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OMG! CC's MONSTERS!


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Some minor LS support as well as Mist Valley support :3.

 

Main idea of the Archetype: Similar to Mist Valley's bounce effect these cards have effects that bounce your own cards. I have it so as a response to my recent idea of a Piscu Bounce. These cards also have LS friendly effect that send cards from the top of the deck to the graveyard but with the helpful draw effect as well. There will be more cards that will make the bounce effect more useful but for the moment it is just a necessity in this archetype.

 

New Cards

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This card cannot be used as a Synchro Material Monster. Once per turn, you can send the top card of your Deck to the Graveyard. If you do, when a "CC" monster you control attacks this turn, your opponent cannot activate Spell or Trap Cards until the Damage Step. When this card destroys a monster by battle, you can change the Battle Position of 1 face-up monster on the field.

 

[spoiler=EN001-005]

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This card cannot be used as a Synchro Material Monster. When this card is Summoned, send the top card of your Deck to the Graveyard and draw 1 card. Once per turn, you can discard 1 card from your hand to return 1 card you control to your hand (except "CC's Baton Jester").

 

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This card cannot be used as a Synchro Material Monster. If there are 3 or more "CC's" monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Special Summoned this way, send the top 2 cards of your Deck to the Graveyard and draw 1 card. Once per turn, you can add the top card of your Graveyard to your hand. You cannot use that card until your next turn.

 

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This card cannot be used as a Synchro Material Monster. You can Special Summon this card from your hand when you draw this card by the effect of a "CC's" monster. You can return 1 card you control to your hand to send the top card of your Deck to the Graveyard. Each time a card is sent from your Deck to the Graveyard, you gain 100 Life Points for each card sent.

 

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This card cannot be used as a Synchro Material Monster. When this card is Normal Summoned, you can add up to 2 "CC's Common Guardian" from your Deck to your hand. During each of your End Phases, return this card to your hand. If this card is sent directly from your hand to the Graveyard, send the top card of your Deck to the Graveyard and draw 1 card.

 

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Select 1 "CC's" monster you control. The selected monster's ATK becomes equal to the ATK of the monsters with the highest ATK your opponent controls +500. During the End Phase of the turn this card was activated, destroy the selected monster and send the top 3 card of your Deck to the Graveyard.

 

 

 

[spoiler=EN006-010]

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This card cannot be used as a Synchro Material Monster. This card gains 200 ATK for each "CC's" monster in your Graveyard. This card cannot be destroyed by battle. When this card destroys a monster by battle, you can send the top 2 cards from your Deck to the Graveyard and draw 1 card. During your End Phase, you can return 1 card you control to your hand.

 

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Return 1 "CC's" monster you control to your hand and Special Summon 1 "CC's" monster from your Deck whose Level is equal to the returned monster +2. If that monster is Level 7 or higher, return 2 monsters you control to your hand.

 

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"CC" monsters you control gain 100 ATK each time a monster you control is returned from the field to your hand. During each of your Standby Phases, you can return 1 monster you control to your hand. Each time a card(s) is sent from your Deck to your Graveyard, place 1 C Counter on this card. When this card is destroyed, return a number of cards on the field to their respective owner's hand equal to the number of C Counters on this card.

 

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This card's effect can only be activated when this card is sent from the top of your Deck to the Graveyard by the effect of a "CC" monster. Special Summon 1 "CC" monster from your hand whose Level is equal to the Level of the monster whose effect sent this card from the Deck to the Graveyard +1.

 

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This card cannot be used as a Synchro Material Monster. When this card is returned from the field to your hand or sent directly from the Deck to your Graveyard, you can Special Summon this card. If you control "CC's Imperial Throne", this card cannot be destroyed by battle. If an opponent's monster that battles this card is not destroyed, you can return 1 card your opponent controls and 1 card you control to their respective owner's hands. You can only control 1 "CC's White Lighter".

