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All Hallow's Eve's Archetype


Blake

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[center][b][size="4"]Welcome to the Frightfest! I will be your host, Marsuveees Black. Tainted's not in at the moment... heheheh. Now, ready to trip, baby?! This is the archetype of "All Hallow's Eve's". The monsters here are Halloween themed, and do not all work together.. .but rest assured, they will leave you begging for mommy! Now, enjoy, as the terror of that night is born! My night! Evil Incarnate, baby![/size][/b]

[spoiler=001-010]
[spoiler=AHE-001: Szayelaporro]
[img]http://img837.imageshack.us/img837/4307/170146o.jpg[/img]

[b][i][u]Lore:[/u][/i]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls or by its own effect. If you Special Summon this card, you cannot Normal Summon or Set this turn. During each of your Standby Phases, place 1 Eve Counter on every monster you control that does not have an Eve Counter on it. When this card is destroyed and sent to the Graveyard, you can Tribute 1 monster your Opponent controls with an Eve Counter to Special Summon this card from your Graveyard, to your Opponents side of the Field.[/b]
[/spoiler]
[spoiler=AHE-002: Ulquiorra]
[img]http://img840.imageshack.us/img840/6964/170146s.jpg[/img]

[b][i][u]Lore:[/u][/i]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when an "All Hallow's Eve's" monster is destroyed by an Opponent's card effect. While you control another "All Hallow's Eve's" monster, when this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. If this card is destroyed by battle, remove from play 1 card on your Opponent's side of the field.[/b]
[/spoiler]
[spoiler=AHE-003: Sableye]
[img]http://img830.imageshack.us/img830/8405/170146f.jpg[/img]

[b][i][u]Lore:[/u][/i]
When this card is Summoned, you can Special Summon 1 Level 3 or lower "All Hallow's Eve's" monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. While you control another "All Hallow's Eve's" monster, this card can attack your Opponent directly.[/b]
[/spoiler]
[spoiler=AHE-004: All Hallow's Eve Released]
[img]http://img836.imageshack.us/img836/3098/170146y.jpg[/img]

[b][i][u]Lore:[/u][/i]
Once per turn, when an "All Hallow's Eve's" monster you control is destroyed by battle, you can Special Summon 1 Level 4 or lower "All Hallow's Eve's" monster from your Deck or Graveyard.[/b]
[/spoiler]
[spoiler=AHE-005: Alucard]
[img]http://img835.imageshack.us/img835/4808/170146nc.jpg[/img]

[b][i][u]Lore[/u][/i]
1 "All Hallow's Eve's" Tuner + 2 "All Hallow's Eve's" non-Tuner monsters
This card cannot be special Summoned except by Synchro Summon. When this card is Synchro summoned, remove from play 1 "All Hallow's Eve's" monster from your Graveyard. Treat this card's name as that monster's name and this card gains the same effects as that monster while face-up on the field. If the monster is not removed from play, this card loses its effect. Once per turn, you can remove from play 1 "All Hallow's Eve's" monster in your Graveyard, to select a removed from play "All Hallow's Eve's" monster. Treat this card's name as that monster's name and this card gains the same effects as that monster while face-up on the field, and loses the effect of the last selected monster.[/b]
[/spoiler]
[spoiler=AHE-006: Kabuto]
[img]http://img823.imageshack.us/img823/7065/170146c.jpg[/img][img]http://img843.imageshack.us/img843/7130/170146j.jpg[/img]

[b][i][u]Lore[/u][/i]
If you control no monsters, and there is an "All Hallow's Eve's" monster in your Graveyard, you can Normal Summon this card without a Tribute. Once per turn, you can Special Summon 1 monster from either players' Graveyard by paying 300x the Level of the monster. That monster's effect(s) is negated. If this card is removed from the field, destroy all monsters Special Summoned by this effect.[/b]
[/spoiler]
[spoiler=AHE-007: Orochimaru]
[img]http://img830.imageshack.us/img830/7130/170146j.jpg[/img]

