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Duel Academy: A New Age / Accepting by PM.


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I know this is another Academy RP, but it's mine, and it's from Australia, my home country.

 

http://forum.yugiohcardmaker.net/topic/216400-duel-academy-a-new-age/ <Arr-Pee

 

[spoiler=plot] A new property was founded on Fraser Island, Australia. Duel Academy.

Will you strive for knowledge, fame, power, glory, or something else?

 

 

[spoiler=rules] All YCM rules apply.

FOLLOW ADVANCED CLAUSE

 

 

[spoiler=Updates]

 

 

[spoiler=Events / Changes]Card store open!

 

 

[spoiler=App]

Name:

age:

bio:(optional)

appearence:(pic or description)

personality:

decklist:(preferably in spoiler)

Prefered Dorm:

teacher or student:

 

 

 

[spoiler=Dorms]

Coral Red

Sand Yellow

Ocean Blue

 

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Name: Night N. Gale

age: 16

bio: To much effort, he had an accident and after that he became unmotivated used to be a blue

appearence:

[spoiler=me and my stuff]

karanvg2.jpg?t=1280549726

Uses a blackbird style duel runner

my Duel Disk

BlackBirdDuelDisk.jpg?t=1280559825

 

 

personality: Lazy, though he used to be energetic there was an accident that greatly changed his personality.

decklist: Blackwing and Whitewing archetype

[spoiler=Blackwing Monsters]

Blackwing - Blizzard the Far North

Blackwing - Bora the Spear

Blackwing - Breeze the Zephyr

Blackwing - Elphin the Raven

Blackwing - Etesian the Second Sword

Blackwing - Fane the Steel Chain

Blackwing - Gale the Whirlwind

Blackwing - Ghibli the Searing Wind

Blackwing - Kalut the Moon Shadow

Blackwing - Mistral the Silver Shield

Blackwing - Shura the Blue Flame

Blackwing - Sirocco the Dawn

Blackwing - Vayu the Emblem of Honor

Blackwing - Zephyros the Elite

 

 

[spoiler=Whitewing Monsters]

Whitewing - Atmo the Crimson Sky

LV 6 / Dark / Effect / Winged Beast

ATK 2600 / DEF 0

This cards name can be treated as “Blackwing – Atmo the Crimson Sky.” You can Special Summon this card from your hand, if you do then destroy this card during your End Phase. When this card is destroyed by a card effect you can Special Summon 1 “Blackwing” Monster in your Graveyard other that “Blackwing – Atmo the Crimson Sky.”

Whitewing - Strato the Racer

LV 1 / Dark / Effect / Winged Beast

ATK 500 / DEF 500

This cards name can be treated as “Blackwing – Strato the Racer.” You can Tribute this card in order to Special Summon 1 Level 4 or Lower “Blackwing” Monster in your Hand or Deck.

Whitewing - Tropo the Single Bullet

LV 2 / Dark / Effect / Winged Beast

ATK 1000 / DEF 1000

This cards name can be treated as “Blackwing – Tropo the Single Bullet.” During your opponent’s turn you can double this card’s ATK, if you do this destroy this card during your next End Phase. While this card is in your graveyard you can remove this card from play in order to double the ATK of 1 “Blackwing” monster on your side of the Field until the end of the turn this effect was activated.

Whitewing - Exo the Rider

LV 3 / Dark / Effect / Winged Beast

ATK 1700 / DEF 900

This cards name can be treated as “Blackwing – Exo the Rider.” Once per turn, you can equip this card to a “Blackwing” monster OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, the equipped monster cannot be destroyed by a card effect.

Whitewing - Thermo the Riser

LV 4 / Dark / Effect / Winged Beast

ATK 1600 / DEF 0

This cards name can be treated as “Blackwing – Thermo the Riser.” This card can attack your opponent directly, if it does destroy it during the End of the Battle Phase. When this card is destroyed by a card effect special summon 1 “Blackwing” Monster in your graveyard except "Blackwing - Thermo the Riser".

Whitewing - Meso the Breaker

LV 5 / Dark / Effect / Winged Beast

ATK 1900 / DEF 2300

This cards name can be treated as “Blackwing – Meso the Breaker.” This card can attack twice per turn, if it does send it to the Graveyard. Once per turn while this card is in the graveyard you can you can have 1 “Blackwing” monster you control attack twice.

