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Engetsu vs. Jolta [Finished]


Engetsu

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● All YCM Rules apply.

● Anyone can join, but I prefer going against at least a 2 star member or higher.

● Opponent chooses the requirements. The first one to post requirements will be my opponent.

● First to 3 votes wins.

● Winner gets 1+ Rep.

● If no one reaches 3 votes by October 22nd , then whoever has the most votes win. If it's a tie, then the next vote will decide the winner.

● Votes must have a valid reason. No votes based only on pic and/or name.

 

Requirements: Make a monster that is one of the 6 main attributes. That monster must be 1 of those Attributes and be treated as the other 5. The monsters ATK and DEF must exceed 4000.

 

Final Score

Engetsu: 3

Jolta: 0

 

 

[spoiler=My Card]252705o.jpg

2 Tuners + 1 Dragon-Type Synchro Monster

This card cannot be Special Summoned except by Synchro Summon. While this card is face-up on the field, it's Attribute is also treated as EARTH, FIRE, WATER, WIND & LIGHT. This card cannot attack unless it's the only card you control. While you control no other cards, you cannot activate any of this card's effects. Once per turn, during your Main Phase, you can discard 1 Monster Card in your hand to activate the appropriate effect, based on the discarded monster's Attribute. • EARTH: Return 1 card your opponent controls to the top of the owners Deck. • FIRE: Destroy 1 card on the field. If it was a Monster Card, inflict 1000 damage to your opponent. • WATER: Neither player can activate any Set Spell or Trap Cards until your next Standby Phase. • WIND: Your opponent reveals their hand. Select and discard 1 card in their hand to the Graveyard. • LIGHT: Add 1 Spell or Trap card from your Deck to your hand. • DARK: Return 1 card you control to your hand (other than this card). Take control of 1 of your opponent's monsters until the End Phase of this turn.

 

Image Credit goes to Jazin Kay

 

 

[spoiler=Jolta's Card]56641.jpg

This card cannot be Normal Summoned or Set. It can only be Special Summoned by Tributing 1 "Aggregor" and removing 1 LIGHT, 1 WATER, 1 FIRE, 1 WIND and 1 EARTH from your side of the Field and your hand from play, at least 4 of the removed from play monsters being on the field and all monsters removed from play must be above Level 5. This card is also treated as a LIGHT, WATER, FIRE, WIND and EARTH monster. Once per turn, you must discard the top 3 cards in your Deck. If not, destroy this card. You may discard 3 cards from your hand to negate any Spell, Trap or Monster Effect or Attack. Once per turn, you may skip your Battle Phase and discard the following monsters to activate the following Effects:

- EARTH or Rock-Type: If there is a Field Spell on the field, destroy all cards on the field, except this card.

- WATER or Aqua-Type: Destroy all cards on your opponent's side of the field.

- FIRE or Pyro-Type: Half both player's Life Points.

- WIND or Winged Beast-Type: Return all cards on the field to their respective hands.

- LIGHT or Thunder-Type: Activate the effect of 2 facedown cards on your side of the field, ignoring all conditions.

 

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Alright! A challenge! Me provide requirements? That's un-new, but good enough, very very good enough.

 

Requirements:

1. A monster which is of the 6 main attributes. AKA, every real attribute except Divine. This means it must be one of those attributes and be treated as the other 5.

2. The monster should have an ATK and DEF which exceeds 4000.

 

Yup, that's that. A 6-Attribute Powerful thing. This is gonna be so fun. Takin' the challenge my way.

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56641.jpg

This card cannot be Normal Summoned or Set. It can only be Special Summoned by Tributing 1 "Aggregor" and removing 1 LIGHT, 1 WATER, 1 FIRE, 1 WIND and 1 EARTH from your side of the Field and your hand from play, at least 4 of the removed from play monsters being on the field and all monsters removed from play must be above Level 5. This card is also treated as a LIGHT, WATER, FIRE, WIND and EARTH monster. Once per turn, you must discard the top 3 cards in your Deck. If not, destroy this card. You may discard 3 cards from your hand to negate any Spell, Trap or Monster Effect or Attack. Once per turn, you may skip your Battle Phase and discard the following monsters to activate the following Effects:

- EARTH or Rock-Type: If there is a Field Spell on the field, destroy all cards on the field, except this card.

- WATER or Aqua-Type: Destroy all cards on your opponent's side of the field.

- FIRE or Pyro-Type: Half both player's Life Points.

- WIND or Winged Beast-Type: Return all cards on the field to their respective hands.

- LIGHT or Thunder-Type: Activate the effect of 2 facedown cards on your side of the field, ignoring all conditions.

 

Yup, that's what you see.

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