Cloister Posted December 15, 2010 Report Share Posted December 15, 2010 [center] A little archetype I made. They revolve around removing themselves from play and stuff. Hope you like these YCM. [spoiler=Monsters (6/6)] [IMG]http://i56.tinypic.com/s1rh2f.jpg[/IMG] You can remove from play this face-up card to have your opponent discard 1 random card from their hand. If you activate this effect, Special Summon this card during your second Standby Phase after this effect was activated. [IMG]http://i52.tinypic.com/11s32ow.jpg[/IMG] When a "Darkslash" monster is removed from the field by its own effect, you can Special Summon this card from your hand. You can remove this face-up card from play to have 1 monster your opponent controls lose half its ATK and DEF. [u][size="4"][size="3"][b]Boss Card:[/b][/size][/size][/u] [IMG]http://i52.tinypic.com/350sch5.jpg[/IMG] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you control no monsters and have 5 "Darkslash" monsters with different names removed from play. Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to half that monster's original ATK. Each time a monster is removed from the field, this card gains ATK equal to half that monster's original ATK. [IMG]http://i51.tinypic.com/imoz2w.jpg[/IMG] You can remove from play this face-up card to negate the destruction of a "Darkslash" monster you control. If you activate this effect, Special Summon this card during your second Standby Phase after this effect was activated. [IMG]http://i53.tinypic.com/2yzkbo9.jpg[/IMG] You can remove from play this face-up card to switch the battle position of up to 2 monsters on the field. If you activate this effect, Special Summon this card during your second Standby Phase after this effect was activated. [IMG]http://i52.tinypic.com/mw31vr.jpg[/IMG] You can remove from play this face-up card to negate the activation of an opponent's card effect. If you activate this effect, Special Summon this card during your second Standby Phase after this effect was activated. [/spoiler] [spoiler=Spells (2/2)] [IMG]http://i52.tinypic.com/w17hi8.jpg[/IMG] Destroy this card if you do not control a "Darkslash" monster. "Darkslash" monsters cannot be destroyed by the effects of Spell or Trap Cards. If you would take damage from a battle involving a "Darkslash" monster, reduce that damage to 0. Once per turn, you can remove from play all "Darkslash" monsters you control (it is also treated as they are being removed from play by their own effects). If you control no "Darkslash" monsters due to this card's effect, this card is not destroyed. [IMG]http://i51.tinypic.com/30axhdy.jpg[/IMG] Activate only while you control only "Darkslash Magnius". This turn, it can attack once x the number of removed from play "Darkslash" monsters with different names. [/spoiler] [spoiler=Trap (1/1)] [IMG]http://i55.tinypic.com/zkmrte.jpg[/IMG] Activate only when a "Darkslash" monster is removed from the field. Each time a "Darkslash" monster is removed from the field, inflict 400 damage to your opponent. [/spoiler] [size="1"]Cnc?[/size] [/center] Link to comment Share on other sites More sharing options...
Cloister Posted December 16, 2010 Author Report Share Posted December 16, 2010 Bump. Link to comment Share on other sites More sharing options...
Cloister Posted December 17, 2010 Author Report Share Posted December 17, 2010 Come on. ONE comment and I'll be fine. Link to comment Share on other sites More sharing options...
Cloister Posted December 18, 2010 Author Report Share Posted December 18, 2010 Good comments = +rep. I need some comments here. Desperate like a monkey for bananas. Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted December 18, 2010 Report Share Posted December 18, 2010 With a good defensive wall protecting your Life Points this would be a nightmare to face. Easy to spawn from your Deck and really powerful effects balanced by 0 ATK/DEF. OCG looks fine and pictures fit (although the 2nd monster looks a bit too powerful for a Lv1 with 0 ATK, meh). Repped. Link to comment Share on other sites More sharing options...
Cloister Posted December 18, 2010 Author Report Share Posted December 18, 2010 Yeah, the effect is strong. But Grazil cannot re-summon itself while removed from play like the others... So it stays there. Thanks, +rep for you! Link to comment Share on other sites More sharing options...
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