Jump to content

[!!! UPDATE DECEMBER '11] A NEW WAY TO SUMMON: ENTER "GAMBLE" SUMMON!


Valkyrus

Recommended Posts

I'm not expecting a lot of success with this one but I think it's an interesting idea, a little out-of-the-box thinking perhaps, strongly fueled by my recent obsession over the anime Kaiji, which is about gambling > >;;

 

Anyways, let's get down to business:

 

Gamble Summon.

 

Before a duel starts both players agree on whether Gamble summons will be allowed during the duel.

 

Once per duel, during a player's Main Phase, a player can reduce their own life points to 1 to flip a coin and call

heads or tails.If the player calls it wrong, they end their turn, if they call it right, the player can toss a coin again. If they call it right, they roll 2 dice, if they call it wrong, they roll 1 die.

 

The result a player gets from rolling the dice equals (or can be higher) than the level of a "Gamble" monster they can Special Summon

on their side of the field from the Extra Deck.

 

There can only be 1 "Gamble" monster on each player's side of the field.

 

A Gamble monster cannot be used as a Synchro or Exceed material monster.

A Gamble monster cannot be used as a tribute. When a "Gamble" monster is removed from the field it is removed

from play.

 

and so, knowing all that I give you an example of such a monster:

 

sdv.jpg

 

 

 

So what do you think? It's a simple idea, not too revolutionary but it gives a losing player some hope, and can give you quite a rush.

Discuss, criticize, comment and rate please! ^^

 

 

GAMBLE MONSTER UPDATE: LISTING THE FINAL VERSIONS OF THE 12 GAMBLE MONSTERS:

 

1. Barrier Skull: I

 

bs1.jpg

 

2: Omni Stalker: II

 

os2.jpg

 

3: Stronghold Guard: III

 

sg3.jpg

 

4. Red Pinch Dragon: IV

 

rpd.jpg

 

 

5: Stellar Dragon: V

 

hgfdrtyui.jpg

 

6: Bladeskin Nomad: VI

 

bsn.jpg

 

7: Thunderclad Legionnaire: VII

 

thunderlegi.jpg

 

 

8: Familiar Fox: VIII

 

ff8.jpg

 

9: Ultimate Gamble Fiend: IX

 

ugf1.jpg

 

10: Titanium Archangel Bregoth: X

 

tab.jpg

 

11: Gram the Infernal Knight: XI

 

gtik1.jpg

 

12: Exodion the God of Luck: XII

 

etgol.jpg

 

 

LAST UPDATE: NOVEMBER 27TH 2011

 

NEW cards added:

Number 7: Thunderclad Legionnaire: VII

Number 5: Stellar Dragon: V (remake)

Number 8: Familiar Fox: VIII

Link to comment
Share on other sites

  • Replies 131
  • Created
  • Last Reply

Hmm, very risky. A duel could last less than 10 seconds with this. A monster that can only be summoned through gamble would be very risky indeed. It's a unique idea but i wouldn't use. (Probably because i usually call coin tosses wrong :( )

 

Well, yes, that was my original idea, maximum risk~

Still, if you know you're going to lose, it's a good way to go with a bang, or even win in the best case, no? ;]

I think I made it barely abusable too since if you want to summon one you'd be left with 1 life point.

 

Also, if people like my idea I intend to make a total of 12 such monsters, and all of their effects will have to do with both dice and coins.

Link to comment
Share on other sites

The only possible ZTK in existence is drawing the 5 pieces of Exodia in your starting hand :/

 

Card it too risky and costs too much to ever work.

 

um, it CAN work, and really well actually, now that I've thought it all over O___o

 

it's MADE so that you use it only as a last resort, to make things more tense and fun.

and you can technically summon one whenever you wish, as long as you're feeling lucky.

 

I didn't make this so it wins duels, even though it CAN.

 

And no, I doubt anyone would be stupid enough to play a monster like that on their first turn.

Besides, you can't attack on your first turn so ZTK is impossible.. > >

 

and can anyone please explain to me, if I'm on the losing side with no cards on my side of the field and no cards in my hand and 100 Life Points, wouldn't this way of summoning be useful?

Besides you don't need any specific cards in your Deck, these stay in your extra deck...so its usefulness is guaranteed, it cannot be useless since there aren't any other required cards than those in your extra deck to get in your way.

