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Guest Mr. Striker

This is going to be a simple contest. Since I'm still aiming for my prime, this 1v1 is just for experience, there are no reps involved.

 

Rules:

All YCM Rules Apply

If you say that there are OCG errors, point them out

No Spamming

Must give a reason for voting on a card

 

Requirements:

Create a Spell Card that supports Fiends.

Must be a written card (to avoid the "I like the pix" crap).

Cannot be a continuous spell, brings all kinds of problems.

 

Suggestions:

Don't make it an ATK increase kind of card. It gets old after a while.

 

Win Conditions:

First to 3 or most by 11:59 pm 4/11/11 (PST) wins.

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Guest Mr. Striker

Sure. I accept.

 

Fiend Power Strike

Quick-Play Spell

Activate only when there you control 1 Fiend-Type monster and 1 face-up Continuous Spell or Trap Card on the field. Destroy all cards on the field. When this card's effect is resolved, you and your opponent gain 200 Life Points for each card destroyed by this card's effect.

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Guest Deathly Fiend Of YMC

Envy Recovery

Normal Spell

Lore: Both you and your opponent must Special Summon 1 Fiend-Type Monster from your respected Graveyard. For each Level the monster that was Summoned by this effect, draw that many cards from your Deck. For each Fiend-Type Monster that was drawn, decrease your opponent's Life Points by 1000. If you have less then 3000 Life Points, instead of decreasing your opponent's Life Points, increase your Life Points by 1000 for each Fiend-Type Monster that was drawn by this effect.

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Striker:

 

Fiend Power Strike

Quick-Play Spell

Activate only when there you control 1 Fiend-Type monster and 1 face-up Continuous Spell or Trap Card on the field. Destroy all cards on the field. When this card's effect is resolved, you and your opponent gain 200 Life Points for each card destroyed by this card's effect.

 

I like this card but even though it destroys all cards on the field, i think in my opinion that it is a good card. But 4400 Life Points foe both s a little to much, why would I want to give my opponent have that big advantage, even if it gives it to me. I'd go 100, but that's me.

 

----

 

Envy Recovery

 

Normal Spell

Lore: Both you and your opponent must Special Summon 1 Fiend-Type Monster from your respected Graveyard. For each Level the monster that was Summoned by this effect, draw that many cards from your Deck.

Make it so you can draw 2 cards.

 

For each Fiend-Type Monster that was drawn, decrease your opponent's Life Points by 1000.

it just keeps going with more over powering effects

 

If you have less then 3000 Life Points, instead of decreasing your opponent's Life Points, increase your Life Points by 1000 for each Fiend-Type Monster that was drawn by this effect.

 

now this goes over board on op'd, I'd have to say, if I could, I would use it, but yet again, for what. it has no reason or ryhme...My Summary.

 

Special Summon-->Drawing 2 cards. Chances of Being fiend high in Fiend Deck, 2000 decrease to opponent or instead increase your Life Points. it isn't as Op'd as I thought, but slightly op'd still.

 

Score.

 

 

Striker: 8.67

Deathly Fiend of YCM: 8.60

 

So, Striker get my vote.

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I'm going to just point this out.

 

Create a Spell Card that supports Fiends.

 

Striker's card doesn't actually support Fiends. It uses them as a condition to nuke the Field. Striker's card is an easy nuke, doesn't fit the conditions when you think about it, and even gives some extra life.

 

The other card however, is a draw engine and even a possible game ender. However, it requires you opponent to run at least one Fiend, and is at best side deck material because of that. Not balanced, I just don't think it's worth it.

 

I'm not voting. Just wanted to point that out.

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