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Sotos

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[spoiler=requests for cards]

were all to blame = red, green multi recolour

 

immortal waiter 1 = green recolour

immortal waiter 2 = red recolour

immortal waiter 3 = orange recolour

immortal waiter 4 = blue recolour

immortal waiter 5 = purple recolour

 

toon-zilla = gold

 

[spoiler=click here][spoiler=come closer][spoiler=closer][spoiler=a little closer][spoiler=you must really want these po- i meen closer][spoiler=once more][spoiler=i lied :)][spoiler=ok but i swear the next one is the last one][spoiler=your almost there!]

IF YOU MADE IT THIS FAR SAY, "I LIKE CHEESE SANDWICHES" AND I WILL GIVE YOU 450 POINTS AND 2 REPS IF YOU DO A GOOD JOB!

 

 

 

 

 

 

 

 

 

 

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand while you control "Toon World". When "Toon World" on the field is destroyed, this card is also destroyed.This card can only be summoned when you activate the spell card "atomic bomb". This card cannot be destroyed by a spell or trap card. This card cannot be destroyed by a Warrior-Type monster. When this card is on the field with Toon-Zilla JR. this card switches into defense position. This card gains 500 ATK points when "Toon Ghidorah" is on your opponents side of the field.

 

The first immortal to ever live. He starts out as an intelligent primate at first. With his knowledge, he learns that he is immortal and to use his power wisely.

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This primate is the smartest of its kind. With his knowledge he learns that he must protect his kind. He knows he must protect everything, because he learns he is immortal. The only thing he has to worry about is the fact that he can still be majorly hurt in battle. Though he has never managed to be hit in any fights he has gotten into.

 

Eventually as the years go, our prehistoric primate must lose his hair, and fight with woden clubs. He was the only one of the the jub jubs to talk like a human, in fact, he was the only caveman ever to talk normally! He became the tribe king because he was the only caveman to bring home 3 mamoths for hunting season.

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Immagine that this man was the king of the primates. He brought in 3 500 pound mamoths. He was the king of the ring, and now he is the king of the jabajub tribe. What's next for this immortal man?

 

as the days go by, the caveman becomes a knight for a midevil warriorship. He became top knight, he slayed 45 kings and destroyed 32 castles. He learned to control a sword rather than a club.

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This is the ultimate warrior. He became the lord of the swordsman after leading a tribe and conquering the forest. In his days he slayed 45 kings, and is responsible for the vanishing of 32 castles. He learned to drop his giant club and pick up the legendary sword.

 

It took many years, but eventually a new war came up. The immortal waiter joins the army, and springs into action. This time, There were no claims to fame, just 2 countrys, 1 war, and 1 immortal.

 

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The finale is coming. The immortal warrior gets into technology. He joins the war. He kills everything in site, evades every shot, and gets out of the way of every explosive. He did not need a claim to fame, when he was born he was told that he would take part in an important war. Could this be it?

 

The war displayed was not the last, after 100 000 000 years the tima has come for what is now called, world war 3!

 

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The war of 100 002 010 has come. 2012 did not end the world, and the 3rd world war started after millions of years of peace. Out immortal waiter will have to use his experiences as a monkey, caveman, a midevil warrior, and an army veteran to help save the world from the outer planet forces. He is the last hope, this was his life, this is what it was meant for!

 

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This card can only be activated when there are 4 Warrior-type monsters on your side of the field. When this card is activated for every Aqua-type monster on the field every Warrior-type monster on the field loses 250 Def points. For every Warrior-type monster on the field all Rock-type monsters gain 500 Atk points. For every Warrior-type monster that gets destroyed during you and your opponents battle phases every Zombie-type monster on the field gets their Atk and Def points reducted to 0.

 

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Mr Spaz:[spoiler=Card]260852.png

Dhole:[spoiler=Card]266107q.png

Hila Nuerfa: I'm really sorry man, I hadn't seen the deadline...sad.gifAnyway...[spoiler=Card]302788e.png

SK.0:[spoiler=Card]313629.png

I got the main idea of the bannner, but I need you to post actual renders that I can use...I can't use a picture from your profile, plus it has a background...

newfie shark: I'll do yours asap...

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Sotos, Can I Please Have A Few Shining Cards?

 

Cards:

 

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Increase the ATK of all monsters on this cards controller's side of the field by 500. They gain the attribute DARK in addition to their own. You may use your Spell & Trap Card Zones as Monster Card Zones. Monster Cards placed in Spell & Trap Card Zones cannot be attacked unless the controller's regular Monster Card Zones are empty. This card's activation and effect cannot be negated by any other card. This card is unaffected by Spell, Trap or Monster Effects.

 

175836.jpg

 

Activate by sending 1 face-up "The Seal of Orichalcos" you control to the Graveyard. During your End Phase increase your Life Points by 500 x the monsters on your field. You can release 1 monster you control to negate a Direct Attack, and then destroy the attacking monster. Increase the ATK of all monsters on this cards controller's side of the field by 500 and treat them as DARK monsters in addition to their normal Attribute. You may use your Spell & Trap Card Zones as Monster Card Zones. Monster Cards placed in Spell & Trap Card Zones cannot be attacked unless the controller's regular Monster Card Zones are empty. This card's activation and effect cannot be negated by any other card. This card is unaffected by Spell, Trap or Monster Effects.

 

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Activate by sending 1 face-up "Orichalcos Deuteros" you control to the Graveyard. Negate the activation and effect of your opponent's Spell or Trap Cards that targets a monster on your field. During your End Phase increase your Life Points by 500 x the monsters on your field. You can release 1 monster you control to negate a Direct Attack, and then destroy the attacking monster. Increase the ATK of all monsters on this cards controller's side of the field by 500 and treat them as DARK monsters in addition to their normal Attribute. You may use your Spell & Trap Card Zones as Monster Card Zones. Monster Cards placed in Spell & Trap Card Zones cannot be attacked unless the controller's regular Monster Card Zones are empty. This card's activation and effect cannot be negated by any other card. This card is unaffected by Spell, Trap or Monster Effects.

 

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General White, Can I Have A Card Edit From You?

 

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Background Picture:

http://1.bp.blogspot.com/_fz3h9xXRn_4/SW1alzr-gwI/AAAAAAAAAAM/D1cOaQY8yAE/s1600-h/MCI-EN001_ExodiaTheForbidde.jpg

Card Color: Any Color (I Don't Really Care About The Card Color(s))

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Alright, I'm almost done with your orders newfie shark, hutman50 and Dhole, thanks for waiting.laugh.gif

SK.0, don't double post, wait until I answer to you, and no, I can't use any of these, I need actual renders.

Dhole, here's your sprite, I made 2 versions...[spoiler=Splices]splicepew2.pngsplicepew.png

Maple, there you go, hope you like it...

I couldn't find a torch render to fit in, sorrysad.gif...[spoiler=Image]24710227.png

 

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