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SATURN - Cheerleaders (PG-13ish)


Saturn of Elemia

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Howdy, people. Saturn here with a new set for you. I know it's been a while, but hopefully this set will not disappoint. This is actually a joint project between Browarod and myself (but we're not the only ones who get credit for this set). The idea for the set is - unique. These cute little Cheerleaders have the ability to treat themselves as additional monsters on the field by obtaining special counters. These counters only treat them as additional monsters for card effects, though (Please see the small RULINGS section neat the end). Also included in this set is a new Subtype - Support. (Cliche, I know). These monsters can be Normal Summoned in your Spell and Trap Card Zone. They have the power to redirect direct attacks as well as offer support (as the name implies) to your frontline monsters. Without further ado:

[IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-001Cheerleader-Mina.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-002Cheerleader-Natsume.jpg[/IMG]
[SPOILER=CHEERLEADER - NATSUME LORE]This card can be Normal Summoned in your Spell and Trap Card Zone. (It is treated as an Effect Monster Card and can change its Battle Position and be tributed as normal).This card cannot attack while it is in your Spell and Trap Card Zone and cannot be selected as an attack target if you control another monster. If an opponent’s monster attacks you directly, you can redirect that attack to this card instead. This card is treated as an additional monster on the field for each Cheer Counter on it. When your opponent Summons a monster, place 1 Cheer Counter on this card. Increase the ATK and DEF of other “Cheerleader” monsters you control by 100 for each Cheer Counter on this card.[/SPOILER]
[IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-003Cheerleader-Priscilla.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-004Cheerleader-Chelsea.jpg[/IMG]
[SPOILER=CHEERLEADER - CHELSEA LORE]This card can be Normal Summoned in your Spell and Trap Card Zone. (It is treated as an Effect Monster Card and can change its Battle Position and be tributed as normal).This card cannot attack while it is in your Spell and Trap Card Zone and cannot be selected as an attack target if you control another monster. If an opponent’s monster attacks you directly, you can redirect that attack to this card instead. This card is treated as an additional monster on the field for each Cheer Counter on it. When a card is Set on the field, place 1 Cheer Counter on this card. If a “Cheerleader” monster you control would be destroyed by a card effect that targets, you can remove 1 Cheer Counter from this card instead.[/SPOILER]
[IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-005Cheerleader-Zoe.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-006Cheerleader-Fiona.jpg[/IMG]
[SPOILER=CHEERLEADER - FIONA LORE]This card can be Normal Summoned in your Spell and Trap Card Zone. (It is treated as an Effect Monster Card and can change its Battle Position and be tributed as normal).This card cannot attack while it is in your Spell and Trap Card Zone and cannot be selected as an attack target if you control another monster. If an opponent’s monster attacks you directly, you can redirect that attack to this card instead. This card is treated as an additional monster on the field for each Cheer Counter on it. If you draw a “Cheerleader” monster during your Draw Phase, you can reveal that card to put 1 Cheer Counter on 1 face-up “Cheerleader” monster you control.[/SPOILER]
[IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-007Cheerleader-Selena.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-008Cheerleader-Hitomi.jpg[/IMG]
[SPOILER=CHEERLEADER - HITOMI LORE]This card can be Normal Summoned in your Spell and Trap Card Zone. (It is treated as an Effect Monster Card and can change its Battle Position and be tributed as normal). This card cannot attack while it is in your Spell and Trap Card Zone and cannot be selected as an attack target if you control another monster. If an opponent’s monster attacks you directly, you can redirect that attack to this card instead. This card is treated as an additional monster on the field for each Cheer Counter on it. Whenever your opponent draws a card, place 1 Cheer Counter on this card. Increase the DEF of this card by 100 for each monster you control.[/SPOILER]
[IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-009Cheerleader-Tabitha.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-010Cheerleader-Angelica.jpg[/IMG]
[SPOILER=CHEERLEADER - ANGELICA LORE]This card can be Normal Summoned in your Spell and Trap Card Zone. (It is treated as an Effect Monster Card and can change its Battle Position and be tributed as normal). This card cannot attack while it is in your Spell and Trap Card Zone and cannot be selected as an attack target if you control another monster. If an opponent’s monster attacks you directly, you can redirect that attack to this card instead. This card is treated as an additional monster on the field for each Cheer Counter on it. If this card is in your Spell and Trap Card Zone during your Standby Phase, place 1 Cheer Counter on each face-up monster you control.[/SPOILER]
[IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-011Cheerleader-Bridget.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-012Cheerleader-Daphne.jpg[/IMG]
[SPOILER=CHEERLEADER - DAPHNE LORE]This card can be Normal Summoned in your Spell and Trap Card Zone. (It is treated as an Effect Monster Card and can change its Battle Position and be tributed as normal). This card cannot attack while it is in your Spell and Trap Card Zone and cannot be selected as an attack target if you control another monster. If an opponent’s monster attacks you directly, you can redirect that attack to this card instead. This card is treated as an additional monster for each Cheer Counter on it. If this card is in your Spell and Trap Card Zone and a “Cheerleader” monster you control is destroyed by battle and sent to the Graveyard, place 2 Cheer Counters on 1 face-up “Cheerleader” monster you control.[/SPOILER]
[IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-013Cheerleader-Kasumi.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-014Cheerleader-Virginia.jpg[/IMG]
[SPOILER=CHEERLEADER - VIRGINIA LORE]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 5 Cheer Counters from your field. This card is treated as an additional monster on the field for each Cheer Counter on it. This card cannot be destroyed by battle. If this card would be selected as an attack target or be selected as the target of an opponent’s card effect, you can change the target to another face-up “Cheerleader” monster you control instead. If you control 20 or more monsters during your Standby Phase, you win the Duel.[/SPOILER]
[IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-015Cheerleader-Quinn.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-016Cheerleader-Elena.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-017Cheerleader-Jaelin.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-018Cheerleader-WisteriaCaptainofSquadA.jpg[/IMG]
[SPOILER=CHEERLEADER - JAELIN LORE]This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a “Cheerleader” monster. This card is treated as an additional monster on the field for each Cheer Counter on it. When this card is Normal Summoned, you can tribute 1 face-up monster you control to Special Summon 1 Level 4 or lower “Cheerleader” monster from your Graveyard in face-up Defense Position. If the selected monster is a Support monster, you can Special Summon it in your Spell and Trap Card Zone.[/SPOILER]
[IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-019Cheerleader-ReginaCaptainofSquadB.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-020Cheerleader-GenevieveCaptainofSquadC.jpg[/IMG]
[SPOILER=CHEERLEADER - REGINA LORE]1 “Cheerleader” Tuner + 3 or more non-Tuner “Cheerleader” monsters
This card is treated as an additional monster on the field for each Cheer Counter on it. When this card is Synchro Summoned, decrease the ATK and DEF of all face-up monsters your opponent controls by 200 for each monster used for the Synchro Summon of this card. If a monster’s DEF is reduced to 0 by this card’s effect, destroy it and place 1 Cheer Counter on a face-up “Cheerleader” monster you control. (Any Cheer Counters that were on a monster used as a Synchro Material Monster are treated as additional monsters used for this Synchro Summon. Cheer Counters are treated as having no Level).[/SPOILER]
[SPOILER=CHEERLEADER - GENEVIEVE LORE]1 “Cheerleader” Tuner + 4 or more non-Tuner “Cheerleader” monsters
This card is treated as an additional monster on the field for each Cheer Counter on it. When this card is Synchro Summoned, place 1 Cheer Counter on this card for each monster used for the Synchro Summon of this card. If this card is treated as 8 or more monsters, during battle between an attacking “Cheerleader” monster and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. For each 1000 damage inflicted this way, draw 1 card. (Any Cheer Counters that were on a monster used as a Synchro Monster Material are treated as additional monsters used for this Synchro Summon. Cheer Counters are treated as having no Level).[/SPOILER]
[IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-021Cheerleader-UniversityCheerleadingTeam.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-022FreyaCheerleadingSpirit.jpg[/IMG]
[SPOILER=CHEERLEADER - UNIVERSITY CHEERLEADING TEAM LORE]1 “Cheerleader” Tuner + 5 or more non-Tuner “Cheerleader” monsters.
This card is treated as an additional monster on the field for each Cheer Counter on it. The original ATK and DEF of this card are both equal to the number of monsters used for the Synchro Summon of this card x 400. When there are 5 or more Cheer Counters on this card, Spells, Traps, and effects of Effect Monsters cannot be activated in response to the activation of "Cheer Formation" cards you control. (Any Cheer Counters that were on a monster used as a Synchro Monster Material are treated as additional monsters used for this Synchro Summon. Cheer Counters are treated as having no Level).[/SPOILER]
[IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-023CheerFormation-ForTheWin.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-024PowerpuffPompoms.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-025CheerFormation-PushForTwo.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-026CheerleaderTryouts.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-027HomecomingPepRally.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-028CheerFormation-StepItUp.jpg[/IMG]
[SPOILER=HOMECOMING PEP RALLY LORE]When this card is activated, remove all Cheer Counters from face-up “Cheerleader” monsters you control and place them on this card. Increase the ATK and DEF of all “Cheerleader” monsters you control by 100 for each Cheer Counter on this card. Once per turn, you can move a number of Cheer Counters from this card onto a face-up “Cheerleader” monster you control OR move a number of Cheer Counters from a face-up “Cheerleader” monster you control onto this card.[/SPOILER]
[IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-029CheerFormation-DontEvenGoThere.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-030CheerFormation-IntimidatetoEliminate.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-031CheerFormation-PushThemBack.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-032CheerFormation-OneForTheTeam.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-033CheerFormation-ShowSomeSpirit.jpg[/IMG][IMG]http://i607.photobucket.com/albums/tt153/Mint_Blancmanche_2009/CHRL-034CheerFormation-VictoryorBust.jpg[/IMG]

