LRPXD Posted September 4, 2010 Report Share Posted September 4, 2010 [IMG]http://i976.photobucket.com/albums/ae241/LRPXD/118228.jpg[/IMG] These are all the characters that's in the set. Enjoy! Credit to the artists that made the art for these cards. Deviant art and Square-Enix, Square-Soft ect. I do not own the Art, Images or Characters in this set. [b]*[/b]= Update in the card's effect or image [b]Rules 4 requests[/b] ● only 2 per day ● the character must be a Main/Playable Character or Antagonist ● no regular enemies (except Iconic ones) Thanks you all 4 your Contributions. [spoiler=The Void (Waiting list)] Hope EX-Mode Garland Seifer Angel Wings Rinoa Krile (re-attempting) Laguna (re-attempting) [/spoiler] [spoiler=Final Fantasy's Iconic Characters] [spoiler=Gilgamesh] [img]http://img843.imageshack.us/img843/2787/260988x.jpg[/img] This card is unaffected by monster effects your opponent controls. This card can equip any Equip Spell Cards. If this card is Successfully Summoned search through you Deck and send all Equip Spell Cards from your Deck to the Graveyard. Then Shuffle your Deck. Once per turn you can select 1 Equip Spell Card from your Graveyard and equip it with this card. [/spoiler] [spoiler=Bomb] [img]http://img684.imageshack.us/img684/3052/260988t.jpg[/img] During each End Phase put 1 Self-Destruct Counter on this card. (Max . For every Self-Destruct Counter on this card increase this card's ATK and DEF by 50. If this card have 8 Self-Destruct Counters tribute this monster to inflict damage to your opponent equal to this card's ATK. [/spoiler] [spoiler=Shinryu] [img]http://img683.imageshack.us/img683/7720/260988p.jpg[/img] If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. If you do it gains 300 ATK and DEF. If this card is in Attack Position at the beginning of your Battle Phase, first, you can attack all monsters on your opponent's side of the field once each with this card. This card requires a cost of 500 of your own Life Points to attack. [/spoiler] [/spoiler] [spoiler= Final Fantasy 1] [spoiler=Warrior Of Light][center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/WarriorOfLight.jpg[/IMG] [b] [i][color="#C0C0C0"]If you control 1 "Cosmos Goddess of Harmony" monster on the field Special Summon this card from your hand. During each Standby Phase while this card is face-up on your side of the field increase the ATK and DEF of all monsters you control by 200. Once per turn put 1 Paragon Counter on this card (Max 5). At the start of you turn, you can remove 1 Paragon Counter on this card to destroy 1 non-LIGHT monster on the field and gain life points equal to it's level x 200. When a monster you control is being selected as an attack target you remove 2 Paragon Counters on this card to negate the attack and remove the attacking[/color][color="#000080"] monster. If your opponent activates a card effect you can remove 3 Paragon Counters on this card to negate the activation and effect of that card and remove it from play. If this card is the only monster you control you can remove 4 Paragon Counters on this card to Special Summon 1 "Cosmos Goddess Of Harmony" monster from your Graveyard, Hand or Deck. If this card have 5 Paragon Counters on it remove 3 of them to destroy all non-LIGHT monsters on your opponent's side of the field and for each monster destroyed by this effect your opponent must discard 1 card from his/her hand[/color].[/i][/b][/center] [/spoiler] [spoiler=Garland] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Garland.jpg[/IMG] [i][color="#000080"]If this card is in Attack Position at the beginning of your Battle Phase, first, you can attack all monsters on your opponent's side of the field once each with this card. This card can inflict piercing damage. If this card inflicts more than 1350 of battle damage discard 1 card from your opponent's hand. If the discarded card was a Monster Card inflict [/color][color="#696969"]damage to your opponent's life points equal to it's level x 100. Trap and Spell Cards cannot be activated during this cards attack. If this card is removed form the field you can remove from play all monsters you control to Special Summon 1 "Chaos God of Discord" monster from your hand or Deck.[/color][/i][/center] [/spoiler] [spoiler=Chaos] [center][img]http://img801.imageshack.us/img801/5094/260988re.jpg[/img] [i]This card cannot be Normal Summoned or Set. This card can only be Special Summoned through the effects of "Garland". This card is unaffected by card effects your opponent controls. [color="#FF0000"]Once per turn you can lower this card's ATK and DEF by 500 to Special Summon 1 monster from your hand, Deck or Graveyard it's Attribute is changed to DARK and it's ATK and DEF are increased by 500. If this card is removed from the field destroy all monsters on your side of the field.[/color][/i][/center] [/spoiler] [/spoiler] [spoiler= Final Fantasy 2] [spoiler=Firion] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Firion-1.jpg[/IMG] [b][i][color="#000080"]If this monster is Successfully Summoned add 2 Equip Spell Card from your Deck to your hand. This card can equip any equip Spell Card regardless of it's effect. If this card is the only monster you control, this card can attack your opponent's life points directly. For every Equip Spell Card this card is equipped with increase this monster's ATK and DEF by 300 points. Each time this monster battles with a Warrior-Type or Beast-Warrior-Type monster and sends it to the Graveyard place 1 Weapon Counter on this card (Max 1).[/color] [color="#FF8C00"]You can remove 1 Weapon Counter on this card to add 1 Equip Spell Card from your Graveyard or Deck to your hand. Once per turn you can remove from play 1 Equip Spell Card from your Graveyard to discard 1 card in your opponent's hand, if the discarded card was a Spell Card you can search through your deck and select 1 Equip Spell Card and place the selected card on top of your deck. If this card is sent from the field to the Graveyard discard 1 card from your hand[/color][/i][/b][/center] [/spoiler] [spoiler=Josef] [img]http://img573.imageshack.us/img573/7479/260988.jpg[/img] As long as this card is face-up, "Firion", "Maria, "Guy" monsters cannot be selected as an Attack target. If this card is in your Graveyard you can remove from play 1 "Scott" monster, 1 "Minwu" monster and 1 "Ricard" monster from your Graveyard to remove this card from play and 2 cards from your opponent's side of the field. [/spoiler] [spoiler= Emperor Mateus] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Mateus.jpg[/IMG] [i] [b][color="#F5DEB3"]This card is unaffected by Trap Cards your opponent controls. During each Standby Phase put Trap Master Counters on this card for each Trap Card(s) you control. During your Draw Phase if you control no Trap Cards select 1 Trap Card from either player's Graveyard and set the selected Trap Card on your Spell/Trap Zone. Once per turn, during your opponent's Battle Phase you can remove 1 Trap Master Counter on this[/color][color="#DDA0DD"] card to select 1 monster on your opponent's side of the field, the selected monster must attack this card. If this card is been removed from the field remove from play all cards from your Graveyard to Special Summon 1 "Emperor Of Hell" monster from your hand or Deck.[/color][/i][/b][/center] [/spoiler] [spoiler=The Dark Emperor] [center][img]http://img338.imageshack.us/img338/7479/260988.jpg[/img] [i] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Emperor Mateus". This card is unaffected by Monster Effects your opponent controls. This card is unaffected by the effects of Trap Cards. Cards that are sent to Graveyard are removed from play instead. Once per turn you Special Summon 1 "Flare XVI" Token (Pyro-Type/ FIRE/ Level 8/ ATK 0/ DEF 0) on your Spell/Trap Zone. This Token cannot be tributed for a Tribute Summon and is treated as a Trap Card. If an opponent's monster declares an attack remove from play 1 Trap Card you control to remove from play the attacking monster and send the top 3 cards from your opponent's Deck to the graveyard. During your oppponent's Battle Phase you can lower this card's DEF by 300 to make all monsters on your opponent's side of the field declare an attack your opponent chooses the target. Each time a card is removed from play put 1 Starfall X Counters on this card (Max 10). You can remove any amount of Starfall X Counters on this card to inflict damage to your opponent equal to the Starfall X Counters removed from this card x 300. if this card is removed from the field discard 2 cards from your hand.[/i][/center] [/spoiler] [/spoiler] [spoiler= Final Fantasy 3 (New!)] [spoiler=Onion Knight] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/OnionKnight.jpg[/IMG] [b][i][color="#FF0000"]This card is also treated as a Spellcaster-Type monster. Once per turn put 1 Sage Job Counter on this card (Max 3) and 1 Ninja Job Counter (Max 3) on this card. Increase this card's ATK and DEF by 100 for each counter on this card. Every time this card declares an attack you can remove 1 Ninja Job Counter on this card to have this card attack again in the same Battle Phase. During your opponent's Draw Phase you can remove 1 Ninja Job Counter on this card to select 1 card from your opponent's hand and add the selected card to your hand. If you control a Equip Spell Card[/color][color="#FF8C00"] on the field you can remove 1 Ninja Counter on this card to send 1 Equip Spell Card on the field to the Graveyard and 1 card on you opponent's side of the field. You can remove 1 Sage Job Counter on this card to increase your life points by 1000. If this card have 3 Sage Job Counters remove them to put 1 Spellbook Counters (Max 1) on every Spell and Trap Card on the field. Spell and Trap cards are treated as Equip Spell Cards. If this card is sent to the Graveyard send the 5 cards on top your deck to the Graveyard.[/color][/i][/b][/center] [/spoiler] [spoiler=Ingus][img]http://img821.imageshack.us/img821/8734/260988pw.jpg[/img] While this card is face-up "Princess Sara" cannot be selected as an attack target. During each Standby Phase put 1 Knight Job Counter on this card (Max 3) and 1 Red Mage Job Counter (Max 3) on this card. For each Red Mage Job Counter on this card increase this card's ATK by 200. For each Knight Job Counter on this card increase this card's DEF by 200. During your Battle Phase you can remove 1 Red Mage Counter on this card to discard 1 Spell Card from your hand to halve the ATK and DEF of 1 monsters on the field. At the start of your Main Phase you can remove 2 Red Mage Counter on this card and remove from play 1 Spell Card from your Graveyard to increase your life points by 1200 and inflict 1200 point of damage to your opponent's life points. At the start of your Battle Phase you remove 3 Red Mage Job Counters on this card to remove from play 1 Spell Card you control and 1 card from your opponent's side of the field. If the removed card was a Spell or Trap card draw 1 card if not you can remove up to 5 cards from your opponent's Graveyard. During your opponent's Battle Phase you can change this card's Battle Position and remove 1 Knight job Counter on this card to activate one of the following effects: - Make this card the only attack target this turn - Remove 1 more Knight Job Counter to negate the attack of 1 attacking monster. - Remove 2 more Knight Job Counters on this card to end your opponent's Battle Phase this turn. [/spoiler] [spoiler=Xande (New!)] [img]http://img574.imageshack.us/img574/1218/260988m.jpg[/img] If this card is Successfully Summoned put 2 Meteo Counters on this card (Max 2) and 1 Quake Counter on this card (Max 1). If you control a Spell Card on the field remove it form play and 1 Meteo Counter on this card to inflict 800 points of damage to your opponent. If your opponent controls a non-WIND monster whose ATK is higher than this card's DEF remove 1 Quake Counter on this card to destroy that monster. [/spoiler] [spoiler=Cloud Of Darkness] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/CloudOfDarkness-1.jpg[/IMG] [color="#FF0000"] [i]If this card is Successfully Summoned put 2 Tentacle Counters on this card. (Max 2) If this card would be removed from the field you can remove 1 Tentacle Counter on this card instead. Each time a Tentacle Counter has been removed from this card lower this card's ATK and DEF by 1000. When time this card destroys a monster and sends it to the Graveyard you gain life points equal to it's ATK or DEF. If you gain more than 1300 life points increase this card's ATK and DEF by [/color]650 until your next End Phase. This card can attack twice during the same Battle Phase. If this card has been sent from the field to the graveyard you can remove from play all DARK and LIGHT monsters on your Graveyard to Special Summon 1 "Flood Of Darkness" monster from your hand or Deck.[/i][/center] [/spoiler] [spoiler=Flood Of Darkness] [center][img]http://img573.imageshack.us/img573/2136/260988d.jpg[/img][/center] [center][i] [color="#556B2F"]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Cloud Of Darkness". When this card is Successfully Summoned, Special Summon 1 "Left Tentacle" Token (Plant-Type/ DARK/ Level 6/ ATK 2300/ DEF 2200) this Token is uneffected by your opponent's Spell/ Trap/ Monster Effect Cards, And Special Summon 1 "Right Tentacle" Token (Plant-Type/ DARK/ Level 6/ ATK 2300/ DEF 2200) this Token cannot be destroyed by battle. As long as one of these tokens are on the field this monster cannot be removed from the field. This card is unaffected by monster effects. This card can attack twice in the same Battle Phase. [/color][color="#FF0000"]You can skip this card's Battle Phase to destroy 1 non-LIGHT monster on the field or put 1 Bad Breathe Counter (Max 1) on to all monsters your opponent controls. Monsters with a Bad Breathe Counter cannot attack, activate it's effect, change it's battle position, be tributed for a Tribute Summon or be used as a Material for Synchro/ Fusion Summon. Every card sent to the Graveyard by this monster is removed from play for each card removed put 1 Particle Beam Counter on this card (Max 5). You can remove any number of Particle Beam Counters on this card to select 1 column on your opponent's side the field for each Particle Beam Counter removed from this card destroy 1 card on the selected Column's Horizontal Space. After this effect resolves do not add any Particle Beam Counters on this card until the End Phase. If this card has been removed from the field halve you life points.[/color][/i][/center] [/spoiler] [spoiler=Refia] [img]http://img683.imageshack.us/img683/7479/260988.jpg[/img] If this card is successfully summoned put 1 White Mage Counter on this card (Max 3) and 1 Dark Knight Counter (Max 3). During each Standby Phase put 2 White Mage Counter on this card or 2 Dark Knight Counter on this card. For each counter on this card increase this card's ATK and DEF by 50. During your Main Phase you can remove any amount of White Mage Counters on this card to increase your life points equal to this card's level x the amount of removed White Mage Counters x 100. During your Battle Phase you can remove any amount of Dark Knight Counters on this card to lower the ATK and DEF of all monsters on your opponent's side of the field equal to this card's level x the amount of Dark Knight Counters removed from this card x 100. Each time a Dark Knight Counter is removed you take 400 points of damage. [/spoiler] [/spoiler] [spoiler= Final Fantasy 4] [spoiler=Cecil][center] [IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Cecil.jpg[/IMG] [color="#C0C0C0"] [b][i]You can Special Summon this card from your hand if you control 1 "Rosa Joanna Farrell" monster on the field. Once per turn, you can change this card's Attribute to DARK or LIGHT. If this card's Attribute is LIGHT increase this card's DEF by 600 and is unaffected by Spell Cards. During Each Standby Phase increase your life points by 700. If this card's Attribute is Dark increase this card's ATK by 300 and is unaffected by Trap [/color][color="#4B0082"]Cards. Every time this card destroys an opponent's monster by battle and sends that monster to the Graveyard your opponent must send the top 3 cards from his/her Deck to the Graveyard. If this card is sent from the field to the Graveyard your opponent gains 1500 life points.