Jump to content

Reinforcements of the Twisted Destiny


Lexadin

Recommended Posts

[center]Well some of you might remember the brilliant idea me and Tom. had of using the turn count to make an archtype. From there came the "Twisted Destiny" archtype a pure DARK archtype that focusses on abusing the turn count for thier effects.

However imo there wheren't enough monsters in it. SO I decided to make some extra support.

If you want to check the original thread. [url="http://forum.yugiohcardmaker.net/topic/223613-masters-of-time-twisted-destiny-average-rating-of-1010/"]Click here.[/url]

If you want to see what cards are in this thread. Scroll below.

[img]http://img69.imageshack.us/img69/7110/20638s.jpg[/img]
[i]During each of your End Phases, increase your Life Points by the combined amount of the number of "Twisted Destiny" monsters in your Graveyard and the turn count x 100. Whenever a "Twisted Destiny" monster is send to the Graveyard, move the turn count forward by 1. (The turn continues as normal.)[/i]
[size="1"]Pic from Jazin Kay's Archives.[/size]

[img]http://img715.imageshack.us/img715/5746/20638u.jpg[/img]
[i]Increase the ATK of all "Twisted Destiny" monsters by 300; If the turn count is 20 or higher, increase the ATK of all "Twisted Destiny" monsters by 600 instead. When this card is destroyed by battle, you can move the turn count back by 4 to Special Summon 1 Level 4 or lower "Twisted Destiny" from your Deck to the field. (The turn continues as normal.)[/i]
[size="1"]Pic from Jazin Kay's Archives.[/size]

[img]http://img703.imageshack.us/img703/3378/20638wr.jpg[/img]
[i]Activate only while you control a Level 9 or higher "Twisted Destiny" monster. Destroy all cards you control except for Level 9 or higher "Twisted Destiny" monsters. Then move the turn count forward by the amount of cards destroyed by this effect. (The turn continues as normal.)[/i]
[size="1"]Pic from Jazin Kay's Archives.[/size]

[img]http://img8.imageshack.us/img8/9987/20638k.jpg[/img]
[size="1"]Pic from Jazin Kay's Archives.[/size]

[img]http://img403.imageshack.us/img403/8593/20638.jpg[/img]
[i]Move the turn count back by 13. (The turn continues as normal.) Take control of 1 monster your opponent controls. It is now treated as a "Twisted Destiny" monster and cannot be used for a Synchro Summon. If the turn count is 30 or higher, you do not have to move it back.[/i]
[size="1"]Pic from Jazin Kay's Archives.[/size]

[img]http://img202.imageshack.us/img202/3066/20638e.jpg[/img]
[i]Each time the turn count is moved forward by a card effect, you can Special Summon 1 "Chaos Spawn Token" (Pyro-Type/DARK/Level 5/ATK 100/DEF 950). A "Chaos Spawn Token" cannot be used as a Synchro Material and cannot declare an attack.[/i]
[size="1"]Pic from Jazin Kay's Archives.[/size]

[img]http://img715.imageshack.us/img715/641/20638vg.jpg[/img]
[i]If the turn count is 13 or higher, you can Normal Summon this card without Tributing. This card inflicts piercing damage. Once per turn, you can move the turn count back by 5 to destroy 1 Spell or Trap Card on the field. (The turn continues as normal.)[/i]
[size="1"]Pic by SF3 (who might has changed his name).[/size]

[img]http://img820.imageshack.us/img820/8863/20638ck.jpg[/img]
[i]You can move the turn count back by 8 to negate the activation of a Spell or Trap Card that would destroy a "Twisted Destiny" monster(s) you control and destroy it. (The turn continues as normal.) Field Spell Cards you control cannot be destroyed by card effects.[/i]
[size="1"]Pic by HP Doom.[/size]
[/center]


[color="#006400"][size="1"]Rate/Love/Admire/Fix/Comment[/size][/color]
Link to comment
Share on other sites

[b]Disgraced Shaman[/b] is pretty broken IMO. After your fifth turn (ie 10 turns), you'll be gaining at least 2000 Life Points per turn. And because it moves the turn count forward each time a "Twisted Destiny" monster is thrown the Graveyard (which includes discarding and sending from the hand), you can get the count up to 15 easily (so approx. 3000 LP per turn).

[b]Vicious Captain[/b] is fine.

[b]The Lord's Final Command[/b] is a good end-gamer; but otherwise not very useful.

[b]Altar of the Lords[/b] is presumably for use with "Final Countdown". It should have to tribute two "Twisted Destiny" monsters.

[b]Corrupted Morals[/b] shouldn't take permanent control of the monster; just for the turn it's activated.

[b]Chaos Spawner[/b] seems rather underpowered, since the tokens can only be used for costs and Tributes and it itself can't hold off many Level 4s.

[b]Dishonest Knight[/b] is okay. Nothing more to say.