[b][i][u]Lore[/u][/i]
You can Tribute Summon this monster in face-up Attack Position by Tributing 1 "All Hallow's Eve's" monster. When this card is destroyed and sent to the Graveyard, you can Tribute 1 "All Hallow's Eve's" monster or 1 Warrior-type monster to Special Summon this card in face-up Attack Position.[/b]
[/spoiler]
[spoiler=AHE-008: Halloweentown]
[img]http://img840.imageshack.us/img840/6695/170146v.jpg[/img]

[b][i][u]Lore[/u][/i]
When an "All Hallow's Eve's" monster is Summoned, place 1 Halloween Counter on this card. All of your opponent's monsters lose 100 ATK for each Halloween Counter on the field. Once per turn, you can remove any number of Halloween Counters from this card to Special Summon 1 "All Hallow's Eve's" monster from your Graveyard with the same level as the amount of removed Halloween Counters. If this card would be destroyed by an effect, remove 2 Halloween Counters instead.[/b]
[/spoiler]
[spoiler=AHE-009: The Eve of the Eve]
[img]http://img820.imageshack.us/img820/8998/170146e.jpg[/img]

[b][i][u]Lore[/u][/i]
Activate only while you control an "All Hallow's Eve's" monster. Add 3 Halloween Counters to a face-up "Halloweentown" or "All Hallow's Eve's Jack Skellington".[/b]
[/spoiler]
[spoiler=AHE-010: Jack Skellington]
[img]http://img63.imageshack.us/img63/5948/170146g.jpg[/img]

[b][i][u]Lore[/u][/i]
When this card is Summoned, place 1 Halloween Counter on it (Max: 5). This card gains 300 ATK for every Halloween Counter on it. If a card with Halloween counters on it is destroyed, place all the Halloween Counters on monsters you control.[/b]
[/spoiler]
[/spoiler]
[spoiler=011-020]
[spoiler=AHE-011: Last Minute Planning]
[img]http://img831.imageshack.us/img831/3098/170146y.jpg[/img]

[b][i][u]Lore[/u][/i]
Activate only while you control a face-up "Halloweentown" or an "All Hallow's Eve's" monster. Discard 1 monster card from your hand. Add 1 monster with the same Level as the discarded monster from your Deck to your Hand.[/b]
[/spoiler]
[spoiler=AHE-012: Darkrai]
[img]http://img819.imageshack.us/img819/4954/170146l.jpg[/img]

[b][i][u]Lore[/u][/i]
Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) An opponent's monster that battles this card is changed to face-down Defense Position at the end of the Damage Step. While you control another "All Hallow's Eve's" monster, during your opponent's Standby Phase, inflict damage to your opponent's Life Points equal to the number of Set monsters they have x300.[/b]
[/spoiler]
[spoiler=AHE-013: Kefka]
[img]http://img685.imageshack.us/img685/1605/170146.jpg[/img]

[b][i][u]Lore[/u][/i]
1 "All Hallow's Eve's" Tuner + 1 or more "All Hallow's Eve's" non-Tuner monsters
This card cannot be special Summoned except by Synchro Summon. When this monster is Synchro Summoned, destroy up to 3 Spell or Trap cards on the field. Once per turn, you can discard 1 Spell card in your hand to select 1 Spell card from your Graveyard, and add it to your hand.[/b]
[/spoiler]
[spoiler=AHE-014: Spiritomb]
[img]http://img826.imageshack.us/img826/433/170146z.jpg[/img]

[b][i][u]Lore[/u][/i]
When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, while you control an "All Hallow's Eve's" monster other than "All Hallow's Eve's Spiritomb", you can special summon 1 "Sealed Legion Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). A "Sealed legion Token" cannot be tributed or used as a Synchro Material monster, except for the summon of an "All Hallow's Eve's" monster.[/b]
[/spoiler]
[spoiler=AHE-015: Medusa]
[img]http://img844.imageshack.us/img844/224/170146b.jpg[/img]