[/color][/i][/b][/center] [/spoiler] [spoiler=Rydia] [img]http://img691.imageshack.us/img691/1718/260988s.jpg[/img] [i] [color="#9ACD32"]This card cannot be selected as an attack target while you control a Warrior-Type monster. During each Standby Phase put 1 Spell Counter on this card (Max 4). At the start of your Main Phase you can remove 1 Spell Counter on this card to increase your life points equal to this card's level x 200. During your Battle Phase you can remove 1 Spell Counter on this card to put Poison counter on to 1 monster your opponent controls (Max 3). After every turn, Monsters with a Poison Counter(s) loses 300 ATK and DEF for every Poison Counters on it. During your Standby Phase you can remove 4 Spell Counters on this card to Special Summon 1 level 4 or lower monster form your hand or Deck. If this card is removed from the field you can pay 1000 life points to Special Summon 1 "Rydia Mist Dragon Summon".[/color][/i] [/spoiler] [spoiler=Rosa] [img]http://img686.imageshack.us/img686/7479/260988.jpg[/img] If this card is Successfully Summoned add 1 "Cecil Harvey" Monster from your Deck to your hand and put 2 Aim Counters on this card (Max 2). At the start of your Battle Phase you can remove 1 Aim Counter on this card and skip this card's Battle Phase to inflict damage to your opponent's life points equal to half of this card's ATK. During your Standby Phase put 1 White Mage Counter on this card (Max 4). You can remove any amount of White Mage Counters on this card to increase your life points equal to this card's level x 100 x the amount of White Mage Counters removed from this card, if you removed 4 White Mage counters Special Summon 1 level 4 or lower monster from your Graveyard, it's effect(s) are negated. [/spoiler] [spoiler=Kain][img]http://img585.imageshack.us/img585/7479/260988.jpg[/img] Once per, turn you can remove this card from play to Special Summon this card back to your side of the field in your next Main Phase, this cards ATK and DEF are increased by 1000 and is unaffected by Spell and Trap cards until your End Phase, you cannot activate this effect again until your next 2 Standby Phases. For each face-up Dragon-Type monster on the field increase this cards ATK and DEF by 200. Once per turn you can tribute 1 Dragon-Type monster you control to inflict damage to your opponent's life points equal to half of the tributed monster's ATK and add 1 Dragon-Type monster from either player's Graveyard to your Deck, then shuffle your deck. Effect Credit 2 Serenity [/spoiler] [spoiler=Golbez] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Golbez.jpg[/IMG] [i]During your Standby Phase put 1 Black Magic Counter on this card (Max 3). Once per turn you can remove 1 Black Magic Counter on this card to Special Summon 1 level 6 or lower DARK monster from your hand or Deck it's effects are negated. During your Battle Phase you can remove 2 Black Magic Counters on this card to put 1 Binding Cold Counter to all cards on your opponent's side of the field. Monsters with a Binding Cold Counter cannot declare an attack, change it's [color="#800080"]battle position or activate it's effect(s). Spell/ Trap cards with a Binding Cold Counter cannot activate it's effects. During your opponent's turn you can remove 3 Black Magic Counters on this card to gain control of 1 monster your opponent controls on the field, it's ATK and DEF are increased by 500. You can tribute this card and remove from play all DARK monsters in your Graveyard to Special Summon 1 "Golbez Shadow Dragon Summon" from your hand or Deck.[/color][/i][/center] [/spoiler] [spoiler=Golbez Shadow Dragon Summon] [center][img]http://img51.imageshack.us/img51/1244/260988e.jpg[/img] [color="#800080"] [i]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effects of "Golbez". When this card is Successfully Summoned, Special Summon 1 "Shadow Dragon" Token (Dragon-Type/ DARK/ Level 7/ ATK 2500/ DEF 2100). This card cannot be removed from the field as long as this Token is in your side of the field. This card is unaffected by monster effects controlled by your opponent. During each Standby Phase you can put 1 Black Fang Counter on this card (Max 1) or put 1 Binding Cold Counter to all cards your opponent controls (Max 1). Monsters with a Binding Cold Counter cannot declare an attack, change it's battle position, activate it's effect(s), be tributed for a Tribute Summon or be used as a Material for a Fusion/Synchro Summon. Spell/ Trap cards with a Binding Cold Counter cannot activate it's effects.[/color] At the start of your Battle Phase you can remove 1 Black Fang Counter on this card to remove from play 1 monster on your opponent's side of the field and inflict damage to your opponent's life points equal to this card's level x 300 minus the removed monster's level x100. Each time this card destroys/removes a card put 1 Black Magic Counter on this card (Max 3). During your Main Phase you can remove 3 Black Magic Counter on this card to Special Summon 1 level 8 or lower DARK monster from your hand or Deck it's effects are negated . If this card is removed from the field, remove from play all monsters you control.[/i][/center] [/spoiler] [spoiler=Rydia Mist Dragon Summoned] [center][img]http://img574.imageshack.us/img574/3052/260988t.jpg[/img] [color="#DDA0DD"][i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Rydia". If this card Successfully Summoned, Special Summon 1 "Mist Dragon" Token (Dragon-Type/ LIGHT/ Level 6/ ATK 2400/ DEF 2000) on your side of the field. This token cannot be removed from the field except by this card's effect. As long as this Token is on the field this card cannot be removed from the field. During your Draw Phase put 1 Radiant Light Counter on this card (Max 4).[/color] [color="#2E8B57"]You can remove 1 Radiant Light Counter on this card to destroy 1 non-Light monster on the field or 1 Spell or Trap Card on the field. After the 4th turn this card was summoned return this card to your hand and destroy all monsters Special Summoned by this card. After this effect resolves Special Summon 1 "Rydia" monster from either your hand or Deck it's effects are negated.[/i].[/color][/center] [/spoiler] [spoiler=Rubicante] [img]http://img257.imageshack.us/img257/9953/260988u.jpg[/img] This card cannot be selected an attack target by FIRE Monsters your opponent controls. If this card is engaged in a battle against a WATER monster halve this card's ATK and DEF during the Damage Step. [/spoiler] [spoiler=Barbariccia] [img]http://img257.imageshack.us/img257/87/260988a.jpg[/img] If this monster engages battle against a WIND monster or a EARTH monster increase this card's ATK and DEF by 250 until the end of the Damage Step. [/spoiler] [spoiler=Cagnazzo] [img]http://img832.imageshack.us/img832/4567/260988n.jpg[/img] This card cannot be selected as an attack target by Water Monsters unless it have 1 more Tsunami Counter(s) on this card. If this card engages battle against a Thunder-Type monster or a FIRE monster increase this card's ATK and DEF by 200 until the End of the Damage Step. You can skip this card's Battle Phase to put 1 Tsunami Counter on this card (Max 4), You can remove 4 Tsunami Counters on this card to destroy 1 non-WATER monster on the field. While this card have at least 1 Tsunami Counter on it and is declared as an attack target by Thunder-Type monster reduce this card's ATK and DEF to 0. [/spoiler] [spoiler=Scarmiglione] [img]http://img337.imageshack.us/img337/2210/260988o.jpg[/img] No WATER monsters can select this card as an attack target. If this card engages battle against a DARK monster increase this card's ATK and DEF by 200 until the end of the Damage Step. If this card is declared as an attack target by FIRE or LIGHT monster your opponent controls halve this card's ATK and DEF. [/spoiler] [spoiler=Zeromus] [img]http://img574.imageshack.us/img574/5161/260988g.jpg[/img] During each End Phase put 1 Flare Counter on this card (Max 5) and 1 Big Bang Counter on this card (Max 4). If you have taken damage by a card your opponent controls remove any amount of Flare Counters on this card to inflict 400 points of damage to your opponent's life points x the amount of Flare Counters removed from this card. Remove 4 Big Bang Counters on this card to negate the activation and effect of all Spell Card on your opponent's side of the field and destroy them then select 1 monster on your opponent's side of the field decrease that monster's ATK and DEF by 1900. [/spoiler] [/spoiler] [spoiler= Final Fantasy 5] [spoiler=Bartz][center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Bartz.jpg[/IMG] [b][i][color="#A0522D"]If this card is Successfully Summoned, Special Summon 1 "Boko Token" (Beast-Type/ EARTH/ Level 4/ ATK 1800/ DEF 1400) on your side of the field. Once per turn, put 1 Mimic Counter on this card (Max 5). During your Battle Phase or your Opponent's Standby Phase you can remove 1 Mimic on this card to select 1 Warrior-Type Effect monster from your Graveyard, Field or Hand, this card gains the selected monster's [/color][color="#000080"]effects(s) until the End Phase.If this card have 5 Mimic Counters you can remove all 5 Mimic Counters on this card to select 1 Warrior-Type Effect Monster from the Field, Hand or Graveyard, this card gains the selected Monster's Effect(s). Each time a Mimic Counter has been removed from this card increase this monster's ATK and DEF by 200 until the End Phase. If this card is sent from the field to the Graveyard your opponent draws 2 card[/color][/i][/b][/center] [/spoiler] [spoiler= Exdeath] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Exdeath.jpg[/IMG] [b] [color="#ADD8E6"][i]During each Standby Phase put 1 Block Counter on this card (Max 4). If this card is targeted by a card effect your opponent controls remove 2 Block Counters on this card to negate that card's effect and destroy it. If this card is declared as an attack target you can remove 1 Block Counter on this card to negate the attack and inflict damage to your opponent's life equal to this card's DEF minus the attacking[/color][color="#F5DEB3"] monster's ATK. Every time a Block Counter has been removed from this card decrease this card's DEF by 300. When this card destroys an opponent's monster and sends it to the Graveyard increase this card's DEF equal to the destroyed monster's level x 100. If this card is removed from the field you remove form play all card in your Graveyard to Special Summon 1 "Neo Exdeath" monster from your hand or Deck.[/color][/i][/b][/center] [/spoiler] [spoiler=Neo Exdeath] [center][img]http://img821.imageshack.us/img821/2787/260988x.jpg[/img] [i][color="#800080"]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Exdeath". This card is unaffected by monster effects your opponent controls. If this card successfully summoned put 3 Body Counters on this card (Max 3). If this card would be removed from the field remove 1 Body Counter on this card instead. Once per turn you skip this cards Battle Phase to remove from play 1 non-LIGHT monsters on your opponent side of the field and increase your life points equal to it's ATK or DEF.Once per turn, During you Battle Phase put 1 Grand Cross Counter to all monsters on your opponent side of the field (Max 2).[/color][color="#FF0000"] Monsters with a Grand Cross Counter cannot declare an attack, change it's Battle Position, activate it's effect(s), be tributed for a Tribute Summon or be used as Material for Fusion/ Synchro Summon and it's ATK and DEF are halved. Monster with 2 Grand Cross Counters are destroyed. Each time this card declares an attack reduce it's DEF by 400 to negate the activation and effect of any Trap/Spell Cards this turn. If this card is removed from the field, remove from play all cards you control and increase your opponent's life points by 2500.[/color][/i][/center] [/spoiler] [spoiler=Faris] [img]http://img822.imageshack.us/img822/7052/260988zs.jpg[/img] This card can inflict piercing damage. As long as this card is face-up "Lenna Charlotte Tycoon" cannot be selected as an attack target. During each Standby Phase put 1 Job Counter on this card. (Max 1). You can remove 1 Job Counter on this card to tribute this monster and Special Summon 1 monster from your hand or Deck with "Faris" in it's name. [/spoiler] [spoiler= Faris Mystic Knight] [img]http://img703.imageshack.us/img703/3987/260988h.jpg[/img] This card can inflict piercing damage. As long as this card is face-up "Lenna Charlotte Tycoon" cannot be selected as an attack target. During each Standby Phase put 1 Spellblade Counter on this card (Max 3). When this card destroys an opponent's monster and sends it to the Graveyard you can remove 1 Spellblade Counter on this card to send the top 3 cards on your opponent's Deck to the Graveyard. If this card is engaging in a battle with a monster with a different Attribute than card's you can remove 1 Spellblade Counter on this card to increase this card's ATK and DEF by 200 until the end of the Damage Step. [/spoiler] [spoiler=Lenna] [img]http://img716.imageshack.us/img716/1218/260988m.jpg[/img] If this card is successfully summoned Special Summon 1 "Faris Scherwiz" monster from your hand or Graveyard. During each Standby Phase put 1 Job Counter on this card (Max 1). You can remove 1 Job Counter on this card to tribute this card and Special Summon 1 monster from your hand or Deck with "Lenna" in it's name. [/spoiler] [spoiler=Lenna Dragon Knight] [img]http://img29.imageshack.us/img29/7479/260988.jpg[/img] If this card is successfully summoned Special Summon 1 "Faris Scherwiz" monster from your hand or Graveyard. During each Standby Phase put 1 Lancet Counter on this card (Max 1) and 1 Jump Counter on this card (Max 1). During your Battle Phase you can remove 1 Lancet Counter on this card to select 1 monster on the field and lower it's ATK and DEF by 100 x it's level and increase your life points equal to the monster's ATK and DEF decrease. During your Draw Phase you remove 1 Jump Counter on this card to remove this card from play, Special Summon this card back to your side of the field in your next Draw Phase and inflict damage to your opponent's life equal to halve of this card's ATK. [/spoiler] [/spoiler] [spoiler= Final Fantasy 6 (New!)] [spoiler= Terra] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Terra.jpg[/IMG] [i][b] [color="#F5DEB3"]This card is also treated as a Warrior-Type monster. If this card is selected as an attack target remove from play 1 Spell Card from your Graveyard to negate the attack and destroy the attacking monster. If this card is the only monster you control you can Special Summon 1 Warrior-Type or Spellcaster-Type monster from your hand. This card cannot be removed from the field as long as you control another monster besides this[/color][color="#FF0000"] card. Once per turn, If you have no Spell Card in your hand you can search through your deck and select 1 Spell Card, that Spell Card is sent to the Graveyard. Then shuffle your deck. If this card is sent from the field to the Graveyard destroy up to 2 cards on your side of the field and Special Summon 1 "Trance Terra" from your hand or Deck.