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Duel Boarding


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This is a game me and my friend played (I made it up, with some of the ideas based off the one episode where the Paradox brothers first appeared.)

Point of the duel now is to move your monsters to your opponents field and then deplete there LP.

It's called: Duel Boarding
-All regular yugioh rules apply (drawing, 8000 LP, etc).

-You play on a board with 100 squares [10 x 10 board]. Your field has 50 squares, the other half belongs to the opponents.

-When you Summon a monster, it must be Summoned in your backrow (Including Sets)[backrow is the very row infront of you, farthest from the opponent.

-You can place Spell/Trap cards where ever on your portion of the field.

-Limit is now 5 monsters, 5 Spells or Traps (field Spells now count towards it be Set, but if a Field Spell is face-up, you can use another Spell or Trap).

-You can move a monster on the field spaces up to its Level, and only Up, Down, Left, or Right.

-You can move Spell/Trap Cards up to 3 spaces in the same way.

-A monster can only attack a monster if the amount of spaces away from it are no more than its Level (Can only attack from up, down, left, or right.)

-You cannot attack diagonally, but if a monster is directly diagonally (Which their corners are touching), you can attack that monster.

-You cannot attack with a monster that moved that turn, unless there is a monster next to it or directly diagonally from it.

-A monster cannot move the turn it was Summoned.

-Effect Monster effects that target (Such as DAD) can only target cards spaces away up to their Levels and only up, down, left, or right.

-If you were to affect one side of the field (Example: Lightning Vortex) and you controlled a monster that has moved to your opponents portion of the field, it will also be affected (So it would be destroyed.)

-To attack a players LP, you must have a monster be in the opponent's backrow to attack them(You can do this even if they control a monster). You cannot do this if they control a monster in there backrow.

-A monster cannot move over a Spell, Trap, or Monster. They must go around them.

-Monsters with "nuke" effects can only activate those effects in the central row (the two rows where each players field meets.) They have a radius that is their Level. Example: JD is in the central field closest to the opponent. You activate its effect and everything in an 16 space square radius (it's Level is 8, so up and down combined is 16). In other words, everything dies since it's radius is bigger than the board.

-To Synchro Summon, you must have the material next to eachother to use them for a Synchro Summon. You can Summon the monster where one of the material monsters were instead of the backrow (optional). Fusion Monsters are the same, except they do not need to be touching. Ritual Monsters are the same with Fusion Monsters.

-If Tribute Summon a monster, you can place the new monster in the place where one of its Tributes were.

-Spirits have new abilities in this format. Spirits can move the turn their Summoned. If a Spirit moves, it does not have to return to the hand. If it does not move, it returns to the hand, regardless if it attacked.

-Gemini's are not sent to the backrow when second summoned.

-To help against stall, when a player would negate an attack (Threatning Roar), the person who cannot attack can move their monsters a second time. If it's only for one attack, only that monster can move again. If a monster already attacked, then you attacked directly and they used Battle Fader, only the monsters who had not attacked yet can move again, meaning the monster that tried to directly attack could move.

-Monsters that can attack twice (NOT in a row or attack a monster once each) can move and then attack, or move twice. Cards that can attack all monsters each cannot do this. Only double attackers may.

-If a monster would use an effect that directly effected you (such as Gottoms discard) that card must only be as far away from you as it's Level range. If it's Level Range touches you and their is no obstacle in front of it, it may proceed with it's effect.

My friend and I tested this, and it was funner, but a bit slower than regular play.

Imagine how fun this would be if there really was a format for this kind of play.

Discuss Duel Boarding.

More rules still being added.
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sorry about that, knew I had that wrong

EDITS

backrow is the very row in front of you, or your opponent. You Summon monsters there. A monster can only attack directly if it's at it's opponents backrow, and only if your opponent does not have a monster in the back row. You have to attack it otherwise.