[b][i][u]Lore[/u][/i]
1 "All Hallow's Eve's" Tuner + 1 "All Hallow's Eve's" non-Tuner monster
Once per turn during your Standby Phase, you can place up to three Vector Counters on any face-up monster your opponent controls. No monster your opponent controls can have more than one Halloween Counter placed on it per turn. While this card is face-up on the field, your opponent's monster with a Halloween Counter lose 200 ATK and DEF for each Halloween Counter on them. When an opponent's monster with a Halloween Counter is destroyed and sent to the graveyard, place all Vector Counters on that card on this card. Twice per turn, You can remove 2 Halloween Counters from this card to destroy a face-up card on either player's field.[/b]
[/spoiler]
[spoiler=AHE-016: Asura]
[img]http://img831.imageshack.us/img831/4171/170146r.jpg[/img]

[b][i][u]Lore[/u][/i]
1 "All Hallow's Eve's" Tuner + 1 "All Hallow's Eve's" non-Tuner monster
This card cannot be Special Summoned except by Synchro Summon. Once per turn, if this card would be destroyed, it is not. Also, once per turn, if you control no other monsters, you can have this card gain ATK equal to the highest original ATK of a face-up monster your opponent controls, until the End Phase.[/b]
[/spoiler]
[spoiler=AHE-017: Giygas]
[img]http://img163.imageshack.us/img163/6783/170146q.jpg[/img]

[b][i][u]Lore[/u][/i]
2 "All Hallow's Eve's" Tuners + 2 "All Hallow's Eve's" monsters
This card cannot be Special Summoned except by Synchro Summon. This cards Original ATK and DEF is equal to the combined Original ATK and DEF of the Synchro Material Monsters, minus 1000. If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all monsters on your opponent's side of the field once each with this card. Each time this card declares an attack, roll a die, and activate an appropriate effect:
1: When this card destroys a monster by battle, remove that monster from play.
2: When this card destroys a monster by battle, inflict damage to your opponent equal to the DEF of the destroyed monster.
3: When this card destroys a monster by battle, that monster is returned to the top of the owners deck.
4: When this card battles with an opponent's monster, destroy that monster at the start of the Damage Step (without damage calculation).
5: Halve this cards ATK. You can negate this effect by removing 4 Halloween Counters from anywhere on the field.
6: Destroy all monsters on the field.[/b]
[/spoiler]
[spoiler=AHE-018: The Joker]
[img]http://img257.imageshack.us/img257/1605/170146.jpg[/img]

[b][i][u]Lore:[/u][/i]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 "All Hallow's Eve's" monsters with different names from your Graveyard. Once per turn, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn. [/b]
[/spoiler]
[spoiler=AHE-019: Hollow Ichigo]
[img]http://img820.imageshack.us/img820/4205/170146a.jpg[/img]

[b][i][u]Lore:[/u][/i]
This card cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 "All Hallow's Eve's" monster. This card gains the total ATK and DEF of the monsters Tributed for its Tribute Summon. When this card is Tribute Summoned, select 1 of the Tributed Monsters in the Graveyard. Treat this card's name as that monster's name. This card gains the effects of all "All Hallow's Eve's" monsters tributed for this card. [/b]
[/spoiler]
[spoiler=AHE-020: Little Ogre]
[img]http://img826.imageshack.us/img826/7130/170146j.jpg[/img]

[b][i][u]Lore:[/u][/i]
You can Special Summon this card from your hand by revealing 2 of your set Spell or Trap Cards, while you control a face-up "All hallow's Eve's" monster. After revealing, return those cards to your hand. You cannot activate the revealed cards until your opponent's Draw Phase. [/b]
[/spoiler]
[/spoiler]
[spoiler=021-025]
[spoiler=AHE-021: Attack of the Killer Tomatoes]
[img]http://img819.imageshack.us/img819/5002/170146p.jpg[/img]

[b][i][u]Lore:[/u][/i]
Activate only when an opponent's monster declares an attack while you control a Face-up "All Hallow's Eve's" monster. Special Summon 2 "All Hallow's Eve's Killer Tomato Tokens" (Plant-Type/DARK/Level 2/ATK 0/DEF 0). These Tokens cannot be used as a Tribute or for Synchro Summonig, except for an "All Hallow's Eve's" card. [/b]
[/spoiler]
[spoiler=AHE-022: Monster Mash]
[img]http://img827.imageshack.us/img827/7130/170146j.jpg[/img]