[/color][/b][/i][/center] [/spoiler] [spoiler=Trance Terra] [img]http://img200.imageshack.us/img200/7479/260988.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Terra Branford". If this card is successfully Summoned, send all of your removed from play monsters back to your Deck and Special Summon 1 "Moogle" Token (Beast-Type/ EARTH/ Level 1/ ATK 100/ DEF 100) on your side of the field. Then Shuffle your Deck. This card is unaffected by your Opponent's Spell Cards. If this card is the only monster you control you can Special Summon 1 Warrior-Type or Spellcaster-Type monster from your hand. If this monster skips it's battle phase put 1 Meltdown Counter on this card (Max 3). For each Meltdown Counter on this card increase this card's ATK and DEF by 500. At the start of your Battle Phase you can remove 1 Meltdown Counters on this card to destroy 1 card on the field if the card was a monster inflict 500 points of damage to your opponent. During your Standby Phase you can remove 2 Meltdown Counters on this card to destroy up to 2 cards on your opponent's side of the field and inflict 600 points of damage to your opponent's life points for each card destroyed by this effect. At the start of your Main Phase you can remove 3 Meltdown Counters from this card to remove from play all cards on your opponent's side of the field for each card removed by this effect inflict 700 points of damage to your opponent's life points. Each time a Meltdown Counter has been removed from this card draw 1 card from your Deck, if you draw a Spell Card, select 1 Spell Card from your Graveyard and set the selected Spell Card on your side of the field, the selected Spell Card cannot be activated until your next Main Phase. After the 5th turn this card is Summoned send this card at the bottom your Deck and Special Summon 1 "Terra Branford from your Graveyard. [/spoiler] [spoiler=Locke][img]http://img706.imageshack.us/img706/7479/260988.jpg[/img] This card is unaffected by the effect of Trap Cards that your opponent controls. Once per turn you can Tribute 1 other monster you control to look at your opponent's hand and select 1 card from it and add the selected card to your hand. Effect Credits 2 krazyxgamer. [/spoiler] [spoiler=Sabin][img]http://img703.imageshack.us/img703/7479/260988.jpg[/img] During your Standby Phase put 2 Blitz Counters on this card (Max . During your Battle Phase you can remove 1 Blitz Counter on this card to activate one of the following effects: - Lower the ATK and DEF of 1 monster on the field by 500 - Remove 1 more Blitz Counter on this card to lower the ATK and DEF of 1 non-LIGHT monster by 700 - If your opponent controls 1 monster, remove 2 more Blitz Counters on this card to halve the ATK and DEF of 1 monster on the field. If your opponent controls more than 1 monster lower the ATK and DEF of 1 monster on the field by 1000. - Remove 3 more Blitz Counters on this card to lower the ATK and DEF of all non-FIRE monsters on your opponent's side of the field by 700. - Remove 4 or more Blitz Counters on this card to increase your life points equal to 400 x the number of unoccupied monster zones on your side of the field. - Remove 5 or more Blitz Counters on this card to lower the ATK and DEF of all non-WIND monsters on your opponent's side of the field by 1000. - Remove 6 or more Blitz Counters on this card to tribute this card to increase your life points equal to this card's ATK x 2. - Remove 7 or more Blitz Counters on this card to remove from play 1 monster on the field and inflict damage to your opponent's life points equal to the removed monster's ATK or DEF. [/spoiler] [spoiler=Setzer][img]http://img835.imageshack.us/img835/3052/260988t.jpg[/img] During your Standby Phase roll a six-sided die the result will be the amount of Slot Counters put on this card (Max 6). Increase your life points equal to this card's level x 100. If you called 2 or more Coin Results wrong after any Coin Effects. During your Battle Phase you can remove 1 Slot Counter on this card to activate one of following effects: - Flip 3 coins and call it, if you called right on 2 or more coin results to lower the ATK and DEF of 1 monster on your opponent's side of the field by 800. - Remove 1 more Slot Counter on this card to Flip 3 coins and call it, if you called right on 2 or more Coin results, lower the ATK and DEF of all monsters on your opponent's side of the field by 500. - Remove 2 more Slot Counters on this card to Flip 3 coins and call it, if you called right on 2 or more Coin results, lower the ATK and DEF of all monsters on your opponent's side of the field by 800. - Remove 3 more Slot Counters on this card to Flip 3 coins and call it, If you called right on 2 or more Coin results, lower the ATK and DEF of all monsters on your opponent's side of the field by 1000. - Remove 4 more Slot Counters on this card to Flip 3 coins and call it, If you called right on 2 or more Coin results, Roll a six sided die if the result was even: Special Summon 1 Even level monster from your Graveyard it's effect(s) are negated, if the result was odd: Special Summon 1 Odd level monster from your Deck it's effects are negated. - Remove 5 more Slot Counters on this card to Flip 3 coins and call it, if you call 2 or more Coin results right destroy all monsters on your opponent's side of the field if you called 2 or more Coin results wrong destroy all cards you control. [/spoiler] [spoiler=Kefka] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Kefka.jpg[/IMG] [i][color="#FF0000"]During each Standby Phase put 1 Spell Counter on this card. (Max 3). Once per turn you can remove 1 Spell Counter on this card to select 1 Spell Card from either players Graveyard and add it to your hand it's effects are negated.[/color] [color="#C0C0C0"]Once per turn, During your Battle Phase you can discard 1 Spell Card from your hand and remove 1 Spell Counter on this card to destroy 1 card on the field, if the destroyed card was a Spell Card put 1 Spell Counter on this card. [/color][color="#800080"]At the start of your turn you can remove 2 Spell Counters on this card and remove from play 1 monster from your Graveyard to increase this card's ATK and DEF equal to the removed monster's level x 200 until the End Phase. [/color][color="#0000FF"]You can remove 3 Spell Counters on this card to negate the activation and effects of all Spell Cards your opponent controls until the End Phase and put 1 Spell Counter on this card for every Spell Card that has their effects negated by this card.[/color] [color="#006400"]If this card is removed from the field you can remove from play all Spellcaster-Type Monsters and every Spell Card from your Graveyard to Special Summon 1 "Kefka God Of Magic" monster from your hand or Deck.[/color][/i][/center] [/spoiler] [spoiler=Kefka God Of Magic] [center][img]http://img690.imageshack.us/img690/1244/260988e.jpg[/img] [i]This card cannot be Normal Summoned or Set. This card cannot Special Summoned except by then effects of "Kefka". This card is unaffected by Spell Cards your opponent controls. This monster is unaffected by Monster Effects your opponent controls. While this card is face-up all cards in your Graveyard are treated as Spell Cards. Once per turn you can remove from play 1 Spell Cards from your Graveyard to put 1 Trine Counter on to 1 monster on the field. Monsters with Trine Counters on it cannot declare an attack or activate it's effects. You can skip this card's Battle Phase and remove from play 2 Spell Cards from your Graveyard to destroy 1 card on the field. At the start of your turn you can remove from play 5 Spell Cards from your Graveyard to lower the ATK and DEF of all monsters on your opponent's side of the field to 1. If this card is removed from the field halve your life points and your opponent can select 1 Spell Card from either your Graveyard or his/her Graveyard and add it to his/her hand. [/i][/center] [/spoiler] [spoiler=Celes] [img]http://img716.imageshack.us/img716/1729/260988dl.jpg[/img] If this card is Successfully Summoned put 1 Runic Counter on this card (Max 1). As long as this card is on the field "Terra Branford" cannot be selected as an attack target. During each Standby Phase put 1 Spell Counter on this card. For each Spell Counter on this card increase this card's ATK and DEF by 50. If either you or your opponent activates a Spell Card remove 1 Runic Counter on this card to negate the activation and effect of that card and destroy it after this effect resolves increase your life points by 800 and put 3 Spell Counters on this card. During your Battle Phase you can remove 1 Spell Counter on this card to lower the ATK and DEF of 1 non-LIGHT monster on the field by 700. You can remove 2 Spell Counters on this card to put 1 Runic Counter on this card. During your Main Phase you can remove 1 Spell Counter on this card to put 1 Imp Counter on to 1 monster on the field (Max 1). Monsters with an Imp Counter cannot activate it's effects and it's ATK and DEF are halved. [/spoiler] [spoiler=Relm] [img]http://img831.imageshack.us/img831/4020/260988q.jpg[/img] During your Standby Phase put 1 Sketch Counter on this card. (Max 3). During your Battle Phase you can skip this card's Battle Phase and remove 1 Sketch Counter on this card to select 1 face-up monster on your opponent's side of the field whose level is equal to or lower than this card's level and have it declare an attack (you choose it's target). You can remove 3 Sketch Counters on this card to take control of 1 face-up monster on your opponent's side of the field whose level is equal to or lower than this card's level. If this card is removed from the field all monsters return to their original owner. [/spoiler] [spoiler=Edgar (New!)] [img]http://img257.imageshack.us/img257/2136/260988d.jpg[/img] If this card is Successfully Summoned select 1 Equip Spell Card from your Graveyard and add it to your hand. You can add 1 Equip Spell Card from your Deck to your hand instead of conducting a normal draw in your Draw Phase, shuffle your deck afterward it's effects are negated. During your Standby Phase put 1 Tools Counter on this card (Max 4). Once per turn you can remove 1 Tool Counter on this card and discard 1 Equip Spell Card from your hand to halve the ATK or DEF of 1 face-up monster on the field. If you opponent controls a face-down card remove 4 Tools Counters on this card and discard 1 Equip Spell Card from your hand to destroy that card. [/spoiler] [/spoiler] [spoiler= Final Fantasy 7] [spoiler=Cloud] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Cloud.jpg[/IMG] [b][i][color="#F5DEB3"]If this card is Successful Summoned add 1 "Tifa Lockhart" monster from your Deck or Graveyard to your hand. Once per turn you can put 1 Omnislash Counter (Max 6) on this card. Every time this card destroys your opponent's monster by battle and sends the monster to the Graveyard you can remove 1 Omnislash Counter from this card to inflict damage to your opponents life equal to the destroyed monster's ATK minus it's level x 200 or remove 4 Omnislash Counters on this card to have this card attack again Trap Cards cannot be activated during the 2nd attack and increase this card's ATK by 700 until the End Phase.If this card declares an attack against a monster whose DEF is higher than this card's ATK remove 2 Omnislash Counters on this card to increase this card's ATK by 700 and inflict piercing damage until the End phase. At[/color] the start of your Battle Phase you can remove 3 Omnislash Counters on this card to increase this card's ATK by 700 and double any Battle Damage this card inflicts until the End Phase or remove 5 Omnislash Counters on this card to have this card attack all monsters on your opponent's side of the field, Trap Cards cannot be activated during the attack and increase this card's ATK by 700 until the End Phase. If this card declares an attack you can remove 6 Omnislash Counters on this card to destroy all monsters on your opponent's side of the field and inflict damage to your opponent's life points equal to the total level of all the monsters destroyed by this effect x 200. If this card is sent to the Graveyard skip your next Battle Phase.[/i][/b][/center] [/spoiler] [spoiler=Yuffie][img]http://img834.imageshack.us/img834/2654/260988l.jpg[/img] If you control a face-up Warrior-Type monster on the field you can Special Summon this card from your hand. Once per turn, If this card is selected as an attack target you can pay 800 life points and remove from play 1 Trap Card from your Graveyard to negate that attack. If this card inflicts battle damage to your opponent select 1 Spell Card from your opponent's Graveyard and add that selected card to your hand. [/spoiler] [spoiler=Tifa ][img]http://img832.imageshack.us/img832/5161/260988g.jpg[/img] If this card is the only the monster you control, you can discard 1 Spell Card from your hand to Special Summon 1 "Cloud Strife" monster from your Graveyard or Deck. Then shuffle your Deck. Once per turn you can remove from play 1 Spell/Trap card you control on the field to roll 1 six- sided die. Every time a six-sided die has been rolled put Limt Break Counter(s) on this card (Max 7) equal to the of the result the die. Each time this card declares an attack you can remove all Limit Break Counters on this card to toss coins equal to the amount of Limit Break Counters removed and call Heads or Tails. Then if you called right in any of the coin results activate the corresponding effects: - Increase this cards ATK by 500 until the End Phase. - If you called right in 2 coin result inflict 700 points of damage to your opponent. - If you called right in 3 coin results this card inflicts piercing damage. - If you called right in 4 coin results your opponent must sent the top 7 card in his/her Deck to the Graveyard. - If you called right in 5 coin results destroy 1 card on the field. - If you called right in 6 coin results your opponent must discard 1 card from his/her hand - If you called right on all the coin results remove 1 card on the field from play and you draw cards from you Deck. [/spoiler] [spoiler=Cid][img]http://img600.imageshack.us/img600/7479/260988.jpg[/img] Each time this card destroys a monster by battle and send it to the Graveyard, your opponent must send the cards from the top of his/her deck to the Graveyard equal to the destroyed monster's level. [/spoiler] [spoiler=Vincent][img]http://img836.imageshack.us/img836/1718/260988s.jpg[/img] If you control 2 or more face-up Attack Position Monsters on the field, this card can attack your opponent's life points directly. If this card is sent from the field to the Graveyard by battle you can Special Summon 1 level 6 or lower non-Tuner Beast-Warrior-Type monster from your Deck in face-up Attack Position and take damage equal to that monster's ATK points. Then Shuffle your Deck. [/spoiler] [spoiler=Sephiroth] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Sephiroth.jpg[/IMG] [i][color="#C0C0C0"]During each Standby Phase put 1 Octaslash Counter on this card (Max 2) and 1 Black Materia Counter on this card (Max 3). If this card declares an attack remove 1 Octaslash Counter on this card to negate the activation and effects of all Trap Cards on the field during this turn and inflict damage to your opponent's life points equal to this card's level x 100 or remove 2 Octaslash Counters on this card to remove from play 1 card on the field and inflict damage to your opponent's life points equal to this card's level x 200. During the Battle Phase you can remove 1 Black Materia Counter [/color][color="#000000"]on this card to halve the ATK and DEF of 1 monster your opponent controls.During your opponent's turn you can remove 2 Black Materia Counters on this card to destroy 1 monster your opponent controls and inflict damage to your opponent's life points equal to the destroyed monster's level x100, if the inflicted damage is 400 or less put 1 Octaslash Counter on this card. If this card have 3 Black Materia Counters remove them all to destroy all cards on the field. You can tribute this card and pay halve your life points to Special Summon 1 "Bizzaro Sephiroth" monster from your hand or Deck[/color][/i][/center] [/spoiler] [spoiler= Bizzaro Sephiroth][img]http://img577.imageshack.us/img577/3987/260988h.