 

 

[spoiler=Synchros]

Blackwing Armed Wing

Blackwing Armor Master

Blackwing - Silverwind the Ascendant

Blackwing Chain Bound Phoenix

Black-Winged Dragon

Whitewing – Armor Blader

LV 5 / Dark / Effect / Winged Beast / Synchro

ATK 2100 / DEF 1800

1 Tuner + 1 or more non-Tuner “Whitewing” monsters

This cards name can be treated as “Blackwing – Armor Blader.” Once per turn you can remove this card from play in order to Special Summons 1 level 5 or lower “Blackwing” monster in your deck. If this card is removed from play by its own effect Special Summon it during the end phase of that turn.

Whitewing – Armor Knight

LV 6 / Dark / Effect / Winged Beast / Synchro

ATK 2600 / DEF 1000

1 Tuner + 1 or more non-Tuner “Whitewing” monsters

This cards name can be treated as “Blackwing – Armor Knight.” When this card battles a monster wit 2600 or more ATK you can remove this card from play at the end of the damage step. . If this card is removed from play by its own effect Special Summon it during the end phase of that turn.

Whitewing – Platinum Wingman

LV 7 / Dark / Effect / Winged Beast / Synchro

ATK 2000 / DEF 2000

1 Tuner + 1 or more non-Tuner “Whitewing” monsters

This cards name can be treated as “Blackwing – Platinum Runner.” While this card is face up on your side of the field it is the only monster you control that can attack. This card gains ATK equal to the attack of every “Blackwing” Monster you control.

 

 

[spoiler=Spells]

Cards for Black Feathers

Black-Winged Strafe

Black Whirlwind

Whitewing - Riding the Wind

Quick-play

When a Monster you control with "Whitewing" in its name is removed from the field you can add its attack to 1 "Blackwing" Monster you control.

Whitewing - Flying

When a Monster with "Whitewing" in its name is removed from the field you can Negate the destruction of "Blackwing" Monster until the End of your next turn.

Mystical Space Typhoon

Smashing Ground

Raptor Wing Strike

Against the Wind

Mind Control

 

 

[spoiler=Traps]

Black Thunder

Blackwing - Mine

Mirror Force

Dust Tornado

Fake Feather

Urgent Tuning

Icarus Attack

Blackwing - Backlash

Blackwing - Bombardment

Delta Crow - Anti Reverse

 

 

 

Prefered Dorm: Red

teacher or student: Student

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Name: Fukuda tadayoishi

age: 28

bio: Is an Alchemist that wanted to change hes life style and went to duel academy to teahc arts and tackticks of Yugioh

[spoiler=appearence]ebee602.png

and Duel disk

blade-silver-duel-disk1.jpg

 

personality: Joyfull, silend and helpfull

decklist: if is possible i wouldn't post my deck list since i dont like to desing a deck that is not related to strategy anyhow.

But i use Alchemy beast that Lyman Banner used slightly edited tough.

Tell me if you want me to post the deck list and i will desing it and post here.

Prefered Dorm: i like Rid so there i go

teacher or student: i would want to go as Teacher

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Name:Aeolus

age:20

appearance: 11j86c2.jpg

personality: Rarely Speaks outside of duels

[spoiler=Decklist]Monsters:

Silence Brain x3

Silence Eye x2

Silence Knight

Silence Gargoyle

Silence Vine

Silence Stallion x2

Silence Skull x3

Silence Leviathan

Silence Gatekeeper

Golem of Silence

Silence Assassin

Silence Marauder x2

Obsidian Dragon x2

 

Spells:

Silence Crystal x3

Silence Pulse x 2

Palace of Stillness x 3

Decree of Silence

Silence Strobe

Sacred Text of Silence x2

Dark Eruption x2

Polymerization x2

 

Traps:

Silence Burst

Silent Swap

Hidden Soldiers

 

Extra Deck:

 

Fusions:

Silence Paladin

 

Synchros:

Stealth Dragon

Stealth Hydra

Stealth Demon

 

To see the cards go to http://forum.yugiohcardmaker.net/topic/216243-silence-set/

 

 

Prefered Dorm: Blue

teacher or student: Teacher

Duel Disk: 28wc5mw.jpg

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Name: Izo Geru

age: 17

bio: Izo belongs to a wealthy family, though despite this never flaunts his status and actually prefers hanging out with poorer people. Since a young age he showed a great interest in computers and technology and learned a lot about programming from his older brother. However after he and his brother had a brief fight, Izo ran away from home, only for his father to catch up with him. After a brief talk Izo agreed to come back home, however they soon found out that their house had somehow caught fire. After the fire was dealt with, Izo mother was confirmed dead and his brother missing, and Izo spent the next year in a depression, still guilty about the fight he'd had with his brother. However Izo managed to get over his grief and decided to live out his brother's dreams in his place and so aspired to become the head of the world's biggest technology development company, Kaiba corp.