[b][i][u]Lore:[/u][/i]
Activate only when an opponent's monster declares an attack while you control a Face-up "All Hallow's Eve's" monster. Destroy all Attack Position monsters your opponent controls. [/b]
[/spoiler]
[spoiler=AHE-023: Thriller Night]
[img]http://img52.imageshack.us/img52/1605/170146.jpg[/img]

[b][i][u]Lore:[/u][/i]
Activate only while your Life Points are at least 2000 less than your opponent's. Double the ATK of all face-up "All Hallow's Eve's" monsters you control, until the end of this turn.[/b]
[/spoiler]
[spoiler=AHE-024: Creeper (From Minecraft)]
[img]http://img823.imageshack.us/img823/4296/170146k.jpg[/img]

[b][i][u]Lore:[/u][/i]
Once per turn, roll a 6-sided die and activate an appropriate effect:
● 1 or 2: Destroy all cards within 2 card zones of this card. Each player loses 300 Life Points for Each card destroyed by this card's effect, except this card.
● 3 or 4: Destroy all cards in the same column as this card.
● 5 or 6: Destroy this card and add 1 Spell Card from your Graveyard to your Hand. [/b]
[/spoiler]
[spoiler=AHE-025: Pyramid Head (Yes, he’s ridiculously broken]
[img]http://img840.imageshack.us/img840/8758/170146yk.jpg[/img]

[b][i][u]Lore:[/u][/i]
This card cannot be Normal Summoned or Set. this card can only be Special Summoned when a n "All Hallow's Eve's" monster you control is destroyed by battle with a monster whose Level is higher than the destroyed monster. This card's Original ATK and DEF are equal to the ATK and DEF of the monster that destroyed your monster +666, respectively. This card cannot declare an attack while you control another monster in Attack Position. This card cannot be destroyed by battle or by Trap card effects. When the monster that destroyed your monster is removed from the field, return this card to your Deck. [/b]
[/spoiler]
[/spoiler]

[size='1']PS: All Image credit is to whomever made the pics/the original character creator.[/size]
[/center]
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Big mistake with Szayel.

Since your opponent controls the card, HIS monsters get the counters, and the effect activates as if he was your opponent's.

Which would defeat any usefulness in his effect.

The pic is meh.

For Ulqui, Opponent shouldn't be capitalized, I don't think.

Pic is superb.

The effect is nice :3

Sableye's effect and pic are both good~

The trap is short, simple, useful, and quite balanced.

Good job~
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DL... that's thw point of Szayel =3 He infects their monsters, then you tribute them each time you kill Szayel, who's only 2000/2000, and rather effectless.

Ulqui: Maybeh.

