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How do you mean, you don't use Monster Cards?


Lexadin

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[center]Ok, I must admit, technicly there are Monsters in this deck, namely Trap Monsters. However I made (my version) of Spell Monsters aswell, they are the equilivent of Tribute Monsters. The main power of this set is its amazinf Summoning and Swarming speeds. Combined with a field Spell that makes it possible to get even more monsters it truely can be powerfull.
However they are stil treated as Trap (and Spell) cards, making them vulnerible for cards like Jinzo, Heavy Storm, Horus LV8, ect.
All pics are from Pixiv or Jazin Kay's archive. Except if said otherwise.
All Pixiv pics can also be found in [url="http://s982.photobucket.com/albums/ae301/ninja_065/New Images/"]Yu-Gi-Oh! 5D's archive[/url].

So here are cards.

[spoiler=Trap Monsters]
[img]http://img171.imageshack.us/img171/1627/20638ee.jpg[/img]
[i]Activate only when your opponent Summons a monster with 1700 or less ATK. After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/WATER/Level 2/ATK 800/DEF 900). Destroy the Summoned monster. This card can attack your opponent directly. When this card is destroyed by battle, decrease the ATK and DEF of the monster that destroyed this card by 800.(This card is still treated as a Trap Card.)[/i]

[img]http://img339.imageshack.us/img339/4362/20638o.jpg[/img]
[i]Activate only by sending 1 monster you control to the Graveyard. After activation, Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/LIGHT/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon another monster the turn you activate this card. During each End Phase, draw 1 card. If it was a Monster Card, discard it. (This card is still treated as a Trap Card.)[/i]
Pic by HP Doom

[img]http://img197.imageshack.us/img197/8593/20638.jpg[/img]


[img]http://img690.imageshack.us/img690/6040/20638j.jpg[/img]
[i]After activation, Special Summon this card; it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 4/ATK 1800/DEF 1600). You cannot Normal or Special Summon another monster the turn you activate this card. When this card is activated, you can remove 1 "Kristeel" Trap Card in your Graveyard from play. When this card is destroyed, activate the removed card.(This card is still treated as a Trap Card.)[/i]
Jazin Kay's

[img]http://img704.imageshack.us/img704/3066/20638e.jpg[/img]

[img]http://img39.imageshack.us/img39/7110/20638s.jpg[/img]

[img]http://img69.imageshack.us/img69/8593/20638.jpg[/img]
[/spoiler]
[spoiler=Spell Monsters]
[img]http://img11.imageshack.us/img11/285/20638y.jpg[/img]
[i]Activate only by Tributing 1 monster you control. After activation, Special Summon this card; it is treated as an Effect Monster Card (Beast-Warrior-Type/WATER/Level 5/ATK 1900/DEF 1800). Once per turn, when the activation of a "Kristeel" card would be negated, you can discard 1 card to negate its destruction. This card inficts piercing damage. (This card is still treated as a Spell Card.)[/i]

[img]http://img704.imageshack.us/img704/285/20638y.jpg[/img]
[i]Activate only by Tributing 2 monsters you control. After activation, Special Summon this card; it is treated as an Effect Monster Card (Pyro-Type/FIRE/Level 8/ATK 2600/DEF 2300). Once per turn, you can inflict damage to your opponent equal to the amount of Spell & Trap Cards in your Graveyard x 200. This card cannot declare an attack during the turn it activated its effect. (This card is still treated as a Spell Card.)[/i]

[color="#FF0000"][size="4"][b]BOSS CARD[/b][/size][/color]
[img]http://img39.imageshack.us/img39/9656/20638z.jpg[/img]
[i]Activate only by Tributing 4 "Kristeel" monsters you control. After activation, Special Summon this card; it is treated as an Gemini Monster Card (Fairy-Type/LIGHT/Level 9/ATK 2600/DEF 2800). You cannot Normal or Special Summon another monster the turn you activate this card. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
- Once per turn, you can activate as many "Kristeel" cards from your Graveyard as possible. Return them all to your Graveyard during the End Phase. (This card is still treated as a Spell Card.)[/i]
Pic from Jazin Kay's
[spoiler=Notes]
Thanks to Max Darkness for giving me the idea, instead of a Effect Trap Monster we now also have Gemini, I chose to make it such, becouse combined with the field Spell, well it's a walking OTK.
[/spoiler]
[img]http://img199.imageshack.us/img199/8593/20638.jpg[/img]
[i]Activate only by Tributing 2 monsters you control. After activation, Special Summon this card; it is treated as an Effect Monster Card (Dragon-Type/WATER/Level 7/ATK 2300/DEF 2250). You cannot Normal or Special Summon another monster the turn you activate this card. Increase the ATK of all "Kristeel" monsters you control by 500. Each time a "Kristeel" monster is send to the Graveyard by a card effect, send 1 card your opponent controls to the Graveyard. (This card is still treated as a Spell Card.)[/i]
Pic from [url="http://www.deviantart.com/"]DA[/url] by BanQ

