snowyash Posted October 31, 2010 Report Share Posted October 31, 2010 So this is the Flux Archetype. The basis here is field control and quickly moving the monsters around the field to utilise their effects and start working on destroying both monsters and spells/traps. I've added some defence in there just in case and cards to help move some of the bigger monsters who I've neglected to give a self-moving effect. OK, until I can think of anything else to add to it, this is pretty much it. Definitely my favourite Archetype out of those I've worked on and I hope to have some detailed reviews. This is the big synchro of the Deck and the first Synchro I've made. Thank's to Blazer for the great template card and also to Jazin Kay for almost every pic in here. Flux Dimension Lord [IMG]http://i56.tinypic.com/ztgbau.jpg[/IMG] Lore: 1 "Flux" Tuner + 2 or more non-Tuner monsters This card's effect cannot be negated. When this card is successfully Synchro Summoned, destroy all cards that you're opponent controls in the same column as this card. Once per turn, you can discard 1 card from your hand to destroy all cards that you're opponent controls in the same column as this card. [spoiler=Monsters] [spoiler=Flux Soldier] [IMG]http://i1206.photobucket.com/albums/bb441/aharrington21/Flux%20Cards/001.jpg[/IMG] [b]Lore[/b] Once per turn, when this card is targeted for an attack, you can move this card to an adjacent unoccupied Monster Card Zone. This card gains 200 ATK for every other card in the same column. [/spoiler] [spoiler=Flux Guardian] [IMG]http://i56.tinypic.com/2r77pk3.jpg[/IMG] [b]Lore[/b] FLIP: Your opponent cannot declare an attack on a monster you control that is in a different column as the attacking monster. As long as this card remains face-up on your side of the field, all "Flux" monsters are unaffected by Trap Cards. [/spoiler] [spoiler=Flux Symbiote] [IMG]http://i56.tinypic.com/vjo88.jpg[/IMG] [b]Lore[/b] If this card is added to your Hand by a card effect, Special Summon it. Once per turn, if you control this monster on the field, you can equip it to a face-up "Flux" monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponents monster as a result of battle, you can move the equipped card to an adjacent unoccupied Monster Card Zone. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) [/spoiler] [spoiler=Flux Sorcerer] [IMG]http://i1206.photobucket.com/albums/bb441/aharrington21/Flux%20Cards/009.jpg[/IMG] [b]Lore[/b] This card can only be Ritual Summoned with the Ritual Spell Card, "Spell Fluctuation". When this card is Ritual Summoned, you can discard 1 card in your hand to remove 1 card in the same column as this card from play. [/spoiler] [spoiler=Flux Parasite] [IMG]http://i1206.photobucket.com/albums/bb441/aharrington21/Flux%20Cards/014.jpg[/IMG] [b]Lore[/b] Once per turn, if you control this monster on the field, you can equip it to a face-up monster on your opponent's side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. Take control of a monster on your opponent's side of the field that is equipped with this card. Once per turn, you can move the equipped card to an adjacent unoccupied Monster Card Zone. While this card is treated as an Equip Card, your opponent gains 500 Life Points during each of your Standby Phases. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) [/spoiler] [spoiler=Flux Raptor] [IMG]http://i1206.photobucket.com/albums/bb441/aharrington21/Flux%20Cards/004.jpg[/IMG] [b]Lore[/b] Once per turn, you can move this card to an adjacent unoccupied Monster Card Zone. You can pay 1000 Life Points to destroy every card in the same column as this card, excluding this card. [/spoiler] [spoiler=Flux Manipulator] [IMG]http://i56.tinypic.com/153le9w.jpg[/IMG] [b]Lore[/b] This card cannot be destroyed as a result of battle. When this card is summoned, you can move all "Flux" monsters you control to an unoccupied Monster Card Zone. Spell or Traps you control in the same column as this card cannot be destroyed by your opponents card effects. [/spoiler] [spoiler=Flux Dragon] [IMG]http://i1206.photobucket.com/albums/bb441/aharrington21/Flux%20Cards/012.jpg[/IMG] [b]Lore[/b] When this card is summoned, you can add 1 "Flux" monster from your Graveyard to your Hand. This card cannot be destroyed by a card that is in a different column as it. [/spoiler] [spoiler=Flux