Thanks

Sableye's fuuuun~ XD

Thanks =3

EDIT: I changed Szayel's pic.
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Just so you know, Releasing is like sacrificing in that it's an anime term, stick with "Tributing".
Opponent is lowercased.
Lv.=Level
Ulquiorra is kinda OPed, I think a good balancer would be that it requires another "All Hallow's Eve" monster to stay on the field or it's destroyed.
Other than that, good start on your set, I like the concept and how you seem to be mixing different characters from different series together.
You should do Orochimaru next xP
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[quote name='Fusion X. Denver' timestamp='1286988469' post='4701768']
Just so you know, Releasing is like sacrificing in that it's an anime term, stick with "Tributing".
Opponent is lowercased.
Lv.=Level
Ulquiorra is kinda OPed, I think a good balancer would be that it requires another "All Hallow's Eve" monster to stay on the field or it's destroyed.
Other than that, good start on your set, I like the concept and how you seem to be mixing different characters from different series together.
You should do Orochimaru next xP
[/quote]
No, release has become the official OCG.
Meh.
Oh, that was a typo. Where?
... Do what. It only gets its effect when there's a monster.
0_0 I should...
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[quote name='Tainted Black' timestamp='1286988900' post='4701791']
No, release has become the official OCG.
[b]Really? Link?[/b]
Meh.
[b]It is.[/b]
Oh, that was a typo. Where?
[b]Sableye I think.[/b]
... Do what. It only gets its effect when there's a monster.
[b]But from the looks of it, Hallow's Eve monsters can be easily Special Summoned depending, and can have high ATK, so I still stand by what I said. That's just my opinion though.[/b]
0_0 I should...
[b]Go for it![/b]
[/quote]
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[spoiler=Good Orochimaru pics are surprisingly hard to find]
[img]http://fc05.deviantart.net/fs18/f/2007/146/6/e/Orochimaru_by_iDNAR.jpg[/img]
[img]http://fc07.deviantart.net/fs8/i/2005/308/f/e/Orochimaru_by_vashperado.jpg[/img]
[img]http://fc02.deviantart.net/fs21/i/2007/252/4/b/Orochimaru_by_pokefreak.jpg[/img]
[img]http://fc08.deviantart.net/images3/i/2005/153/b/f/Orochimaru_by_QuaikerOatmeal.jpg[/img]
[img]http://fc06.deviantart.net/fs6/i/2005/099/7/e/Orochimaru_by_EErieFaery.jpg[/img] [/spoiler]
[spoiler=Same with Kabumaru]
[img]http://fc07.deviantart.net/fs19/i/2010/184/e/c/Kabuto_by_LimKis.jpg[/img]
[img]http://fc01.deviantart.net/fs71/i/2010/097/3/3/Kabutomaru__4_eyes_lurking_by_DIABLO123456.png[/img]
[img]http://th03.deviantart.net/fs71/PRE/i/2010/285/6/d/kabutomaru_by_miguelnamikaze005-d30lljr.jpg[/img]
[img]http://fc00.deviantart.net/fs71/f/2010/284/3/e/naruto_512___kabuto_by_kurai_akarui-d30kbmc.png[/img] [/spoiler]
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... Szayel DOES put the tokens on your opponent! When it says YOUR monsters, it means the person who presently controls the monster.

Ex:
http://yugioh.wikia.com/wiki/Volcanic_Queen

Sableye DOES have a drawback... it's in DEF position, with no effect... *Looks* OH that part got deleted by mistake 0_0 Yeah, he's basically Junk synchron + Direct Attack.
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[u][b]Szayel:[/b][/u] Interesting effect. I can see you wanted incorporate one of his freakier powers into this set. Though never being able to have him on your own field seems a little odd. But anyway, cool card in that it puts a drain on your opponent's monsters. The pic is a little meh but I saw just how hard it was to find pics of Szayel without getting really disturbing when you Pmed me about it.

[u][b]Ulquiorra:[/b][/u] Totally expected to see him, lol. While the pic isn't one I think would normally fit Ulquiorra, it does work rather well with this set as the idea is to be frightening. Onto the effect. It's quite powerful, I have to say. Though the summoning is a little conditional so that makes up for it. And the ATK increase is only for calculation. Good job on holding back on making your favorite character completely broken, lol.

[u][b]Sableye:[/b][/u] I like this one. Pic could be better but that's not terribly important. The effects are relatively simple, though nice and effective. ...Not really much else to say on this one.

[u][b]All Hollow's Eve Released:[/b][/u] Very simple effect but pretty good at what it does. Keeps monsters on the field which I can tell the set likes. Decent pic too.

[u][b]Alucard:[/b][/u] Wow, interesting effect going on there and pretty conditional summoning requirements.

[u][b]Kabuto:[/b][/u] Instead of a card and lore I see the effect followed by the bolded lore. Might want to get the pic of the card up, lol. Anyway, nice effect. Seems to fit the character and the theme well enough.

[u][b]Orochimaru:[/b][/u] I'm liking the pic. Effect is simple but works for him. Not really much else to be said in this case.

[u][b]Halloweentown:[/b][/u] Wow, that's quite the field spell you've got going for these guys. Nothing really too overpowered about it that I can see. Most people can get over the attack decrease with a little effort but it's still a pressure on your opponent. I was going to suggest a limit on the counters be set but read again and saw no real reason to. Good job on the card.

[u][b]The Eve of the Eve:[/b][/u] The name made me lol at first. Simple enough effect, gets its job done, doesn't make things confusing. All good things. lol

[u][b]Jack Skellington:[/b][/u] Figured he might show up in this. You know all throughout this set you've kept the effects decently simple yet still made them effective. Same here. I like that.

