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Masters of Time - Twisted Destiny | Average rating of 10/10!


Lexadin

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Well this is my first (and therefor my best) shared set ever.

As the sub-title says, I made this together with Tomtekorv so be prepared to face Xtreme awsomeness.

 

The cards themselfs are totaly based on the 1 thing Konami hasn't thought of yet, the turn count. So perhaps you will find it hard to fix the OCG on the cards, but I don't think we will need it anyways.

Anyways, enough chit-chat, here are the cards.

 

[spoiler=EN000-EN009 (done by me)]

1/3 Boss Cards

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by moving the turn count back to 0 when it is over 30. (The turn continues as normal.) Once per turn, you can inflict damage to your opponent equal to the turn count x 400.

 

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Once per turn, you can inflict damage to your opponent equal to the turn count x 100. If a "Twisted Destiny - Lord Lexadin" is removed from the field, you can remove this card from play to Special Summon 1 "Twisted Destiny - Lady Marixa" from your hand, Deck or Graveyard to your side of the field.

 

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Each time this card destroys a monster by battle, move the turn count forward by 2 turns. (The turn continues as normal.) Once per turn, you can select 1 face-down monster your opponent controls. By moving the turn count back by 8, you can flip that monster to face-up Attack Position. (The turn continues as normal.) Flip Effects are not activated at this time.

 

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When this card is Summoned, select 1 monster you control. This card cannot be selected as an attack target while you control the selected monster. You can send 1 monster on your side of the field to the Graveyard to move the turn count forward by an amount equal to its Level. (The turn continues as normal.)

 

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Once per turn, you can equip 1 face-up monster you control to this card as an Equip Card. If the turn count is 25 or higher, you can also equip your opponent's monsters to this card. (You can only equip 2 monster at a time to this card.) Increase this cards ATK by halve the equipped monster's original ATK. When this card is destroyed, return the equipped monsters to thier owners side of the field.

 

2/3 Boss Cards

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Twisted Destiny - Princess Marixa". Once per turn, you can inflict damage to your opponent equal to the turn count x 200. Once per turn, you can move the turn count back by 10 to negate the activation of a Monster Card effect and destroy it. (The turn continues as normal.)

Pic by HP Doom

 

Field Spell

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Once per turn, you can move the turn count forward by a number of turns equal to the number of "Twisted Destiny" monsters you control. (The turn continues as normal.) Each time a "Twisted Destiny" monster is destroyed, place 1 Chaos-Incarn Counter on this card (Max. 12). You can remove any number of Chaos-Incarn Counters to Special Summon 1 "Twisted Destiny" monster from your hand or Graveyard to the field, whose Level is equal to the number of Chaos-Incarn Counters removed.

 

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[spoiler=EN010-EN020 (done by the both of us)]

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Each time you draw a card during your Draw Phase, reveal that card, and based on its type apply the proper effect: - Monster: Move the turn count forward by an amount equal to its Level. (The turn continues as normal.) - Spell or Trap Card: Move the turn count back by 6. (The turn continues as normal.) Increase the ATK of all face-up "Twisted Destiny" monsters by an amount equal to the turn count x 30.

 

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You can discard this card to the Graveyard to add 1 "Chaotic World of Twisted Destiny" from your Deck to your hand. If "Chaotic World of Twisted Destiny" is on the field and this card is in your Graveyard, you can remove this card from play to Special Summon 1 Level 3 or lower "Twisted Destiny" monster from your hand or Graveyard.

 

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Activate only when your opponent declares an attack while you control a "Twisted Destiny" monster. Activate 1 of the following effects: - Remove the attacking monster from play by moving the turn count back by its Level.(The turn continues as normal.) - Negate the attack and the turn count forward by the combined Level of both the attacking monster and the attacked monster. (The turn continues as normal.)

 

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Activate only when a monster that was on the field when the turn count was moved back battles with a monster that was on the field when the turn count was moved forwards. Your opponent returns cards from thier hand to the top of thier Deck equal to the amount of "Twisted Destiny" monsters you control. Move the turn count forward by 6. (The turn continues as normal.)

 

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For every 5 turns the turn count is moved back, place 1 Devolution Counter on this card and remove 1 Evolution Counter from this card. For every 5 turns the move count has been moved forwards, place 1 Evolution Counter on this card and remove 1 Devolution counter from this card. When there are 5 Devolution Counters on this card, negate the effect of the equipped monster and increase its ATK and DEF by 1000. When there are 5 Evolution Counters on this card, decrease the equipped monster's ATK by 1000 and it gains the following effect: - When this card destroys a monster by battle, it gains the destroyed monsters effect until your opponent's End Phase.

 

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[spoiler=EN021-EN028(done by Tom)]

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3/3 Boss Cards

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing monsters whose combined Level + this cards Level equal the turn count. This card's original ATK and DEF are equal to the turn count x 200.

 

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Once per turn, you can activate 1 of the following effects based on the turn count:

1-9: This card gains 400 ATK until the End Phase.

10-19: Select 1 "Twisted Destiny" monster you control. That monster cannot be destroyed this turn.

+20: When a monster is Summoned, move the turn count forward by 1. (The turn continue as normal.)

 

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Rate/<3/Fall on the ground by its greatness

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Awesome work guys, totally original and potentially very powerful if used by a clever player.

 

Didn't read every card but think they are all fairly balanced, hard to tell given the unusual concept. Also there seems to be a card for every occasion in terms of defending from your opponent's cards and getting out the bosses so the set as a whole seems well balanced and thought out.

 

One edit I wold make is make Armory Tamer's effect once per turn.

 

Cool pics and names (Lord Lexadin = ego-maniac :lol: )

 

Good job.

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This

 

set

 

just

 

blew

 

my

 

SOUL.

 

This is the set I wanted to do, but ruined. These are all fantastic, though the fact that you have Lady Marixa's effect up but not the pic looks sloppy. But seeing as how that's virtually the ONLY thing I can complain about, I would say this is easily 10/10. Possibly higher.

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Positives

Nothing relative to current official cards

Great Imaginativety for the Cards

Balanced card effects

GREAT and suitable images

Sustainable effects

Evened-Out ATK and DEF points

Set ID Perfect

3/3 Boss cards all evenly powered

Field Spell card maintainable

No Instant-Win cards

No Divine/Divine-Beast cards

All same name

Mostly same Type cards

Effect's work

 

Negatives

Would get confusing keeping track of the Turn-Count

Typos/Missspells/OCG errors

Ever so slightly Overpowered

A few easy-summon yet big-effect cards

 

Found it hard to rate this set deciding between a 10 or a 9, so I went for the Positive - Negative method lol.

Positives; 14

Subtract -

Negatives; 4

Equals; 10

 

Overall Rating; (*)(*)(*)(*)(*)(*)(*)(*)(*)(*) / (*)(*)(*)(*)(*)(*)(*)(*)(*)(*)

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