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Skybornes and Skybounds Mk. II


Max Darkness

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'Contact Tributing' is the best name I could come up with to describe how this archetype works. Simply, it's a mix of Contact Fusion and Synchro Summoning, all happening in the Main Deck that brings out the strongest monsters. I'm open to suggestions for a better term.

As for the monsters themselves, this is the expansion of a commissioned set for a friend, and draw links with Norse legends and their names from Greek and Roman mythology. The "Skyborne" monsters are low in Level (Lv. 1 to 4) and are designed to either swarm the field or stall for time. Resembling either wind-aligned magicians or creatures of the wind/clouds, they are the more restrained of the two parts.

The "Skyborne Spirits" are a small sub-archetype who can still be used as tributes for the "Skybound" monsters, but cannot complete the task on their own. Also, their effects are generally more specific and potentially more helpful than the original "Skyborne" monsters.

The "Skyborne" monsters' effects remove themselves from play to Special Summon a "Skybound" monster from the hand or Deck whose Level equals the combined Levels of the removed "Skyborne" monsters. The "Skybounds" resemble beings which have been overpowered by the raw elemental power of the wind, and thus have lost some of their form to the entity.

Enjoy.


[spoiler=Skybornes][center][img]http://img251.imageshack.us/img251/595/skyborneguardianskiron.png[/img][/center]

[b]Effect:[/b] You can remove 1 "Skyborne" monster in your Graveyard from play to Normal Summon this card in face-up Defense Position. If a "Skyborne" monster you control is selected as an attack target, you can switch the attack target to this card. You can remove this card plus at least 1 other "Skyborne" monster you control from play to Special Summon 1 "Skybound" monster from your hand or Deck whose Level equals the total Levels of the removed monsters.


[center][img]http://img836.imageshack.us/img836/4466/skyborneenvoycorus.png[/img][/center]

[b]Effect:[/b] You can discard this card to the Graveyard to add 1 "Temple of the Sky-Born" from your Deck to your hand. If this card is on the field but "Temple of the Sky-Born" is not on the field, destroy this card. You can remove this card plus at least 1 other "Skyborne" monster you control from play to Special Summon 1 "Skybound" monster from your hand or Deck whose Level equals the total Levels of the sent monsters.


[center][img]http://img412.imageshack.us/img412/9603/skyborneserpentlivas.png[/img][/center]

[b]Effect:[/b] Once per turn, you can send 1 "Skyborne" monster in your Deck to the Graveyard to remove from play 1 Spell or Trap Card on the field. You can only control 1 "Skyborne Serpent Livas". You can remove this card plus at least 1 other "Skyborne" monster you control from play to Special Summon 1 "Skybound" monster from your hand or Deck whose Level equals the total Levels of the removed monsters.
[/spoiler]


[spoiler=Skyborne Spirits][center][img]http://img684.imageshack.us/img684/4547/skybornespiritfavonius.png[/img][/center]

[b]Effect:[/b] If you have 5 or more removed from play "Skyborne" monsters, this card's controller takes no Battle Damage from battles involving "Skyborne" monsters. You can send this face-up card to the Graveyard to add 1 of your removed from play "Skyborne" monsters to the top of your Deck.

[center][img]http://img29.imageshack.us/img29/1838/skybornespiritkaikias.png[/img][/center]

[b]Effect:[/b] If you control a face-up "Skyborne" monster, except "Skyborne Spirit Kaikias", you can Special Summon this card from your Removed from Play Zone. If you do, it is sent to the Graveyard when it is removed from play.
[/spoiler]


[spoiler=The Skybounds][center][img]http://img545.imageshack.us/img545/9272/skyboundtempestvulturnu.png[/img][/center]

[b]Effect:[/b] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a "Skyborne" monster. When this card is Special Summoned, gain Life Points equal to the number of your removed from play WIND monsters x 200. While this card remains face-up on the field and you have at least 4 removed from play "Skyborne" or "Skybound" monsters, both players can only attack once during their Battle Phase. When this card is removed from play by an opponent’s card effect, remove from play 1 card on the field. If that card was a WIND monster, gain 1000 Life Points.

[center][img]http://img571.imageshack.us/img571/9290/skyboundwyvernauster.png[/img][/center]

[b]Effect:[/b] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of a "Skyborne" monster by removing 3 or more monsters from play. Once per turn, you can remove 1 "Skyborn" or "Skybound" monster in your Deck from play to have your opponent remove 1 Monster Card in their Deck from play whose Level is equal to the removed monster's. You can remove this card plus at least 1 other "Skyborne" or "Skybound" monster you control whose total Levels equal 10 from play to Special Summon 1 "Skybound Divinity Boreas" your hand or Deck.

[center][img]http://img814.imageshack.us/img814/2323/skybounddivinityboreas.png[/img][/center]

[b]Effect:[/b] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Skybound Wyvern Auster". During your Standby Phase, if this card is in your Graveyard or Removed from Play Zone, except if sent there by its own effect, you can return it to your Deck. When this card is Special Summoned, remove from play up to 2 cards on the field. During this card's controller's Battle Phase, this card is unaffected by your opponent's card effects. Monsters this card destroys are removed from play instead. During your Main Phase, or when this card would be destroyed by a card effect, you can remove this face-up card from play to Special Summon up to 3 "Skyborne" monsters from your Removed from Play Zone.
[/spoiler]


[spoiler=The Temple of the Sky-Born][center][img]http://img9.imageshack.us/img9/1976/templeoftheskyborn.png[/img][/center]

[b]Effect:[/b] Monsters sent to the Graveyard by card effects are removed from play instead.
[/spoiler]
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[quote name='D.A. 666 the Tera Void' timestamp='1285765154' post='4666083']
An interesting idea to say the least.
I love the RFP concept mainly cause i just love RFP decks in general
a good combo for near perfect stall is using "Skyborne Guardian Skiron"+ "Heart of Clear Water" with "Skyborne Spirit Favonius" and "Skybound Tempest Vulturnus"
anyways nice idea 9.3453/10
[/quote]

Thanks. The stall option is there to force your opponent to use card effects to destroy at least one of them, thus triggering their effects; or RFPing with effects, which benefits them. And since they're RFP-based, they're anti-Meta to a degree. Again, thanks for the rate.
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