Assimilator] [IMG]http://i1206.photobucket.com/albums/bb441/aharrington21/Flux%20Cards/017.jpg[/IMG] [b]Lore[/b] Once per turn, you can move this to an adjacent unoccupied Monster Card Zone. When this card moves columns, destroy one Spell or Trap your opponent controls in the same column as this card. [/spoiler] [spoiler=Flux Angel] [IMG]http://i1206.photobucket.com/albums/bb441/aharrington21/Flux%20Cards/018.jpg[/IMG] [b]Lore[/b] When this card moves columns, discard 1 card from your hand and based on its type apply the proper effect: - Monster: Destroy one monster in the same column as this card. - Spell: Move this card to an adjacent unoccupied Monster Card Zone. - Trap: Destroy one Spell or Trap in the same column as this card. [/spoiler] [/spoiler] [spoiler=Spells] [spoiler=Space Flux] [img]http://img822.imageshack.us/img822/5586/298805l.jpg[/img] [b]Lore[/b] This card can only be equipped to a monster with "Flux" in its card name. Once per turn, the equipped monster can move to any unoccupied Monster Card Zone on your side of the field. [/spoiler] [spoiler=Temporal Fortress] [IMG]http://i1206.photobucket.com/albums/bb441/aharrington21/Flux%20Cards/005.jpg[/IMG] [b]Lore[/b] Once per turn, you can move all face-up "Flux" monsters you control to any unoccupied Monster Card Zones on your side of the field. Depending on the number of other cards in it's column, "Flux" Monsters can gain the following effects: - 1+ Once per turn, this could is not destroyed when it would be destroyed as a result of battle. - 2+ This card cannot be tartgeted by your opponents Spell Cards. - 3 This card can attack your opponent directly. [/spoiler] [spoiler=Flux Burst] [IMG]http://i1206.photobucket.com/albums/bb441/aharrington21/Flux%20Cards/008.jpg[/IMG] [b]Lore[/b] Once per turn, you can inflict Direct Damage to your opponent by the number of cards in the same column as this card x200. There can only be one face-up "Flux Burst" on your side of the field. [/spoiler] [spoiler=Reality Check] [IMG]http://i52.tinypic.com/1t510n.jpg[/IMG] [b]Lore[/b] Pay 1000 Life Points. Add 1 "Flux" monster from your Deck and Graveyard and add them to your Hand. [/spoiler] [spoiler=Spell Fluctuation] [IMG]http://i51.tinypic.com/11763p5.jpg[/IMG] [b]Lore[/b] This card is used to Ritual Summon "Flux Sorceror". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. [/spoiler] [spoiler=Swarm Paradigm] [IMG]http://i53.tinypic.com/25gfghd.jpg[/IMG] [b]Lore[/b] You can only activate this card if you control 4 "Flux" monsters on your side of the field that are not seperated by an unoccupied Monster Card Zone. Destroy all cards on your opponents side of the field. [/spoiler] [/spoiler] [spoiler=Traps] [spoiler=Alternate Timeline] [IMG]http://i56.tinypic.com/116l8i9.jpg[/IMG] [b]Lore[/b] When your opponent declares an attack on a "Flux" monster you control, you can add the targeted card to your hand and Special Summon one Level 4 or lower "Flux" monster from your Hand. The Special Summoned monster becomes the attack target of the original attack. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. [/spoiler] [spoiler=Dimensional Meteor] [IMG]http://i1206.photobucket.com/albums/bb441/aharrington21/Flux%20Cards/011.jpg[/IMG] [b]Lore[/b] You can only activate this card when 2 or more cards on your side of the field are destroyed. Destroy all other cards on the field. Then you may Special Summon "Flux" Monsters or Set Spell or Trap cards from your hand up to the number of cards destroyed by this cards effect. You cannot declare an attack in the turn this card is activated. [/spoiler] [spoiler=Geometric Balance] [IMG]http://i54.tinypic.com/xm055g.jpg[/IMG] [b]Lore[/b] Pay half your Life Points. Select 3 columns on the field. Destroy every card on the field that isn't on one of the selected columns. (Field Spell Cards are unaffected by this.) [/spoiler] [spoiler=Vortex Warp] [IMG]http://i54.tinypic.com/15yg8ci.jpg[/IMG] [b]Lore[/b] This card can only be activated when a "Flux" monster you control moves into a different Monster Card Zone. Destroy 1 card in the same column as a "Flux" monster on your side of the field. [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
~Shadow of Alpha~ Posted October 31, 2010 Report Share Posted October 31, 2010 question: would it's effect negate the attack? Link to comment Share on other sites More sharing options...