[b]Harsh Vanguard[/b] could be abused easily, since the activated Spell/Trap doesn't have to target "T.D." monsters. You might want to reduce the cost and change it to S/Ts the target.


Overall, some cards are overpowered, but most are average.
Link to comment
Share on other sites

[quote name='Max Darkness' timestamp='1296585099' post='4978992']
[b]Disgraced Shaman[/b] is pretty broken IMO. After your fifth turn (ie 10 turns), you'll be gaining at least 2000 Life Points per turn. And because it moves the turn count forward each time a "Twisted Destiny" monster is thrown the Graveyard (which includes discarding and sending from the hand), you can get the count up to 15 easily (so approx. 3000 LP per turn).
[/quote]

Mh, well I was looking from the point that most duels don't take that long, but 200 for each monster and TC might be a bit over the top. I'll see what I can do.

[quote name='Max Darkness' timestamp='1296585099' post='4978992']
[b]The Lord's Final Command[/b] is a good end-gamer; but otherwise not very useful.
[/quote]

Well it's main use is for FC so yeah.

[quote name='Max Darkness' timestamp='1296585099' post='4978992']
[b]Altar of the Lords[/b] is presumably for use with "Final Countdown". It should have to tribute two "Twisted Destiny" monsters.
[/quote]

Of course.

[quote name='Max Darkness' timestamp='1296585099' post='4978992']
[b]Corrupted Morals[/b] shouldn't take permanent control of the monster; just for the turn it's activated.
[/quote]

Actually I find controling it forever fine. Though I might increase the cost though.

[quote name='Max Darkness' timestamp='1296585099' post='4978992']
[b]Chaos Spawner[/b] seems rather underpowered, since the tokens can only be used for costs and Tributes and it itself can't hold off many Level 4s.
[/quote]

Huh, I really expected this one to be OP. But if its UP, then I'll raise its stats somewhat.

[quote name='Max Darkness' timestamp='1296585099' post='4978992']
[b]Harsh Vanguard[/b] could be abused easily, since the activated Spell/Trap doesn't have to target "T.D." monsters. You might want to reduce the cost and change it to S/Ts the target.
[/quote]

Well seeing as it needs a "T.D." monster to be effected. It seems to me it would be ballanced enough, right?

[quote name='Max Darkness' timestamp='1296585099' post='4978992']
Overall, some cards are overpowered, but most are average.
[/quote]

Again thanks for your honest review.
Link to comment
Share on other sites

[quote name='Lexadin' timestamp='1296659807' post='4981585']
Mh, well I was looking from the point that most duels don't take that long, but 200 for each monster and TC might be a bit over the top. I'll see what I can do.
[/quote]

It's rare for my duels (including meta built Decks) to last less than 6 turns.


[quote name='Lexadin' timestamp='1296659807' post='4981585']
Actually I find controling it forever fine. Though I might increase the cost though.
[/quote]

Really? Instant and permanent control of your opponent's monster is fine? Compare "Mark of the Rose".


[quote name='Lexadin' timestamp='1296659807' post='4981585']
Well seeing as it needs a "T.D." monster to be effected. It seems to me it would be ballanced enough, right?
[/quote]

Not really, since you'll probably have only "T.D." monsters and some DARK staples. Perhaps change it to being destroyed. 'Affected' is just too broad a defense to give to a Level 4.
Link to comment
Share on other sites

[quote name='Max Darkness' timestamp='1296660470' post='4981604']
It's rare for my duels (including meta built Decks) to last less than 6 turns.
[/quote]

Huh, anyway that's why I lowered the heal.

[quote name='Max Darkness' timestamp='1296660470' post='4981604']
Really? Instant and permanent control of your opponent's monster is fine? Compare "Mark of the Rose".
[/quote]

Well seeing as you need to have been dueling for at least 13 turns and that it cannot be used for a Synchro Summon. It seems ballanced enough for me. As it will probebly only be used to use it against your opponent or for a Tribute of some kind.

[quote name='Max Darkness' timestamp='1296660470' post='4981604']
Not really, since you'll probably have only "T.D." monsters and some DARK staples. Perhaps change it to being destroyed. 'Affected' is just too broad a defense to give to a Level 4.
[/quote]

Hm, if you put it that way. It might be a tad to Powerfull indeed. I'll see what I can do.
Link to comment
Share on other sites

[quote name='Lexadin' timestamp='1296663630' post='4981748']
Well seeing as you need to have been dueling for at least 13 turns and that it cannot be used for a Synchro Summon. It seems ballanced enough for me. As it will probebly only be used to use it against your opponent or for a Tribute of some kind.
[/quote]

7 turns. And with the "T.D.s" moving the turn count forward when they please, it might be less. Also, this archetype seems more focussed on tributing than Synchroing, so the restriction isn't much.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...