RULINGS
- "Cheerleader" monsters with Cheer Counters are only treated as additional monsters for card effects. They do not count as additional tributes for Tribute Summons

TRIVIA
- The inspiration for the Support subtype came from "Seal or Orichalcos"
- "Cute Crusader - Selena" from the Cute Crusaders set makes an appearance in this set
- YCM Member Clair makes an appearance in this set as "Cheerleader - Jaelin"
- Browarod and I had a fun little dispute over using 'Piercing' or the long-winded version for OCG. Eventually, we went with Browarod (otherwise, he didn't wanna be listed as co-creator...and I didn't want that since he helped a LOT with this set)
- When trying to remember if the word COUNTER needed to have the C capitalized or not, Browarod looked up the OCG for the one card that DESTROYS this set - Counter Cleaner.

CREDITS

- Browarod - Co-Creator and OCG help
- ragnarok1945 - Ideas and support (and the push to keep going)
- Clair - Hidden member tribute and support
- Mako109 - Ideas and support (and the push to keep going)

Rate/Hate/Comment

[size="4"][b]SET AVERAGE RATING = 8.6[/b][/size]
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Hi SaTuRnPaLaDiN, awesome cards. I especially like the concept of the Cheer Counters and that they can be used for other effects if their placed face-down, that's pretty impressive. ;)

I have some cropped pictures for you of the monsters, I'll show 'em to you in PMs.

For now, this set deserves a 10/10, and a +Rep from me. By the way, my name is Lauren ^_^

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[color=blue][b]Cheerleader Archetype Review[/b][/color]
The Archetype is like you stated, quite unique. Being able to be treated as multiple monsters concerned me at first, because this made me think that if one of the monsters would be treated as 3 monsters, it would be the same as if there was 3 Monster Card Zones being used, but since it isn't (I'm assuming), and they can still play like any other normal Deck except with a twist, this makes them quite fun, to me that is. The card's have basic effects, that have a slight touch of originality to them because of those Cheer Counters. You have your basic draw engines, your basic beatsticks, etc. The Archetype even has their own match winner. Only difference really is the Cheer Counters makes them much, much more abusable then they would be without the Cheer Counters, without the Cheer Counters though, they're quite boring in my opinion, but still can be fun to use.

