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Bamboo Wielders 9/who knows


hexcalibrate

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[spoiler='monsters']Bamboo Wielder Arkan
Level: 4
Attribute: WIND
Types: Beast-Warrior/Effect
Effect:
When this card is Normal Summoned, you can add 1 Equip Spell from your Deck or Graveyard to your hand. While this card is equipped with a Equip Spell, this monster can attack twice during the same Battle Phase.
ATK: 1600 DEF: 400

Bamboo Wielder Balata
Level: 3
Attribute: WIND
Types: Beast-Warrior/Tuner
Effect:
When this card is Normal Summoned, you can add 1 Equip Spell from your Deck or Graveyard to your hand. Once per turn, if this card would be destroyed by battle while equipped with a Equip Spell, it is not destroyed. (Damage calculation is applied normally.)
ATK: 1200 DEF: 700

Bamboo Wielder Calta
Level: 4
Attribute: WIND
Types: Beast-Warrior/Effect
Effect:
When this card is Normal Summoned, you can add 1 Equip Spell from your Deck or Graveyard to your hand. Increase the ATK of this card by 300 points for each Equip Card equipped to this card.
ATK: 1800 DEF: 1300

Bamboo Wielder Deltana
Level: 2
Attribute: WIND
Types: Beast-Warrior/Tuner
Effect:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Equip Spell either player controls to the Graveyard. When this card is Special Summoned, you can add 2 Equip Spell from your Graveyard to your hand.
ATK: 200 DEF: 1500

Bamboo Wielder Etrida
Level: 4
Attribute: WIND
Types: Beast-Warrior /Effect
Effect:
When this card is Normal Summoned, you can add 1 Equip Spell from your Deck or Graveyard to your hand. While this card is equipped with a Equip Spell, this card can attack your opponent directly.
ATK: 1400 DEF: 1300

Bamboo Wielder Frika
Level: 5
Attribute: WIND
Types: Beast -Warrior/Tuner
Effect:
You can return 1 Equip Spell from your hand or field toyour Deck, to Special Summon this card from your hand. When this card is equipped with a Equip Spell, you can destroy 1 face-up card on the field.
ATK: 1700 DEF: 1600[/spoiler]

[spoiler='spells']Copper Bamboo Sword
Equip Spell
The equipped monster gains 100 ATK for every card in your hand. If the equipped monster destroys a monster by battle, draw 1 card.[/spoiler]

[spoiler='traps']Bamboo Wall
Continuous trap
When a face-up monster equipped with a Equip Spell you control is selected as an attack target, you can return 1 Equip spell in your hand or on the feild to your Deck to negate the attack and end the Battle Phase.

Bamboo Forge
Continuous trap
Equip Spell Cards cannot be destroyed. When a face-up monster either player controls is equipped with a Equip Spell, that cards controller draws 1 card.[/spoiler]

there are many more to come
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What a coincidence, I literally only discovered the bamboo swords 10 minutes ago (thanks to being given some deck construction help by a mate).

[quote name='-Griffin' timestamp='1295635803' post='4949013']
Derp let's make a Benkei that's 20* better so that OTKs can run rampant.
[/quote]

I second this. But you already know this as I have been ninja'd.
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thanks for you oppnions

and if the cards a little op'ed thats good, that means its very usuable, if it were completely op'ed then the card is unusable andshould not be used, but since it's only a little op'ed that means its a usable card. after all your cards are suposed to give you an advantage ;)

added 2 traps and i'm still making more.

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