snowyash Posted October 31, 2010 Author Report Share Posted October 31, 2010 [quote name='GladiatorBeastAleksander' timestamp='1288564799' post='4753397'] question: would it's effect negate the attack? [/quote] Shouldn't do, considering it's not leaving the field or anything. At worst it'd cause your opponent to redirect I think. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted October 31, 2010 Report Share Posted October 31, 2010 Wow its effect doesnt do anything good. Doesnt help you or anything. 3/10 Link to comment Share on other sites More sharing options...
snowyash Posted October 31, 2010 Author Report Share Posted October 31, 2010 [quote name='Champion Lance' timestamp='1288565954' post='4753432'] Wow its effect doesnt do anything good. Doesnt help you or anything. 3/10 [/quote] Other than a potential 600 ATK boost with no drawback? Plus it's the beginning of an Archetype. I'll be adding support and combos along the way. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted October 31, 2010 Report Share Posted October 31, 2010 lol 600. 600 is bad. Wont help. And I need to see more support so that this card would be good. Link to comment Share on other sites More sharing options...
snowyash Posted October 31, 2010 Author Report Share Posted October 31, 2010 [quote name='Champion Lance' timestamp='1288566411' post='4753445'] lol 600. 600 is bad. Wont help. And I need to see more support so that this card would be good. [/quote] Even if it's in a column with two spell/traps, it becomes a 2100 attacker. That is a fairly basic scenario and like I put it earlier, makes it a fairly competitive beatstick. Link to comment Share on other sites More sharing options...
Sploda Posted October 31, 2010 Report Share Posted October 31, 2010 This card is very unique and well put together. Due to my unfamiliarity with the card's OCG I can't help you OCG wise. I can't wait to see the rest of the Archetype, I'll be sure to watch this with interest. I don't rate cards so I'll just say well done on the start of a new archetype. Link to comment Share on other sites More sharing options...
snowyash Posted October 31, 2010 Author Report Share Posted October 31, 2010 [quote name='TheCreator94' timestamp='1288567006' post='4753464'] This card is very unique and well put together. Due to my unfamiliarity with the card's OCG I can't help you OCG wise. I can't wait to see the rest of the Archetype, I'll be sure to watch this with interest. I don't rate cards so I'll just say well done on the start of a new archetype. [/quote] Glad you like the idea. Two new cards. I like Guardian the best so far, I think he'd either be banned/limited IRL or just be great support. Thanks to ♥Łövëły Ċ.Ċ♥ for the basis of Guardian. I just made some small tweaks here and there for a bit more balance and relevance to the Archetype. Link to comment Share on other sites More sharing options...
snowyash Posted November 4, 2010 Author Report Share Posted November 4, 2010 2 New cards (it's probably overdue). I'm particlularly fond of Temporal Fortress, but it's probably broken as hell in this Archetype. Enjoy, and feel free to comment, rate, criticise. Although I will frown upon 1 sentence posts. Link to comment Share on other sites More sharing options...
snowyash Posted November 5, 2010 Author Report Share Posted November 5, 2010 BUMP Link to comment Share on other sites More sharing options...