This new sub-type, Support, seems interesting. Like stated, they can redirect attacks, which can save any needed beatsticks and whatnot that need to stay on the field for that 1 extra turn, or just used for other things, like generating more Cheer Counters. One thing I slightly dislike though is that they remind me of the Crystal Beasts monsters too much, being able to be placed in the Spell and Trap Zone and all, even though they still have a few perks of a normal monster, such as being able to be Tributed. Might as well tie in the Field Spell with this as well, which is quite interesting. It can either be used to make your monsters huge beatsticks, or used to remove, or in this case, move it's Cheer Counters for one of your monster's, or I guess you can say, monsters, for them to be able to abuse their effects more. The Spells and Traps all fit well within the theme as well.

The Set as a whole seems pretty fun, and can be used in several ways. Beatdown seems like it's main, with the Field Spell and all. Balance on the other hand, needs some tweaks here and there. Some of the Spells and Traps for instance may have simple effects, but have no drawbacks to them, making them only beneficial, and possibly overpowered. The Synchro Monsters also seem quite a bit powerful, even with some drawbacks in them, along with that match winner card, because by the looks of this Archetype and how they work, you can reach 20 Monsters quite easily. Perhaps maybe make it to 40? OCG though is spotless, haven't seen any errors in there. At the end, the Archetype gets a [b]8.2/10[/b]
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Thanks for the review, Anbu. I'll gladly take the 8.2/10.

I'll admit some of the effects were kinda basic. The main focus was the fact that they are treated as multiple monsters. Guess I should've put some drawbacks on the S/T cards - since it appears that being Archetype-specific wasn't enough. Live and learn, right?

The thing about the instant win is that it doesn't generate its own counters; it has to get them from other sources - which takes time.

Thanks again, man. Always appreciated.
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OCG is off in one or two places (capitalize "Tributed", please), but they seem very polished. As far as usability goes, they don't have much Special Summon support and can't be Special Summoned into your S&T zone, which cripples them somewhat. They are definitely too slow to be viable in the current metagame. The overall level balance is quite good, although the Spells & Traps have little drawbacks, the powerful monsters have sufficient summoning conditions or drawbacks to stop brokenness. It seems like a very well-planned archetype, and feels like one too.

You have balanced it perfectly, the pictures are fine and NOT PG-13, though I do get where you are coming from. I'm sure that Yankee isn't going to ban you for two months over this (though I wouldn't put it past him). I imagine that this would be a very fun deck to play with and against, the Support subtype works very well and like the rest of the set is polished. Another criticism I have is that you only post the lore for certain cards - I have very good eyesight (apparently 20/20, according to the optician), so I am very able to read the lores of cards straight off of the cards themselves, but I fear that others with worse eyesight may not be able to, and you could come under fire for that in the future.

My final criticism is sadly really does maim my final rating - the archetype as a whole is far too slow. Although the Spell & Trap support somewhat compensates for this by being powerful and comprehensive, getting a good field full of them seems extremely difficult to do giving the speed and attack power of meta decks, and as the archetype has little summoning support, hand-emptying strategies like the Gottoms Loop would basically screw you over right from the start. To be fair, if you do get out a field full of monsters (including the game-winner, Virginia) thanks to the Cheer Counters, you have an easy win. It's getting enough monsters out to do this that is the problems, and with all the generic removal and stuff out there it seems nigh-on impossible.

I can't really think of any sides that terrify this archetype, but I doubt anyone would side against it as few would run it.

I'd give it a 7.5/10. It's technically brilliant, but the sheer lack of usability in this archetype is its own downfall.
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Thanks for rating, Alfred. I do have some replies to some comments of yours (in a good way, mind you. I don't mind criticism in the least):

Yeah, I probably should've included more support for the subtype. Unfortunately, it was a bit of a rush to post these - and it might've backfired because of it. There WILL be cards for the Support subtype in the future - as I like the concept.

I never design my cards based on meta decks. It's no fun to do that - and you should've seen the ORIGINAL designs for these. They would've been broken like you wouldn't believe. Cards should always be made for fun - because what's the point of playing if you're not having fun, right? And as always, they CAN be used with existing cards for support. They're not a TOTAL stand-alone set.

Thanks for your input, Alfred.
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[quote name='SaTuRnPaLaDiN' timestamp='1290294457' post='4798805']
Thanks for rating, Alfred. I do have some replies to some comments of yours (in a good way, mind you. I don't mind criticism in the least):

Yeah, I probably should've included more support for the subtype. Unfortunately, it was a bit of a rush to post these - and it might've backfired because of it. There WILL be cards for the Support subtype in the future - as I like the concept.

