Guest Mr. Striker Posted April 8, 2011 Report Share Posted April 8, 2011 This is going to be a simple contest. Since I'm still aiming for my prime, this 1v1 is just for experience, there are no reps involved. Rules:All YCM Rules ApplyIf you say that there are OCG errors, point them outNo SpammingMust give a reason for voting on a card Requirements:Create a Spell Card that supports Fiends.Must be a written card (to avoid the "I like the pix" crap).Cannot be a continuous spell, brings all kinds of problems. Suggestions:Don't make it an ATK increase kind of card. It gets old after a while. Win Conditions:First to 3 or most by 11:59 pm 4/11/11 (PST) wins. Link to comment Share on other sites More sharing options...
Guest Deathly Fiend Of YMC Posted April 9, 2011 Report Share Posted April 9, 2011 Fiends are my specialty :D Challenge? Link to comment Share on other sites More sharing options...
Guest Mr. Striker Posted April 9, 2011 Report Share Posted April 9, 2011 Sure. I accept. Fiend Power StrikeQuick-Play SpellActivate only when there you control 1 Fiend-Type monster and 1 face-up Continuous Spell or Trap Card on the field. Destroy all cards on the field. When this card's effect is resolved, you and your opponent gain 200 Life Points for each card destroyed by this card's effect. Link to comment Share on other sites More sharing options...
Guest Deathly Fiend Of YMC Posted April 9, 2011 Report Share Posted April 9, 2011 Envy RecoveryNormal SpellLore: Both you and your opponent must Special Summon 1 Fiend-Type Monster from your respected Graveyard. For each Level the monster that was Summoned by this effect, draw that many cards from your Deck. For each Fiend-Type Monster that was drawn, decrease your opponent's Life Points by 1000. If you have less then 3000 Life Points, instead of decreasing your opponent's Life Points, increase your Life Points by 1000 for each Fiend-Type Monster that was drawn by this effect. Link to comment Share on other sites More sharing options...
Guest Mr. Striker Posted April 9, 2011 Report Share Posted April 9, 2011 Let the games begin! Link to comment Share on other sites More sharing options...
Guest Deathly Fiend Of YMC Posted April 9, 2011 Share Posted April 9, 2011 · Hidden Hidden Note: I really like the card you have created, so can I use it for my fiend set? Link to comment
Lexadin Posted April 9, 2011 Report Share Posted April 9, 2011 My vote goes to Mr.Striker's card. For superior OCG. And for being actually useful. As Deathly Fiend Of YMC's card can't be used most of the time. Link to comment Share on other sites More sharing options...
Guest Mr. Striker Posted April 9, 2011 Report Share Posted April 9, 2011 1-0 Mr. Striker Keep 'em comin'. Link to comment Share on other sites More sharing options...
Master White Posted April 9, 2011 Report Share Posted April 9, 2011 Striker: Fiend Power StrikeQuick-Play SpellActivate only when there you control 1 Fiend-Type monster and 1 face-up Continuous Spell or Trap Card on the field. Destroy all cards on the field. When this card's effect is resolved, you and your opponent gain 200 Life Points for each card destroyed by this card's effect. I like this card but even though it destroys all cards on the field, i think in my opinion that it is a good card. But 4400 Life Points foe both s a little to much, why would I want to give my opponent have that big advantage, even if it gives it to me. I'd go 100, but that's me. ---- Envy Recovery Normal SpellLore: Both you and your opponent must Special Summon 1 Fiend-Type Monster from your respected Graveyard. For each Level the monster that was Summoned by this effect, draw that many cards from your Deck. Make it so you can draw 2 cards. For each Fiend-Type Monster that was drawn, decrease your opponent's Life Points by 1000. it just keeps going with more over powering effects If you have less then 3000 Life Points, instead of decreasing your opponent's Life Points, increase your Life Points by 1000 for each Fiend-Type Monster that was drawn by this effect. now this goes over board on op'd, I'd have to say, if I could, I would use it, but yet again, for what. it has no reason or ryhme...My Summary. Special Summon-->Drawing 2 cards. Chances of Being fiend high in Fiend Deck, 2000 decrease to opponent or instead increase your Life Points. it isn't as Op'd as I thought, but slightly op'd still. Score. Striker: 8.67Deathly Fiend of YCM: 8.60 So, Striker get my vote. Link to comment Share on other sites More sharing options...
Guest Mr. Striker Posted April 9, 2011 Report Share Posted April 9, 2011 2-0 Striker I smell a clean sweep comin'. Link to comment Share on other sites More sharing options...
Guest Deathly Fiend Of YMC Posted April 9, 2011 Report Share Posted April 9, 2011 Haha, well that last vote was pretty close! Link to comment Share on other sites More sharing options...
Guest Mr. Striker Posted April 9, 2011 Report Share Posted April 9, 2011 More votes please. Link to comment Share on other sites More sharing options...
TheGenuine Posted April 9, 2011 Report Share Posted April 9, 2011 I will vote if ya vote in mine SWF Vs. ME Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted April 9, 2011 Report Share Posted April 9, 2011 I'm going to just point this out. Create a Spell Card that supports Fiends. Striker's card doesn't actually support Fiends. It uses them as a condition to nuke the Field. Striker's card is an easy nuke, doesn't fit the conditions when you think about it, and even gives some extra life. The other card however, is a draw engine and even a possible game ender. However, it requires you opponent to run at least one Fiend, and is at best side deck material because of that. Not balanced, I just don't think it's worth it. I'm not voting. Just wanted to point that out. Link to comment Share on other sites More sharing options...
Guest Mr. Striker Posted April 9, 2011 Report Share Posted April 9, 2011 IMO, anything that uses and/or helps is support. Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted April 9, 2011 Report Share Posted April 9, 2011 IMO, anything that uses and/or helps is support. Support is generally classified as help. His card does help them by reviving them. Your argument for your card is that it "uses" a Fiend monster so it counts... Even though it does nothing for Fiends. No. Link to comment Share on other sites More sharing options...
Guest Mr. Striker Posted April 9, 2011 Report Share Posted April 9, 2011 I see your side and I see mine. I'll take that into consideration when I make support a requirement. Link to comment Share on other sites More sharing options...
TheGenuine Posted April 9, 2011 Report Share Posted April 9, 2011 My vote goes to strickers. Even out and simple but effective Link to comment Share on other sites More sharing options...
Guest Mr. Striker Posted April 9, 2011 Report Share Posted April 9, 2011 3-0 Striker, FINISHED. Link to comment Share on other sites More sharing options...
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