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Machine Reproductions


Kodamλ

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[spoiler=Booster]
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[spoiler=Monsters]
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[spoiler=Synchro]
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Lore for Power Generator:
This card cannot be Special Summoned. This card's Effect cannot be negated. This card cannot be sent to the Graveyard, except by its own Effect. When this card is Normal Summoned or Set, you lose 500 Life Points and this card is changed to Face-Up Defense Position. Once per turn you may Discard one card from your Hand to Draw 1 card. Once this card has been Face-Up on the Field for 3 Turns, this card is sent to the Graveyard. When this card is sent to the Graveyard by it's own Effect, you may Discard 3 cards from your Hand to place this card on the Field as a Field Spell card with the following Effect- All Machine-Type monsters on the Field gain 300 ATK.

Lore for Mechanical Golem:
After activation, this card is treated as a Normal Monster (Machine-Type/12 Star/ATK 0/DEF 3500) and is Special Summoned to the Field in Face-Up Defense Position. When this card is destroyed and sent to the Graveyard, you may place this card in the Spell/Trap card Zone and is treated as a Continuous Spell card, if you do, you take 1000 damage. When the above Effect has been activated this card's Effect is treated as -While this card is on the Field, you take no damage from Spell or Trap cards.

Lore for Scarab Battle Mech:
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent's Life Points, Draw 1 card.
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Spy should be weakened. The ability to randomly discard something in the Opponents hand, and then draw 1 is a little overpowered(Each turn it nets you a +1). Especially because its DARK and has 1700ATK. Meaning it not only gets the best support, but will run over almost every other monster that could appear on the field.
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[quote=Armadilloz][color=#1C2837][font=tahoma, arial, verdana, sans-serif]Spy should be weakened. The ability to randomly discard something in the Opponents hand, and then draw 1 is a little overpowered(Each turn it nets you a +1). Especially because its DARK and has 1700ATK. Meaning it not only gets the best support, but will run over almost every other monster that could appear on the field. [/quote][/font][/color][color=#1C2837][font=tahoma, arial, verdana, sans-serif][/font][/color][font="tahoma, arial, verdana, sans-serif"][color="#1C2837"]Yeah didn't notice that.....[/color][/font][font="tahoma, arial, verdana, sans-serif"][color="#1C2837"]Will edit[/color][/font]
EDIT:Fixed Spy
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[b]Picture: (11/10.) I love the picture they are just breathe taking. Amazing quality, pictures aren't stretched... And you couldn't make the robots look any cooler.

OCG: (9/10.) Sniper Bot - "This card can attack your Opponent directly"
What it should be - "This card can attack your Opponents Life Points directly."

Total: (10.5/10) - Congratulations, you are better then average. :)

-Yours Truly,
Kurfluffin.[/b]

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[quote=Kurfluffin] Please make a lore for:"Electro Spirit power generator"and"Scarab Battle Mech"
If you make a lore for these 2 cards then I will rate you. (Can't see the effects very well.) [/quote]

Power Generator lore added at the bottom and will add lore for Scarab
EDIT: Scarab lore Added
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Lets start with the monsters

Cyborg Grunt - because of its effect I think that the def is to high and should be lowered to 1500 or less

Makayuai - TLCP its just too powerful, I think there should be a summoning requirement. Ex. "In order to summon this card you need to sacrifice 3 machine type monsters on your side of the field." or a spell/creature combination. Also, is your opponent supposed to lose only 150 points or is that a typing error?

Cyborg Spy - No comment, seeing as how someone already did.

Asteroid Mech - the effect "When this card is destroyed and sent to the graveyard" is to ambiguous a condition for the effect of drawing two cards, making it too powerful. I think that having a more specific a condition: e.i. " When this card is destroyed as a result of battle" or "When this card is destroyed as a specific target by a spell card". Then decreasing the amount of cards drawn to one will make it a more balanced.

Scarab Battle Mech - the two effects make this card too powerful. I think you should choose one of the two effects and get rid of the other.

Electro Spirit - Power Generator: The sentence "This card cannot be sent to the graveyard, except by its own effect." makes it OP. Other than that, I like how unique and creative the rest of the effect is.

Junk Miner - the condition needs to be more harsh giving the player more of an ultimatum, such as " discard two spell cards" or "pay 2000 life points".

Electro Spirit - The Brian: Personally I would like to see the def lowered to 1000, Otherwise a good card.

Extra voltage - +300 atk is just not that great when you consider other cards like Rush Recklessly. With the condition, I think there should be an additional effect.

Machine Sky Palace - Would love to see an effect for this one that is as creative or more than that of the Electro Spirit - Power Generator.

Spinning Retraction Blade - paying 1000 life points so a creature can do direct damage to your opponent is alright, however making it an equip card OPs it since you only have to pay the cost once. I suggest making it a regular spell card where the effect lasts till the end of the turn.

Mechanic - I think that instead of a loss of 300 atk the player has to pay 1500 life points, kind of like the card Autonomous Action Unit.

Space Trip Wire - I think that the "opponent loses 300 life points" effect is unnecessary.

Other than that the rest of the cards look good and the pictures look great. Awesome job on all of them, and good luck in your future endeavorers.
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[size=2]@BGC[/size]
[size=2][/size]
[size=2]Makayuai- It's 10 Star..... And yes Typo I meant to write 'Additional Life Points'[/size]
[size=2]Spy- has been fixed! [/size][img]http://public.yugiohcardmaker.net/public/style_emoticons/default/angry.gif[/img]
[size=2]Asteroid- meant to write by a card effect[/size]
[size=2]Scarab- Made up'd so it could have two effects[/size] [size=1][it's 8 star [/size]<.<[size=2]][/size]
[size=2]Power Generator- It sends itself to the graveyard, if it could be destroyed, it's effect would never activate[/size]
[size=2]Junk Miner- meant to write 2 cards [/size][size=1][magical stone excavation 0,o][/size]
[size=2]I have no card called Electro Spirit-The Brian[/size]
[size=2]Kidding, if it's defense was 1000 you could never keep it on the field to summon a Synchro[/size]
[size=2]Extra Volts- I agree, was gonna add extra effect later[/size]
[size=2]Sky palace- yes it is simple but it's meant to be a generic Field spell [/size][size=1][they are simple][/size]
[size=2]Blade what about losing ATK as well [/size][size=1][thats what I was thinking....][/size]
[size=2]Mechanic-....... I hate that card!!!!!!!!!!!! [/size]
[size=2]Tripwire- Thought needed extra effect like Mirror Force[/size]
[size=2][/size]
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