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TheComposer

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[spoiler=Rules + Requirements + Prizes]-All YCM Rules Apply

-Make a card that uses Counters

-First to 3 votes, or whoever has the most 1 week after posting the cards, wins

-Winner gets 1 rep and 100 points

 

 

[spoiler=Card A(2)]252705dx.jpg

Lore:

When this card is Summoned, place 1 Gaia Force Counter on this card (max. 1). This card gains 500 ATK for each Gaia Force Counter on it. Once per turn, during your Main Phase, you can remove 1 Gaia Force Counter from this card to select and activate 1 of the following effects. ●: Change the Battle Position of 1 monster your opponent controls. ●: Return 1 Spell or Trap Card your opponent controls to the top of their Deck. ●: Remove 1 card your opponent controls from play until the End Phase of this turn.

 

 

[spoiler=Card B(1)]276354.jpg

Lore:

Once per turn, you may pay 500 Life Points to add 1 Ice Counter to an opponent's monster. Any monster with an Ice Counter on it is switched to Defense Position and cannot change positions. If all of your opponent's monsters have Ice Counters on them, this card can attack your opponent directly. Each time this card successfully attacks directly, you can pay 500 Life Points to add 1 Icicle Counter to one of your monsters. Any monster with an Icicle Counter on it gains the following effect, "If all of your opponent's monster's have Ice Counters on them, this card can attack your opponent directly."

 

 

Even if you know who's card is who's, don't say so. Thank you.

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Well, neither are particularly good in my opinion.

 

Giant Archer of Terra is either a beatstick or can activate 1 short-lived effect. None of them too effective in the long run. There's not much versatility in it either, seeing as how you can only pull off the effect on your turn. If you've already got the advantage, can just about help keep field advantage, if not, it's a 1-turn stall at best.

 

For Ice Fiend, the effect is bland, boring and ultimately of little use. If it locked off Synchro/Tribute summons instead of a possible 1000 direct attack, it'd be much more useful. Only positive scenario here is if you've already got a field advantage, you can give other monsters a direct attack as well. I say this because pretty much as soon as your opponent's monster has a counter on it, they'll probably work it off the field themselves.

 

I vote for Card A. Slightly more flexible and may have some use in a Toolbox deck.

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Giant Archer of Terra is either a beatstick or can activate 1 short-lived effect. None of them too effective in the long run. There's not much versatility in it either, seeing as how you can only pull off the effect on your turn. If you've already got the advantage, can just about help keep field advantage, if not, it's a 1-turn stall at best.

 

I can't really add to that, this is all I could say about Card A. The idea behind it is decent enough though, sort of a more versatile but weaker Breaker.

 

As for Ice Fiend, the OCG is off a bit. For example, may should be can. There are a couple of other things in there to look at too. This card is potentially OP'd, especially in a deck such as Ice Barriers which focus on field advantage. The counter should be given a time limit imo, because otherwise all your cards will go Black Tyranno on your opponent.

 

I'm going to go with Archer for this one, mostly because it seems more versatile and is definitely less OP'd...actually it's almost UP'd.

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