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[δαίμονας] Order of Templars [5/???]


John A. Zoidberg

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Just a little Idea I had.
[spoiler=Monsters (3/?)]
[spoiler=Kromm, Templar of Malice][img]http://img691.imageshack.us/img691/5760/227682.jpg[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Templar Disciple" from your field. When this card is Special Summoned, destroy all monsters on the field that were Special Summoned (excluding this card). For each card that was destroyed on your field, this card gains 1 Malice Counter (max. 4). For each card destroyed on your opponents field, this card gains 1 Malice Seal Counter (max. 4). You cannot remove Malice Counters if there is an equal or higher amount of Malice Seal Counters on this card. Once per turn, you can pay 500 Life Points to remove 1 Malice Seal Counter or remove 1 Malice Counter for this card to gain 1000 ATK until the End Phase.[/spoiler][/spoiler]

[spoiler=Templar Disciple][img]http://img696.imageshack.us/img696/5760/227682.jpg[/img]
[spoiler=Lore]During your Standby Phase, you can remove this card from play from your field to Special Summon 1 "Zeame, Templar of Holy Light," or 1 "Kromm, Templar of Malice." If this card is attacked by a monster with 1000 or more ATK than this card, destroy the attacking monster at the End Phase.[/spoiler][/spoiler]

[spoiler=Zeame, Templar of Holy Light][img]http://img696.imageshack.us/img696/3595/227682o.jpg[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Templar Disciple" from your field. When this card is sent to the Graveyard by battle Special Summon it to the field with 0 ATK and DEF. If this card is Special Summoned from the Graveyard, it cannot be destroyed by battle. Any Equip Spell cards used are automatically equipped to this card.[/spoiler][/spoiler]

Suggestions for monsters are always welcome.[/spoiler]

[spoiler=Spells (1/?)]
[spoiler=The Holy Grounds][img]http://img826.imageshack.us/img826/606/227682h.jpg[/img][/spoiler]
Suggestions for Spells are always welcome. [/spoiler]

[spoiler=Traps (1/?)]
[spoiler=Tomes of the Templar Order][img]http://img707.imageshack.us/img707/5760/227682.jpg[/img][/spoiler]
Suggestions for Traps are always welcome.[/spoiler]

OCG fixes, constructive criticism, and ideas/suggestions for new cards are ALWAYS welcome.
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I love the idea - Overall very good cards
Pics are great
Effects are awsome
OCG looks good
Balanced
Seem like real cards
And i cant help but notice that they strangely work with one of my cards in my lightsplitter set >_>
Anyway Great cards 9.8/10
Ill give you a 10/10 if you make more ;P
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[center][spoiler=Definition of Templar]Tem·plar   [tem-pler]
–noun
1.
a member of a religious military order founded by Crusaders in Jerusalem about 1118, and suppressed in 1312.
2.
a barrister or other person occupying chambers in the Temple, London.
3.
a member of the Masonic order, Knights Templars.[/spoiler]
Seeing as Templars are human knights, the 2nd and 3rd pics make no sense at all. Besides that, the cards do seem useful and well-rounded.
8/10
[/center]
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[quote name='Static Nautilus' timestamp='1282839894' post='4567786']
[center][spoiler=Definition of Templar]Tem·plar   [tem-pler]
–noun
1.
a member of a religious military order founded by Crusaders in Jerusalem about 1118, and suppressed in 1312.
2.
a barrister or other person occupying chambers in the Temple, London.
3.
a member of the Masonic order, Knights Templars.[/spoiler]
Seeing as Templars are human knights, the 2nd and 3rd pics make no sense at all. Besides that, the cards do seem useful and well-rounded.
8/10
[/center]
[/quote]

Well, that can easily be fixed :D

Fixed them.
I'm just gonna wait until I finish a few more cards to post them, though.

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IDEA.

Maybe you could have two different kinds of templar that support each other, templars of Malice and templars of Light, like your two cards. The malice ones would use the malice and malice seal counters and would deal with using life points to get power boosts, and templars of Light would deal with spells and traps, and would destroy spells, traps, and facedowns to regain LP.
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Very Unique and Balanced, What a considerable idea. Maybe Templar Disipile's effect is Oped a little. But it's fine. I really think you should make more. 9/10

Very Unique and Balanced, What a considerable idea. Maybe Templar Disipile's effect is Oped a little. But it's fine. I really think you should make more. 9/10
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