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Alien Invader Finished


burnvictimOv

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Finally finished a set i wanted to post, almost all art from MTG, please rate.

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[font="Tahoma, Arial, Verdana, sans-serif"][size="3"][size="2"][size="2"]This monster can only be special summoned, normal summoned, or set, when "World of the Invaders" is on the field. Flip a coin, if heads this monster can attack all of your opponents monsters. Any damage done by this monster to your opponents life points becomes 0. When this card has been face up on the field for 3 turns you can send this card to the graveyard to special summon up to 5 "invader" monsters from your graveyard to the field. [/size][/size][/size][/font]
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[font="Tahoma, Arial, Verdana, sans-serif"][size="3"][size="2"][size="2"]While this card is face up on the field, no spells, or monster effects can target "Invader monsters"(excluding this one). Also, you can remove any "Invader" monster from play for 1 turn. After the 1 turn is up it returns to the field in the position is left in with an extra 1000 ATK and DEF. If this card is destroyed, you can no longer normal summon any "Invader" monsters.[/size][/size][/size][/font]
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[font="Tahoma, Arial, Verdana, sans-serif"][size="3"][size="2"][size="2"]When this monster attacks a monster on your opponents side of the field, place 1 "Infection counter" on them. After two turns that monster is destroyed. Any monster with an "Infection Counter" on it gains this cards effect. Monsters with "Invader" in there name are not destroyed by this effect. [/size][/size][/size][/font]
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[font="Tahoma, Arial, Verdana, sans-serif"][size="3"][size="2"][size="2"]When this monster destroys another Non-Invader monster, switch control of this card to your opponent. This card can not be used as a sacrifice, to summon a monster or play a spell or trap card. When control of this monster switches to your opponent, all face down magic, trap and monster cards on your opponents side of the field are flipped face up(flip effects and magic and traps are not activated) Your opponent can not play monsters, magic or trap cards face down as long as he/she controls this monster. To symbolize an activated spell or trap, turn the card sideways as if in "defense position".[/size][/size][/size][/font]
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[font="Tahoma, Arial, Verdana, sans-serif"][size="3"][size="2"] (Forgot to add this about "Night Stalker" but "Damage calculation[/size][/size][/font]
[font="Tahoma, Arial, Verdana, sans-serif"][size="3"][size="2"] is applied normally")[/size][/size][/font]
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[font="Tahoma, Arial, Verdana, sans-serif"][size="3"][size="2"][size="2"]This monster can not be destroyed by battle, any life point damage that would be dealt by attacking this monster becomes 0.If your opponent has any monsters on the field, this monster can not be destroyed by spells,traps, or monster effects.[/size][/size][/size][/font]
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This is quite promising.

The pics are really good, don't ask me about the website because I don't know. Names are good.

Couple of things in your OCG (Offical Card Grammar) need work, things like Deck, Graveyard, Special Summon, etc should be capped, and some instructions should be clearer. Think Speciman and Selective Memory are OverPowered possibly a few others as well. A few other cards could do with costs to limit abuse of their effects.

But a sterling effort, well done.
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