appearence:

IzoGeru001.jpg

personality: Izo is polite, carefree and extremely friendly towards everyone. It's almost impossible to make him angry and he'll never so much as raise his temper, prefering to settle things through calm, rational conversation or just a good old card game. Despite this Izo takes his dueling career very seriously and does almost anything to win a duel. He's very fond of his Data monsters and enjoys taking his opponents by surprise.

decklist:

(custom card links included)

Monster:

Virtual Crusader x3

Virtual Sniper x3

Virtual Hero

Virtual Interceptor x2

Virtual Blocker x3

Virtual King x3

Virtual Striker x3

Virtual Princess x2

 

Spells:

Cyberspace x3

Terraforming

Field Barrier

Hand Destruction

Breaker Wall *

Digitize

Backup Copy

Data Base

 

Traps:

Spirit Barrier

Jar of Greed x2

Call of the Haunted

Data Copy *

Data Recycle *

Decoy File *

Program Freeze *

Trap Repair x2 *

Password Protect *

 

[spoiler=written cards]

Name: Breaker Wall

Type: Continuous Spell

Lore: You can send this face up card to the Graveyard to negate 1 attack from a monster your opponent controls.

 

Name: Data copy

Type: Normal Trap

Lore: Activate only when a Data monster you control destroys one of your opponent's monsters by battle. If your opponent controls another monster you can attack once again with the same Data monster.

 

Name: Data Recycle

Type: Normal Spell

Lore: Increase the ATK of 1 Data Monster you control by 300 for each Data Monster in your Graveyard until the End Phase.

 

Name: Decoy File

Type: Normal Trap

Lore: When this card is destroyed by an opponent's card effect, inflict 500 points of damage to your opponent for each face-up Data Monster you control.

 

Name: Program Freeze

Type: Continuous Trap

Lore: Select 1 monster your opponent controls. As long as this card remains face-up on the Field, the selected monster cannot attack. Destroy this card after it has been face up for a number of turns equal to the number of Data Monsters in your Graveyard when this card was activated.

 

Name: Trap Repair

Type: Continuous Trap

Lore: When a Trap Card is sent from your hand to your Graveyard, you can return it to your hand.

You can only use this effect once per turn.

 

Name: Password Protect

Type: Normal Trap

Lore: Your opponent selects 1 type of card (Spell, Trap or Monster), then you flip over the top card of your deck. If the turned over card was not the declared type the attack is negated.

 

 

 

Prefered Dorm: Sand Yellow

teacher or student: Student

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Name: Mike

age: 31

appearence:Short Brown hair and green eyes. Wheres a buttoned up white jacket and blue pants. light skinned and a welcoming face.

personality: Laidback and carefree

decklist:

Link to cards in decklist- http://forum.yugiohcardmaker.net/topic/212655-mech-warriors-set-plus-support-cards/#entry4449376

[spoiler=Decklist]

Total= 45

Monsters 26

Mech Warrior The intelligent x3

Mech Warrior The old x2

Mech Warrior The Terror x2

Mech Warrior THe Brave

Mech Warrior The Speed x3

Mech Warrior The Fury x3

The Guard of the Mechs x2

Mech Warrior The Blade x2

Mech Warrior The Fortress x2

Mech Warrior The Golden

Mech Warrior The Potential x3

Mech Warrior The Cyber

Mech Warrior The Unverse

 

Spells 13

Reiforceing the Army x3

Power Arm of Dimiensions x3

Limiter Removal

Heavy Storm

Destructive Power x2

Universal Field x3

 

Traps 6

Mirror Force

Core of the Mechs x3

Mech Warrior Delfector x2

Prefered Dorm:

teacher or student:

 

Extra Deck

Mech Warrior the Earth x2

Mech Warrior the Willful x2

Mech Warrior the Almighty Defender x2

Mech Warrior the Brawl x2

Mech Warrior the Fist x2

Mech Warrior the Barrier x2

 

 

Prefered Dorm: Red

teacher or student: The Teach

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Name: Izumi Kimidori

Age: 16

Bio: Izumi's mother died when she was still quite young, and since then she has been raised by her father, a repairman and scrap metal merchant, along with a number of older brothers. Since her family moved from Japan shortly before she was born, she has had little contact with her extended family, and so has been raised in a mostly masculine environment. Despite her family's best efforts to make her more feminine, it hasn't stuck very well, mostly because the young Izumi was too interested in the family business, which they discovered she had a talent for. They introduced her to duelling as a last-ditch attempt to introduce her to something more feminine. Unfortunately, she preferred cards which represented the business her family was in. Like mechanics, she's talented at duelling, due to an ability to see how different cards connect, although she's not as good at the theoretical side of the game.

