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Phantom M.C. Vs Codeson LOCK PLZ


Phantom M.C.

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Rules:

All YCM rules apply

my opponent chooses the requirements

Winner gets 1 rep

First to 3 votes win

First to post requirements is my opponent

If no one gets to 3 votes by Oct. 18, the person with the most votes win

Voters must have a valid reason

 

Requirements: make level 5 warrior card that is better when there is more warrior monsters on the field

 

[spoiler=Phantom M.C.'s Card]245354m.jpg

Lore:

All Warrior-Type monsters you control gain 200 ATK for every face-up Warrior-Type monster on the field. Once per turn, you can Tribute 1 face-up Warrior-Type monster you control to add 1 Equip Spell to your hand from your Deck or Graveyard. If this card is used as Synchro Material in a Synchro Summon along with at least 1 other Warrior-Type monster. All Warrior-Type monsters you control gain 400 ATK and DEF as long as the Summoned Synchro monster remains face-up on the field.

 

 

[spoiler=Codeson Card]219362.jpg

 

This card cannot be Normal Summoned or Set, this card can only be Special Summoned by removing 3 Warrior-Type monsters from your Deck form play. When this card is Special Summoned, if you have 3 or more Warrior-Type monsters on your side of the field inflict 1000 damage to your opponents Life Points. As long as this card remains on the field and you control 3 or more monster, if a monster you control is destroyed by battle place 1 Counter on this card, you can remove 5 Counters from this card to Special Summon 1 card from your Graveyard.

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219362.jpg

 

This card cannot be Normal Summoned or Set, this card can only be Special Summoned by removing 3 Warrior-Type monsters from your Deck form play. When this card is Special Summoned, if you have 3 or more Warrior-Type monsters on your side of the field inflict 1000 damage to your opponents Life Points. As long as this card remains on the field and you control 3 or more monster, if a monster you control is destroyed by battle place 1 Counter on this card, you can remove 5 Counters from this card to Special Summon 1 card from your Graveyard.

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Phantom GMV.

Better OCG and an effect that benefits any deck revolving around Warriors much more without being incredibly overpowered. Adding the Equip-Spell line of the effect shows that you know a thing or two about how Warriors work. Removing three warriors from play on the other card's effect is pointless, because it would take a hole out of the deck for a card that isn't even very powerful.

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I have to agree with my previous speakers, vote goes to Phantom.

 

It supports Warriors in many different ways, and it includes Equip Spells, which should be the basis of every Warrior (not in the actual card game, but for the feeling... yeah). The Synchro effect is nice and original, another plus. Codeson's card is only strong when there are many monsters on the field, and I guess you can't keep a state like this up very long. Also the overall effect is inferior in terms of creativity, so my vote goes to Phantom.

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