on the effect.[/b]
[b]Judge[/b]
Good Img.
OCG looks good.
Again I have see some problems in its ballance, as it can easily stop all your opps attacks or abuse it with Worms for an insta Deck Out (as it has no limit in how many times its effect can be activated) and the infinate swarm possibilities. I'd say this one's OP.

[b]Hmm, just noticed its works on all my cards during my turn, I think i'll restrict it to just monsters and have flip effects not work.[/b]

[b]Jester[/b]
Good img & OCG.
Much more ballanced then the others. It's destructive effect can be a nousance, but is limited to once per turn.
A good card.

[b]This is a card that combos with Judge's effect[/b]

[b]Queen[/b]
The img is ok and the OCG is good.
When I started to read its Summoning reqs I feared it was OP, but fortunatly my fear was wrong and this turned out to be a quite handy and ballanced card for this set.

^_^

[b]Traveler[/b]
Good Img.
OCG fix: Remove the "[i]search[/i]" part.
Quite a handy card for this Archtype, I personally find that once per duel is a bit harsh, perhaps make it s Twice per Duel. Otherwise a good card.

[b]Hmm, this was suppose to a be a jet out of a jam card. I suppose adding another chance to use it wouldn't hurt[/b]

[b]Beast[/b]
Img and OCG are good.
It's pretty much the archtypes common effect. So usefull flodder.
Overal an slightly UP, but ok card.

Lol yeah this is basically just the vanilla

[b]Insanity Queen[/b]
Epic img and OCG.
Pretty much an upgraded "Queen", as the name suggested. It's somewhat OP as it is now though, perhaps make it so that only 1 "Tera Void Queen" or Insanity Queen can be on the field?

[b]Alright I can be fine with that[/b]

[b]Tunnel[/b]
Img is mehish.
I don't think the "()" are nessary.
Pretty much basic support.

[b]yep[/b]

Overal its a interesting RFP archtype. Though I suggest adding some effects to RFP cards in your hand to stop dead draws.

Overal this archtype gets an 8/10 from me. As it is an ok idea, but needs some edditing.
[/center]
[/quote]

Reloader is a draw card.

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[quote name='ragnarok1945' timestamp='1305527456' post='5212455']
for the most part it's just Dark Magician of Chaos's effect, your Armor in the Void's effect

has a little atk boosting, but nothing too new

nevertheless DMoC's effect is a good one, so I approve of it

8.9/10
[/quote]

DMoC's effect O.o I wasn't even thinking of him when I made the card. I just wanted to make an effect that would special summon the "Tera Void" monsters.

What about the other cards.
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