Appearance: Short and slim, with black shoulder length hair usually tied into a ponytail, green eyes, and rather pale skin. She's stronger than she looks, although she has a slim frame, and so doesn't look strong at all. She generally wears the normal uniform, usually with the front of her uniform jacket open, showing the shirt underneath. When not in uniform she generally wears a loose shirt of some description, and jeans.

Personality: She's assertive, and in fact something of a tomboy, preferring to spend her free time tinkering with various mechanical and electrical devices over what would be considered more 'girly' pastimes. She is also something of a loner, in that although she enjoys company, and is far from shy, she tends to find most people annoying after a while, and is far from unhappy in her own company.

Preferred Dorm: Sand Yellow

Teacher or Student: Student

 

[spoiler=Decklist]Monsters:

3x Scrap Goblin

2x Scrap Beast

2x Scrap Searcher

2x Scrap Hunter

3x Scrap Chimera

3x Scrap Golem

1x Card Trooper

1x Cyber Dragon

1x Sangan

1x Level Eater

1x Dandylion

 

Spells:

3x Scrapstorm

2x Scrapyard

2x Scrap Sheen

1x Scrap Oil Zone

1x Mystical Space Typhoon

1x Heavy Storm

1x Brain Control

2x Hand Destruction

 

Traps:

1x Scrap Rage

1x Mirror Force

1x Call of the Haunted

1x Torrential Tribute

1x Chain Whirlwind

2x Bottomless Trap Hole

 

Synchros:

1x Ally of Justice Castator

1x Gaia Knight, the Force of Earth

1x Naturia Barkion

3x Scrap Archfiend

3x Scrap Dragon

2x Scrap Twin Dragon

 

 

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Name: Danny Liddle (originally Nix)

 

age: 17

 

bio: Danny comes from a family of pro duelists. They never treated Danny like they did his Brothers and Sisters.His siblings always had the rarest and newest cards.Danny had to make do with cards he found on the street or what he got given by his friends. If Danny was lucky enough to find a rare card it was taken away from him and either added to his siblings deck or sold. Even though Danny didnt have any rare cards in his deck he managed to win against adversary's with better decks. When Danny turned 16 he was old enough to leave home. Danny Spent half a year earning money by working in a garage. The owner Garth had no family and regarded Danny as his son. Garth passed away 5 months after Danny started working there. He left the garage and all his possessions to Danny Including his legendary Duel Runner from when he was a Pro Duelist. Before he died Garth told him of a deck once used by a knight of old in England It was Garth's last wish that Danny Would find the Deck and become known as one of the Greatest Duelists of all time. Danny changed his last name so that he could carry on Garth's legacy. Danny travelled to England searching for the legendary knight deck he had heard about from the only true family he ever had. After half a year of travelling and searching Danny found the deck in a hidden room in a castle in the north. Danny spent the next couple of months in solitude training with the Deck. A Couple of Months after his 17th Birthday Danny Enrolled in the new Duel Academy. Although passing all the tests with outstanding marks and being placed in the top dorm. Danny found out his old family was in the top dorm and so enrolled into the weakest dorm Coral Red.

 

Appearance: boy

Denim Jacket belonged to Garth he is never Without it

 

Duel Disk: http://browse.deviantart.com/?q=Duel%20disk&order=9&offset=240&offset=288#/d2n7ro2

Found it with the Knight Deck.

 

personality: Fun loving and Caring. Serious nature. But Always helps anybody who needs help.

 

decklist: Monsters.(ALL WARRIORS) Below Cards can be viewed at http://forum.yugiohc..._1#entry4480537

 

Black Knight: Level 4, Dark, Tuner, ATK=1900 DEF=1800

If this card was used for the Synchro Summon of "Twilight Knight" you can pay 1000 life points to Special Summon this card from your Graveyard.

 

Death Knight: Level 4, Dark, Tuner, ATK=1700 DEF= 1400

If you control a "Knight" monster (other than "Death Knight") you can Special Summon this card from your hand.

 

Dragon Knight: Level 6, Dark, ATK=2300 DEF=1100

If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand.