Dharc Posted November 5, 2010 Report Share Posted November 5, 2010 Meh, good, I guess. Like to see more. Also, don't you think the beast should be Reptile? Just a thought. Anywho...Umm, 6.8, for now, as I think it needs more support. Link to comment Share on other sites More sharing options...
dzx9000 Posted November 5, 2010 Report Share Posted November 5, 2010 wow great cards defnetly 10/10 keep making more Link to comment Share on other sites More sharing options...
snowyash Posted November 5, 2010 Author Report Share Posted November 5, 2010 [quote name='SKizophrenIK117' timestamp='1288833888' post='4760252'] Although I will frown upon 1 sentence posts. [/quote] [quote name='dzx9000' timestamp='1288985673' post='4763733'] wow great cards defnetly 10/10 keep making more [/quote] Could you elaborate a bit? Say what you liked. [quote name='Cyber ΩΜΣGΔ' timestamp='1288984123' post='4763682'] Meh, good, I guess. Like to see more. Also, don't you think the beast should be Reptile? Just a thought.Anywho...Umm, 6.8, for now, as I think it needs more support. [/quote] You're probably right about Beast. You're right about support too I suppose, but there will be more to come. Link to comment Share on other sites More sharing options...
snowyash Posted November 6, 2010 Author Report Share Posted November 6, 2010 BUMP Link to comment Share on other sites More sharing options...
1SDAN Posted November 6, 2010 Report Share Posted November 6, 2010 Can you post them normally? I can't see it's effect, ATK, or DEF. Link to comment Share on other sites More sharing options...
snowyash Posted November 6, 2010 Author Report Share Posted November 6, 2010 [quote name='1SDAN' timestamp='1289085519' post='4766843'] Can you post them normally? I can't see it's effect, ATK, or DEF. [/quote] Well, the effects are in their lores, but I don't know why you can't see their ATK and DEF... Link to comment Share on other sites More sharing options...
1SDAN Posted November 6, 2010 Report Share Posted November 6, 2010 what lore? Link to comment Share on other sites More sharing options...
snowyash Posted November 6, 2010 Author Report Share Posted November 6, 2010 ... The card's are in spoilers right? In the spoilers for each card is another spoiler labelled lore. The effects are in there. Link to comment Share on other sites More sharing options...
1SDAN Posted November 6, 2010 Report Share Posted November 6, 2010 well, I can't see anything under the picture. Link to comment Share on other sites More sharing options...
snowyash Posted November 12, 2010 Author Report Share Posted November 12, 2010 BUMP! Set finished (for now). Please rate or review, even if it's bad. I just want to hear feedback. Link to comment Share on other sites More sharing options...
Skirts Posted November 12, 2010 Report Share Posted November 12, 2010 If this is the set you were telling me to take a look at, I will give you my thoughts. Could use some work. I like the pictures, and the OCG seems to be fine. Could be better, could be worse. 7/10. Good job ! Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted November 13, 2010 Report Share Posted November 13, 2010 Flux Dimension Lord- cards should be card's. Seems fine enough. Flux Soldier- It should be a "Once per turn..." effect, because then you could just keep moving between two columns. Flux Guardian- Seems fine. Flux Symbiote- Seems fine. Flux Sorcerer (needs to be spelled this way)- colum should be column. You can drop that last effect, it's cutting back for no reason. Flux Parasite- Perhaps OP'd, should maybe come with a Life Point gain for your opponent. You won't be wanting to keep the equipped monster most likely, so that's a decent balance. Flux Monster (might need a better name imo, maybe Flux Reptus or something)- A tad OP'd, drop the "except this card" part. That way it isn't so abusable. Flux Manipulator- Seems fine. Flux Dragon- Perhaps a bit OP'd. Maybe it should be "Level 4 or lower "Flux" monster". Flux Assimilator- Perhaps you should combine the effects, as in every time it moves to an adjacent zone it destroys a Spell/Trap in that column. Flux Angel- needs a slight cost imo. Space Flux- Seems fine. Temporal Fortress- Effect 3 isn't needed, many of your monsters already have this effect. Maybe a discard effect or something. Flux Burst- Maybe make this a "There can only be one "Flux Burst" on the field at a time" kind of card. It shouldn't be so easy to abuse when it has no negative effect. Reality Check- Seems fine. Spell Fluctuation- You could add another protection effect, but it's fine as is. Swarm Paradigm- Add a no attack policy in it for the activation turn. Otherwise good. Alternate Timeline- Seems fine. Dimensional Meteor- Also needs a no attack during your next battle phase policy. Geometric Balance- Seems fine. Vortex Warp- Seems fine. Overall I like this set. It supports itself pretty well and is relatively useful. It has drawbacks, so perhaps a card to aid against them would be good, but other than that I've got nothing to say that hasn't been mentioned. Very good. Link to comment Share on other sites More sharing options...
