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Evolved


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I present to you the evolved series.

 

[spoiler=Evolved]

[spoiler=Forced Evolution]

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[spoiler=[b]Lore[/b]]

Effect:During your Standby Phase, by sending this face-up card and 1 face-up Monster Card to the Graveyard, you can Special Summon 1 Monster Card with the same name and has "(Evolved)" in its name in face-up Attack Position.

 

 

 

 

 

[spoiler=Kaiser Sea Horse (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Once per turn, during your Standby Phase, look through your Deck or Graveyard for 1 Level 4 or lower LIGHT monster and put on the field in face-up Defense Position. Remove this card from play to have all LIGHT monsters on your side of the field gain 300 ATK.

 

 

 

 

 

[spoiler=Magna Drago (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Each time this card inflicts Battle Damage to your opponent, look at your opponent's hand. This card gain 200 ATK for every Spell Card in his/her hand.

 

 

 

 

 

[spoiler=Terrorking Archfiend (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." and if you have an Archfiend Monster Card on your side of the field. The controller of this card pays 1200 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 2, 4, or 5, negate the effect and remove from play the opponent's card. Also, negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.

 

 

 

 

 

[spoiler=Blaze Magician (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Each time a Spell Card is activated, place 2 Spell Counters on this card. This card gains 100 ATK for every Spell Counter on it. Whenever a Level 4 or lower monster is Summoned, you can remove Spell Counters equal to the Level of that monster to negate its effect and destroy it.

 

 

 

 

 

[spoiler=Cyber End Dragon (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution."When this Cyber End Dragon (Evolved) is Summoned, activate only 1 of the following effects. No other effect on this card can be activated for the remainder of the game:

If you Life Points are lower than your opponent's: During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, destroy the monster and inflict damage to our opponent equal to this card's ATK.

If your Life Points are higher than your opponent's: Spell and Trap cards must target this one card.

 

 

 

 

 

[spoiler=Kuriboh (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Discard one card to put 1 "Kuriboh Hair" Counter on 1 of your opponent's monsters. During your End Phase yon can send this card to the Graveyard and destroy every monster with a "Kuriboh Hair" Counter on it. Inflict 300 damage to your opponent for every monster destroyed this way.

 

 

 

 

 

[spoiler=Red Eyes B. Dragon (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Once per turn, during your Main Phase, you can select 1 monster type on the field. Your opponent"s monsters of that type must attack this card during his/her next Battle Phase. If you activate this effect, this card cannot attack.

 

 

 

 

 

[spoiler=Raging Flame Sprite (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." This card can attack your opponent directly. Each turn you do not attack with this card, increase the ATK by 500 and put 1 "Life Fire" Counter on this card. Every time your opponent's monster(s) attack this card, you can remove 1 "Life Fire" Counter and negate the attack.

 

 

 

 

 

[spoiler=Skull Servant (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." During your Standby Phase, look through your Deck and Graveyard for 1 "Skull Servant" and put it in your Hand. When this card is targeted by an effect, Discard 1 "Skull Servant" to negate the effect.

 

 

 

 

 

[spoiler=Chaos Necromancer (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." The ATK of this card becomes the number of Monster Cards on the Field and in your Graveyard x 300 points. Once per turn, during your Standby Phase, you may may discard 1 card to Special Summon 1 Fiend-type monster to the Field from the Graveyard.

 

 

 

 

 

[spoiler=Bickuribox (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution."

During your Standby Phase, Discard 1 card to roll a 6-sided dice. This card gains 1 of the following effects corresponding to number rolled:

1: This monster has the Attribute of FIRE and decrease its ATK by half. This card may attack your opponent directly.

2: This monster has the Attribute of WATER and cannot be the target of Spell Cards.

3:This monster has the Attribute of WIND and can attack during your Battle Phase.

4:This monster has the Attribute of EARTH and increase its DEF by 500. Then switch it into face-up Defense Position until your next turn.

5:This monster has the Attribute of LIGHT and is removed from play.

6:No effect.

 

 

 

 

 

[spoiler=Mystical Space Typhoon (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card can only be Activated by the effect of "Higher Learning." Once per turn you can negate the effect of 1 Spell or Trap Card and destroy it.

 

 

 

 

 

[spoiler=Buster Blader (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." This card cannot be destroyed by Dragon-type monsters. During your Standby Phase, you can look for 1 Dragon-type monster from yours and your opponent's Graveyard and equip it to this card. This card gains the ATK of the equipped Monster Card.

 

 

 

 

 

[spoiler=Higher Learning]

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[spoiler=[b]Lore[/b]]

Effect:During your Standby Phase, by sending this face-up card and 1 Spell or Trap Card from your hand to the Graveyard, you can play 1 Spell or Trap Card with the same name and has "(Evolved)" in its name.

 

 

 

 

 

[spoiler=Thousand Eyes Restrict (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution."

When this card is Summoned, it is Summoned in face-up Attack Position and cannot be changed into Defense Position. This card cannot be destroyed by the result of battle. During your opponent's Battle Phase, all the monsters on your opponents side of the field can only attack this card. If 1 of your opponent's monsters attack this card, put 1 Bound Counter on it. All monsters with Bound Counters has there ATK reduced to O and you gain life equal to the original ATK of all monsters with Bound Counters on them.

 

 

 

 

 

[spoiler=XYZ-Dragon Cannon (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Once per turn, you can discard 2 card to declare a Card Type. If your opponent has any cards of that type called in his/her hand and on the field, send 2 of them to the Graveyard.