 

Also, I hope you all realize these don't need tributes to be Summoned. It's just the risk which is in my opinion totally worth it.

Link to comment
Share on other sites

um, it CAN work, and really well actually, now that I've thought it all over O___o

 

it's MADE so that you use it only as a last resort, to make things more tense and fun.

and you can technically summon one whenever you wish, as long as you're feeling lucky.

 

I didn't make this so it wins duels, even though it CAN.

 

And no, I doubt anyone would be stupid enough to play a monster like that on their first turn.

Besides, you can't attack on your first turn so ZTK is impossible.. > >

 

and can anyone please explain to me, if I'm on the losing side with no cards on my side of the field and no cards in my hand and 100 Life Points, wouldn't this way of summoning be useful?

Besides you don't need any specific cards in your Deck, these stay in your extra deck...so its usefulness is guaranteed, it cannot be useless since there aren't any other required cards than those in your extra deck to get in your way.

 

Also, I hope you all realize these don't need tributes to be Summoned. It's just the risk which is in my opinion totally worth it.

 

I suppose, worst case scenario is you lose a card game. Best case scenario is you serve up an ass-whooping with a side of fries to your opponent.

That has cleared alot of it up and i would only use it as a last resort like you said because i'm very unlucky when it comes to gambling.

Link to comment
Share on other sites

I suppose, worst case scenario is you lose a card game. Best case scenario is you serve up an ass-whooping with a side of fries to your opponent.

That has cleared alot of it up and i would only use it as a last resort like you said because i'm very unlucky when it comes to gambling.

 

yeah, it's only an extra thing you might want to try when you're in a pinch, I never intended this to be something to build a deck around, since you basically can't anyways..

thanks for taking the time to answer~ and I hope you liked my idea ^^

Link to comment
Share on other sites

The card itself is nice but the concept could use work. There a couple questions I have.

 

 

"Once per duel, during a player's Main Phase, a player can reduce their own life points to 1 to flip a coin and call

heads or tails. 1. If the player calls it right they can roll 1 die, if they call it wrong, they lose the duel.

If they call it right, the player can toss a coin again. If they call it right, they roll 2 dice, if they call it

wrong, they roll 1 die.

 

2. The result a player gets from rolling the dice equals to the level of a "Gamble" monster they can Special Summon

on their side of the field from the Extra Deck."

 

1. If I read it correctly, here it says that the player rolls a die and calls it. I believe you should reword this because people usually people don't use dice in this way.

 

2. If the player doesn't have a Gamble Monster with the same level of the dice roll(ex: I have a Lv 5, 6 and 7 monster and I roll an 8) that would be a bit of a let down(maybe make it so you could summon a monster with a Level equal to or lower than the dice roll).

 

 

It's a nice concept, but I doubt people would use them often. There aren't many situations that would make a player lower his Life Points to 1 and risk the duel unless they were almost certain they would lose otherwise. Anyway, I believe that Gamble Summoning is too risky and only useful in a few situations. But the card is awesome, great picture, great OCG and the concept is good too but it just needs work.

Link to comment
Share on other sites

The card itself is nice but the concept could use work. There a couple questions I have.

 

 

"Once per duel, during a player's Main Phase, a player can reduce their own life points to 1 to flip a coin and call

heads or tails. 1. If the player calls it right they can roll 1 die, if they call it wrong, they lose the duel.

If they call it right, the player can toss a coin again. If they call it right, they roll 2 dice, if they call it

wrong, they roll 1 die.

 

2. The result a player gets from rolling the dice equals to the level of a "Gamble" monster they can Special Summon

on their side of the field from the Extra Deck."

 

1. If I read it correctly, here it says that the player rolls a die and calls it. I believe you should reword this because people usually people don't use dice in this way.

 

2. If the player doesn't have a Gamble Monster with the same level of the dice roll(ex: I have a Lv 5, 6 and 7 monster and I roll an 8) that would be a bit of a let down(maybe make it so you could summon a monster with a Level equal to or lower than the dice roll).

 

 

It's a nice concept, but I doubt people would use them often. There aren't many situations that would make a player lower his Life Points to 1 and risk the duel unless they were almost certain they would lose otherwise. Anyway, I believe that Gamble Summoning is too risky and only useful in a few situations. But the card is awesome, great picture, great OCG and the concept is good too but it just needs work.

