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The Six Samurai - Ikazu


Katana ◄►

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Yea, I thought of making a Six Samurai monster, and since I'm really boring, I thought: "WHY THE HELL NOT?" !!.

[img]http://img703.imageshack.us/img703/2899/341755.jpg[/img]

This card can be Special Summoned from your hand if you control only 1 Level 4 or lower "The Six Samurai" monster. Your opponent cannot Summon Defense Position monsters. If this is the only card you control, increase its ATK by the number of "The Six Samurai" monsters in your Graveyard x100.



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Rates are appreciated !!
OCG isn't perfect, so, if you can, please correct !!
I got the picture from a Magic : The Gathering, I do not own the picture !!
Please don't complain about the picture, it was the best I found ...
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1st I have to say that The [b]Six[/b] Samurai only have [b]Six[/b] Members (not counting the OP "True Six Samurais") and are all Lvl 4 or lower.

But with a small namechange to something like "Combatmaster of the Six Samurai" or something like that would easily fix that problem.

In any case its prettymuch a 6Sam beatstick. Possibly usable, but not that much.

About the OCG, this is the only thing I could spot: "[i][s]As long as this card is on the field, [/s][b]Y[/b]our opponent cannot Summon Defense Position monsters.[/i]"

Overal a pretty good first try.

A 7.1/10
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I'm not a fan of samurais, but this doesn't change the fact that it is OP.
It easily Special Summons itself at a non-high cost.
Has a good ATK, so its not cool to bring a strong monster in the first turn.

I didn't like the picture, as it has no colors and its so static.
At least, I think your OCG if fine.

8.5/10
Good.
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[quote name='YGOTASrules' timestamp='1294340379' post='4915751']
OP'D a bit but nice and arnt there only 6 of them? but cool card 8/10!
[/quote]

Yeah, the original are just 6, but you see, I've already fixed it > The original Six have "The Six Samurai" in their names, and the others don't .
But thanks anyway for your rate !!

@Lex
Now you say it I feel like an idiot for not seeing the obvious :o

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Cool, I personally am a fan of Six Samurai's, and I haven't seen any new cards about them. Although I must agree with what everyone is saying. Now, don't get me wrong, I made plenty of Six Samurai cards myself (if you want, I be more than happey to show them to you), but the picture is rather bland, and the effect is "OK." With the OCG, now the only problem I do spot with this archtype is "The Six Samurai."

It should be:
This card can be Special Summoned from your hand if you control only 1 Level 4 or lower "Six Samurai" monster. Your opponent cannot Summon Defense Position monsters. If this is the only card you control, increase its ATK by the number of "Six Samurai" monsters in your Graveyard x100

In terms of my rating system, I'd give it a 3/5. (see my rating system for more details.) If you are to make more Six Samurai monsters, the only reccomendation I can make, is that many people use the same Samurai pictures, so if you can, try to be creative.
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[quote name='Frybread002' timestamp='1294351810' post='4916167']
Cool, I personally am a fan of Six Samurai's, and I haven't seen any new cards about them. Although I must agree with what everyone is saying. Now, don't get me wrong, I made plenty of Six Samurai cards myself (if you want, I be more than happey to show them to you), but the picture is rather bland, and the effect is "OK." With the OCG, now the only problem I do spot with this archtype is "The Six Samurai."

It should be:
This card can be Special Summoned from your hand if you control only 1 Level 4 or lower "Six Samurai" monster. Your opponent cannot Summon Defense Position monsters. If this is the only card you control, increase its ATK by the number of "Six Samurai" monsters in your Graveyard x100

In terms of my rating system, I'd give it a 3/5. (see my rating system for more details.) If you are to make more Six Samurai monsters, the only reccomendation I can make, is that many people use the same Samurai pictures, so if you can, try to be creative.
[/quote]

Thanks, that was quite a review. About the picture, it was the best I could find, even being bland. Believe me, if I could I would change it. And about the effect, I tried to follow the 6Sam ( :lol: ) effect line, but I myself really got proud of it :o

Now I see that I have much to learn, thanks.

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[quote name='Shuckle' timestamp='1294353943' post='4916254']
wow youre so bad

the new 6sam builds don't even use gateway or united because they cant find room for all the six samurai and other cards they need to play like double edged
[/quote]

You actually think that the new 6Sam builds run the original Six Samurai? And you call me bad. :lol:

The new 6Sam builds only run the new 6Sam monsters (and Grandmaster, because he's mandatory and whatnot), [i]and[/i] they run Gateway and United at 3.

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[quote name='Katana ◄►' timestamp='1294354081' post='4916261']
Thanks for the comments :lol:
Wasn't expecting so much in my first topic :o

IT... IS... OVER [s]9000[/s] 17 !!!!!!!!!!!!!!!!!!!!!
[/quote]
Whoa, calm down Vegata, you meant as well say
ITS...ITS...9001.

yeah, well, about that, I may have been here for nearly a year, but I'm not as active when it come to these other folks...

To the other guys:
Really? I'm only using the original Six Samurai's. So is that a good thing, or a bad thing?

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OCG fix time!

You can Special Summon this card from your hand if you control a Level 4 or lower "The Six Samurai" monster. Your opponent cannot summon monsters in Defense Position. While this is the only card you control, this card gains 100 ATK for each "The Six Samurai" monster in your Graveyard.

Great card. Speeds up the deck and it's not OP'd. It's last effect is kinda useless tho.

7,5/10
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