[img]http://img171.imageshack.us/img171/1594/20638x.jpg[/img]
[i]Activate only by Tributing 1 monster you control. After activation, Special Summon this card; it is treated as an Effect Monster Card (Fiend-Type/WATER/Level 6/ATK 2100/DEF 1800). Once per turn, you can select 1 face-down card and look at it. Then you can discard 1 card of the same Type (Monster, Spell or Trap) as the selected card and destroy it. During your opponent's turn, select 1 other card you control. The selected card cannot be destroyed until the End Phase. (This card is still treated as a Spell Card.)[/i]
[/spoiler]
[spoiler=Other]
[color="#0000FF"][size="4"][b]MAIN CARD[/b][/size][/color]
[img]http://img692.imageshack.us/img692/9443/20638t.jpg[/img]
[i]All Monster Card Zones are also treated as Spell & Trap Card Zones and all Spell & Trap Card Zones are also treated as Monster Card Zones. In addition, Monster Cards that are also treated as Spell or Trap Cards only take up 1 Card Zone. Once per turn, if this card would be send to the Graveyard, you can remove 1 "Kristeel" Spell or Trap Card in your Graveyard from play instead. When this card is removed from the field, while a player controls more then 5 monsters, send all monsters in the Spell & Trap Card Zones to the Graveyard.[/i]
Pic from [url="http://s982.photobucket.com/albums/ae301/ninja_065/New Images/"]DA[/url] by Yunela

[img]http://img690.imageshack.us/img690/4362/20638o.jpg[/img]

[img]http://img200.imageshack.us/img200/8593/20638.jpg[/img]

[img]http://img697.imageshack.us/img697/8593/20638.jpg[/img]

[/spoiler][/center]


[color="#ADD8E6"][size="1"]Rate/Hate/Comment/Fix[/size][/color]
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Good god, you are quite insane- but also an incredibly original and skilled card designer!
I can't believe you had the imagination to come up with something quite as innovative and inventive as this. Spell and Traps masquerading as monsters? What a fresh and explorable idea. You have also managed to perform said exploration, as your cards are balanced, possess a vareity of effects and also some of the best OCG I have seen,with only a few minor, invisible errors. I could easily see this set being made real and published, such is it's craftsmanship.
There is one card I would like to discuss, however- centaur of kristeel. It's no longer piercing damage in the OCG, my friend- check it out on the web.#
Other than this, very well done. You score, from me, a deserved 9/10.
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A fantastic set, Lex. No doubt about that.

This whole idea is intriguing and well thought out.

The OCG is a bit shaky on some of them, though, like: "Profet of Kristeel", which is surely meant to be "Prophet of Kristeel"? I'm sure there were others, but I couldn't find them now... :/

Ah, well.

Truly a good job.

O.
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I'm just Wow'd, wayy better than my other idea, using cards from my hand, but still, way to Awesome...

Now maybe you should have a Fusion monster brought out by using Activated Spell/Trap monsters and have it become a trap/spell/or whatever for the fun of it.

But still, just soooooooooooooooooooooooooooooooo amazing that you did all of this, I really can't believe you'd do this, but so much fun and say goodbye to monster summon cards, b/c they are treated as spell/trap card effects.
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[quote name='Dhole' timestamp='1292943107' post='4870598']
Why final?
[/quote]

Cause, I'm not keen on let it linger on forever. When I see it lost interest I let it go to oblivion.

[quote name='Sanphred' timestamp='1292947198' post='4870772']
I thought it was just limited...?
[/quote]

Actually its Banned now thanks to [s]the typing monkeys at Konami headquarters[/s] the new banlist.

Anyways, plz comment or leave.
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Awesome set. The field card is definitely necessary for the set though, makes it much easier to use the deck. Almost makes it OPed, but most of the effects are pretty fair. I think Celestial is the one where you can bring cards back from the Graveyard, if it is, I personally think you should chang the effect so that they are removed from play once you Summon them using that effect, otherwise you could just discard one of the other heavy hitters and bring it back turn after turn and rampage your opponent to death. Also, I believe they are right about the "piercing" effect; on every card I've seen, they use lengthy wording even though it'd be easier to just say piercing.

you have 6 stars on your profile! O_o

I'd appreciate if went and reviewed my newest thread in the Pop Culture section; I'd love to hear it reviewed by a veteran such as yourself. it's under the title "Kingdom Hearts: Birth By Sleep."

9.9/10, awesome job.
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