 

oh, haha I just noticed a mistake I made, thanks! :"P

"Once per duel, during a player's Main Phase, a player can reduce their own life points to 1 to flip a coin and call

heads or tails. 1. If the player calls it right they can roll 1 die, if they call it wrong, they lose the duel.

If they call it right, the player can toss a coin again. If they call it right, they roll 2 dice, if they call it

wrong, they roll 1 die.

 

I will reword this:

 

"Once per duel, during a player's Main Phase, a player can reduce their own life points to 1 to flip a coin and call

heads or tails. if they call it wrong, they lose the duel.

If they call it right, the player can toss a coin again. If they call it right, they roll 2 dice, if they call it

wrong, they roll 1 die.

 

where I wrote about the first die roll, I just need to erase that, thanks for pointing it out ^^

and thanks for the feedback! ^^

 

and yeah, I didn't mean to make it something abuseable, rather than something to make the game more fun and suspenseful ^^

 

and yes I think I'll take you on the idea that if I got for example a 6 on the dice roll I could summon one gamble monster of level 6 or lower ^^

 

I'll EDIT the OP now <:""""o

Link to comment
Share on other sites

"Once per duel, during a player's Main Phase, a player can reduce their own life points to 1 to flip a coin and call

heads or tails. if they call it wrong, they lose the duel.

If they call it right, the player can toss a coin again. If they call it right, they roll 2 dice, if they call it

wrong, they roll 1 die."

 

This is much better.

 

 

For a newer member, the card and the idea are both awesome(and the template is amazing). The edits make it more fair and useful.

 

Though the monsters are only useful in a few situations, they could turn a Duel around. They could be a nice addition to a good Extra Deck.

Link to comment
Share on other sites

For a newer member, the card and the idea are both awesome(and the template is amazing). The edits make it more fair and useful.

 

Though the monsters are only useful in a few situations, they could turn a Duel around. They could be a nice addition to a good Extra Deck.[/b]

 

oh, thank you so much! ^^

I guess I'm going to make the remaining 11 Gamble monsters as well, your comment gave me more confidence ^^

(glad you like how I colored the template as well! )

Link to comment
Share on other sites

I Don't think the idea of 1 life is allowable... maybe 100 life (?)

Its incredibly risky... but if u r lucky enough to keep going there are several ways to get incredible monsters... I have some Suggestions for the monsters

 

12: Rather Incredibly Powerful

11: Not quite as good as 12*, but still high

10: Stronger than 9*

09: Strong as 5*

08: Strong as 5*

07: Most weak as it is the most common roll with 2 dice

06: Stronger than 7*

05: You already have (stronger than 6*)

04: Strong as 5*

03: Strong as 5*

02: Rather Strong

01: Incredibly powerful, but not as strong as 12 or 11, but better than 10

 

 

I'm just saying that if you factor in odds of rolling certain things then you are going to get more often than others, which would make it so certain cards should be weaker

by weaker i do not mean in terms of ATK and DEF, by all means their level can reflect their ATK and DEF, but if so, then their effects should somewhat be inversly proportional to the ease of summoning them... aka. the more common they are to summon the weaker they are

 

But like previously stated, the template is PRO and the Idea is incredibly unique

Link to comment
Share on other sites

I Don't think the idea of 1 life is allowable... maybe 100 life (?)

Its incredibly risky... but if u r lucky enough to keep going there are several ways to get incredible monsters... I have some Suggestions for the monsters

 

12: Rather Incredibly Powerful

11: Not quite as good as 12*, but still high

10: Stronger than 9*

09: Strong as 5*

08: Strong as 5*

07: Most weak as it is the most common roll with 2 dice

06: Stronger than 7*

05: You already have (stronger than 6*)

04: Strong as 5*

03: Strong as 5*

02: Rather Strong

01: Incredibly powerful, but not as strong as 12 or 11, but better than 10

 

 

I'm just saying that if you factor in odds of rolling certain things then you are going to get more often than others, which would make it so certain cards should be weaker

by weaker i do not mean in terms of ATK and DEF, by all means their level can reflect their ATK and DEF, but if so, then their effects should somewhat be inversly proportional to the ease of summoning them... aka. the more common they are to summon the weaker they are

 

But like previously stated, the template is PRO and the Idea is incredibly unique