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Sephiroth". If this card is Successfully Summoned destroy all Monsters you control (except this card) and Special Summon 1 "Left Magic" Token (Fiend-Type/ DARK/ Level 6/ ATK 2000/ DEF 2000) and 1 "Right Magic Counter" (Fiend-Type/ DARK/ Level 6/ ATK 2000/ DEF 2000) on your side of the field and increase the ATK and DEF of all monsters you control by 200 x the number of monsters your opponent's control. Put 1 Spell Counter on this card (Max 4) for each tokens you control. During your Standby Phase you can remove 1 Spell Counter on this card to increase your Life Points by 1000. During you Battle Phase you can remove 2 Spell Counters on this card to destroy 1 card on the field and inflict damage to your opponent's life points equal to halve of this card's ATK or remove 3 Spell Counters on this card to the decrease the ATK and DEF of all monsters controlled by your opponent to 100. If this card have 4 Spell Counters remove them all to remove from play up to 2 cards on the field and inflict damage to your opponent's life points equal to the number of cards removed by this effect x 1000. If this card is sent from the field to the Graveyard, Special Summon 1 "Safer Sephiroth" monster from you hand or Deck. [/spoiler] [spoiler=Safer Sephiroth][img]http://img822.imageshack.us/img822/4731/260988r.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bizzaro Sephiroth". If this card is Successfully Summoned increase this card's ATK and DEF by 200 x the number of monsters your opponent controls. Trap cards cannot be activated during this card's Battle Phase.This card can inflict piercing damage. Put 2 Spell Counters on this card (Max during each Standby Phases. During your opponents turn you can remove 1 Spell Counter on this card to put 1 Pale Horse Counter on to 1 monster (Max 1) on your opponent's side of the field. Monsters with a Pale Horse counter cannot attack, change it's battle position, activate it's effect, be tributed for a Tribute Summon or be used as a material for a Synchro/Fusion Summon. At the start of your turn you can remove 1 Spell Counter on this card to put 1 Wall Counter (Max 2) on this card. You can remove 1 Wall Counter on this card to negate the activation and effect of 1 Spell/Trap/Monster Card and destroy the card. You can remove 3 Spell Counters on this card to remove from play 1 monster on your opponent's side of the field and inflict damage to your opponent's life points equal to this card's level x 300 minus the removed monster's level x 100. If this card have 5 Spell Counter remove them all to put 1 "Heartless Angel Counter" on this card (Max 1). After you conduct your Draw phase you can remove 1 Heartless Angel Counter on this card to lower the ATK and DEF of all monsters on your opponent side of the field to 0. If this card is removed from the field, Special Summon 1 "Sephiroth" monster from your hand, Deck or Graveyard to your side of the field it's effects are negated. [/spoiler] [spoiler=Reno][img]http://img838.imageshack.us/img838/6536/260988b.jpg[/img] If this card is successfully summoned, Special Summon 1 "Rude" monster from your hand or Deck. If this card battles with an opponent's monster whose ATK is higher than this card's ATK put 1 Taser Counter (Max 1) on the monster. Monsters with a Taser Counter cannot ATK until it's next Battle Phase and lower it's ATK and DEF by 500. [/spoiler] [spoiler= Red XIII][img]http://img837.imageshack.us/img837/5882/260988ez.jpg[/img] During your Battle Phase put 1 Limit Break Counter on this card (Max 4). When this card inflicts battles damage you can remove 1 Limit Break Counter on this card to 2x any Battle Damage this card inflicts this turn. If this card destroys a monster and sends it to the Graveyard you can remove 2 Limit Break Counters on this card to increase your life point equal to the destroyed monster's ATK or DEF. At the start of your turn you can remove 3 Limit Break Counters on this card to put 1 Howling Moon Counter on this card (Max 1). Monsters with a Howling Moon counter can attack twice in the same Battle Phase and their ATK is increased by 400. If this card have 4 Limit Break Counters you can remove them all to increase this cards ATK by 700 and have this card attack all monsters on your opponent's side of the field until the End Phase, Trap Cards cannot be activated during this attack. [/spoiler] [spoiler=Jenova] [/spoiler] [/spoiler] [spoiler= Final Fanatsy 8 (New!)] [spoiler=Squall] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Squall.jpg[/IMG] [color="#A0522D"] [b][i]If you control 1 "Rinoa Heartilly" monster, Special Summon this card from your hand. As long as this card is face-up on your side of the field "Rinoa Heartilly cannot be selected as an attack target. Each time you skip this card's Battle Phase to look through the top 5 cards of your opponent's Deck and select 1 Spell Card (if any), the selected card is added to your hand put back the remaining cards to the top of your opponent's deck in any order. During the your Standby Phase put 1 Rezokuken Counter on this card (Max 4). At the start of your Battle Phase you can skip this card's Battle Phase and remove 1 Rezokuken Counter on this card to destroy 1 monster on your opponent's side of the field and inflict damage equal to this monster's level x 400 minus the destroyed monster's level x 200. If a monster on your side the field is selected as an [/color]attack target remove 2 Rezokuken Counters on this card to the negate the attack and destroy the attacking monster inflict damage to your opponent's life points equal to the destroyed monster's DEF. If this card declares an attack remove 3 Rezokuken Counters on this card to destroy this monster's attack target and up 2 card(s) on either it's Horizontal Column or it's Vertical Column. If this card have 4 Rezokuken Counters on it remove 2 of them to skip this card's Battle Phase and remove from play 1 monster on the field, inflict damage to your opponent's life points equal to the removed monster's ATK. If this card is sent to the Graveyard you take 1500 points of damage towards your lifepoints[/i][/b][/center] [/spoiler] [spoiler=Ultimecia] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Ultimecia.jpg[/IMG] [color="#C0C0C0"]During each Player's End Phase put 1 Time Counter on this card (Max 4). For each Time Counter on this card increase this card's ATK and DEF by 200. During your Opponent's Battle Phase you can remove 2 Time Counters on this card to have this card attack 1 monster your opponent controls, Trap Cards cannot be activated during this attack. If this card have 4 Time Counters remove them all to remove from play 1 card on the field. If this card destroys a Spellcaster-Type[/color][color="#FF0000"] monster by battle and sends it to the Graveyard increase the ATK and DEF of this monster equal to the destroyed monster's level x 100 and gain control of that monster (it's effects are negated). Once per turn, If you activated a Spell Card you can lower this card's ATK and DEF by 500 to set the activated Spell Card on your side of the field (after it's effects are resolved). You can skip your turn and tribute this card to Special Summon 1 "Ultimecia Griever Form" from your hand or Deck.[/color][/center] [/spoiler] [spoiler=Ultimecia Griever Form] [center][img]http://img602.imageshack.us/img602/5163/260988c.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Ultimecia". If this card is successfully summoned draw 1 card and Special Summon 2 "Helixes" Tokens (Stone-Type/ DARK/ Level 1/ ATK 0/ DEF 0) [color="#C0C0C0"]These Tokens cannot be destroyed by battle. For each of these tokens on the field, increase this monster's ATK and DEF by 200. Once per turn, During your Standby Phase if you control 2 or more "Helixes" Tokens put 1 Great Attractor Counter on this card (Max 1).[/color] [color="#FF0000"]You can remove 1 Great Attractor Counter on this card to remove from play 1 card on the field and 1 card next to it's Horizontal Space. When this card destroys an opponent's monster by battle and sends it to the Graveyard, Special Summon 1 "Helixes" Token on your side of the field. If this card has been removed from the field you can remove this card from play and all monsters you control to Special Summon 1 "Ultimecia Final Form" monster from you hand or Deck.[/color][/center] [/spoiler] [spoiler=Ultimecia Final Form] [center][img]http://img688.imageshack.us/img688/4499/260988z.jpg[/img] [i] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Ultimecia Griever Form". This card is unaffected by your opponent's monster effects. This card cannot be removed from the field during the turn it was Summoned. If this card is successfully summoned put Apocalypse Counters on this card equal to to your turn count (Max 20). [color="#800080"]Any time your turn count increase or decreases put Apocalypse Counters on this card equal to the number of increases or decreases on your turn count. You can remove 20 Apocalypse Counters on this card to remove from play 1 card and all the cards in it's Horizontal Column. If this card is targeted by a card effect your opponent controls move back your turn count to 0 (this turn still continues as normal) to negate the card's effect, remove from play any card(s) that has their effects negated by this effect.[/color][color="#FF0000"]During your Battle Phase if your opponent controls a Defense Position Monster, move your turn count forward by 5 (this turn still continues as normal) to destroy that monster and move your turn count foward (this turn still continues as normal) equal to it's level x 2. When this card destroys an opponent's monster by battle and sends it to the Graveyard move your turn count forward equal to it's level. If this card is removed from the field remove from play all cards you control and skip your next turn. [/color][/center][/i] [/spoiler] [spoiler=Rinoa] [img]http://img832.imageshack.us/img832/9953/260988u.jpg[/img] If this card is Successfully Summoned add 1 "Squall Leonhart" monster from your Deck to your hand and Special Summon 1 "Angelo Token" (Beast-Type/ EARTH/ Level 3/ ATK 1000/ DEF 1000) to your side of the field. You can skip this card's Battle Phase to add 1 Spell Card from your opponent's Graveyard to your hand, it's effects are negated fro 3 turns. During Each Standby Phase put 1 Angel Wings Counter on this card (Max 2). You can remove 1 Angel Wings Counter on this card and discard 1 Spell Card from your hand to increase your life points by 800 and inflict 800 damage to your opponent's life points. During your Battle Phase you can discard 1 Spell Card from your hand and 1 Angel Wings Counter on this card to destroy 1 face-down card on the field or 1 Spell/Trap card on the field. [/spoiler] [spoiler=Selphie (New!)] [img]http://img11.imageshack.us/img11/7707/260988i.jpg[/img] During your Standby Phase put 1 Slot Counter on this card (Max 4). Once per turn you can remove 1 Slot Counter on this card to flip 3 coins and call it. Depending on the results increase your life points by 300 x the number of coin results you called right. During your Main Phase you can remove 2 Slot Counters on this card to flip 3 coins and call it. Depending on the results increase the ATK and DEF of all monster's you control by 200 x the number of coin results you called right, this effect last until the End Phase. You can remove 4 Slot Counters on this card to remove from play 1 non-Zombie-Type monster from your opponent's side of the field. [/spoiler] [/spoiler] [spoiler= Final Fantasy 9 (New!)] [spoiler=Zidane] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Zidane.jpg[/IMG] [b][i][color="#F5DEB3"]If you control 1 "Garnet til Alexandros XVII" monster you can Special Summon this card from your hand. If this card is Successfully Summoned pay 1000 life points to gain control on 1 face-down card on your opponent's side of the field. While this card is in face-up Attack Position you can pay 500 life points and remove from play 1 face-down card you control to negate the activation and effects of all Trap Cards until [/color][color="#000080"]the End Phase. Each time this card battles with an opponent's monster put 1 Trance Counter on this card (max 2). For each Trance Counter on this card increase this monster's ATK and DEF by 200. If this card have 2 Trance Counters send this card to the Graveyard and Special Summon 1 "Trance Zidane" monster from your Deck or Hand. If this card is sent to the Graveyard send 1 Spell or Trap Card you control to the Graveyard.[/color][/i][/b][/center] [/spoiler] [spoiler=Trance Zidane] [img]http://img132.imageshack.us/img132/7479/260988.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Zidane Tribal". This card is treated as "Zidane Tribal". This card is unaffected by monster effects. Every time this card destroys an opponent's monster by battle and sends the monster to the Graveyard select 1 Spell or Trap Card from your opponent's Graveyard and add it to your hand. While this card is face-up on your side of the field Trap Cards cannot be activated. During the beginning of you Main Phase you can send 1 face-down Spell/Trap card you control to the Graveyard to destroy 1 card on the field. After the 5th turn this card was Special Summoned send this card at the bottom your deck and Special Summon 1 "Zidane Tribal" monster from your Graveyard. [/spoiler] [spoiler=Garnet][img]http://img828.imageshack.us/img828/710/260988k.jpg[/img] If you control 1 or more "Zidane Tribal" monster(s) this card cannot be selected as an attack target. Put 1 Trance Counter on this card (max 4) for every time a player Special Summons a monster to the field or every time a monster is removed from play. If this card have 4 Trance Counters on it, send this card to the Graveyard to Special Summon 1 "Trance Garnet" from your Hand or Deck. Once per turn you can pay 1000 life points to Special Summon 1 level 4 or lower non-Tuner monster from your Graveyard in face-up Attack Position its effects are negated. You can discard 1 card from your hand to remove from play 1 monster from your Graveyard to increase your life points equal to the removed monster's level x 300. If this card is sent from the field to the Graveyard add 1 "Zidane Tribal" monster from your Deck to your hand. Then shuffle your deck. [/spoiler] [spoiler=Trance Garnet][img]http://img840.imageshack.us/img840/4567/260988n.