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Ulterior Monster's are Breaking Boundaries....


Master White

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[spoiler=Ulterior Monsters-Various Archetype Support]

[Spoiler=Ulterior Summon, Methods, and Rules]

1st: Ulterior monsters go to the Extra Deck.
2nd: Ulterior Summon requires Spell and/or Traps. The materials are removed from play.
3rd: Ulterior Summon has Energy instead of levels. They are still treated like Levels for the effects of cards, or otherwise they would be just as powerful as exceeds
4th: In order to bring out, you must qualify for the right things…
A. Face-up Field Spell = 3 Energy / Face-down Field Spell = 1 energy
B. Face-up Spell cards except Field Spells = 2 Energy.
C. Face-down Spell cards = 1 Energy.
D. You must equal the amount of cards required on the monster unless otherwise stated and equal its Energy.
E. The cards required from your Deck listed on the Ulterior monster is required but does not pertain to the Energy. Cards in Deck = 0 Energy.
5th: Energy goes from the middle out in both directions
6th: You can only have 15 Ulterior Monsters in the Extra Deck. This pertains to the limit.
7th: Because they are hard to get out, they will have powerful effects. But it all depends on how many required cards there is to equal how powerful these cards are.
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8th: If you want to make one, pm me and I’ll send you the template. Its free but give credit.
9th: These are not real but would be nice if they were. They are going to be for my fan-fic if I decide to go through with it
10: The Summoning Lore has 4 Different versions.

1 or more Spell or Trap Cards + 1 or more Spell or Trap Cards in your Deck.

1 Spell or Trap Cards + 1 or more Spell or Trap Cards in your Deck.

1 Spell or Trap Cards + 2 or more Spell or Trap Cards in your Deck.

1 Spell or Trap Cards + 2 Spell or Trap Cards in your Deck.

[/Spoiler]


[spoiler=Blackwing - Retrona of the Sky]

[img]http://img577.imageshack.us/img577/8900/blackwingretronaofthesk.jpg[/img]

[b]Lore[/b]

[i]1 or more Spell or Trap Cards + 1 Spell or Trap Cards in your Deck. When this card is Ulterior Summoned, you can Special Summon 2 level 2 or lower "Blackwing" monsters from your Deck. [/i]
[/spoiler]



[spoiler=Superior Anima-Queen]

[img]http://img823.imageshack.us/img823/5485/superioranimaqueen.jpg[/img]

[b]Lore[/b]

[i]3 or more Spell or Trap Cards + 1 or more Spell or Trap Cards in your Deck. Increase this cards ATK/DEF by 500 for each card on the field that is a Machine-type monster or has Machina in its card name. [/i]
[/spoiler]

[spoiler=The Respected Cloud Fairy]

[img]http://img688.imageshack.us/img688/2050/therespectedcloudfairy.jpg[/img]

[b]Lore[/b]

[i]1 or more Spell or Trap Cards + 1 or more Spell or Trap Cards in your Deck.
Once per turn, if you have 4 or more cards in your hand at the end of your opponent's End Phase, you can increase your Life Points by 1000. [/i]
[/spoiler]


[spoiler=Transcendent Sparkman – I Made this image]

[img]http://img862.imageshack.us/img862/4769/transcendentsparkman.jpg[/img]

[b]Lore[/b]

[i]2 Spell or Trap Cards + 1 or more Spell or Trap Cards in your Deck.
When this card is Ulterior Summoned, you can add 1 Elemental Hero Monster from your Deck to your hand. When this card is destroyed by battle, you can add 1 material card from your Graveyard to your hand. [/i]
[/spoiler]


[spoiler=Tyra - The Counter Charmer]

[img]http://img819.imageshack.us/img819/4892/tyrathecountercharmer.jpg[/img]

[b]Lore[/b]

[i]3 or more Spell or Trap Cards + 2 or more Spell or Trap Cards your Deck. During each of your End Phases, once per turn, you can add Ulterior Counters equal to the amount of cards used for the Ulterior Summon of this card. (Max: 12) Once per turn, you can remove 6 counters on this card to take control of 1 face-up monster your opponent controls until the End Phase. Your opponent draws 2 cards when this card is destroyed.[/i]
[/spoiler]


[spoiler=Archfiend's Mistress]

[img]http://img703.imageshack.us/img703/1891/archfiendsmistress.jpg[/img]

[b]Lore[/b]

[i]2 or more Spell or Trap Cards + 1 or more Spell or Trap Cards in your Deck.
The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1 or 3 or 6, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field until the end of your 3rd turn.[/i]
[/spoiler] [/spoiler]

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[spoiler=Spells and Traps]

[spoiler=Drain and Gain—I made this image]

[img]http://img231.imageshack.us/img231/115/drainandgain.jpg [/img]

[b]Lore[/b]

[i] Once per turn, you can activate one of the following effects durin either player's turn:
* Discard 1 card to destroy 1 card your opponent controls that has a different effect from its original (written) effect.
* If the effect of an Effect Monster's effect is switched, gain 500 Life Points.
* Destroy this card and 2 other cards you control. Special Summon 1 level 2 or lower Ulterior monster and it has its effects negated until the End Phase. [/i]
[/spoiler]

[spoiler=Skill Swap]

[img]http://img233.imageshack.us/img233/2519/skillswap.jpg [/img]

[b]Lore[/b]

[i]You can switch the effects of Effect Monsters you control with the effects of other face-up Effect Monsters’ effects of your choice until the End Phase. Inflict 600 damage to your Life Points for each monster that has a different effect then its original (written) effect(s). [/i]
[/spoiler][/spoiler]


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[spoiler=Effect Monsters and Tuners Spoiler’s were not being nice to me, so I got rid of most of them] Seriously, it was like all these cards did not want to go into a spoiler, like pickachu and his pokeball.

