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Shell and Enhanced Monsters


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These are the first of new types of monsters ive created.
sadly i cannot find good pictures for these cards. :/
Oh well enjoy

Rune Monsters -

Alpha Rune
Earth / 1-Star
Machine / Rune
When this card is destroyed as a result of battle and sent to the Graveyard you can Special Summon 1 lv. 4 or lower Rune monster from your Deck.
0 ATK/ 0 DEF

Beta Rune
Earth / 2-Star
Machine / Rune
While you control a face-up Rune monster you can Special Summon this card from your hand. When this card is destroyed by the effect of a spell card, trap card, or monster card you can draw 1 card from your Deck.
0 ATK / 0 DEF

Gama Rune
Earth / 3-Star
Machine / Rune
Once per turn you can remove from play 1 Rune monster in your hand to draw 1 card from your deck. Once per turn you can remove from play 1 Rune monster in your Graveyard to remove from play 1 card your opponent to controls.
0 ATK / 0 DEF

Create Rune
Earth / 2-Star
Machine / Rune
While this card remains face-up on the field if a Rune monster with a different name exists your Graveyard you can release this card to add 2 “Create Rune” monsters to your hand.
0 ATK / 0 DEF

Power Rune
Earth / 3-Star
Machine / Rune
This card cannot be destroyed in battle. When this face-up card is selected as an attack target you can remove from play 1 Rune monster in your Graveyard to destroy the attacking monster.
0 ATK / 0 DEF

Omega Rune
Earth / 4-Star
Machine / Runel
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Rune monsters in your Graveyard. When this face-up card is destroyed and sent to the Graveyard you can equip it to 1 card your opponent controls. A monster who is equipped with this card is placed under your control during each of your turns. Control of the equipped monster is returned to your opponent in the End Phase of your turn. When this card is destroyed while equipted to a monster your opponent controls you can send 1 Rune monster in your hand to the Graveyard to destroy all monsters on the field. By releasing a monster equipped with this card and 1 other Rune monster you control you can Special Summon 1 "Augmentor" monster from your hand or Graveyard.
0 ATK / 0 DEF

Alpha Augmentor
Earth / 5-Star
Warrior / Effect
You can Special Summon this card by removing from play 1 “Alpha Rune” in your Graveyard. When this card is Advance Summoned you can Special Summon 1 Rune monster from your Deck. When this face-up card on the field is sent to the Graveyard due to a card effect you can add 1 “Augmentor” monster from your deck to your hand.
1900 ATK / 1500 DEF

Beta-Gama Aumentor
Earth / 7-Star
Warrior / Effect
You can Advance Summon this card by releasing 1 Rune monster you control. This card cannot be destroyed by card effects. When this face-up card is destroyed and sent to the Graveyard you can Special Summon 1 “Alpha”, “Beta”, or “Gama” Rune monster to the field in defense mode.
2300 ATK / 1500 DEF

Blitz Augmentor
Earth / 4-Star
Warrior / Effect
Once per turn you can select 1 Auger monster in your Extra Deck. If you would summon the selected monster during the turn you activated this effect you can substitute this card for any 1 of the required monsters listed in the Auger monster card's effect.
1000 ATK / 1000 DEF

Powerful Augmentor
Earth / 2-Star
Warrior / Tuner
This monster cannot be used in a Synchro Summon except for the summoning of an Auger Synchro Monster. When this card is sent to the Graveyard (except when destroyed by battle or by a card effect) you can select and Special Summon 1 “Power” or “Create” Rune monster in your Graveyard and Special Summon it.
900 ATK / 500 DEF

Cyber Rune
Earth / 5-Star
Machine / Rune
You can Special Summon this card from your hand by send 2 Rune monsters with the same name from your hand to the Graveyard. During you Standby Phase if this card exists in your Graveyard and you control no monsters you can Special Summon 1 Rune monster from your Graveyard in defense position.

Hero Rune
Earth / 4-Star
Machine / Rune
This card cannot be destroyed by the effects or your opponents spell cards, trap cards, or monster cards. When you would summon an Auger Fusion Monster that includes “Elemental Hero” in its name you can treat this card as the required Shell monster listed on the Auger Fusion Monster card.
0 ATK / 0 DEF

Forceful Augmentor
Earth / 10-Star
Warrior / Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by releasing 3 Rune monsters you control. You can release this card and pay 1000 life points in order to Special Summon 3 Enhanced Monsters to your side of the field. Those monsters are removed from play during the End Phase. By removing from play this card and 2 Fusion or Synchro monsters in your Graveyard you can Special Summon of your 2 Enhanced Monsters that are currently removed from play.
2900 ATK / 2900 DEF

Eternal Rune
Earth / 1-Star
Machine / Rune
When this card is Normal Summoned you can destroy 1 Rune monster you control and draw 2 cards from your Deck. During the End Phase of the turn this card was summoned you must send the top 4 cards of your deck to the Graveyard. When this face-up card on the field is destroyed and sent to the Graveyard you can shuffle this card into your deck instead.
0 ATK / 0 DEF

Infinity Augmentor
Earth / 10-Star
Machine / Effect
When a face-up “Eternal Rune” you control is destroyed you can remove from play 3 Rune monsters in your Graveyard (excluding "Eternal Rune") and Special Summon this card from your hand. Cards cannot be returned to their owners decks during this turn. This card can attack your opponent directly. When this card destroys one of your opponent’s monsters by battle you can Special Summon 1 Rune monster from your hand, your Deck, or your Graveyard.
3000 ATK / 2500 DEF

Cyber Destroyer Dragon
Light / 10-Star
Machine / Fusion / Auger
“Cyber Rune” + 1 “Cyber” Fusion monster
This card can only be Special Summoned from the Extra Deck by sending 1 “Cyber Rune” you control and 1 “Cyber” Fusion monster in your Extra Deck to the Graveyard. This card is not destroyed by card effects. If this card would be removed from the field by a card effect you can send 1 card from your hand to the Graveyard instead. In a battle between this card and a defense position monster your opponent controls if the attack points of this card are higher than the defense points of your opponents monster then the difference is deal to your opponent as Battle Damage. Once per turn when this card attacks and destroys a defense position monster by battle you can discard 1 card in order to declare a second attack with this card.
4500 ATK / 4000 DEF

Elemental Hero Omega
Light / 10-Star
Warrior / Fusion / Auger
“Omega Rune” + 1 “Elemental Hero” Fusion monster
This card can only be Special Summoned from the Extra Deck by sending 1 “Omega Rune” you control and 1 “Elemental Hero” Fusion monster in your Extra Deck to the Graveyard. This card is unaffected by Spell and Trap cards. This card cannot be targeted by monster effects. This monsters attack and defense points are both equal to the number of Rune monsters in your Graveyard x 1000. When this monster destroys an opponent’s monster by battle you can draw 1 card from your deck.
? ATK /? DEF

Cenozoic Knight – Roealer
Earth / 10-Star
Rock/ Fusion / Auger
“Alpha Rune” + “Beta Rune” + 1 Rock-type monster
This card can only be Special Summoned from the Extra Deck by removing from play the above monsters in either you or your opponents Graveyard. While this card remains face-up on the field neither player can activate spell cards, trap card, or monster effects.
3500 ATK / 3000 DEF
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