I never design my cards based on meta decks. It's no fun to do that - and you should've seen the ORIGINAL designs for these. They would've been broken like you wouldn't believe. Cards should always be made for fun - because what's the point of playing if you're not having fun, right? And as always, they CAN be used with existing cards for support. They're not a TOTAL stand-alone set.

Thanks for your input, Alfred.
[/quote]

I did not suggest you design these based on meta decks - I merely stated that as this is [u]Realistic[/u] Cards, cards should be realistic - i.e. viable and usable in the current metagame. And you should never base your cards of an existing archetype - you should be inspired by them, but never directly base your own set on them.

The reason people play in tournaments and play Yugioh is because they want to have fun - and losing constantly isn't fun, especially if you're a terrible loser like me. As this is Realistic Cards, and the main goal of Yugioh is to win duels, I think that to be realistic, an archetype or a single card to be able to contribute that goal or stop your opponent from attaining that goal. That is the definition of viability and playability - therefore it is realistic.
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I've posted Pop Culture sets in this section before - but that's just technicalities (since it's Finished Sets).

If I had gone with the original design, then every single Cheerleader would've been like Marauding Captain - being able to summon another out of your hand. (lolBlackwings)

I did a little playtest with these not too long ago - and they didn't do half bad. Not the greatest, but not bad. (The instant win didn't work so well lol). I ended up using basic LIGHT support to fill in the holes (i.e. Honest, Light Laser, Solar Ray, Soul of Purity and Light, etc)

I understand what you're saying about winning and losing, though. (Hell, I've been playing games longer than most members here have been around). I guess I could be a bit honest and say this was more for fanservice than anything. (looks for J-Max)
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Hmm... to be perfectly honest, this set could be good to run, but it has a few drawbacks. Namely, the time. You would have to stall for quite a few turns to amass a good number of Cheer Counters, and while you're doing this, your Cheerleaders are vulnerable. Even the Support monsters aren't as useful as they could be. If I would make one suggestion, make it easier to get these things on the field. This deck would be slaughtered by something that could Swarm, since it is hard to get these on the field one by one, and even having to tribute, Burn, since time is not in your favor and you might acquire ALOT of damage from then to now. Although funnily enough... this deck would work wonders on a Lock deck. Since both need time anyway. The concept is unique, don't get me wrong, it's just that it would be hard to play with this deck unless you nail all the possible combos with it. Right now, 'Angelica' seems like your meal-ticket, since she fires off Cheer Counters every turn for all monsters. In fact, if you pair her with 'Virginia', you're pretty much set. It's just getting those two onto the field... Hmm... now that I think about it... 'Freya' could make it easier by dividing the number required to ten monsters. Then the Cheer Formations... not too bad. They slightly make the deck more playable and can add the Cheer Counters up, setting the stage for your insta-win.

It's one of your more unique sets, true, but not exactly your easiest to use. I'll give it an 8.1

I look forward to your other projects.
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This set is just... wow. You truly are a legend of CC, aren't you? xD

I can't find a single flaw in these cards, aside from the occasional nitpick. You did a really nice job with them, and I hope you and Browarod are happy with how they turned out. I know I am. ^^

Great job, buddy. "Cheerleader - Jaelin" completes the set, IMO. ;D
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Hmmmmmmm. Great cards as always!

But to be honest it's what I've come to expect from your cards. As far as I can see your OCG is near flawless or maybe some of them are just worded oddly to me. I dunno. Again, with my OCG being extremely rusty, I noticed that your missing quotations (ex. "Cheerleader" Monster, "Cheer" Token)... but as far as I know they aren't necessary in today's OCG or perhaps the Card Maker acted up on your cards as I also see some unintentional spacing around some of the words... but, once again, it's been a while. Pictures are brutally spectacular (I really loved the Pep Rally one <3) and the effects are smart and well thought out. Overall I give it a 9.75/10... cause they are awesome. I felt that it needs a male cheerleader or two in there because no cheer team is complete without a flamboyant male in the midst. xD

Really liked this batch! *thumbs up*
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