 

nope, 1 point LP is allowed (you can see it being part of the legal Winged Dragon of Ra effect for example )

 

and about your suggestion, I'll think about it. But since I worded it as "when you roll the dice, special summon one GAMBLE monster with a level equal OR LESS than your result"

so basically that'd just make the level 1 easiest and the level 12 the hardest to summon, so I think I'll just leave the power levels like they usually are. But of course I'll just

make them sort of situational so that the person summoning them has a wider variety and summons the monster they need. ^^

Link to comment
Share on other sites

this could be a very good set if you made some support cards like "if you lose a gamble summon, restore your lifepoints equal to half of the amount you paid" or something like that....other wise the actual card itself looks flippin sweet :D

 

just make support and this could be a magnificent set

Link to comment
Share on other sites

this could be a very good set if you made some support cards like "if you lose a gamble summon, restore your lifepoints equal to half of the amount you paid" or something like that....other wise the actual card itself looks flippin sweet :D

 

just make support and this could be a magnificent set

 

I'm sorry, I just made this so you can't base a deck around it, but more like something everyone can use in a tight situation~ ^^

I won't be making any support cards sadly, but my 12 GAMBLE monsters are already a WIP, I've already got 3 done ^^

 

If you feel like it you could make a GAMBLE Support card~ <:""""""o

I'd be so incredibly happy if this turned out to be popular around here!~~

Link to comment
Share on other sites

I ACTIVATE JUST DESSERTS....OR U ATTACK INTO MY FACE DOWN MARSHMALLON....MAGIC CYLINDER IS AT 2 BTW...FFFFF

 

ffffffffffffffffffffff or not, there is simply no invincible card in this game, why'd mine be any different? -___-

any card can be defeated with a certain card/combo at the right time in the right place.

 

Your argument is invalid :"I

Link to comment
Share on other sites

Like the above, it's far to risky without a broken(?) effect. Perhaps give it better stats such as 3000 or so, or instead of reducing the Life Points by 1 and taking the risk of losing the Duel, it just halves the Life Points and you scratch out risking losing the Duel before the Duel even happens. Also, maybe have it since they are so risky to get out, they cannot be removed from the field unless your opponent themselves pays half their Life Points (which they can't do as soon as the monster is Summoned). The card itself, is risky, but I find it's first effect not that useful unless it would be say x300. When it comes to Meta however, they most likely will never be used due to them being far, far, far to well, risky. That's just my opinion however, but I love the concept. Not to mention the Template as well.

Link to comment
Share on other sites

Like the above, it's far to risky without a broken(?) effect. Perhaps give it better stats such as 3000 or so, or instead of reducing the Life Points by 1 and taking the risk of losing the Duel, it just halves the Life Points and you scratch out risking losing the Duel before the Duel even happens. Also, maybe have it since they are so risky to get out, they cannot be removed from the field unless your opponent themselves pays half their Life Points (which they can't do as soon as the monster is Summoned). The card itself, is risky, but I find it's first effect not that useful unless it would be say x300. When it comes to Meta however, they most likely will never be used due to them being far, far, far to well, risky. That's just my opinion however, but I love the concept. Not to mention the Template as well.

 

I really don't know why everyone keeps telling me it's risky...it's called GAMBLE Summon...it's whole idea is based on being risky.

But now I can't make it only half of the life points, that'd make these cards extremely abusable and overpowered and would totally lose their purpose. They'd also be too powerful.

Even if risky I think they can find their place in a game, they are simply meant to be played rarely and they cannot influence a deck badly or ruin any strategy. They are sort of a "in an emergency break glass" sort of monsters- used only as a last resort.

Link to comment
Share on other sites

nope, 1 point LP is allowed (you can see it being part of the legal Winged Dragon of Ra effect for example )

 

and about your suggestion, I'll think about it. But since I worded it as "when you roll the dice, special summon one GAMBLE monster with a level equal OR LESS than your result"

so basically that'd just make the level 1 easiest and the level 12 the hardest to summon, so I think I'll just leave the power levels like they usually are. But of course I'll just

make them sort of situational so that the person summoning them has a wider variety and summons the monster they need. ^^

 

I'm sorry, I thought it was equal to the level, I guess I didn't read it that carefully... but I guess the 1 Life does work, Wow... but then u die if anything happens, not quite worth it, unless u r completely going to die

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...