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Stick Warriors


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This archtype was previously VERY overpowered. Fusion Monsters and Synchros how now been removed, and the effects of Stick Warrior monsters Ronin, Jake, and Nick have been toned down.

This archetype is based on a lockdown. It mostly revolves around the card "Stick Warrior Ronin" to protect you from being attacked. Ronin has a similar effect to that of "Gravity Bind", which basically means level 4 or higher monsters cannot attack. Nick is able to destroy two cards on your opponent's side of the field, for the cost of 1 Stick Warrior, and not being able to attack that turn. Jake will protect you from cards like "Torrential Tribute" and "Lightning Vortex". "Dark Hole" would work very well, as your monsters are not effected whatsoever.
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I'm going to put a quick desciption of what each character originally was before we start.

Ronin: Main character in my doodles, he is an expert in karate. He has access to the power of firing hadokens. Has spiky hair and wears lead pants (Don't ask why)

Nick: An explosives expert who worked with Ronin. He wears a black cap.

Jake: Jake was an expert with guns, especially with snipers. He often teamed up with Ronin or Nick.

William: The main villian in my doodles. William often would send in clones of himself to track down and get rid of Ronin. Clones could range from exact replicas, to hybrid clones with endless speed and power.

Django: Ronin's younger brother, who used to work with him. Greed got to the best of him when he unfortunatley died. He made a deal with the devil, and so he was brough back to life. Django has the power to bring the dead back to life, and often used them as minions.

Pain/Fear/Fury: Hired assassians of William.

Ok...


Stick Warrior Ronin
EARTH/Level 4/Warrior-Effect
ATK:1600/DEF:800
Face-up "Stick Warrior" monsters you control cannot be selected as an attack target by a Level 4 or higher monster, except for "Stick Warrior Ronin".

Stick Warrior Nick
EARTH/Level 4/Warrior-Effect
ATK:1400/DEF:700
Once per turn, during Main Phase 1, you can tribute one "Stick Warrior" monster you control to destroy two cards on the field. You cannot conduct your Battle Phase the turn you activate this effect. There can only be one face-up "Stick Warrior Nick"

Stick Warrior Jake
EARTH/Level 4/Warrior-Effect
ATK:1500/DEF:750
Face-up "Stick Warrior" monsters you control cannot be destroyed by card effects, exepct for "Stick Warrior Jake".

Stick Warrior William
EARTH/Level 4/Warrior-Effect
ATK:1000/DEF:1000
Once per turn, you can Special Summon one "Clone Token" (EARTH/Level 4/1000 ATK/1000 DEF). That card's name is treated as "Stick Warrior William". That token cannot be used as a Synchro Material monster until your next turn after it has been summoned.

Hybrid William Clone
EARTH/Level 8/Warrior-Effect
ATK: 2600/DEF:1300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing two "Stick Warrior" Williams. When this card is summoned, you cannot conduct your Battle Phase this turn. If 2 or more "Stick Warrior" monsters are on your side of the field, this card can attack twice during each Battle Phase. If there are 1 or less "Stick Warrior" monsters on your side of the field, this card's original ATK and DEF become 0.

Stick Warrior Django
EARTH/Level 4/Warrior-Effect
ATK: 1200/DEF:600
When this card is summoned, Special Summon one "Stick Warrior" monster from your Graveyard.

Django's Minion
EARTH/Level 4/Warrior-Effect
ATK: 1200/DEF:600
This card is treated as a "Stick Warrior" monster while it is face-up on the field. When this card is tributed, Add one "Stick Warrior" monster from your deck to your hand.

Regular Stick Man
EARTH/Level 4/Warrior-Effect
ATK: 1000/DEF:500
Once per turn, you can select one "Stick Warrior" monster from your deck. This card is treated as that card's name, and gains its effects, until the End Phase. Destroy this card during the End Phase.

Stick Warrior of Pain
EARTH/Level 4/Warrior-Effect
ATK: 1900/DEF:950
When this card attacks an opponent's monster, in gains 400 ATK during the damage step, only. If this card is selected as an attack target, return it to your hand at the beginning of the damage step.

Stick Warrior of Fear
EARTH/Level 4/Warrior-Effect
ATK: 1300/DEF:650
When this card is Summoned, Special Summon one "Stick Warrior" monster from your hand.

Stick Warrior of Fury
EARTH/Level 4/Warrior-Effect
ATK: 1100/DEF:550
When this card is Summoned, inflict 500 damage to your opponent for each face-up "Stick Warrior" monster you control.

Blank Stick Figure
EARTH/Level 3/Warrior-Tuner
ATK: 500/DEF:500
This card is treated as a "Stick Warrior" monster while it is Face-up on the field. Once per turn, you can Special Summon one "Stick Warrior" from your hand. Its effect(s) are negated until the End Phase. You cannot conduct your Battle Phase the turn you activate this effect.



Protaganist
Normal Spell Card
Add one "Stick Warrior Ronin" from your deck to your hand.

Editing
Quick-Play Spell Card
Tribute One "Stick Warrior" monster you control. Special Summon one "Stick Warrior" from your graveyard.

Upscale
Quick-Play Spell Card
All monsters on your opponent's side of the field become Level 4 until the End Phase.

Hadoken Blast
Normal Spell Card
This card can only be activated during Main Phase 1. Tribute 4 "Stick Warrior" monsters. Destroy all cards your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect.

Comical Toy Gun
Equip Spell Card
Equip only to a "Stick Warrior" monster you control. It gains 600 ATK, and cannot be selected as an attack target by a Level 4 or higher monster. When this card is sent from the field to the Graveyard, you can pay 2000 life points to return it to your hand.

Superpower
Quick-Play Spell Card
Select one "Stick Warrior" monster you control. Its original attack is doubled. During the End Phase, destroy it, and take damage equal to its attack.

StickWorld
Field Spell Card
All face-up "Stick Warrior" monsters gain 500 ATK and DEF. Once per turn, by paying 2000 life points, Special Summon one "Stick Warrior" from your deck, execpt "Stick Warrior Ronin". You cannot conduct your Battle Phase the turn you activate this effect.


Erase
Normal Trap Card
This card can only be activated during your Opponent's Battle Phase. Destroy one monster your opponent controls.

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Discuss. And don't laugh.

Bump.
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Ronin and Jake have way to high of an attack considering they could make you invincible minus effects that bounce and simply remove from play w/o destroying.
Most played level 3 monsters don't have anywhere near 1500atk.
Pain's also got too high of an attack. I'd say either lower its base attack by 2-300, make it be destroyed at the end phase if it attacks/is attacked, or preferably, just have it do no battle damage.
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[quote name='Goodnight' timestamp='1297389792' post='5001975']
Ronin and Jake have way to high of an attack considering they could make you invincible minus effects that bounce and simply remove from play w/o destroying.
Most played level 3 monsters don't have anywhere near 1500atk.
Pain's also got too high of an attack. I'd say either lower its base attack by 2-300, make it be destroyed at the end phase if it attacks/is attacked, or preferably, just have it do no battle damage.
[/quote]

I forgot to add "an opponent's monster". Opps.

I'll change that now.

And conidering how most level 3 monsters are weak, cards like "Axe of Despair" can easily fix that.
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