John A. Zoidberg Posted August 25, 2010 Report Share Posted August 25, 2010 Just a little Idea I had. [spoiler=Monsters (3/?)] [spoiler=Kromm, Templar of Malice][img]http://img691.imageshack.us/img691/5760/227682.jpg[/img] [spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Templar Disciple" from your field. When this card is Special Summoned, destroy all monsters on the field that were Special Summoned (excluding this card). For each card that was destroyed on your field, this card gains 1 Malice Counter (max. 4). For each card destroyed on your opponents field, this card gains 1 Malice Seal Counter (max. 4). You cannot remove Malice Counters if there is an equal or higher amount of Malice Seal Counters on this card. Once per turn, you can pay 500 Life Points to remove 1 Malice Seal Counter or remove 1 Malice Counter for this card to gain 1000 ATK until the End Phase.[/spoiler][/spoiler] [spoiler=Templar Disciple][img]http://img696.imageshack.us/img696/5760/227682.jpg[/img] [spoiler=Lore]During your Standby Phase, you can remove this card from play from your field to Special Summon 1 "Zeame, Templar of Holy Light," or 1 "Kromm, Templar of Malice." If this card is attacked by a monster with 1000 or more ATK than this card, destroy the attacking monster at the End Phase.[/spoiler][/spoiler] [spoiler=Zeame, Templar of Holy Light][img]http://img696.imageshack.us/img696/3595/227682o.jpg[/img] [spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Templar Disciple" from your field. When this card is sent to the Graveyard by battle Special Summon it to the field with 0 ATK and DEF. If this card is Special Summoned from the Graveyard, it cannot be destroyed by battle. Any Equip Spell cards used are automatically equipped to this card.[/spoiler][/spoiler] Suggestions for monsters are always welcome.[/spoiler] [spoiler=Spells (1/?)] [spoiler=The Holy Grounds][img]http://img826.imageshack.us/img826/606/227682h.jpg[/img][/spoiler] Suggestions for Spells are always welcome. [/spoiler] [spoiler=Traps (1/?)] [spoiler=Tomes of the Templar Order][img]http://img707.imageshack.us/img707/5760/227682.jpg[/img][/spoiler] Suggestions for Traps are always welcome.[/spoiler] OCG fixes, constructive criticism, and ideas/suggestions for new cards are ALWAYS welcome. Link to comment Share on other sites More sharing options...
Archwing Posted August 26, 2010 Report Share Posted August 26, 2010 I love the idea - Overall very good cards Pics are great Effects are awsome OCG looks good Balanced Seem like real cards And i cant help but notice that they strangely work with one of my cards in my lightsplitter set >_> Anyway Great cards 9.8/10 Ill give you a 10/10 if you make more ;P Link to comment Share on other sites More sharing options...
John A. Zoidberg Posted August 26, 2010 Author Report Share Posted August 26, 2010 Thanks! And yeah, I'm probably gonna make a templar deck, considering I really like this idea. Link to comment Share on other sites More sharing options...
◎Kaleidoscope Posted August 26, 2010 Report Share Posted August 26, 2010 [center][spoiler=Definition of Templar]Tem·plar [tem-pler] –noun 1. a member of a religious military order founded by Crusaders in Jerusalem about 1118, and suppressed in 1312. 2. a barrister or other person occupying chambers in the Temple, London. 3. a member of the Masonic order, Knights Templars.[/spoiler] Seeing as Templars are human knights, the 2nd and 3rd pics make no sense at all. Besides that, the cards do seem useful and well-rounded. 8/10 [/center] Link to comment Share on other sites More sharing options...
John A. Zoidberg Posted August 26, 2010 Author Report Share Posted August 26, 2010 [quote name='Static Nautilus' timestamp='1282839894' post='4567786'] [center][spoiler=Definition of Templar]Tem·plar [tem-pler] –noun 1. a member of a religious military order founded by Crusaders in Jerusalem about 1118, and suppressed in 1312. 2. a barrister or other person occupying chambers in the Temple, London. 3. a member of the Masonic order, Knights Templars.[/spoiler] Seeing as Templars are human knights, the 2nd and 3rd pics make no sense at all. Besides that, the cards do seem useful and well-rounded. 8/10 [/center] [/quote] Well, that can easily be fixed Fixed them. I'm just gonna wait until I finish a few more cards to post them, though. Link to comment Share on other sites More sharing options...
Demodude08 Posted August 26, 2010 Report Share Posted August 26, 2010 IDEA. Maybe you could have two different kinds of templar that support each other, templars of Malice and templars of Light, like your two cards. The malice ones would use the malice and malice seal counters and would deal with using life points to get power boosts, and templars of Light would deal with spells and traps, and would destroy spells, traps, and facedowns to regain LP. Link to comment Share on other sites More sharing options...
John A. Zoidberg Posted August 26, 2010 Author Report Share Posted August 26, 2010 Uh, thanks and all, but when I said "suggestions for cards," I didn't mean the common trait for the whole archtype. Link to comment Share on other sites More sharing options...
John A. Zoidberg Posted August 28, 2010 Author Report Share Posted August 28, 2010 bump Link to comment Share on other sites More sharing options...
Legiit Posted August 28, 2010 Report Share Posted August 28, 2010 Very Unique and Balanced, What a considerable idea. Maybe Templar Disipile's effect is Oped a little. But it's fine. I really think you should make more. 9/10Very Unique and Balanced, What a considerable idea. Maybe Templar Disipile's effect is Oped a little. But it's fine. I really think you should make more. 9/10 Link to comment Share on other sites More sharing options...
John A. Zoidberg Posted August 28, 2010 Author Report Share Posted August 28, 2010 I don't see how Disciple is OP'd because the first part of its effect is necessary to the 2 other templars, as its the only way they're summoned, and the other part is destroying a monster AFTER this card was destroyed and took damage. It's like Sakuretsu Armor but you still lose a monster and take damage. Link to comment Share on other sites More sharing options...
Lexadin Posted August 28, 2010 Report Share Posted August 28, 2010 Most of them are quite ok. And Kromm is quite brilliant imo. But "The Holy Fields" is just OP like hell. I would increase the cost to 1000 each. To ballance things out some more. Link to comment Share on other sites More sharing options...
John A. Zoidberg Posted August 28, 2010 Author Report Share Posted August 28, 2010 [quote name='Lexadin' timestamp='1283015938' post='4575162'] Most of them are quite ok. And Kromm is quite brilliant imo. But "The Holy Fields" is just OP like hell. I would increase the cost to 1000 each. To ballance things out some more. [/quote] Thanks! Link to comment Share on other sites More sharing options...
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