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Future Paradise v. lightdiversion- Over, Future Paradise [3] lightdiversion [2] {LOCK}


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Future Paradise v. lightdiversion

 

 

I'm back into 1 v. 1's, so here's another contest. I'm doing this just because I want to. I will post my card after my opponent posts their's. First to make a card that fulfills the requirements will be my opponent. Good luck!

[spoiler=Prize]

The prize is as follows:

The winner wins......

5:0 - 1 Rep and 30 points

4:1 - 1 Rep and 25 points

3:2 - 20 points

 

[spoiler=Card Requirements and Voting]

Card Requirements

- Lv. 5 LIGHT monster

- Effect

- Must effect WIND monsters

 

Voting

Voters must have a good reason for voting, and must state that reason. I and my opponent have the right to reject a vote if we think it's not fair.

 

[spoiler=lightdiversion]

60493.jpg

During the turn this card is Tribute Summoned, your opponent cannot activate any Spell and Trap Cards. As long this card is face-up on the field, all face-up WIND monster lose 500 ATK and it's effect cannot be activated.

 

 

[spoiler=Future Paradise]

205642i.jpg

This monster can only be Summoned by Tribute Summon. When this monster is Summoned, half the ATK of all WIND monsters on the field. While this monster is on the field, WIND monsters with an ATK of more than 3000 cannot attack. If a WIND monster with more ATK than this card attacks, increase your Life Points by half the original ATK of that monster.

 

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I'm taking the challange

here's my card

[spoiler=card] 60493.jpg

During the turn this card is Tribute Summoned, your opponent cannot activate any Spell and Trap Cards. As long this card is face-up on the field, all face-up WIND monster lose 500 ATK and it's effect cannot be activated.

 

 

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Vote is for lightdiversion since the card seems pretty helpful in stopping most WIND monsters (ei. Stardust) from activating their effects. While Future's is like a stall + drain card which has really no drawbacks to its effects, though the same for lightdiversion, but the card has a much more simpler effect that is very playable imo.

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u pmed me about me deciding the fate of the players. my vote goes to future pardice. i highly dislike both effects but future has less ocg errors and has some good to it.

i dont understand lightdiversions effect.

both of them are not that creative.

 

i say this every time i vote on a 1on1

i can never make cards like these so dont go on saying: "u cant make cards like these anyway", "what do u know?" etc.

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