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Garnet til Alexandros XVII". During each Standby Phase increase your life points equal to this monster's DEF. You can pay 1000 life points to increase this card's DEF by 1000. Once per turn you can activate one of the following effects: ● lower this card's DEF by 2000 to Special Summon 1 level 8 or lower monster from your Hand or Deck and put 1 Eidolon counter on it (max 1). ● lower this card card's DEF by 1000 to Special Summon 1 level 6 or lower monster from your Hand or Deck and put 1 Eidolon counter on it (max 1). ● lower this card's DEF by 500 to Special Summon 1 level 4 or lower monster from your hand or Deck and put 1 Eidolon counter on it (max 1). Monsters with Eidolon Counters are unaffected by your opponent's card effects. If this card is removed from the field destroy all monster cards that have been Special Summoned by this card's effect. After the 5th turn this card was Summoned, send this card to the bottom of your Deck and Special Summon 1 "Garnet til Alexandros XVII" from your Graveyard. [/spoiler] [spoiler=Vivi][img]http://img51.imageshack.us/img51/7479/260988.jpg[/img] If you control 1 or more "Zidane Tribal" monster(s), this card cannot be selected as an attck target. If your opponent controls 1 or more "Kuja" monster(s) increase this card's ATK and DEF by 500. You can remove from play 1 Spell Card from your Graveyard to put 1 Spell Counter on this card (max 2). For each Spell Counter on this card increase this card's ATK by 200. Once per turn, you can remove 1 Spell Counter on this card to lower the ATK points of all of your opponents monsters by 500 until the End Phase. If you activated a Spell Card remove 2 Spell Counters on this card to add that Spell Card back to the top of your Deck and destroy 1 card on the field. Each time a Spell Counter is removed from this card, increase this card's level by the amount of Spell Counter(s) removed. If this card's level is 7 send this card to the Graveyard to Special Summon 1 " Trance Vivi" monster from your Hand or Deck. [/spoiler] [spoiler=Trance Vivi][img]http://img840.imageshack.us/img840/7783/260988ti.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Vivi Orunitia". When this card is Successfully Summoned put 1 Spell Counter on this card (Max 6) for every Spell Card in your hand. Once per turn you can remove from play 1 Spell Card from your Graveyard to put 2 Spell Counters on this card. Each time you activate a Spell Card you can remove 1 Spell Counters from this card to add the activated Spell Card back to your hand instead of the Graveyard. You can remove 2 Spell Counter on this card to destroy all non DARK monsters on your opponent's side of field and lower all of your opponent's DARK monster's ATK and DEF to 0. After the 5th turn this card was Summoned send this card back to the bottom your Deck and Special Summon 1 "Vivi Orunitia" from your Graveyard. [/spoiler] [spoiler=Eiko] [img]http://img819.imageshack.us/img819/5648/260988gu.jpg[/img] If this card is Successfully Summoned Special Summon 1 Moogle Token (Beast-Type/ WIND/ Level 2/ ATK 600/ DEF) on your side of the field. While this Token is on the field this card cannot be selected as attack target. During your Draw Phase increase your life points by 300. Once per turn you can pay 1000 life points to Special Summon 1 level 3 or lower non-Tuner monster from your Graveyard in face-up Attack Position its effects are negated. Put 1 Trance Counter on this card every time your life points increases (Max 5). You can remove 5 Trance Counters on this card and tribute this monster to Special Summon 1 "Trance Eiko" from your hand or Deck. [/spoiler] [spoiler=Freya][img]http://img163.imageshack.us/img163/5163/260988c.jpg[/img] Once per turn, During your Battle Phase you can remove this card from play to Special Summon this card back to your side of the field in your next Battle Phase and inflict damage to your opponent's life points equal to this card's ATK, you cannot activate this effect again until your next 2 Main Phases. During each Standby Phase increase your life points by 300. [/spoiler] [spoiler=Kuja] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Kuja.jpg[/IMG] [i][color="#C0C0C0"] When this card is Successfully Summoned, Special Summon 1 "Mistodon" Token (Insect-Type/ EARTH/ Level 4/ ATK 1900/ DEF 1900) and 1 "Silver Dragon" Token (Dragon/ LIGHT/ Level 6/ ATK 2300/ DEF 2300). Each time a card is sent to the Graveyard put 1 Spell Counter on this card (Max 3). Once per turn you can remove 2 Spell Counters on this card to remove from play 1 Spell Card from your Graveyard and 1 monster from your opponent's side of the field. During your[/color][color="#800080"] Standby Phase you can remove 1 Spell Counter on this card to increase your life points equal to this card's ATK.If this card have 3 Spell Counters remove all 3 Spell Counters on this card to destroy all Spell/Trap Cards on your opponent's side of the field. Each time you removed a Spell Counter from this card put 1 Trance Counter on this card (Max 3) equal to the amount of Spell Counters removed. If this card have 3 Trance Counters on it, send this card to the Graveyard and Special Summon 1 "Trance Kuja" monster from your hand or Deck.[/color][/i][/center] [/spoiler] [spoiler=Trance Kuja][img]http://img841.imageshack.us/img841/69/260988w.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Kuja". This card is treated as "Kuja." If this card is successfully summoned, Special Summon 1 "Nova Dragon" Token (Dragon-Type/ LIGHT/ Level 8/ ATK 2700/ DEF 2700). As long as this card is face-up, this card is uneffected by your opponent's Spell Cards. During each Standby Phase you can pay 800 life points and discard 1 Spell Card in your hand to Special Summon 2 "Black Mage" Tokens (Spellcaster-Type/ DARK/ Level 4/ ATK 1500/ DEF 1200). Each time this card declares an attack remove from play 1 Spell Card in your Graveyard and 1 Spell Card in your opponent's Graveyard. Each time a Spell Card has been removed from play put 1 "Spell Counter" on this card (Max 6). Once per turn you can remove 1 Spell Counter on this card to add 1 of your removed from play Spell Card to your hand. During your Battle Phase you can remove 2 Spell Counters on this card to make this card attack all of your opponent's monsters, Trap Cards cannot be activated during this turn. Once per turn you can remove 3 Spell Counters on this card to search through your Opponent's Deck and select up to 3 Spell Card, 1 of the selected cards are removed from play the rest of the selected cards are added to your hand. Shuffle your Opponent's Deck. Once per turn after your Battle Phase, if this card have 4 or more Spell Counters remove 3 Spell Counters on this card to remove from play all Spell and Trap Cards on your opponent's side of the field, for each Spell and Trap card removed from play by this effect destroy 1 monster on your opponent's side of the field. If this card is removed from the field destroy all monsters you control. After the 5th turn this card is Summoned send this card back to the bottom of your Deck and Special Summon 1 "Kuja" Monster from your Graveyard. [/spoiler] [spoiler=Beatrix] [img]http://img703.imageshack.us/img703/3557/260988v.jpg[/img] As long as this card is face-up "Garnet til Alexandros XVII" cannot be selected as an attack target. During each Draw Phase put 1 Seiken Counter on this card (Max 2). During your Draw Phase you can remove 1 Seiken Counter on this card to lower the ATK and DEF of 1 non-LIGHT monster on the field by 900. If this card destroys an opponent's monster and sends it to the Graveyard increase your life points equal to the destroyed monster's level x 100 if your life points increased more than 400 points remove 1 Seiken Counter on this card to inflict damage to your opponent's life points equal to the destroyed monster's level x 100. You can remove 2 Seiken Counters on this card to destroy 1 face-down Spell or Trap Card on the field. [/spoiler] [spoiler=Mikoto] [img]http://img138.imageshack.us/img138/6536/260988b.jpg[/img] If this card is Successfully Summoned add 1 "Kuja" monster or 1 "Zidane Tribal" monster from your Deck to your hand. During each Standby Phase increase your life points by 200. This cards gains 100 ATK and DEF for every monster you control. During every End Phase put 1 Trance Counter on this card (Max 3). You can remove 3 Trance Counters on this card and tribute this monster to Special Summon 1 "Trance Mikoto" monster from your hand or Deck. [/spoiler] [spoiler=Trance Mikoto (New!)] [img]http://img574.imageshack.us/img574/2434/260988zh.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Mikoto". During your Standby Phase increase your life points by 500. This card can attack twice during the same Battle Phase. For each Monster you control (except this card) increase this card's ATK and DEF by 50. After the 4th turn this card was Summoned send this card to the Graveyard and Special Summon 1 "Mikoto" monster from your Graveyard, Deck or Hand. Pic Credit: Hikari Sword [/spoiler] [/spoiler] [spoiler= Final Fantasy 10] [spoiler=Tidus] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Tidus-1.jpg[/IMG] [b][i][color="#F5DEB3"]If you control 1 "Yuna" monster, Special Summon this card from your Graveyard. During each Standby Phase put 1 Swordplay Counter on this card (Max 4). This card can attack during your Opponent's Battle Phase if you remove 1 Swordplay Counter on this card. If this card declares an attack you can remove 2 Swordplay Counters on this card to toss 5 coins, this card can attack any number of monsters on your opponent's side of the field equal to the number of Heads. During your Battle Phase you can remove 3 [/color][color="#000080"]Swordplay Counters on this card to destroy 1 card on the field and all the cards on it's Horizontal Column. If this card have 4 Swordplay Counters remove 2 of them to remove from play 1 card from the field and flip a coin if Heads inflict damage to your opponent's life points equal to this card's ATK and skip your opponent's next Draw phase. If Tails draw 2 cards from your Deck. If this card is sent from the field to the Graveyard skip your next Draw Phase.[/color][/i][/b][/center] [/spoiler] [spoiler=Rikku][img]http://img839.imageshack.us/img839/263/260988wo.jpg[/img] Once per turn you can remove from play 1 Spell Card and 1 Trap card from your Graveyard to increase the ATK and DEF of all face-up monsters you control by 300 until the End Phase. Once per turn, during your Standby Phase you can discard 1 Trap Card from your hand and select 2 Spell Cards from your Deck and removed them from play to gain control of 1 Spell or Trap card your opponent controls. Then shuffle your deck. During your Battle Phase you can discard 1 Spell Card from you hand and remove from play 2 Spell Cards from your Graveyard to destroy 1 face-up Attack Position monster on your opponent's side of the field, you take damage equal to the destroyed monster's ATK and must send the top cards from your deck to Graveyard equal to the destroyed monster's level. If this card is attacked by a Thunder-Type monster, that monster gains 1000 ATK during Damage Step only. Effect Credit 2 Spoon [/spoiler] [spoiler=Jecht] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Jecht.jpg[/IMG] [i][color="#FF0000"]If this card is sent to the Graveyard inflict 1500 points of damage to your life points. Once per turn, While this card is in face-up Attack Position you can discard 1 card from your hand to change the battle position of 1 monster on the field and reduce it's ATK to 0. This card is unaffected by Spell and Trap Cards during it's Battle Phase.If this card is in your Graveyard you can remove this card from play and 1 level 6 or higher Spellcaster-Type monster you control to Special[/color][color="#A0522D"] Summon 1 "Braska's Final Aeon" from your Deck. Each time this card declares an attack flip 3 coins and activate one of the following effects: * If you called right on all 3 results this card can attack again, all battle damage inflicted by this card is doubled until the End Phase. * If you called right on 2 of the 3 results this card can attack again, the 2nd attack cannot attack your opponent's life points directly.[/color][/i][/center] [/spoiler] [spoiler=Braska's Final Aeon] [img]http://img257.imageshack.us/img257/7479/260988.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Jecht". When this card is successfully Summoned Special Summon 2 "Yu Pagados" Tokens (Spellcaster-Type/ DARK/ Level 5/ ATK 1000/ DEF 1000) on your side of the Field. During each Standby Phase increase your life points by 800 points for each "Yu Pagados" Token(s) you control and place 1 Overdrive Counter on this card (max 5) for each "Yu Pagados" Token(s) you control. Remove 5 Overdrive Counters on this card to destroy up to 2 cards on your opponent's side of the field. If this card is the only monster you control you can pay 2000 life points to Special Summon 2 "Yu Pagados" Tokens (Spellcaster-Type/ DARK/ Level 5/ ATK 1000/ DEF 1000) on your side of the Field. If this card would be sent to the Graveyard you can tribute 1 "Yu Pagados" Token instead. During the beginning of your Main Phase, you can skip your Battle Phase to place 1 Petrify Counters (Max 1) on all of your opponent's monsters. Monsters with a Petrify Counter cannot declare an attack, change it's battle position, activate it's effect(s), be tributed for a Tribute Summon, be used as a material for a Synchro/ Fusion Summon and are automatically sent to the Graveyard when attacked (battle damage still applies). If this card is sent to the Graveyard destroy all cards you control. [/spoiler] [spoiler=Yuna] [img]http://img20.imageshack.us/img20/7479/260988.jpg[/img] If this card Successfully Summoned add 1 "Tidus" monster to your hand. During each Standby Phase put 2 Summoner Counters on this card (Max . Once per turn you can remove any amount of Summoner Counters on this card to Special Summon 1 monster from your hand, Deck or Graveyard whose level is equal to or lower than the amount of Summoner Counters removed from this card and it's effects are negated. [/spoiler] [spoiler=Yuna alt.] [img]http://img600.imageshack.us/img600/2136/260988d.jpg[/img] [/spoiler] [spoiler=Auron] [img]http://img202.imageshack.us/img202/3052/260988t.jpg[/img] As long as this card is on the field "Tidus" and "Yuna" monsters cannot be selected as an attack target. During each Standby Phase put 1 Bushido Counter on this card (Max 4). During your Battle Phase you can remove 1 Bushido Counter on this card to lower the ATK or DEF of 1 monster on your opponent's side of the field by 1000. If this monster declares an attack against a Defense Position monster you can remove 1 Bushido Counter on this card to inflict piercing damage to your opponent, if this card inflicts more than 1000 points of damage send the top 3 cards on your opponent's Deck to the Graveyard. You can remove 3 Bushido Counters on this card to destroy 1 face-down card on the field and 1 card next to it's Vertical Column or it's Horizontal Column. Remove 4 Bushido Counters on this card to destroy 1 card on the field and discard 1 card from your opponent's hand if the cards sent to the Graveyard are the same Card Types remove them and inflict 1000 points of damage to your opponent. [/spoiler] [spoiler=Seymour] [img]http://img573.imageshack.us/img573/4731/260988r.jpg[/img] During each Standby Phase put 1 Spell Counter on this card (Max 5). Once per turn you can remove 1 