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FTW vs TheComposer...again


FTW (For The Wynn)

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Yes, I was quite disappointed that I lost. Yes, I did make a rematch. This time I'll try harder to win.

 

[spoiler=Read This!]

Rules: All YCM Rules apply, no spamming, no flaming, no trolling, no joke cards, etc.

 

Requirements: Make a general support card for Fusion monsters.

 

Time Limit: 1 Week or first to 4 votes

 

Prize: 1 Rep

 

Notice: Be detailed when giving your vote. Votes will not be counted if they are just about the pic and/or the name unless you give a thorough explanation as to why nothing else was counted. We reserve the right to deny a vote if it is not well enough explained.

 

[spoiler=Card A]264408p.jpg

 

This card is treated as "Polymerization". Pay 1500 Life Points. Send Fusion Material Monsters from your side of the field that are listed on a Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by the effect of this card gains the effects of the Fusion Material monsters used to Special Summon it.

 

[spoiler=Card B]276354l.jpg

 

Activate this card when your opponent attacks one of your Fusion Monsters. Once per turn, when 1 of your Fusion Monsters is attacked by your opponent, you can destroy the Fusion Monster and Special Summon the Fusion Material Monsters listed on that card from your Graveyard to negate the attack. At the end of your next End Phase, if the Fusion Material Monsters are still on the field, you can destroy them to Special Summon the Fusion Monster destroyed by this card's effect.

 

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for card A:

when it says:

'The Fusion Monster Special Summoned by the effect of this card gains the effects of the Fusion Material monsters used to Special Summon it.'

I do like the creativity and thought process of gaining the effects of the other monsters. it seems a little op'd even though you still pay 1500 for it.

 

for card B:

a purpose for those monsters in the graveyard! An original ability but dont you think getting back the Fusion Monster is too much?

 

Card B gets my vote!

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Card A has limited uses but when used properly can be absolutely devastating such as when the fusion requirements are generic like a DARK fiend monster or something where you can be very creative thats where its talent shows.

 

Card B is a de-fusion with a rewind button very useful how ever exploitable as it only allows for re fusions during the end phase but that is necessary to keep it from being overpowered.

 

Ill throw my vote to Card A, I enjoy the potential power that card could be and the sheer magnitude if its flexibility.

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Card B

 

Because it seems more balanced and kinda gives fusion monsters the same attention that Synchro's did in 5d's... It is hard to come up with reasons to pick a card when they are not monsters (Atk/def balance and what-not) and I cant go by the pic's because one won't load >.<

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