 

Gold Knight: Level 4, Light, Tuner, ATK=1700 DEF=1100

If you control a "Knight" monster (other than "Gold Knight") you can Special Summon this card from your hand. During battle between this attacking card and a defence position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

Hell Knight: Level 4, Dark, ATK=1300 DEF=1600

During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up "Knight" monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase

 

Restfull Knight: Level 4, Light, Tuner, ATK=1200 DEF=1000

When this card is destroyed and sent to the Graveyard, you can Special Summon one level 4 or lower "Knight" monster from your Deck.

 

Rookie Knight: Level 2, Earth, ATK=800 DEF=800

When this card is Normal or Special Summoned you can add one "Knight" monster from your deck or graveyard to your hand.

 

Silver Knight: Level 4, Light, ATK=1700 DEF=1500

When this card is Normal or Special Summoned, you can Special Summon one "Gold Knight" from your hand or graveyard.

 

White Knight: Level 4, Light, ATK=1700 DEF=1500

If you control a face-up "Black Knight" you can Special Summon this card from your hand in face-up ATK position.

 

Spell cards.

 

Knight Archers: Spell card.

This card can only be activated if you 3 or more "Knight" monsters on your side of the Field. When this card is activated choose 1 of its Effects.

1* You can Tribute 1 monster to inflict its ATK to the opponent.

2* You can Tribute 2 monsters to destroy all of your opponents Spell or Trap Cards.

3* You can Tribute 3 monsters to destroy all cards your opponent controls.

 

Synchro Knights: Counter Spell Card

This card can only be activated when your opponent Normal or Special Summons a monster with more ATK than a "Knight" monster you control. You can remove from play, cards from either your side of the Field, your hand or your Graveyard to Synchro Summon a monster whose level is equal to the sent monsters.

 

Trap cards.

 

Backup Knights: Trap card

You can only activate this card if you control a "Knight" monster. This card can only be activated when your opponent declares battle. You can Special Summon as many "Knight" monsters as possible from your Graveyard.

 

Returning Knight: Trap Card

If a "Knight" monster was destroyed and sent to the Graveyard this turn. You can Special Summon that monster and 1 other "Knight" monster from your Graveyard.

 

Synchro Monsters. (ALL WARRIORS)

 

Ancient Knight: Level 8, Light, Synchro, ATK=2400 DEF=2000

1 "Knight" tuner + 1 or more non-tuner monsters

When this card is Synchro Summoned you can destroy up to 2 cards your opponent controls.

 

Diamond Knight: Level 8, Light, Synchro, ATK=2400 DEF=1200

1 "Knight" tuner + 1 or more non-tuner monsters

This card cannot be destroyed by battle while in Attack Position and you take no battle damage from battles involving this card. This monster is destroyed if you do not control another "Knight" monster. (This excludes "Diamond Knight")

 

Lunar Knight: Level 8, Light, Synchro, ATK=2500 DEF=2000

1 "Gold Knight" tuner + 1 "Silver Knight" non-tuner monster

This card can attack your opponents life points directly, if you use this effect you must send one "Knight" monster you control to the graveyard.

 

Twilight Knight: Level 8, Dark, Synchro, ATK=2800 DEF=1800

1 "Black Knight" tuner + 1 "White Knight" non-tuner monster

When this card is Synchro Summoned you can pay half of your life points to destroy all other cards on the field. If you activate this effect, this card cannot attack this turn.

 

Dragon Lord: Level 10, Light, Synchro, ATK=3000 DEF=2000

1 "Knight" tuner + 1 "Dragon Knight" non-tuner monster

You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase. When this card on the field is destroyed, you can Special Summon 1 "Dragon Knight" from your Graveyard.

 

 

DECK RECIPE

 

Monsters. Total 21

 

Synchros: Total 9

 

Restfull Knight x2

Gold Knight x2

Death Knight x3

Black Knight x2

 

Effect: Total 12

 

Dragon Knight x2

White Knight x2

Silver Knight x2

Rookie Knight x3

Hell Knight x3

 

 

Spell Cards: Total 8

 

Knight Archers x2

Synchro Knights x3

Heavy Storm x1

Mystical Space Typhoon x1

Brain Control x1

 

 

Trap Cards: Total 13

 

Returning Knight x3

Backup Knight x3

Mirror Force x1

Torrential Tribute x1

Dark Bribe x3

Bottomless Trap Hole x2

 

 

Extra Deck: 15

 

Ancient Knight x3

Diamond Knight x3

Lunar Knight x3

Twilight Knight x3

Dragon Lord x3

 

 

Prefered Dorm: Coral Red

 

teacher or student: Student

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