[u][b]Last Minute Planning:[/b][/u] Interesting way to go about changing monsters around. Searching for better monsters for situations is always a good thing. And you even kept a reasonable cost on it. Nice balanced search card.

[u][b]Darkrai:[/b][/u] Now I know what the pic is. I've seen it before but wasn't sure. Anyway, another nice effect on this one. I'm assuming the burn is once per turn. You may want to add that just in case to clarify. Other than that nothing stuck out as odd.

Good job on the set Black. Anything else I point out would require me to really examine your cards in-depth for details so unimportant it would be a waste of both of our time.
Anyway, 8.5/10 from me. (You can round up if you so choose, lol)
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[quote name='Tainted Black' timestamp='1287007101' post='4702710']
Thanks, Andx ^-^

I'll fix those things you mentioned on Kabuto (Facepalming myself) and Darkrai (I DID mean once per turn, during their standby phase)
[/quote]
You're quite welcome Black.

Yeah those were the only two errors that I could see. And both were simple mistakes.
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Let's clear the pass in detail, because I currently feel like it, shall we? ;)

[b]Sz... no, I'm too lazy:[/b] Pretty annoying, huh? This card can work out in many different ways and requires tactical usage. Though the idea itself is not new, I like how it's executed here, haunting your opponent over and over, but giving him a little something at hand to play with that has no direct drawback while on the field (unlike Lava Golem for example). Great card overall.

[b]Ulquiorra:[/b] I normally don't complain about balancing in this section, and if you don't want to hear it, I don't mind that. But I think it's a bit too powerful, for the summoning conditions are not [i]that[/i] hard to achieve, and the second effect basically makes him a pretty harsh beatstick. Maybe lowering his basic ATK a bit (2000-2500), to make it actually possible to defeat him by battle? Other than that, another nice card.

[b]Sableye:[/b] He looks like the guy who could attack your opponent directly by blending in the shadows. Other than that, it's a useful, while not very creative card. I have to point that out... maybe you could refer to it's attacks as a Pokemon? I just looked the wiki up, and it says that it can have "always attacks last" and "can't lower Dexterity"... something like that.

[b]Released:[/b] Beasty... maybe reducing it to Graveyard only? And not the same one that was just sent there (I don't know if that's inherited)? Just some suggestions, because I think otherwise it would be a bit too nasty.

[b]Alucard:[/b] Why does he get a copy effect? I mean, copy effects are nothing new, and it's nice that he can get various effects... but I had hoped for a little more detail on the character itself. You could work with his several Releasing states, his weapon or just the skills you can see in the picture. Not a bad card, but I hoped for a more accurate one based on that character.

[b]Kabuto:[/b] This one on the other hand is so like the character. Drawbacks for his Summoning effect are nice and... yeah, a pretty good card overall, also supporting the idea of this set very well.

[b]Orochimaru:[/b] He should've gotten the copy effect... just my 2 cents. Other than that... yeah, he's invincible... maybe inherite the copy effect within the resummoning effect? Like, this card get's the effect of the card tributed?

[b]Halloweentown and Eve of Eve:[/b] Nice supporting cards, heart of the set and a pretty creepy artwork. Nothing more to say, I like it.

[b]Jack Skellington:[/b] The very Soul of Halloween. Nice card for distributing the Counters, they could even make their own archetype with this one. This one also has a pretty awesome artwork.

[b]Last Minute:[/b] I like the name-effect-picture flow on the card (if you know what I mean). Quick-Play is the obvious choice, granting you some tactical possibilities... yeah, I'm running out of ideas what to say :D

[b]Darkrai:[/b] Ah, a more interesting effect for once. Really nice how they work together on this one, and there are several synergies with the actual TCG. A great card to wind it up for now, but I guess there's more to come, Halloween is still a good chunk away ;)



Overall: 9.5/10. A well-worked out set, some flaws here and there, maybe some more unique effects (I always say that, ignore it) and it would've gotten you a 10. More Halloween plx :x

So long,

Spoon

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