Spell counter on this card to increase your life points by 600. If your opponent controls a face-down monster remove 2 Spell Counters on this card to flip that card in to face-up attack position it's effects are negated. Remove 5 Spell Counter on this card to Special Summon 1 monster from your Graveyard whose level is lower or equal to this card's level, it's Attribute is now DARK and it's effect(s) are negated. [/spoiler] [/spoiler] [spoiler=Final Fantasy Tactics] [spoiler=Ramza][img]http://img713.imageshack.us/img713/7841/260988tv.jpg[/img] You may tribute 1 monster you control to Special Summon this card from your hand and put 4 Scream Counters on this card (max 4). For each Scream Counter on this card increase this card's ATK and DEF by 100. If this card destroys a monster by battle and sends that monster to the Graveyard remove 1 Scream Counter on this card to inflict damage to your opponent's life points equal to the destroyed monster's ATK points. If this card is the only monster you control you can remove 2 Scream Counters on this card to Special Summon 1 level 4 or lower Warrior-Type monster from your Graveyard. You can remove 3 Scream Counters on this card to negate the activation and effect of a Trap Card. If this card has 4 Scream Counters and would be sent to the Graveyard, instead remove 1 Scream Counter on this card. Effect Credit 2 Encapturer. [/spoiler] [spoiler=Ritz][img]http://img844.imageshack.us/img844/6536/260988b.jpg[/img] During each Standby Phase while this card is face-up on your side of the field put 1 Spell Counters on this card (max 4). If this card is selected as an Attack Target you can remove 1 Spell Counter on this card and remove from play 1 card you control to negate the attack and gain life points equal to the attacking monster's ATK. If this card inflicts battle damage remove 2 Spell Counters on this card to select 1 card from your opponents hand and place that card at the bottom of your opponent's deck, if that card was a monster card your opponent loses life points equal to the monster's level x 300. If this card has 3 or more Spell Counters you can remove 2 Spell Counters on this card to inflict damage to your opponent's life points equal to the total star level of all monsters on the field x 200. When this card has 4 Spell Counter remove all Spell Counters on this card to remove from play 1 card on the field and draw 1 card if you drew a Spell Card you can Special Summon 1 level 4 or lower non-Tuner monster from your Graveyard. [/spoiler] [spoiler=Shara][img]http://img714.imageshack.us/img714/1244/260988e.jpg[/img] If this card is Successfully Summoned, Special Summon 1 "Ritz Malheur" monster from your hand or Deck and put 2 Spell Counters on it. As long as this card is face-up on your side of the field "Ritz Malheur" cannot be selected as an attack target. During each Standby Phase put 1 Sharpshooter counter on this card (Max 4). During your Battle Phase you can remove 1 Sharpshooter Counter on this card to activate one of the following effects: - Put 1 Doom Counter on to 1 monster on the field. Monsters with a Doom Counter will be destroyed after your 3rd Standby Phase. - halve the DEF of 1 monster on the field. - halve the ATK of 1 monster on the field. [/spoiler] [spoiler=Montblanc][img]http://img257.imageshack.us/img257/2210/260988o.jpg[/img] If this card is Successfully Summoned put 1 Black Mage Counter on this card (Max 2), 1 Thief Counter (Max 2) and 2 Animist Counter (Max 2) on this card. During your Standby Phase put 1 Black Mage Counter on this card or 1 Thief Counter on this card. You can remove 1 Animist Counter on this card to increase you life points equal to this card's level x 200. During your Battle Phase you can remove 2 Animist Counters on this card to put Frog Counter (Max 1) on to 1 monster on the field. Monsters with a Frog Counter is now treated a an Aqua-Type monster it's ATK and DEF are reduced to 100 or you can remove 1 Black Mage Counter on this card to place 1 Geomancy Counter on to all monsters on your opponent's side of the field (Max 4). If a monster with a Geomancy Counter is being attacked by a monster with a different Attribute than it's Attribute lower the ATK and DEF of the attacked monster by 300 x the number of Geomancy Counters it possess. During your opponent's turn you can remove 1 Thief Counter on this card to gain control of 1 Equip Spell Card your opponent controls or remove 2 Thief Counters on this card to gain control of l 1 Trap Card your opponent controls. If this card is targeted by a Spell Card you can remove 2 Black Mage Counters on this card to activate the same effect of that Spell Card. [/spoiler] [spoiler=Adelle] [img]http://img593.imageshack.us/img593/710/260988k.jpg[/img] If this card is Successfully Summoned take control of 1 Spell/Trap card on your opponent's side of the field and put 4 Heritor Counters on this card (Max 4). Once per turn you can remove 1 Heritor Counter on this card and tribute 1 monster you control to increase your life points equal to the tributed monster's ATK or DEF. During your opponent's Battle Phase you can remove 2 Heritor Counter on this card to put 1 Slow Counter on to 1 monster on the field (Max 1). Monsters with a Heritor Counter cannot declare an attack or change it's Battle Position. During your Draw Phase you can remove 4 Heritor Counters on this card to take control of 1 monster your opponent controls on the field whose level is equal to or lower than this card's until the End Phase. [/spoiler] [spoiler=Ultima] [img]http://img816.imageshack.us/img816/7304/260988ok.jpg[/img] After your Draw Phase put 1 Divine Counter on this card (Max 4). During each Standby Phase put 1 Ultima Counter on this card (Max 4). Remove 4 Ultima Counters on this card and discard 1 Spell Card from your hand to destroy 1 card on your opponent's side of the field then put 2 Divine Counters on this card. Once per turn you can remove 1 Divine Counter on this card to increase this card's ATK and DEF by 400 until the End Phase. If your opponent controls an effect-monster you remove 2 Divine Counters to put 1 Dispelja Counter on it (Max 1). Monsters with a Dispelja Counter cannot activate it's effects and it's ATK and DEF is back to it's original ATK and DEF. At the start of your Battle Phase you can remove 4 Divine Counters on this card to have this card attack your opponent's life points directly the Battle Damage is halved. [/spoiler] [/spoiler] [spoiler= Final Fantasy 11] [spoiler=Shantotto] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Shantotto-1.jpg[/IMG] [b][i] [color="#F5DEB3"]While this card is face-up on your side of the field, during each Standby Phase all your opponent's monsters lose 400 ATK and DEF. Each time a Spell Card activates put 2 Spell Counter on this card (Max 3). If this card is targeted by a Spell Card removes 1 Spell Counter on this card to negate the activation and effect of that Spell Card and put 2 Spell Counters on this monster. If this card is selected an attack target remove 2 Spell Counters on this card to negate the attack, the attacking monster loses 1000 ATK and cannot declare an[/color] attack unitl your opponent's next 2 Main Phases. If this card has 3 Spell Counter remove all 3 Spell Counters on this card and discard any amount of Spell Card from your hand to destroy cards on the field equal to the number of Spell Cards discarded from your hand. After this effect resolves you and your opponent selects 1 Spell Card from their respective Graveyards the selected Spell Cards are added to your hand.[/i][/b][/center] [/spoiler] [spoiler=Prishe] [img]http://img338.imageshack.us/img338/4499/260988z.jpg[/img] During each Standby Phase increase your life points equal to this card's level x 100. This card can inflict piercing damage. When this card destroys an opponent's monster and sends it to the Graveyard increase your life points equal to the destroyed monster's level x 100, if your life points increased lower than 400, x 2 the inflicted Battle Damage. [/spoiler] [spoiler=Lilisette] [img]http://img715.imageshack.us/img715/4499/260988z.jpg[/img] If this card is Successfully Summoned put 2 Dance Counters on this card. This card can attack twice in the same Battle Phase. Once per turn you can remove 1 Dance Counter on this card to halve the ATK or DEF of a 1 face-up monster on the field. [/spoiler] [spoiler=Shadow Lord (New!)] [img]http://img834.imageshack.us/img834/3052/260988t.jpg[/img] This card is unaffected by Monster effects your opponent controls. During each Standby Phase put 1 Implosion Counter on this card (Max 4), You can remove 2 Implosion Counters on this card to destroy 1 card on the field and remove from play up to 3 cards with the same card type as the destroyed card from your opponent's Graveyard. [/spoiler] [/spoiler] [spoiler=Final Fantasy 12] [spoiler= Fran] [center][img]http://img602.imageshack.us/img602/7479/260988.jpg[/img][/center] [b]As long as this card's face-up any Beast-Warrior-Type monsters you control (except this card) cannot be selected as an attack target. During each Standby Phase put 1 Ability Counter on this card (4 max). If this card has 4 Ability Counters you can remove them to destroy all Spell Cards on the Field and increase your life points equal to this card's ATK or DEF. During your Battle Phase you can skip this card's Battle Phase and remove 1 Ability Counter on this card to activate one of the following effects: - Put 1 Blind Arrow Counter (Max 1) on to 1 monster on your opponent's side of the field. Monsters with a Blind Arrow Counter cannot attack until your next 2 Battle Phases. - Remove 1 more Ability Counter on this card to put 1 Sleep Arrow Counter (Max 1 ) on to 1 monster on your opponent's side of the field. Monsters with a Sleep Arrow Counter cannot attack or change it's battle position and it's effects are negated until your next Battle Phase. - Remove 1 more Ability Counter on this card to put 1 Silence Arrow Counter (Max 1) on to 1 monster on your opponent's side of the field. Monsters with a Silence Counter cannot activates it's effects. - Remove 1 more Ability Counter on this card to put 1 Confuse Arrow Counter (Max 1) on to 1 monster on your opponent's side of the field. Monsters with a Confuse Arrow Counter must declare an attack during your opponent's Battle Phase, each time it attacks flip a coin and if the results is Heads: The monster must attack a monster on your side of the field your opponent chooses the target, If the results was Tails: The monster must attack a monster on your opponent's side of the field and you choose it's target. - Remove 2 more Ability Counters on this card to destroy 1 monster on the field.[/b] [/spoiler] [spoiler=Gabranth] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Gabranth-1.jpg[/IMG] [i]This card is treated as Normal Monster while face-up on the field or in the Graveyard. During each Standby Phase put 1 EX Mode Counter on this card (Max 4). Once per turn you can skip this card's Battle Phase to put 2 Ex Mode Counter on this card. During your Main Phase you can remove 4 EX Mode Counters on this card to Normal Summon this monster and have it be treated as an Effect Monster with this effect: - This monster is unaffected by Trap Cards. This monster can attack twice on the same Battle Phase. If this monster is targeted by a Spell Card your opponent controls you can remove from play 1 Spell Card from your Graveyard and lower this card's DEF by 400 to negate the activation and effect of that Spell Card and Destroy it. During your Standby Phase and Battle Phase put 1 Mist Counter on this card. (Max 6) You can remove 6 Mist Counters on this card to destroy 1 card on the field. [/i][/center] [/spoiler] [spoiler=Ashe] [img]http://img171.imageshack.us/img171/7479/260988.jpg[/img] During your Standby Phase put 1 Time Magick Counter on this card (Max 3). Increase this card's ATK and DEF by 100 for each Time Magick Counter on this card. During your opponent's Battle Phase you can remove 2 Time Magick Counters on this card to lower the ATK and DEF of all monsters on your opponent's side of the field by 400. During your Draw Phase you can remove 1 Time Magick Counter on this card to increase your life points by 200 for each card you control. If this card have 3 Time Magick Counters remove 2 of them to remove 1 card from play until your next 2 turns. [/spoiler] [spoiler=Ashe Alt.] [img]http://img30.imageshack.us/img30/7707/260988i.jpg[/img] [/spoiler] [spoiler=Penelo] [img]http://img641.imageshack.us/img641/4020/260988q.jpg[/img] If this card is Successfully Summoned add 1 "Vaan" monster from your Deck to your hand. During your Standby Phase put 1 Ability Counter on this card (Max 4). During your Draw Phase you can remove 1 Ability Counter on this card to increase the ATK and DEF of all monsters on your side of the field by 200 until the End Phase. You can skip this card's Battle Phase and remove 3 Ability Counters on this card to Special Summon 1 monster from your Graveyard whose level is equal to or lower than this card's level. Remove 4 Ability Counters on this card to destroy 1 non-LIGHT monster on the field. After this effect resolves halve this card's ATK and DEF. [/spoiler] [spoiler=Basch] [img]http://img251.imageshack.us/img251/1244/260988e.jpg[/img] As long as this card is face-up on the field "Ashelia B'nargin Dalmasca" cannot be selected as an attack target. During your Standby Phase put 1 Ability Counter on this card (Max 4). During your Draw Phase you can remove 1 Ability Counter on this card to increase the ATK and DEF of all monsters you control by 200 until the End Phase. If this card declares an attack against a monster on the same column as this card you can remove 2 Ability Counters on this card to automatically send that monster to the Graveyard. If a monster you control (except this card) is declared as an attack target remove 2 Ability Counters on this card to change the attacking monster's target to this monster. [/spoiler] [spoiler=Vaan] [img]http://img593.imageshack.us/img593/2654/260988l.jpg[/img] This card can be Special Summoned from your hand if you control at least 1 "Penelo" monster on the field. If this card is Successfully Summoned search through your deck and select 1 Equip Spell Card and equip it with this monster. Then Shuffle your Deck. This card attack twice in the same Battle Phase. [/spoiler] [spoiler=Balthier] [img]http://img339.imageshack.us/img339/1718/260988s.jpg[/img] If this card is Successfully Summoned, Special Summon 1 "Fran" monster from your hand or Deck. As long as this card is face-up on the field "Fran" cannot be selected as an attack target. At the start of your Battle Phase this card can attack your opponent's life points directly if you control another monster on the field. During each Standby Phase put 1 Ability Counter on this card (Max 6). When an opponent activates a monster effect you can remove 1 Ability Counter on this card to put Maim Counter on the 1 monster on the field (Max 1). Monsters with a Maim Counter cannot activate it's effect or declare an attack. At the start of your Draw Phase you can remove 1 Ability Counter on this card to increase this card's ATK and DEF by 300 until the End Phase. If this card inflicts Battle Damage remove 5 Ability Counters on this card to x 3 the inflicted Battle Damage. If your opponent controls a Spell/Trap Card remove 4 Ability Counters on this card to destroy 1 Spell/Trap Card on the field. [/spoiler] [spoiler= Vayne] [img]http://img834.imageshack.us/img834/1218/260988m.jpg[/img] During