 

 

 

[spoiler=EN011 - EN015]

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Activate this card when a "CC" monster is destroyed by battle. You can discard 1 card from your hand to Special Summon that monster in face-up Attack Position. That card cannot be destroyed by battle this turn. During your next turn, return that card to your hand and send the top card of your Deck to the Graveyard instead of conducting your Draw Phase.

 

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This card cannot be used as a Synchro Material Monster. This card cannot be Normal Summoned except by returning 1 monster you control to your hand. Once per turn, you can return 1 "CC" monster from your Graveyard to your Deck to negate the activation of a Spell or Trap Card. You can discard this card when it is returned to your hand by a card effect, to Special Summon 1 "CC" monster from your hand or add 1 "CC" card from your Graveyard to your hand.

 

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This card cannot be used as a Synchro Material Monster. You can Special Summon this card from your hand when you Normal Summon a "CC" monster. Once per turn, you can switch the target of an attack or card effect from a "CC" monster you control to this card. When this card is destroyed, you can send the top card of your Deck to the Graveyard to draw 1 card.

 

 

 

 

C's Last Hope might be confusing. Basically it's like Wulf, when it's sent from the Deck to the Graveyard by the effect of a CC monster, it's activated. It can special summon a monster whose level is equal to the level of the monster whose effect sent it to the graveyard +1. For example:

 

CC'S Priestess returns Baton Jester from the field to your hand. You send the top card for your deck to the Graveyard. That Card was C's Last Hope. It activates, you can now Special Summon a Level 4 monster since Priestess was a Level 3 monster.

 

 

Hope you enjoy!

 

(Any good fairy-like images? PM to me please ^^)

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These are the best cards ive seen today ( and thats not just because they are anti synchro cards) The pictures- They all fit wonderfully and are some of the best ones ive seen for custom cards. The effects are good, not super complex but not a generic boring effect either. 9.9/10 and a rep for you.

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OH, now I see the point of this archetype. I only ever used Rasca and Uru.

 

Baton Jester:

IMO, this card could be good tech only in your Aslla Piscu deck, because the effect seems to hard to manage in other decks. Infernities could work but other than that, might be hard to work into a deck other than a CC Deck or Piscu bounce.

 

Elite Knight:

This card is amazing in a CC deck. It can be bounced back for epicsauce milling and abuse. Good job on this card.

 

Priestess:

Very abusable imo. Maybe add a once per turn to make it less abusable. Nice effect though, it is very usefull.

 

Common Guardian:

I like this a lot. Makes Card Destruction, Hand Destruction, et cetera very usefull in this deck.

 

Battlefront:

Pretty cool. Adds a nice beatstick to your field and a little mill.

 

Apprentice:

IMO, this card could be very good. With all the milling, you could potentially make this a 2000 ATK beatstick.

 

Ascending:

This card imo takes skill to play, and a good field. This can get out Elite Knight, and bounce back an Elite Knight, or Rasca for some epicsauce skill.

 

So, you got my spin-off on things ;D.

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I don't know how to address you: CC, Ashley or Akya Temuji... :wacko: I'm kinda confused.

I'll go with Ashley for now (expecting this to be your name :)). Sorry, I went offtopic again.

 

OK, then. This bounce thing is really tricky :D

I'm not really into the whole complicated strategy thing and thus I don't really know what the Mist Valley cards do (I know it's connected with sending them to the Graveyard, that.s all). Sidetracked one more time.

My point is that I really like this returning and discarding effect and it's pretty much well interpreted in your cards here. ^_^

The only thing that bothers me to be honest is the Priestess Leo already told you about. The effect could really be abused. You can make it return only monsters, because if we speak Spell Cards you can gain like infinitely. "Once per turn" as already suggest should do the trick too.

The other cards are all beast and pretty well balanced. The pics just don't need commenting :lol:

 

Keep on digging on this one. I think it's a gold mine you got here :D

 

 

 

P.S.: I can't help it but give you a rep for your amazing work! ;)

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