OOOOOOOOOO
0000000000
0000000000
0000000000
0000000000
_____________

0000000000
0000000000
0000000000
0000000000
OOOOOOOOOO

The big O's are the back row.
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[quote name='Armadilloz' timestamp='1282445797' post='4552171']
In a game such as this, would the current B& list change at all?
[/quote]

I think so. Final Countdown might literally win before the other player has a chance to really threaten the one using FC. I think in a format using this, Countdown would be banned.
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[quote name='X-L Bandit Kieth' timestamp='1282445919' post='4552181']
I think so. Final Countdown might literally win before the other player has a chance to really threaten the one using FC. I think in a format using this, Countdown would be banned.
[/quote]
I also noticed something-
You didnt note how Tribute Summons would work in this sort of game.
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[quote name='Armadilloz' timestamp='1282446079' post='4552193']
I also noticed something-
You didnt note how Tribute Summons would work in this sort of game.
[/quote]

No difference. If you want to Summon a monster, it is Summoned in the backrow. If you're Tribute Summoning, just Tribute any of your monsters.

But now that I think about it, this makes Caius and Raiza quite weak...Maybe change it to Summon it where the Tributed monster was?

If you have Exodia, you win. Vennom has to get to the backrow to attack and use her effect.
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[quote name='X-L Bandit Kieth' timestamp='1282446412' post='4552207']
Maybe change it to Summon it where the Tributed monster was?
[/quote]
Metal Reflect Slime moves 10 space at a time.
Tribute it for something random like Frost Saurus(or any other 1-tribute monster with high ATK) -> it easily attacks the opponent.
Mother Grizley dies -> it spawns and Aitsu -> above situation occurs again.
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[quote name='Armadilloz' timestamp='1282446576' post='4552214']
Metal Reflect Slime moves 10 space at a time.
Tribute it for something random like Frost Saurus(or any other 1-tribute monster with high ATK) -> it easily attacks the opponent.
Mother Grizley dies -> it spawns and Aitsu -> above situation occurs again.
[/quote]

Trap Monsters cannot move due to the fact they are Traps. : D
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[quote name='Armadilloz' timestamp='1282446812' post='4552224']
But they Special Summon themselves as a [i]Monster Card[/i]
[/quote]

Which means they go to the Backrow. You move reflect to their backrow (From wut u were sayin). Tribute for whatever, yay, I attack if they don't have a monster there!

It's cool, but what is broken or {insert something} here?
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Seems cool. Getting a good board would be hard...

One question I have is the purpose of Setting Spells and Traps in spaces. Is it just to create walls?

Ah, one other thing. I think all monster effects should only work within the monster's Level, not just effects that target. That makes sense to me.
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[quote name='X-L Bandit Kieth' timestamp='1282447359' post='4552263']
Which means they go to the Backrow. You move reflect to their backrow (From wut u were sayin). Tribute for whatever, yay, I attack if they don't have a monster there!

It's cool, but what is broken or {insert something} here?
[/quote]
Effectivly you play a deck like this:

Mask of Darkness x3
Old Vindictive Magician x2
Man-Eater Bug x2
Mother Grizzley x3
Caius x3
Aitsu x3
Raiza x3
Gorz

Lightning Vortex x2
Dark Hole

Trap Hole x3
Compulsory x3
Dust Tornado x2
Torrential
Metal Reflect Slime x3
Reckless Greed x3
Raigeki Break x2

Random, I know, but it would be epic in this format
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[quote name='Dr. Cakey' timestamp='1282447806' post='4552286']
Seems cool. Getting a good board would be hard...

One question I have is the purpose of Setting Spells and Traps in spaces. Is it just to create walls?

Ah, one other thing. I think all monster effects should only work within the monster's Level, not just effects that target. That makes sense to me.
[/quote]


I move my JD to your backrow. Now nuke! (Destroys everything opponent has, all my cards are safe in my backrow.)

JD would be abused more, BRD would suck.

And yes, walls is one reason.

I made a board with tape, paper, and useless cards. It looks very well done for something made in an hour. It was worth it.
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Situation:
Your opponent attacks your monster, you activate Interdimensional Matter Transporter to save it.
What happens?
That trap doesn't "Special Summon" but just "returns".
I assume they would re appear in the same spot.

If that is the case, what happens if your opponent proceeds to move one of their monsters to that square before ending (its still their turn after all).

Just curious. Game sounds fun.

EDIT:
Senet will be fun here.
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Well, the opponent could not move a monster there, because it would be a ruling specific thing for this type of game. You could not move there for another monster will appear there later, and you couldn't do anything about it (Unless you move the removed monster to hand, deck, grave), then you could.

There would probably be some new ruling in this layout. As well as a banlist.
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