your Battle Phase put 1 Mach Wave Counter on this card (Max 3) and 1 Force Of Will Counter on this card (Max 3). You can skip this card's Battle Phase to remove 3 Mach Wave Counter on this card and remove from play 1 Spell Card from your Graveyard to destroy 1 Spell/Trap Card your opponent controls on the field, If the destroyed card was a Spell Card put 5 Force Of Will Counters on this card. Remove 5 Force Of Will Counters on this card to destroy 1 monster on your opponent controls and look through the top 6 cards from your opponent's Deck and select 1 Spell Card (if any) the selected Spell Card is removed from play then put back the remaining cards back to the top of your opponent's Deck in any order. After this effect resolves increase this card's ATK and DEF by 200. [/spoiler] [/spoiler] [spoiler=Final Fantasy 13] [spoiler=Lightning] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Lightning.jpg[/IMG] [b][i] [color="#FFC0CB"]During your Standby Phase put 2 Paradigm Shift Counters on this card (Max 6). Once per turn you can remove 1 Paradigm Shift Counter on this card to Special Summon 1 monster from your Graveyard whose ATK is lower than this card's to your side of the field it's effects are negated. During your Battle Phase you can remove 1 Paradigm Shift Counter on this card to put 5 Stagger Counters on to 1 monster on the field (Max 10). Monsters with 10 Stagger Counters on it cannot declare an attack, change it's Battle Position. activate it's effects and it's ATK and DEF are reduced to 0.If this card declares an attack you can remove 1[/color][color="#C0C0C0"] Paradigm Shift Counter on this card to increase this card's ATK and DEF by 500 until the End Phase and have this card attack again in the same Battle Phase, Spell and Trap Cards cannot be activated during this card's attack. Each time a Paradigm Shift Counter is removed from this card put 1 TP Counter on this card (Max 5). Remove 5 TP Counters on this card and tribute this monster to Special Summon 1 "Lightning Eidolon Mode" monster from your hand or Deck. [/color][/i][/b][/center] [/spoiler] [spoiler=Lightning Alt.] [img]http://img820.imageshack.us/img820/4567/260988n.jpg[/img] [/spoiler] [spoiler=Lightning Eidolon Mode] [center][img]http://img696.imageshack.us/img696/3052/260988t.jpg[/img] [i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Lightning". If this card is Successfully Summoned, Special Summon 1 "Odin" Token (Warrior-Type/ LIGHT/ Level 7/ ATK 2500/ DEF 2300). While this token is on your side of the field, this monster cannot be removed form the field. During your Standby Phase put 2 Paradigm Shift Counters on this card (Max 6). Once per turn you can remove 1 Paradigm Shift Counter on this card to Special Summon 1 monster from your Graveyard whose ATK is lower than this card's to your side of the field it's effects are negated. During your Battle Phase you can remove 1 Paradigm Shift Counter on this card to put 5 Stagger Counters on to 1 monster on the field (Max 10). Monsters with 10 Stagger Counters on it cannot declare an attack, change it's Battle Position. activate it's effects and it's ATK and DEF are reduced to 0. If this card declares an attack you can remove 1 Paradigm Shift Counter on this card to increase this card's ATK and DEF by 500 until the End Phase and have this card attack again in the same Battle Phase, Spell and Trap Cards cannot be activated during this card's attack. Each time a Paradigm Shift Counter is removed from this card put 1 Gestalt Counter on this card (Max 5). Remove 5 Gestalt Counters on this card to send this card back to your hand and Special Summon 1 "Lightning Gestalt Mode" monster from your hand or Deck. [/i][/center] [/spoiler] [spoiler=Lightning Gestalt Mode] [center][img]http://img837.imageshack.us/img837/87/260988a.jpg[/img] [i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Lightning Eidolon Mode". If this card is Successfully Summoned put 10 Gestalt Gauge Counters on this card (Max 10) and return all monsters you control (except this card) back to your hand. This card cannot be removed from the field except by this card's effect. Send this card back to your hand after the 3rd turn it was Summoned. During your Battle Phase you can remove 2 Gestalt Gauge Counters on this card to lower the ATK and DEF of all monsters your opponent controls by 700 or lower the ATK and DEF of all non-Thunder-Type monsters on your opponent's side of the field by 1300. During your Draw Phase you can remove 2 Gestalt Gauge Counters on this card to put 1 Zantetsuken Counter on to 1 Spell/Trap Card on the field or the top 4 card from your opponent's Deck (Max 1). Cards with Zantetsuken Counters are automatically sent to the Graveyard after this monster is removed from the field. If this card have 0 Gestalt Gauge Counters on it return this card back to your hand and destroy all monsters on your opponent's side of the field with 0 ATK or DEF. After this effect resolves Special Summon 1 "Lightning" monster from your hand, Deck or Graveyard.[/i][/center] [/spoiler] [spoiler=Sazh][img]http://img835.imageshack.us/img835/7707/260988i.jpg[/img] [b][color="#2E8B57"]During your Standby Phase put 2 Paradigm Shift Counters on this card (Max 6). At the start of your Battle Phase you can remove 1 Paradigm Shift Counter on this card to put 2 Stagger Counters (Max 10) on to 1 monster on your opponent's side of the field. Monsters with 10 Stagger Counters cannot attack, change it's battle position or activate it's effects their ATK and DEF are reduced to 0 until the next 8 turns. During your Battle Phase you can remove 1 Paradigm Shift Counter on this card to increase this card's ATK by 200 and can inflict piercing damage until the End of your Battle Phase. At the start of your turn you can remove 1 Paradigm Shift Counter on this card to increase the ATK and DEF of all monsters you control by 200 until the End Phase. Each time a Paradigm Shift Counter has been removed from this card put 1 TP Counter on this card (Max 5). If this card have 5 TP counters remove them all to tribute this card and Special Summon 1 "Sazh Eidolon Mode" monster from your hand or Deck.[/color][/b] [/spoiler] [spoiler=Sazh Eidolon Mode][img]http://img337.imageshack.us/img337/7479/260988.jpg[/img] [b] [color="#FF0000"]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Sazh Kaztroy". If this card is successfully summoned, Special Summon 1 "Brynhildr" Token (Machine-Type/ FIRE/ Level 6/ ATK 2100/ DEF 1900) on your side of the field. As long as this Token is in your side of the field "Sazh Eidolon Mode" cannot be removed from the field. During your Standby Phase put 2 Paradigm Shift Counters on this card (Max 6). At the start of your Battle Phase you can remove 1 Paradigm Shift Counter on this card to put 2 Stagger Counters (Max 10) on to 1 monster on your opponent's side of the field. Monsters with 10 Stagger Counters cannot attack, change it's battle position or activate it's effects their ATK and DEF are reduced to 0 until the next 8 turns. During your Battle Phase you can remove 1 Paradigm Shift Counter on this card to increase this card's ATK by 200 and can inflict piercing damage until the End of your Battle Phase. At the start of your turn you can remove 1 Paradigm Shift Counter on this card to increase the ATK and DEF of all monsters you control by 200 until the End Phase. Each time a Paradigm Shift Counter has been removed from this card put 1 Gestalt Mode Counter on this card (Max 5). If this card have 5 Gestalt Counters remove them all to destroy all monsters Special Summoned by this card's effect and Special Summon 1 "Sazh Gestalt Mode" monster from your hand or Deck, Return this card to your hand.[/color][/b] [/spoiler] [spoiler=Sazh Gestalt Mode][img]http://img696.imageshack.us/img696/7479/260988.jpg[/img] [b][color="#FF0000"]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Sazh Eidolon Mode". If this card is Summoned put 10 Gestalt Gauge Counters on this card (Max 10). If this card have 0 Gestalt Gauge Counters destroy all monsters on your opponents side of the field with 0 ATK or 0 DEF and inflict damage to your opponent's life points equal to the total level of all monsters destroyed by this effect x 100 and return this card to your hand, Special Summon 1 "Sazh Kaztroy" from your hand, Deck or Graveyard. This card cannot be removed from the field except by it's own effect. During your Battle Phase you can remove 2 Gestalt Gauge Counters on this card to activate one of the following effects: - Decrease the ATK and DEF of 1 monster by 400 Or Decrease the ATK and DEF of 1 non-FIRE monster by 600. - Remove 1 more Gestalt Gauge Counter on this card to decrease the ATK and DEF of 1 monster by 700 Or decrease the ATK and DEF of 1 non-Fire monster by 900.[/color][/b] [/spoiler] [spoiler=Vanille] [img]http://img560.imageshack.us/img560/4731/260988r.jpg[/img] If this card is Successfully Summoned add 1 "Oerba Yun Fang" monster from your Deck to your hand. During your Standby Phase put 2 Paradigm Shift Counters on this card (Max 6). At the start of your Battle Phase you can remove 1 Paradigm Shift Counter on this card to put 4 Stagger Counters (Max 10) on all monsters on your opponent's side of the field. Monsters with 10 Stagger Counters cannot attack, change it's battle position or activate it's effects their ATK and DEF are reduced to 0 until the next 8 turns. During your Battle Phase you can remove 1 Paradigm Shift Counter on this card to halve the ATK and DEF of 1 monster on the field. At the start of your turn you can remove 1 Paradigm Shift Counter on this card to increase your life points by 800. Each time a Paradigm Shift Counter has been removed from this card put 1 TP Counter on this card (Max 5). Remove 5 TP Counters on this card to tribute this monster and Special Summon 1 "Vanille Eidolon Mode" monster from your hand or Deck. [/spoiler] [spoiler=Vanille Eidolon Mode] [img]http://img163.imageshack.us/img163/3557/260988v.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Oerba Dia Vanille". If this card is Successfully Summoned, Special Summon 1 "Hecatoncheir" Token (EARTH/ Warrior-Type/ Level 6/ ATK 2100/ DEF 2100) on your side of the field. As long as this Token is on your side the field this monster cannot be removed from the field. During your Standby Phase put 2 Paradigm Shift Counters on this card (Max 6). At the start of your Battle Phase you can remove 1 Paradigm Shift Counter on this card to put 4 Stagger Counters (Max 10) on all monsters on your opponent's side of the field. Monsters with 10 Stagger Counters cannot attack, change it's battle position or activate it's effects their ATK and DEF are reduced to 0 until the next 8 turns. During your Battle Phase you can remove 1 Paradigm Shift Counter on this card to halve the ATK and DEF of 1 monster on the field. At the start of your turn you can remove 1 Paradigm Shift Counter on this card to increase your life points by 800. Each time a Paradigm Shift Counter has been removed from this card put 1 Gestalt Counter on this card (Max 5). Remove 5 Gestalt Counters on this card to return all monsters you control back to your hand and Special Summon 1 "Vanille Gestalt Mode" monster from your hand or Deck. [/spoiler] [spoiler=Vanille Gestalt Mode] [img]http://img163.imageshack.us/img163/3894/260988he.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Vanille Eidolon Mode". If this card is Successfully Summoned put 10 Gestalt Gauge Counters on this card (Max 10). This card cannot be removed from the field except by this card's effect. Send this card back to your hand after the 3rd turn it was Summoned. If this card have 0 Gestalt Gauge Counters destroy all monsters on your opponents side of the field with 0 ATK or 0 DEF and increase your life points equal to the number of cards destroyed by this effects x 300. After this effect resolves return this card to your hand and Special Summon 1 "Oerba Dia Vanille " from your hand, Deck or Graveyard. During your Battle Phase you can remove 2 Gestalt Gauge Counters on this card to activate one of the following effects: - Decrease the ATK and DEF of 1 monster by 400 Or Decrease the ATK and DEF of 1 non-EARTH monster by 600. - Remove 1 more Gestalt Gauge Counter on this card to decrease the ATK and DEF of 1 non-EARTH monster by 700 Or decrease the ATK and DEF of 1 non-EARTH monster by 900. [/spoiler] [spoiler=Snow] [img]http://img823.imageshack.us/img823/2654/260988l.jpg[/img] As long as this card is face-up on the field "Serah Farron" cannot be selected as an attack target. During your Standby Phase put 2 Paradigm Shift Counters on this card (Max 6). At the start of your Battle Phase you can remove 1 Paradigm Shift Counter on this card to put 5 Stagger Counters (Max 10) on to 1 monster on your opponent's side of the field. Monsters with 10 Stagger Counters cannot attack, change it's battle position or activate it's effects their ATK and DEF are reduced to 0. During your Battle Phase you can remove 1 Paradigm Shift Counter on this card to increase this card's ATK by 200 and any Battle Damage this card inflicts is x 2 until the End Phase. When an opponent's monster declares an attack against a monster other than this card remove 1 Paradigm Shift Counter on this monster to switch the Battle Position of this card to face-up Defense Position, increase your DEF by 300 and switch the attacking monster's target to this card until the End Phase. Each time a Paradigm Shift Counter has been removed from this card put 1 TP Counter on this card (Max 5). Remove 5 TP Counters on this card to tribute this monster and Special Summon 1 "Snow Eidolon Mode" monster from your hand or Deck. [/spoiler] [spoiler=Snow Eidolon Mode] [img]http://img163.imageshack.us/img163/4499/260988z.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Snow Viliers". If this card is Successfully Summoned, Special Summon 1 "Nix" Token (Spellcaster-Type/ WATER/ Level 5/ ATK 1950/ DEF 1700) and 1 "Stiria" Token (Spellcaster-Type/ WATER/ Level 5/ ATK 1950/ DEF 1700) to your side of the field. As long as these Tokens are on your side of the field this monster cannot be removed from the field. During your Standby Phase put 2 Paradigm Shift Counters on this card (Max 6). At the start of your Battle Phase you can remove 1 Paradigm Shift Counter on this card to put 5 Stagger Counters (Max 10) on to 1 monster on your opponent's side of the field. Monsters with 10 Stagger Counters cannot attack, change it's battle position or activate it's effects their ATK and DEF are reduced to 0. During your Battle Phase you can remove 1 Paradigm Shift Counter on this card to increase this card's ATK by 200 and any Battle Damage this card inflicts is x 2 until the End Phase. When an opponent's monster declares an attack against a monster other than this card remove 1 Paradigm Shift Counter on this monster to switch the Battle Position of this card to face-up Defense Position, increase your DEF by 300 and switch the attacking monster's target to this card until the End Phase. Each time a Paradigm Shift Counter has been removed from this card put 1 Gestalt Counter on this card (Max 5). Remove 5 Gestalt Counters on this card to return all monsters you control back to your hand and Special Summon 1 "Snow Gestalt Mode" monster from your hand or Deck. [/spoiler] [spoiler=Snow Gestalt Mode] [img]http://img573.imageshack.us/img573/1718/260988s.