Suquyomi, The Light Fairy

[img] http://img191.imageshack.us/img191/2601/suquyomithelightfairy.jpg [/img]

[b]Lore[/b]

[i] When an effect of a card you control or in hand is switched with another card or has a different effect from its original (written) effect, you can Special Summon this card from your hand.

Suquyami, The luminous Fairy

[img] http://img823.imageshack.us/img823/2640/suquyamitheluminousfair.jpg [/img]

[b]Lore[/b]

Once per turn, you can select 1 Level 2 or lower Fairy-Type monster you control. Increase its ATK by 1000 until the End Phase. When this card is destroyed, inflict 800 damage to your Life Points.


Dquano, The Ominous Fairy

[img]http://img718.imageshack.us/img718/5578/dquanotheominousfairy.jpg [/img]

[b]Lore[/b]

When this card is Normal Summoned, you can switch this card's effect with a level 2 or lower Effect Monster's effect your opponent controls until the End Phase.

Dquono, The Dark Fairy

[img]http://img560.imageshack.us/img560/2160/dquonothedarkfairy.jpg [/img]

[b]Lore[/b]

When this card is destroyed by battle, you can draw 1 card and have this cards effect switch with another Effect Monster you control. You cannot switch this cards effect again after it has been switched to another monster you control.

Senia, The Pyre Fairy

[img] http://img829.imageshack.us/img829/5985/seniathepyrefairy.jpg [/img]

[b]Lore[/b]

When an effect of Effect Monster's effect is switched, you can Special Summon this card from your hand. During each of your End Phases, inflict 1500 damage to your Life Points or destroy this card.


Setia, The Breezy Fairy

[img]http://img851.imageshack.us/img851/1037/setiathebreezyfairy.jpg [/img]

[b]Lore[/b]

Once per turn, you can treat this cards effect as a Level 1 monsters effect in your Graveyard until the End Phase.

Sunia, The Fire Fairy

[img]http://img838.imageshack.us/img838/9017/suniathefirefairy.jpg [/img]

[b]Lore[/b]

Select 1 Level 3 or lower monster in both players’ Extra Deck. Switch the effects of the selected cards. When they are successfully Synchro Summoned, remove their new effects at the End Phase.

Suqaya, The Land Fairy

[img]http://img833.imageshack.us/img833/6452/suqayathelandfairyl.jpg [/img]

[b]Lore[/b]

When this cards effect would be switched to with another card effect, you can Special Summon 1 Level 1 monster from your hand.


Suqia, The Water Fairy

[img]http://img812.imageshack.us/img812/7203/suqiathewaterfairy.jpg [/img]

[b]Lore[/b]

Look at your opponent's hand. Once per turn, you can switch the effects of a Spell or Trap Card in your hand with a Spell or Trap Card in your opponents hand until the end of your next turn. When this card is destroyed, inflict 1000 damage to your Life Points

Suqoya, The Earth Fairy

[img]http://img683.imageshack.us/img683/6499/suqoyatheearthfairy.jpg [/img]

[b]Lore[/b]

When you successfully Normal Summon this card, you can switch this cards effect with the effect of a Level 6 or lower monster your opponent controls until the End Phase. Inflict halve of this cards ATK to your Life Points during each of your End Phases or destroy this card.

Suqua, The Aquatic Fairy

[img]http://img34.imageshack.us/img34/2346/suquatheaquaticfairy.jpg [/img]

[b]Lore[/b]

When your opponent draws a card outside of their Draw Phase, you can Special Summon this card from your hand. You can only control 1 face-up "Suqua, The Aquatic Fairy". When this card is destroyed by battle, your opponent can draw 3 cards.

Sutia, The Wind Fairy

[img] http://img171.imageshack.us/img171/5550/sutiathewindfairy.jpg [/img]

[b]Lore[/b]

This card cannot be used for an Synchro or Exceed Material Monster. If you control 1 Ritual Effect monster, increase this cards ATK by 500. [/i]
[/spoiler]


All Image Credits go to:

Master White
Father Wolf
Jazin Kay
Deviant Art
Google
Kai

Render Credits:
Yin

OCG Credit:
Lexadin

Please give OCG fixes to the Ulterior Monsters, they may need it.

Please Rate/Hate/Smite/Fite/Whatever...

If you like, please say if you want more, and of what...
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K lets see if I get this right, so these cards are basicly Synchro's but then with Spell & Trap Cards (and Energy instead of Levels).

Sorry, but after rating 27 cards in a row yesterday Icba to rate everyone of those so I'll just rate them in general.

OCG: Main Deck = Deck, level = Level, material card = Ulterior Material Card.
Superior Anima - Queen, misses the ussual Union description.
Terrafirm Dragon's img is that of Zekrom (a Pokémon).
Tyra is horribly UP.
And Archfiend Mistress is also UP.


Well I like the idea, but I can't help but feel that you've tried to hard to ballance them and in the process (nearly) UPed them.
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