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~Hila~ vs ~Smesh~


Hila Ⅰ

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[spoiler= Requirements] Lv. 6-8, 0 ATK, DARK.

 

 

 

[spoiler= Prize] 20 points and 1 rep to winner from loser

 

 

[spoiler= Voting system] Your vote canot be based off Name, Picture or Stats and can only be based of OCG if it is barely recognisable

Your vote must be at least 3 lines long explaining why you think the winning card's get's the vote and what is wrong with the other card

 

 

[spoiler= End] This will finish when someone has obtained 3 votes or by the 9th of February

 

 

[spoiler= Cards]

[spoiler= Card A]

221030.jpg

You can Special Summon this card by removing 3 Zombie-Type monsters in your Graveyard from play. If you Special Summon this card, it's ATK is equal to the combined ATK of the monsters removed from play to Special Summon this card. Whenever a Zombie-Type monster is sent to your Graveyard, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your hand or Deck.

 

[spoiler= Card B]302788b.jpg

As long as this card is in Face-Up Attack position it cannot be destroyed by Battle. When you Normal Summon a monster with the same type as this card, you can Special Summon 1 monster from your hand with the same type as the Normal Summoned monster. When a non-Fiend-Type monster is Summoned, you can pay half your Life Points to destroy that monster and increase your opponent's Life Points by half of the destroyed monster's orginal ATK. If you take 2000 or more points of damage from 1 Attack, you can tribute this card to inflict the same amount of damage you took to your opponent's Life Points. This is treated as Battle Damage.

 

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Hmm, tough choice all around. I have issues with both cards. Card A is OP'd because it has easy potential to gain high ATK and is easy to summon. For anyone who votes after this though, it is definitely not broken because Spells/Trap can kill it and it could dead draw if you draw it early. If you removed 3 1500ATK monsters from play, it has 4500 ATK. Aside from that though, I like how playable it is. Plus, each time you lose a monster, you might actually gain a monster. Aside from that though, I like how playable it is. Card B just seems odd to me. It seems to be trying to do several things at once, sort of a card for all occasions. It tries to be a summon engine, then a protect, then a burn. Luckily, the effects are all situational (some more than others). I think against the right deck this thing is almost broken. It also has a higher chance of dead drawing if you can't Special Summon it with something right away.

 

I'm going to go with Card A. It seems less OP'd and it does its job well.

 

Yeah, I had a very hard time with this one. Sue me :P it happens.

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Card A is OP'ed because it's too easy to Summon, and it can gain ATK too easily. However, Card B is UP'ed, costing too much to achieve too little. However, Card A's effect all flow together, connecting with one another, while Card B almost seems like a random mass of ideas. In addition, Card B has plenty of OCG errors. Finally, Card A is much more usable when in the correct deck.

Therefore, I vote Card A.

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