snowyash Posted November 13, 2010 Author Report Share Posted November 13, 2010 [quote name='FTW (For The Wynn)' timestamp='1289608946' post='4780077'] Flux Dimension Lord- cards should be card's. Seems fine enough. [b]Fixed[/b] Flux Soldier- It should be a "Once per turn..." effect, because then you could just keep moving between two columns. [b]Not sure it's necessary, seeing as how it only moves when targeted for an attack.[/b] Flux Guardian- Seems fine. Flux Symbiote- Seems fine. Flux Sorcerer (needs to be spelled this way)- colum should be column. You can drop that last effect, it's cutting back for no reason. [b]Two mistakes on one card. I'm disappointed with myself. I'll cut the last bit off.[/b] Flux Parasite- Perhaps OP'd, should maybe come with a Life Point gain for your opponent. You won't be wanting to keep the equipped monster most likely, so that's a decent balance. [b]Hmmm. Threw in 500 LP for your opponent in each of your Standby Phases as a compromise.[/b] Flux Monster (might need a better name imo, maybe Flux Reptus or something)- A tad OP'd, drop the "except this card" part. That way it isn't so abusable. [b]Changed to Raptor. If it were Lv 4 or lower, I'd agree but for a Lv 8 with no easy special summon, I'd prefer to have it stick around.[/b] Flux Manipulator- Seems fine. Flux Dragon- Perhaps a bit OP'd. Maybe it should be "Level 4 or lower "Flux" monster". [b]I'm unsure there. I don't think adding to hand is OP'd myself. Still, I restricted it to graveyard to promote recycling things like Manipulator.[/b] Flux Assimilator- Perhaps you should combine the effects, as in every time it moves to an adjacent zone it destroys a Spell/Trap in that column. [b]Effects combined[/b] Flux Angel- needs a slight cost imo. [b]After some consideration, I completely revamped its effect.[/b] Space Flux- Seems fine. Temporal Fortress- Effect 3 isn't needed, many of your monsters already have this effect. Maybe a discard effect or something. [b]Changed effect 3 to direct attack. Useful but hard to get.[/b] Flux Burst- Maybe make this a "There can only be one "Flux Burst" on the field at a time" kind of card. It shouldn't be so easy to abuse when it has no negative effect. [b]Fixed[/b] Reality Check- Seems fine. Spell Fluctuation- You could add another protection effect, but it's fine as is. [b]Seeing as how I don't get what you mean, I'll probably leave it.[/b] Swarm Paradigm- Add a no attack policy in it for the activation turn. Otherwise good. [b]I'll leave it as it is. My reason? [url="http://yugioh.wikia.com/wiki/Short_Circuit"]Short Circuit[/url][/b] Alternate Timeline- Seems fine. Dimensional Meteor- Also needs a no attack during your next battle phase policy. [b]Added[/b] Geometric Balance- Seems fine. Vortex Warp- Seems fine. Overall I like this set. It supports itself pretty well and is relatively useful. It has drawbacks, so perhaps a card to aid against them would be good, but other than that I've got nothing to say that hasn't been mentioned. Very good. [/quote] Thanks for the reviews. +rep I'll put in the revised cards later. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted November 13, 2010 Report Share Posted November 13, 2010 No problem, you asked and I promised I would. +Rep back for making a set that involves this dynamic of "moving" because only a few real cards actually do. Link to comment Share on other sites More sharing options...
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