 

 

 

 

 

[spoiler=Elemental Hero Neos (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." While this card is one the field, the field is treated as though "Neo Space" was in play. During your Standby Phase, you can equip 1 "Neo Spacian" monster from the field to this card. Whenever this card would be destroyed an effect, you may destroy the equipped card instead.

 

 

 

 

 

[spoiler=Covering Fire (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card can only be Activated by the effect of "Higher Learning."If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Your attacked monster gains ATK equal to the ATK of all other face-up monsters on your side of the field during the Damage Step only. The attacking monster is then removed from play.

 

 

 

 

 

[spoiler=Polymerization (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card can only be Activated by the effect of "Higher Learning."Look through your Extra Deck for names of Fusion Material Monsters that are listed on a Fusion Monster Card. Instead of using the Fusion Material Monsters that are listed, you can instead use any Monster Cards that are on your side of the field, Send those cards to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck.

 

 

 

 

 

[spoiler=Dark Paladin (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." This card cannot be destroyed by Spell, Trap, or Monster Card effect. Every time a Dragon-type Monster Card is Summoned to the field, put 1 Fear Counter on this card. This card gains 500 ATK for every Fear Counter on it. You can remove 5 Fear Counter off this card to switch control of 1 Dragon-type Monster Card on your opponent's side of the field to your's.

 

 

 

 

 

[spoiler=Perfect Machine King (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Whenever a monster is Summoned to the field, it becomes a Machine-Type monster. This card gains 700 ATK for each other Machine-Type monster on the field and cannot be destroyed by Machine-Type monsters.

 

 

 

 

 

[spoiler=Dark Magician (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Every time a Spell Card id played, you may put 2 Spell Counters on this card. When your opponent plays a card, you can remove 3 Spell Counters to remove that card from play and inflict 500 direct damage to your opponent.

 

 

 

 

 

[spoiler=Honest (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." During your Main Phase, you can return this card from the field to its owner's hand.

During either player's Damage Step, when a face-up LIGHT monster you control battles, switch the target of the attacking monster to this card. If this is sent to the Graveyard as a result of battle, your opponent loses 300 Life Points x the number of LIGHT monsters you have on the field and the Graveyard.

 

 

 

 

 

[spoiler=Lycanthrope (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Whenever a Normal Monster is Summoned, this card gains 200 ATK. Once per turn as long as a Normal Monster is on the field, you can flip a coin. If heads, your opponent discards 1 one card from the field. If tails, remove this card from play.

 

 

 

 

 

[spoiler=Horus the Black Flame Dragon LV8 (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." While this card is on the field, Spell Cards cannot be activated. During your Battle Phase, you can discard 1 Spell Card to reduce your opponent's monster's ATK by 300.

 

 

 

 

 

[spoiler=Silent Magician LV8 (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to return 2 Spell Cards from your Graveyard to your hand. This card is unaffected by the effects of your opponent's Spell Cards.

 

 

 

 

 

[spoiler=Flying Fortress SKY FIRE (Evolved)]

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[spoiler=[b]Lore[/b]]

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects:

● When your opponent activates a card, negate its effect and destroy it to inflict 800 damage to your opponent.

● When your opponent draws a card, destroy it and inflict 800 damage to your opponent. If your opponent has no cards in their hand, destroy this card.

 

 

 

 

 

[spoiler=Blackwing Elphin the Raven (Evolved)]

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[spoiler=[b]Lore[/b]]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." Once per turn, you can discard 1 card to change the Battle Position of 1 card. If you discarded a "Blackwing" monster, the card ATK becomes 0 until the end of turn.

 

 

 

 

 

[spoiler=Penguin Soldier (Evolved)]

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[spoiler=[b]Lore[/b]]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." During your Standby Phase, you can look at your opponent's hand. You can remove from play 3 cards from your Graveyard to put 2 Monster Cards from the field to the owner's hand. Then shuffle that player's hand into their deck. They must draw 5 new cards and if any of those are Monster Cards, they are put into the Graveyard instead.

 

 

 

 

 

[spoiler=Ultimate Tyrano (Evolved)]

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[spoiler=[b]Lore[/b]]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Forced Evolution." During your Battle Phase, this card must attack all of your opponent's monsters and flip a coin for each 1 attacked. if heads, your opponent must discard 1 card from the top of their deck to the Graveyard.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enjoy

Also if you want to see a certain card Evolved so to speak, let me know and see wat we can do.

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Awesome Images

Effects seems good both in what they do and their OCG....well except for 1

 

Evolved Kaiser Seahorse's "Once per turn, during your Standby Phase, look through your Deck or Graveyard for 1 LIGHT monster." effect

sounds like it just lets you look on 1 monster in your deck that is light....unless I am misreading it and the "Remove this card from play to have all LIGHT monsters on your side of the field gain 300 ATK." is part of that effect and in that case did you mean one should remove the LIGHT monster one found in deck/graveyard? cause right now its OCG makes it souns like you remove ITSELF from play rather then the LIGHT monster in your deck/graveyard to give the 300 boost.

 

An easier way to word such an effect would be "Once per turn remove 1 LIGHT monster in your deck or graveyard from play to increase the ATK and DEF of all LIGHT monsters you control by 300" if your idea is what I suspected, but if I a wrong feel free to correct me on my assumptions of how your monster works.

 

also, would you mind telling me or giving me the link to where I might find more from the artist of these pictures?

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