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Snow Eidolon Mode". If this card is Successfully Summoned put 10 Gestalt Gauge Counters on this card (Max 10). This card cannot be removed from the field except by this card's effect. Send this card back to your hand after the 3rd turn it was Summoned. If this card have 0 Gestalt Gauge Counters destroy all monsters on your opponents side of the field with 0 ATK or 0 DEF and remove up to 2 cards from your opponent's Graveyard x the number of cards destroyed by this effects. After this effect resolves return this card to your hand and Special Summon 1 "Snow Viliers " from your hand, Deck or Graveyard. During your Battle Phase you can remove 2 Gestalt Gauge Counters on this card to activate one of the following effects: - Decrease the ATK and DEF of 1 monster by 400 Or Decrease the ATK and DEF of 1 non-WATER monster by 600. - Remove 1 more Gestalt Gauge Counter on this card to decrease the ATK and DEF of 1 monster by 700 Or decrease the ATK and DEF of 1 non-WATER monster by 900. [/spoiler] [spoiler=Fang] [img]http://img593.imageshack.us/img593/3052/260988t.jpg[/img] While this card is face-up on your side of the field "Oerba Dia Vanille" cannot be selected as an attack target. During your Standby Phase put 2 Paradigm Shift Counters on this card (Max 6). During your Main Phase you can remove 1 Paradigm Shift Counter on this card to decrease the ATK and DEF of all monsters your opponent controls equal to this card's level x 100. During your opponent's Battle Phase when your opponent declares an attack against a monster other than this monster remove 1 Paradigm Counter on this card to change the attacking monster's attack target to this card . If this card is in Attack Position at the beginning of your Battle Phase you can remove 1 Paradigm Counter on this card to have this card attack all monsters on your opponent's side of the field once. Each time a Paradigm Shift Counter is removed from this card put 1 TP Counter on this card (Max 5). Remove 5 TP Counters on this card and tribute this monster to Special Summon 1 "Fang Eidolon Mode" monster from your hand or Deck. [/spoiler] [spoiler=Fang Eidolon Mode] [img]http://img593.imageshack.us/img593/4020/260988q.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned by the effects of "Oerba Yun Fang". If this card is Successfully Summoned, Special Summon 1 Bahamut Token (Dragon-Type/ WIND/ Level 7/ ATK 2450/ DEF 2250) on your side of the field. While this Token is on your side of the field this card cannot be removed from the field except by this card's effect. During your Standby Phase put 2 Paradigm Shift Counters on this card (Max 6). During your Main Phase you can remove 1 Paradigm Shift Counter on this card to decrease the ATK and DEF of all monsters your opponent controls equal to this card's level x 100. During your opponent's Battle Phase when your opponent declares an attack against a monster other than this monster remove 1 Paradigm Counter on this card to change the attacking monster's attack target to this card . If this card is in Attack Position at the beginning of your Battle Phase you can remove 1 Paradigm Counter on this card to have this card attack all monsters on your opponent's side of the field once. Each time a Paradigm Shift Counter is removed from this card put 1 Gestalt Counter on this card (Max 5). Remove 5 Gestalt Counters on this card and return all monsters you control back to your hand and Special Summon 1 "Fang Gestalt Mode " monster from your hand or Deck. [/spoiler] [spoiler=Fang Gestalt Mode] [img]http://img703.imageshack.us/img703/6459/260988f.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Vanille Eidolon Mode". If this card is Successfully Summoned put 10 Gestalt Gauge Counters on this card (Max 10). This card cannot be removed from the field except by this card's effect. Send this card back to your hand after the 3rd turn it was Summoned. If this card have 0 Gestalt Gauge Counters destroy all monsters on your opponents side of the field with 0 ATK or 0 DEF and remove from play cards from your opponent's Deck and Graveyard equal to the number of cards destroyed by this card's effect. After this effect resolves return this card to your hand and Special Summon 1 "Oerba Yun Fang " from your hand, Deck or Graveyard. During your Battle Phase you can remove 2 Gestalt Gauge Counters on this card to activate one of the following effects: - Decrease the ATK and DEF of 1 monster by 400 Or Decrease the ATK and DEF of 1 non-WIND monster by 600. - Remove 1 more Gestalt Gauge Counter on this card to decrease the ATK and DEF of 1 non-WIND monster by 700 Or decrease the ATK and DEF of 1 non-WIND monster by 900. [/spoiler] [spoiler= Barthandelus] [img]http://img171.imageshack.us/img171/3052/260988t.jpg[/img] If this card is in Attack Position at the beginning of your Battle Phase, you can attack all monsters on your opponent's side of the field once each with this card. At the end of every turn put 1 Thanatosian Laughter Counter on this card (Max 3). Remove 3 Thanatosian Laughter Counters on this card to halve the ATK and DEF of all monsters on your opponent side of the field whose ATK is higher than 2000 and destroy all monsters whose ATK is lower than 2000. [/spoiler] [/spoiler] [spoiler=Dissidia Final Fantasy] [spoiler= Cosmos] [center][IMG]http://i976.photobucket.com/albums/ae241/LRPXD/Cosmos.jpg[/IMG] [color="#F5DEB3"] [b][i]This card cannot be selected as an attack target if you control at least 1 Warrior-Type monster. This card is unaffected by card effects your opponent controls. If this card is successfully summoned put 10 Crystal Counters on this card (Max 10). Once per turn remove any amount of Crystal Counters on this card to Special Summon 1 Warrior-Type monster from your hand,Deck or Graveyard whose level is equal or lower than the amount of Crystal Counter(s) removed from this card x 2. If this card have 0 Crystal Counters on it, send this card to your Graveyard.[/color][/i][/b][/center] [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
Jack of All Spades Posted September 5, 2010 Report Share Posted September 5, 2010 Can you get Cid in there? Please? Link to comment Share on other sites More sharing options...
LRPXD Posted September 5, 2010 Author Report Share Posted September 5, 2010 [quote name='Some Guy in a Whambulance' timestamp='1283645203' post='4600790'] Can you get Cid in there? Please? [/quote] Finally a reply thank u! Anyway 2 ur request which cid do u want? The one from ff7 I assume? Link to comment Share on other sites More sharing options...
Jack of All Spades Posted September 5, 2010 Report Share Posted September 5, 2010 [quote name='LRPXD' timestamp='1283645677' post='4600826'] Finally a reply thank u! Anyway 2 ur request which cid do u want? The one from ff7 I assume? [/quote] Of course...nice cards by the way. Link to comment Share on other sites More sharing options...
LRPXD Posted September 5, 2010 Author Report Share Posted September 5, 2010 [quote name='Some Guy in a Whambulance' timestamp='1283645897' post='4600840'] Of course...nice cards by the way. [/quote] Thanks! I'll add Yuffie and Tifa 2, theres 2 many guys in this set. Link to comment Share on other sites More sharing options...
krazyxgamer Posted September 5, 2010 Report Share Posted September 5, 2010 nice set, some OCG errors but they are pretty minor so i don't mind can i request Locke? that guy was awesome dude xD AND i want to request Jecht =D that guy is my main in DISSIDIA 8.5/10 on your set keep up the good work sir Link to comment Share on other sites More sharing options...
LRPXD Posted September 5, 2010 Author Report Share Posted September 5, 2010 [quote name='krazyxgamer' timestamp='1283646597' post='4600882'] nice set, some OCG errors but they are pretty minor so i don't mind can i request Locke? that guy was awesome dude xD AND i want to request Jecht =D that guy is my main in DISSIDIA 8.5/10 on your set keep up the good work sir [/quote] Thanks 4 the rate Im just making this cards 4 fun, sure I can make Locke, mayb not Jecht I cant find good pics 4 him i'll try though. Link to comment Share on other sites More sharing options...
encapturer Posted September 5, 2010 Report Share Posted September 5, 2010 Bartz is not wind? BLASPHEMY Besides that, I'd love to see Garnet or Vivi from FF9. Or Ramza from FF Tactics...! However, of the cards here so far, Cecil has got to be my favorite one by far. Link to comment Share on other sites More sharing options...
LRPXD Posted September 5, 2010 Author Report Share Posted September 5, 2010 [quote name='encapturer' timestamp='1283648453' post='4600989'] Bartz is not wind? BLASPHEMY Besides that, I'd love to see Garnet or Vivi from FF9. Or Ramza from FF Tactics...! However, of the cards here so far, Cecil has got to be my favorite one by far. [/quote] Bartz is wind really didn't really play him in Dissidia anyway to your request yay! more female characters and vivi I got a cool image of him already I'll post eveyone's request as early as I can. Link to comment Share on other sites More sharing options...
krazyxgamer Posted September 5, 2010 Report Share Posted September 5, 2010 well "for fun" is mostly what pop culture is for lol since u seem to like female chars idc when you do this but can i request Lydia from ff4? she is my favorite female char of the FF series Link to comment Share on other sites More sharing options...
Jack of All Spades Posted September 5, 2010 Report Share Posted September 5, 2010 Awesome.[font="Impact"][/font]When you get Cid in their (FF7) leave me a message on my Profile. Link to comment Share on other sites More sharing options...
LRPXD Posted September 5, 2010 Author Report Share Posted September 5, 2010 .................................... Link to comment Share on other sites More sharing options...
LRPXD Posted September 5, 2010 Author Report Share Posted September 5, 2010 [quote name='krazyxgamer' timestamp='1283650048' post='4601068'] well "for fun" is mostly what pop culture is for lol since u seem to like female chars idc when you do this but can i request Lydia from ff4? she is my favorite female char of the FF series [/quote] Added Rydia if you dont like her effect or whatever PM me i'll change it. Link to comment Share on other sites More sharing options...
krazyxgamer Posted September 5, 2010 Report Share Posted September 5, 2010 forgot she's Rydia in english lol... kinda used to the japanese way of "Lydia" since i'm japanese myself lol sorry about that her effect is ok but there's probably a couple of changes i can give it's ok though =3 Link to comment Share on other sites More sharing options...
LRPXD Posted September 5, 2010 Author Report Share Posted September 5, 2010 Update Bump! Added Vivi and Garnet! Link to comment Share on other sites More sharing options...
LRPXD Posted September 6, 2010 Author Report Share Posted September 6, 2010 [quote name='encapturer' timestamp='1283648453' post='4600989'] Bartz is not wind? BLASPHEMY Besides that, I'd love to see Garnet or Vivi from FF9. Or Ramza from FF Tactics...! However, of the cards here so far, Cecil has got to be my favorite one by far. [/quote] Your request has been completed. Enjoy! Link to comment Share on other sites More sharing options...
Spoon Posted September 6, 2010 Report Share Posted September 6, 2010 Nice one Just some things I noticed: That isn't Garnet on that picture, is it? It sure doesn't look like her... The effects overall are nice, but I personally wished for a little more variety. We're in Pop Culture, you could go a little more "out of the way" if you know what I mean Or are you going for a common theme with the Spell Counters? Anyways, the effects aren't bad, not even uncreative, but I'm always searching for something that's really new and exciting. You caught the personality (most the time) very well, as I said in your ToV Set already, only some minor complains here (Vivi is a Black Mage... give him something that destroys stuff. Or something that relates to his search for himself... which is a lot harder to do, but I as a Fan of the series and FF IX especially would really appreciate something like that). Keep it up, you're doing pretty well up until now Oh, and if I might request somebody, that would be either Ritz Malheur, Shara, Montblanc (all FFTA) or Freya Crescent (FF IX) So long, Spoon PS: Are you adding post-FF X characters as well? Just curious Link to comment Share on other sites More sharing options...
LRPXD Posted September 6, 2010 Author Report Share Posted September 6, 2010 @ Spoon thanks 4 the suggestions I will update the cards later. =) As 4 your request, this 1 might b tricky bcause there not that many pics 4 the characters you requested but i'll c what I can do. Also 4 your FF-X request which characters do u want? Link to comment Share on other sites More sharing options...
Serenity the Candyman Posted September 7, 2010 Report Share Posted September 7, 2010 Vincent(ff7), Kain(ff4), Sabin(ff6), or Josef(ff2)! Link to comment Share on other sites More sharing options...
LRPXD Posted September 7, 2010 Author Report Share Posted September 7, 2010 [quote name='Serenity' timestamp='1283830951' post='4609224'] Vincent(ff7), Kain(ff4), Sabin(ff6), or Josef(ff2)! [/quote] I will make these cards. Mayb not Joseph but will c if I can find pics. Link to comment Share on other sites More sharing options...
Spoon Posted September 7, 2010 Report Share Posted September 7, 2010 [quote name='LRPXD' timestamp='1283811888' post='4608057'] @ Spoon thanks 4 the suggestions I will update the cards later. =) As 4 your request, this 1 might b tricky bcause there not that many pics 4 the characters you requested but i'll c what I can do. Also 4 your FF-X request which characters do u want? [/quote] Yeah, I know what you mean I didn't want to request anybody from after FF X... well, maybe Shantotto (FF XI/Dissidia), because she kicks major butt... I just wanted to ask if you generally intend to do so PS: Here's some kick-ass artwork for Shantotto: [url="http://finalfantasy.wikia.com/wiki/File:FFXI_A_Shantotto_Ascension_Artwork.jpg"]*click*[/url] Link to comment Share on other sites More sharing options...
LRPXD Posted September 7, 2010 Author Report Share Posted September 7, 2010 [quote name='Spoon' timestamp='1283840213' post='4609407'] Yeah, I know what you mean I didn't want to request anybody from after FF X... well, maybe Shantotto (FF XI/Dissidia), because she kicks major butt... I just wanted to ask if you generally intend to do so PS: Here's some kick-ass artwork for Shantotto: [url="http://finalfantasy.wikia.com/wiki/File:FFXI_A_Shantotto_Ascension_Artwork.jpg"]*click*[/url] [/quote] Shantotto that 1 will b easy! It shall b done. Link to comment Share on other sites More sharing options...
sgrug4 Posted September 7, 2010 Report Share Posted September 7, 2010 Hate to break it to u dude but the best set waas made by Black mazinkaiser Link to comment Share on other sites More sharing options...
LRPXD Posted September 7, 2010 Author Report Share Posted September 7, 2010 [quote name='sgrug4' timestamp='1283864849' post='4609618'] Hate to break it to u dude but the best set waas made by Black mazinkaiser [/quote] Like I care, I'm doing this 4 fun and 4 my friends. Link to comment Share on other sites More sharing options...
LRPXD Posted September 9, 2010 Author Report Share Posted September 9, 2010 [quote name='Some Guy in a Whambulance' timestamp='1283645203' post='4600790'] Can you get Cid in there? Please? [/quote] Your request has been completed. Link to comment Share on other sites More sharing options...
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